Start Selling White Salvage in Stores!
TL;DR: You're wrong.
Longer version:
The "noob low level player" who sells one Alchemical Silver at 50K is halfway to buying their first full set of DO's. Even if they put it up for sale at one inf. You're not proving what you think you're proving.
We ran experiments. Last time we tried it, the average "sell all your salvage and recipes for 1 inf" character had around 100K by level TEN. That pays for the level 12 DO's already.
But that was a while ago. Last time I tried something like this, I had a level 7 character (the "going to 100 million thread") who sold everything for 1 inf and ended up with 55K. LEVEL 7.
So unless you can produce an actual underfed, miserable noob low level player I'm going to have to call you wrong at best. (The spectrum of worse cases makes you look really really bad. I'll settle on "wrong" for now. )
I remember the days when lowbies had to decide whether to slot DO's at 22, or let things go red and try to fill in with SO's. Those days ended on May 1st, 2007 .
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So you think you're a hero, huh.
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I'd have to agree with Fulmens here. In my experience with a concept character I was
playing as a "vow of charity" kind of guy, I put up every piece of salvage that I got for
100 inf and had plenty of influence throughout his career for DO's, SO's and IO's. I had
enough when he got to 50 to trade alot of it in to improve his solo base (a church
concept).
The market is not a store. The market is not a charity.
If players want to use the market they must learn that it is a market.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
But I can't help but feel sorry for the Noob Low level player who doesn't know how to play the market (and really bought this game to be a super hero, not a marketeer).
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they can hop up to the market, dump all their junk in for some low listing price and be assured of a tidy profit, instead of being victimized for selling during a period of slack demand and receiving a fraction of what their salvage is actually 'worth'.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
But I can't help but feel sorry for the Noob Low level player who doesn't know how to play the market (and really bought this game to be a super hero, not a marketeer). If he decides to not do the AE thing and explore the PvE content, he's going to be poor.
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I remember when it was routine to respec to sell off your old SO's in order to afford new ones. When the invention system arrived, those days ended forever. A handful of boring salvage drops and you're funded for 20 levels. One good salvage drop and you're funded beyond that. Random recipe drops give the potential for a big payday but the random 'junk' drops will easily pay your way to 50.
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Besides, who the heck is going to waste time flipping common salvage when there's so little money in it? Do people really do that?
This also seems to be a case of selective perception. The hypothetical "noob" we are speaking of is supposed to be ignorant of the workings of the market and therefore unable to take advantage of the profits to be made selling their salvage, but also is then sophisticated enough to understand the benefits of crafting and slotting invention origin enhancements? These seem to be diametrically opposing concepts.
There is a reason that inventions, recipes and salvage were released in the same issue as the markets. They were INTENDED to be used together.
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On Justice as @Amperrie (well, for a little while longer...)
Besides, who the heck is going to waste time flipping common salvage when there's so little money in it? Do people really do that?
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learn about basic market forces without risking a ton of inf
and
earn sales badges to open up extra slots
But in general, yeah, once you figure out how to successfully flip commons you'd be an idiot not to move up the food chain to the more profitable stuff.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Slotting every slot with level 50 SO's costs less than 6 million.
Where is the poor noob player that cannot afford that?
The crafting cost for a level 50 IO is 490k.
Crafting more than 12 IOs will cost you more in crafting costs than SO's.
Salvage is free.
Recipes are free.
Crafting costs are static.
Where's the problem?
Slotting every slot with level 50 SO's costs less than 6 million.
Where is the poor noob player that cannot afford that? |
=D
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I thought they did sell common salvage in stores. Merit stores that is.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
No wait... the poor n00b is me. Give me some inf?
BTW, Misaligned, your Guide: Low Level, Low Risk, Inf Making! Make Money While you Sleep! is fantastic and works like a charm +4andabitmillion inf in 2 days. The market has changed since I last had a chance to play it (I was away from the game for about a year or so), but following your guide has given me a decent the nest-egg to get back into the swing of things.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
And you are saying this to the person who has repeatedly, and accurately, described the design of the game, proven time and time and again superior ability in troubleshooting issues, and taken time to instruct other players in how the game works and why it works like it works.
Don't actively antagonize players that have a better handle on the game, it's design, and the game industry. Otherwise it will end poorly for you. |
From what I understand, flippers of white salvage raise the low price and lower the high price. They narrow the range from low bid to high bid. So instead of (hypothetically) Alchemical Silvers selling at a low of 500 inf and a high of 2 million inf (hypothetically), it typically ranges from 50k to 100k, or thereabouts. That's fine and dandy for me, having several level 50 toons with over a billion inf each.
But I can't help but feel sorry for the Noob Low level player who doesn't know how to play the market (and really bought this game to be a super hero, not a marketeer). If he decides to not do the AE thing and explore the PvE content, he's going to be poor. So poor that he can't afford DO's at level 12 and SO's at level 22. And now he can't buy an Alchemical Silver to craft his precious Acc IO, because the price window is way over his head. Poor guy. I'd like to see them sold at stores for his sake. (I know a little bit of knowledge and a few trades can fix his inf problem, but still some people want to bypass the market and just be super heroes with some IOs.)
It's almost as if the devs want marketeering to be required or they really want noobs with no inf to play AE. In AE's heyday, I was shocked by how "rich" my developing toon was, since I didn't spend a dime on SO's but used the AE tickets.