Power Boost?
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I'm afraid this is quite wrong. Power boost increases the duration of mez effects, but does nothing to the magnitude of the power.
power boost effects the strength of the mez effect, which is magnitude.
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Power Boost also increases the strength of defense buffs/debuffs, tohit buffs/debuffs, heals, and endurance drain. Resistance buffs/debuffs, damage buffs/debuffs, and recovery are not affected.
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I'm afraid this is quite wrong. Power boost increases the duration of mez effects, but does nothing to the magnitude of the power.
Power Boost also increases the strength of defense buffs/debuffs, tohit buffs/debuffs, heals, and endurance drain. Resistance buffs/debuffs, damage buffs/debuffs, and recovery are not affected. |
Basically this. Power Boost works almost exactly the way slotting enhancements does. If the enhancement normally boosts duration (Holds, Stuns, Immobs, Confuses) it boosts duration. If the enhancement boosts Strength (Heals, Defenses, To Hit Debuff, To Hit Buff, Run Speed) Power Boost boosts strength.
Power Boost doesn't provide a boost to Intangibility. If it did, I believe it would probably boost Magnitude and not Duration, since I think that's what Intangible enhancers actually do (despite being called "Intangible Duration" enhancers.)
Note that the Domination power inherent to Dominators boosts both Duration and Magnitude, but only on some powers.
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The basic problem I have with this statement is this... I didn't get that impression when leveling an elec / stone dominator during the beta test.
I'm afraid this is quite wrong. Power boost increases the duration of mez effects, but does nothing to the magnitude of the power.
Power Boost also increases the strength of defense buffs/debuffs, tohit buffs/debuffs, heals, and endurance drain. Resistance buffs/debuffs, damage buffs/debuffs, and recovery are not affected. |
With Power Boost up, I was hitting enemies for the mez effect on first mez... which would indicate a magnitude boost. But it is possible I could be confusing memories of Power Boost with Domination, which does double magnitude.
lol, wrong again
@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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Yeah, you are confused. That's not how Power Boost works. There actually is no "mez magnitude buff" mechanic in the game. Rather, Dominator's powers each have an additional application with the conditional statement "if Domination." The increase in duration that Domination suggests is actually just for that second application, as well.
The basic problem I have with this statement is this... I didn't get that impression when leveling an elec / stone dominator during the beta test.
With Power Boost up, I was hitting enemies for the mez effect on first mez... which would indicate a magnitude boost. But it is possible I could be confusing memories of Power Boost with Domination, which does double magnitude. |
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
How does power Boost effect powers like say Force field generator? or Force field bubbles? Does the boost last for the duration of the power? or just till power boost ends?
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Power Boost doesn't work on 'targetable' pets such as FF Gen.
How does power Boost effect powers like say Force field generator? or Force field bubbles? Does the boost last for the duration of the power? or just till power boost ends?
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On pseudo pets (such as Voltaic Sentinel and Sleet) as well as toggles, it affects them for the duration of Power Boost (15secs).
Interesting, how well does it work with the electric control end drain powers?
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If I remember right, if you use something like bubbles while increases the def, and powers that have a duration are increased for that duration assuming you had power boost going. Here's wiki.
Power Boost doesn't work on 'targetable' pets such as FF Gen.
On pseudo pets (such as Voltaic Sentinel and Sleet) as well as toggles, it affects them for the duration of Power Boost (15secs). |
Dom Power Boost
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Yummily. If you fire PB whilest in the middle of a group you're adding basically 3 End Mod enhancements to the mix (which ignore the ED effect). So if you've also got it 3 slotted for End Mod you're adding a total of about 190% in total to the End Drain effect (around 95% each). Blue bars disappear in large chunks as it pulses.
Interesting, how well does it work with the electric control end drain powers?
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If you fire PB and then Static Field it'll boost the sleep duration and the End Drain (but not the -recharge) for the first 12/13 seconds or so (PB lasts 15 seconds, Static Field takes around 2 to animate).
As Oedipus says the best way to think about it is a temporary addition of 3 SO enhancements in powers.
I didn't know how it interacted with Pseudopets until this week, makes it doubly nice for Elec Domis since things like the chain confuse will also be increased (again around 95% extra to the confuse duration).
Um, are you ever right?
Magic 8 ball says...
@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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If I remember right, if you use something like bubbles while increases the def, and powers that have a duration are increased for that duration assuming you had power boost going.
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I believe that the way Power Boost works is to boost the global modifiers your character has. These are the same values you see in IO bonuses, like +5% Confusion, +8% Immobilize Duration, etc. I think that, essentially, the powers operate exactly as if you had slotted them, and carry that value from the moment of casting.
So, if you Power Boost > Confuse, the duration of the Confuse is based on the full bonus value at the moment of casting.
If you Power Boost > Insulation Shield, the bonus defense lasts the full 4 minutes of the shield (as long as you don't cast over it after Power Boost fades).
If you Power Boost > Dispersion Bubble, the bonus lasts about as long as Power Boost does, because toggles are basically just powers that recast themselves over and over.
If you Power Boost > Sleet I believe you get a bonus to -Defense and -Run Speed and nothing else. I'm not totally sure of that. Someone said the effect does not carry to pets but I thought it did to at least some of them.
If you Power Boost and run in with Arctic Air from the Ice Control set, the duration of each individual hit of the Confusion portion of the power lasts longer. I have never actually tried it but because AA has no cast time it would be a good way to double dip by Power Boosting in melee-ish range and carrying on with your business.
If you Power Boost and run in with the Electric toggle, each individual sap will take away more endurance than normal, for roughly the duration of Power Boost.
I have used Power Boost > Benumb and Heat Loss but can't even tell you what that actually effects.
Note that Power Boost > Ice Shield does not work. The shield powers in Cold Domination cannot be boosted because they have a Resistance component in them, and I believe any power with a +Resistance component is automatically flagged not to work with PB.
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Its not a power with a resistance component, FF shields have some resistance in them (like toxic). Its if a power has a resistance component that is enhanceable. Its a important distinction.
Note that Power Boost > Ice Shield does not work. The shield powers in Cold Domination cannot be boosted because they have a Resistance component in them, and I believe any power with a +Resistance component is automatically flagged not to work with PB.
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If the devs want the resistance part to not be affected by any boosts, they have to turn off the entire power to those type of buffs. This doesn't matter if the resistance component is already unenhanceable.
Sadly, Ice shields can be enhanced for resistance, and FF can't, which is why one can be PBed and the other not.
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
Folks, this is who your closed beta invite slot is going to. You can thank whatever voodoo that's used to determine invitees.
@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Yeah be much better if you got the closed beta invite Mac..then you could post some more 'wah wah they broke pvp' threads maybe? She admits she was confused..get over it. Guess you have never been wrong.
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Not as consistantly as Je Saist is, unfortunately.
Yeah be much better if you got the closed beta invite Mac..then you could post some more 'wah wah they broke pvp' threads maybe? She admits she was confused..get over it. Guess you have never been wrong.
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And certainly not whilest also making comments like this beauty, possibly one of the most delusional things I've ever seen posted.
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some jerk even stuck a rage guy comic in there at the end
Not as consistantly as Je Saist is, unfortunately.
And certainly not whilest also making comments like this beauty, possibly one of the most delusional things I've ever seen posted. |
Does it increase the magnitude of stuns, holds, sleeps, etc? Or just the length/duration of the effect?