Originally Posted by Phewmite
Taunt, slotted with Perfect Zinger chance for Psi Damage.
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Favorite power to use as a 50 in Atlas?
Ahhh yes. I was crackin up watching a blaster teleport foe's to the wall he was standing on then power thrusting them beyond the standard %100 draw distance. We started to organise a game of hellion baseball at one stage. Hellions were the ball! you needed replacements
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also, tough to make a hole without killing them, but at level 9 or so they have a bit more goto.
in atlas, my favourite power is observation: spot the newb, spot them 1-2m inf and wish them a fun day.
Kittens give Morbo gas.
Oh yes, also, finding the occasional newbie, perhaps one with the pocket D pass but no vet rewards and handing out a little starting cash is always fun
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
I'm a drive-by buffer. Well, a "fly-by" buffer, anyway...
I like taking Suzume through Atlas and dropping force field bubbles on all the lowbies.
@Brightfires - @Talisander
That chick what plays the bird-things...
Super Speed + Force Bubble. I have spent hours tearing around Atlas flinging everything in a 50 ft radius backward.
I even made a game out of it: Minion Hockey. The way it works is you have to send an enemy flying past the two Police Drones that guard the steps leading up to Miss Liberty. Once or twice I've even successfully flung enemies between Atlas' legs (cue peanut gallery).
Jolting chain
Back when I still PvPed in Sirens I finished off a fleeing villain player with the Perfect Zinger proc from Confront. I had a screenshot of the event until my computer died. Good times.
I'd go with brawl slotted with the Chance for Knockdown in Kinetic combat. Underlings get knocked back, so I can hope that a level 1 underling would go flying.
The Paladin
Steel Canyon, Virtue
Exalted
@Paladin
Superspeed + Whirlwind in Perez Park = Skull Bowling
Good times!
@MrMac & @MrMac2
http://faces.cohtitan.com/profile/MrMac/
Force Bolt
Back before power customization, I always liked to recharge my Terra Volta reactor shield right before finishing a respec, and then running to Atlas to make lowbies wonder how I got the bright red bubble around me. (See my avatar.)
I have to admit that I once cast a Warburg nuke on a costume contest, just for the wtf factor. A lot of people swinging around, confused about what had just happened. I think that was around the time that I defeated Sally with a Warburg nuke, too.
As for powers to use on enemies, Levitate and Lift slotted up for knockback are hilarious on low level enemies. They fly so high!
Proud member of Everyday Heroes (Infinity Heroes), Dream Stalkers (Infinity Villains), Devil Never Cry (Freedom Heroes), Enclave of EVIL (Pinnacle Villains), Phobia (Infinity Villains), Les Enfant Terribles (Freedom Villains), Gravy Train (Virtue Heroes), and more!
Full, detailed character list
I don't know about atlas, but in Cap au Diable, I love throwing a vial of bees at the Luddites and watching them run for their lives.
Gale (I have it 4 slotted with level 23ish Kinetic Crashes for the Knockback Protection bonus). On level 1 Hellions. They go flying off Team Rocket style.
You want to know the secret of the world? It's this: Save it, and it'll repay you, every second of every day.
@Dr. Reverend - My DeviantArt Gallery
Crow Call - Gods of the Golden Age
"Think! It's not illegal yet."
Force bubble.
Turn it off, stand in the middle of a crowd, and then turn it back on. They will go flying away so fast and far, you can't even target them anymore.
Group Fly.
The visual effect is awesome, and there's no better way to encouraging a new player to stick around than allowing them to experience flying at level 2.
Character index
Besides knock backs, siphon speed with the Proc for damage.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):