Your RPG Tabletop Stories


Bonyfinger

 

Posted

Now the original thread was lost in the great purge of the culture forums but let it rise again.

Having been listening/Watching the PvP/Will Wheaton play though their campaign it brings back memories of my old DnD days.

So let tell you a story of the days of High Adventure (all respect to the late Mako, may he rest in peace).

The first story, it was myself, the manager of the night club we were playing in after hours (The Black Sheep Bar in Croydon incase anyone is wondering) and my friend, it was late but we settled down for a few hours of Dungeons and Dragons, my friend was GM.

We were using the Redbox edition, so I was a Fighter and my friend a Thief.

The setup was that we had been paid to break into a house and explore the catacombs below it by two seperate guilds (Myself the Merchants guild and the Thief was operating at request of the Mages guild for a basic Thieves guild contract). Both guilds had suggest that some great evil lurked in the catacombs.

Spending our money in secret (as request by the GM, so no confering on gear choices) we begun our adventure. Both of us opting to first spend a day casing the house, still completely unaware of the other. There was no sign of movement from within the house that we could see and nobody arrived.

Arriving at the house, after a few tense moments explaining ourselves we decide to operate together.

"Well this ought to be easy, I mean, lights off, doesn't look like anybody is home, just use them fancy lock picking things of yours and we can go in the front door."

"Yeah sure...erm..."

"What?"

GM: Can I have a look at your character sheet please.

Thief: Oh bugger...

GM: Ohhh that is great...carry on.

Thief: "Looks like I..kind..of forgot to pick them up..."

Me: "well that's just bloody great...sod it I could just smash the door down!"

Thief: "No, you'll wake up half the street doing that, posh neighbourhood and all, we've got to find another way in..."

There was several moments of discussion when the Thief realised we could get in by removing roof tiles and descending down into the attic of the house.

Thief: "well I'm alright, I've got climbing claws."

Me: "yeah...nice...how the bloody hell am I meant to get up there?"

Thief: "I'll climb up, you wrap your rope around that tin of meat rations and hurl it up to me, I'll tie it off around the chimney."

So the 'Spamhook' (a Spam weighted grappling hook) comes into creation.

GM: You know if you critically fail this you're going to brain him with the can of Spam right?

Me: Yeah I know but the odds are good that I won't (cursed words).

I proceed to critically fail the first throw as is dictated by that cursed utterance, braining the Thief for 1D4 damage (rolled a 1, Thief passed a dexterity check to remain on the roof).

Thief: "Next time aim you great lumpy oaf!"

Me: "Alright, alright...here..."

A succes! The thief ties the rope off round the chimney and I Adam West Batman up the side of the house, we quietly remove roof tiles and lowly climb into the attic.

Holding the Thief by his ankles I lower him down the hole for access to the attic from the main house (there was no ladder to climb down out of it) to take a quick peek...so far nothing.

The thief makes a nimble landing...me being the big musclely oaf that I am lands with a rather loud thud.

A voice comes from behind me, "Who are you, what are you doing in the masters house?!" the corridor suddenly illuminated by candlelight.

Without hesistating I spin round and punch whoever is there...it turns out to be the elderly butler who was looking after the house while the owner was on vacation.

Yes...I punched out an elderly old man.

No he wasn't worth any XP (the GM gave me a look of disdain for even jokingly asking this).

So using the bedsheets from a nearby room fashioned into bindings, we tie up the unconscious old man and stuff him into the closet, continuing down through the house without incident and into the catacombs...having yoink the candle from the old man and an oil lantern from the house because both of us forgot to bring any source of illumination.

We continue exploring, not finding much, by now about two hours have passed.

At this point our late arrival finally turns up, a lass playing a female elf who had been hired by the Merchants guild because they didn't 'trust me enough to get into the house, let alone deal with the problem'.

She mentions finding an rather old, scared elderly man upstairs who had been hogtied who she let out, apologised for what had happened and paid off with what little gold she had to keep quiet.

She was understandably peeved at our bungling.

Anyway...eventually we fight some Undead...set fire to a mummified corpse (not an actual Mummy) just incase it WAS a Mummy when we opened the coffin. The entire place filled with the smell of burnt mummified corpse.

Turns out the owner was an aspiring Necromancer, as were several other noble families who were all at a meeting according to the Necromancer's journal along with some mad ramblings about raising the dead to lead to a 'new order'.

During out travels I had found a rather nifty looking sword with a blade that looked to be crafted from Obsidian but maintained an unnaturally sharp edge that I'd snatched from the burning corpse before it could be lost to the fire. The elf had found some very low level Clerical spell tomes which were of no use to her due to her alignment and the Thief had ransacked anything shiny he could get his hands on.

Now none of this would have been a problem except...I'm working for the Merchant guild which means they can only give me a value estimate of the item, not if it is magical, the same with the spell tomes for the Elf. The Mages guild can only tell the Thief if the items are magical, not give a value estimation.

So begun two bunglers and their 'boss' on the adventure to stop the Undead threat against the city.

Since that point I always made sure to carry a can of Spam (as the tinned rations are called in my groups games) and a Length of rope, it had a lot of usages. Improv weapon, Improv climbing aid, beast bait...

Further adventures...that is story that will also be told...


 

Posted

One day, a friend and I really wanted to play Call of Cthulhu (the RPG system, not the video game, obviously) so we called up our DM and said we'd pick him up in 10 minutes. Having no time to make a new game, he used a premade game that was designed for beginners and, frankly, a little skimpy on the story side. Needless to say, we got a little silly by the end of it.

It started out on a military base; the two PCs were Jow Schmoe soldiers. Drinking in a bar, a mind-controlled soldier busts in and starts shooting up the place. We are unarmed besides combat knives, so we threw our knives (missing), got our knives again (missing), tried hand-to-hand (missing), retried knives (missing), eventually killing the enemy with a dart (like from the bar game) to the thigh after the longest, most humiliating fight scene of my life.

The rest of our rolls stayed the same: terrible. I ended up carrying somewhere in the area of 5 knives, and joked about carrying them in my teeth. For some reason, the DM tried to end the game with the PCs being captured by the FBI and taken away. Unhappy with this, I tried to resist with, of course, my many knives. The DM claimed that, searching me, they took all my knives. I asked if there was any way I could stash one somehow and he replied, sarcastically,

"Only if you hide one up your [butt]."

I stared him in the eyes, calling his sarcastic bluff, and reached for a die. I rolled a 1 (for those who don't know, in Call of Cthulhu 1 is the best, not 20). Surprised at my suddenly good roll, the DM said I had to roll twice; once to get the knife in there and again to not hurt myself doing it. My second roll was a 4, and I had a knife up my butt.

The scene moved to an FBI interrogation room, where the other PC and I were being interviewed by 2 FBI agents. They asked all the questions without giving any answers (besides, we didn't learn any answers they wanted in the game) so I pulled the knife from my private place and leapt across the table onto one guard. Taking my cue, my partner jumped on the other guard and strangled him. Amazingly, we were both rolling very well. Through a continued streak of awesome rolls, we decided to chance that we were underground and headed up - we ended up on a roof about 20 stories up, but we hadn't been immediately followed because of our rolls. On the roof, a camera spotted us so guards began to flood up. My partner had 2 guns (taken from the dead guards) and I wielded a tar spreader I'd found on the roof (basically a giant knife on a long stick). I stood on top of the door leading up to the roof, and as guards came out of the door, I chopped them cleanly with my tar spreader and my partner shot those I missed.

It became clear that the DM had no intention of letting the guards run out, so we opened up a ventilation duct on the roof and tried to use it to work our way down. Unfortunately, our luck started to run out as we dropped two floors, injuring ourselves and making a large bang. Guards below us tried to shoot up into the ducts at us, so we dropped down - into a bathroom. In the bathroom was two guards in stalls and even with the element of surprise, we only managed to kill one before we were incapacitated and dragged off, never to be seen again.


 

Posted

Changeling game. The basic setup of Changeling, for those who aren't aware, is that the characters all got kidnapped by oldschool European style fae (the kind who kidnap babies, not the kind with sparkly wings) at some point before escaping, and they get warped by their time in the fae realm and end up with supernatural powers based on what role they served over there. Think of them as mutants and it'll mostly make sense. The big part is that, while changelings are warped to look thoroughly unnatural, they still look like normal people to everybody else.

So, the characters:
Polly: 5-year-old living flower who trips up on Ls and Rs.
Chris: Living doll girl. Slightly out of touch with reality. Basically sworn as Polly's big sister/guardian.
Rose: Rabbit girl. Newcomer.
For any old-school Virtue folks reading, Wildcat X played Polly, I played Chris, Kelp Plankton played Rose, and Hei Kuei Nyan was GM'ing.

Rose had just recently escaped, and ended up traveling with Chris and Polly. Rose didn't know of any powers she had, but Chris had been around enough to know that pretty much every changeling had some powers tied to their changes. Chris decided to point her at rabbits to see what happened.

Chris: When the group arrives to the pet store, Chris immediately leads them to... a cage of fluffy bunnies. She gestures the bunnygirl toward them. "Go on. I bet you can do something."
Polly: Polly finds kittens to play with. yay!
Rose: "Like what? Make them fly? Come on. This is stupid." She rolls her eyes.
Chris: "Talk to them? ... I can make a shield of metal, but I don't want you making a bunny-shield. Maybe make them more powerful or something..." She trails off. "There are a lot of things you could do to bunnies."
GM: The bunnies sort of chatter in mass back and forth.
Rose: She bends down, squinting at the rabbit. "...hey, you. What's up?"
GM: One of the bunnies turns to look up at the large bunnygirl. "Are you here to choose?"
Rose: She stares at it. "...'scuse me?"
GM (bunny): "Choose to take... or sacrifice to the all-consuming god of the otherside."
GM: On the other side of the store is a large anaconda.
Rose: She glances behind her at the anaconda. "...they FEED THE BUNNIES TO ANACONDAS HERE?!" She isn't quiet.
Polly: Polly jumps. "Who what now!?"
Rose: She's rather the opposite of quiet, in fact.
GM (bunny): "It consumes the unrighteous, it is the darkness that takes us."
GM: The proprietor looks uncomfortable at the outburst: "No..."
Rose: She leans back down, being quiet. "That's pretty messed up there y'know."
GM (bunny): "The righteous have nothing to fear from the dark god that consumes."
Polly: Polly looks wide-eyed at the bunnies and the snake, then the proprietor.
Chris: Chris looks at the anaconda blandly. "I can think of worse ways to die."
Rose: "It's called a snake, by the way. Not 'the dark god'. Just so you know."
Polly: "They have to wive in that tiny widdwe cage and then they get eaten...!?" Polly's eyes tear up. Big Shiny Teary Doe Eyes ACTIVATE!
Rose: She stands up and coughs slightly. "Time to leave."
GM: Another bunny pipes up, "No, let it sleep. For when it sleeps, it dreams; when it awakens, all will be consumed by the long thin god."
Rose: "The bunnies are FREAKING ME OUT." Her ears twitch. She begins to walk out of the store.
GM: A third bunny, "I am sacred. I have lived my life proper... Rapture me!"
Chris: "Polly..." Chris pats her head soothingly. "Um. ... ... is there any way I'm getting you out of here without buying every single bunny deargodpleasesayyes?"
Polly: Polly looks up at the proprieter wide-eyed. "Do you pwomise you don't feed the bunnies to the big, mean snake?"
GM: And then the bunnies go through why they are all more worthy of being raptured by the human who can understand them.
Chris: Chris silently mouths "YES" at him.
Polly: ...Aww, Polly's little lip is wibbling.
GM (Proprietor): "I would never do any such thing."
Rose: She glances from bunny to bunny, eyes slowly becoming a bit more confused and disturbed. "STOP STOP IT. STOP THAT. YOUR GOD IS A LIE! YOU ARE LIVING IN A WORLD OF LIES! STOP LYING it's really creepy."
GM: People are staring at the bunnygirl.
Chris: "... er." It's a bad day when Chris is the calmest, sanest one around. "... thank you!" She quickly grabs Polly and the bunnygirl and tries dragging them out of the store.
GM: A bunny in the back: "I knew it."
Rose: After a moment, she coughs, and straightens her posture, adjusting her shirt.
Polly: Polly does not come with!
Chris: Chris stops, rooted by the implacable anchor that is a self-righteous 5-year-old. "... Polly, we really can't, er, play with the bunnies anymore..."
Rose: The bunnygirl laughs nervously and waves to the various customers. "...hey... hi... how are you? I'm fine. Nice weather today..."
GM: The bunnies start fighting each other as apparently their basic concepts of society have been completely overturned.
Rose: She glances uncomfortably at the bunny civil war.
Rose: "Well it had to be done."
GM: It's more like a bunny Jihad.

In an earlier session of the same game, Chris (who was pretty darn near to being a ninja by this point) and a hardcore paramilitary dude with an AK-47 spend half an hour trying in vain to hurt a giant spider monster, only for Polly to knock it out with an absurdly lucky roll while throwing a rock at it.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

ok which would you like to hear,

How I made a Weapon of Legacy

or

The Day I beat the DM's


 

Posted

Many years ago... 1st Add. AD&D our regular group.

We're deep in some dark, dank, and dangerous dungeon (custom made, by one of our GMs) and we are of course searching for some amazing treasure trove. My character is walking "point" and fails to detect a trap door in the floor. In an instant I vanish down a "slide" where I land on my feet in a large natural cavern at the bottom, but in about 8 inches of stinking muck/sewage (I am told this privately by the GM).

I quickly note the large neo-otyugh that has been alerted to my presence:



Neo-otyugh is the larger more intelligent version of this:
An otyugh is an aberration with a large (eight feet in diameter), bloated body covered with a rock-like skin that is brownish gray in color, which is in turn covered with dung. An adult otyugh usually weighs around 500 pounds. Its three thick legs give an otyugh slow ground movement, but enable it to pivot quickly. With three eyes on a leaf-like stalk that moves quickly from side to side, it can quickly scan a large area. An otyugh's primary means of attack is by two long tentacles which are laden with bony thorn-like ridges.




Quickly realizing that the "slide" would be unclimbable, and that I was about to become a snack for the monstrous turd-burglar, I excitedly exclaimed up the "slide" to my fellow party members: "Wow! You guys should see all the great $hit down here!"

The most greedy of my fellow party members immediately launched themselves down the slide, assuming I had found some amazing treasure trove. Not to be left alone, the less greedy quickly followed. they quickly found themselves in a heap, many face down in the muck... my "help" had arrived!



I think we all laughed for a good 20 minutes before we actually got to the fight with the poo-monster.


 

Posted

The game was CyberPunk 2020. I was the referee (GM). Everyone that played went through the long version of character generation in which you rolled your age category, and then rolled for a major event that occurred for your character each year from the age of 16 to whatever your character's age was.

I would go over each character's background and try to tie their stories into whatever they were dealing with throughout their adventures. Two particular characters had some interesting similarities that paired well together.

Vasquez: a renegade nomad (his tribe was wiped out) One year lost his lover to a rival. The next year he was horribly disfigured in an accident and went insane. Part of the player's decision with regards to this insanity was a complete change of personality and with that, a new name, which was had become his street handle, Vasquez.

Weapon: a Fixer (primarily dealing in guns of course). One year he gained a love interest. He lost her the next due to a tragedy. His next year gains him a big score of cash.

So naturally I tied their stories together. Weapon steals Vasquez's woman away. Vasquez sought revenge and went to hunt the man down. He causes the accident in which the woman's life was lost and left Vasquez disfigured and deranged. Weapon, thinking Vasquez dead, still wanted a measure of revenge. so he cuts a deal that gets Vasquez's nomad tribe wiped out by selling a large cache of munitions to a rival gang.

Now, these two characters have been linked together via a series of events (played together for many, many sessions), with a larger group of players. Vasquez (originally Caucasian) is deep within his persona of a Mexican w/ a bad accent (player used a Razor Ramone accent, and his voice was changed due to his accident as well as his appearance).

Well, the players were up against an invading Booster Gang the Scorpios Del Muertos that was slowly taking over another Booster gang's territory Red Chrome Legion. All the characters involved had a really good rep with RCL, so they were heavily interested in helping them out. Weapon being a Fixer though, could make much more profit by selling to both sides in an escalating war, but when he found at that the leader of the SDM was formerly a nomad of the tribe he helped erradicate, he assumed that it was the man who killed his lover that somehow survived. He confides this part of his past to Vasquez.

I have Vasquez roll a Cool check to see if he remains in his persona or if his memories come flooding back. He fails the roll, and it all comes back to him.

He freaks out and attacks Weapon right in the bar they were hanging out at. The end up in one of the underground melee pits, still duking it out. Weapon eventually gets frustrated and pulls a concealed gun. Vasquez takes out his extend-able high frequency vibration plasma filament mono-katana (our version of a light saber ).

Weapon: yo esse, don't make me do this. You might be good wit dat flashlight, but not good enough to dodge bullets eh?

Vasques: All I gotta do is get close enough. - charges.

Weapon shoots at Vasquez. Vasquez successfully dodges.

Weapon back pedals and shoots again. Hits Vasquez, does minor damage through Vasquez's flack armor jacket and kevlar-weave skin.

Weapon back pedals again and goes to shoot. Vasquez reaches melee range and goes for the gun arm with his sword.

Weapon knows he can't take a direct hit and opts to use his gun to deflect the blade. The block succeeds but the gun fails an integrity check against the sword. Weapon's gun is cut through.

Weapon spin kicks Vasquez. Vasquez asks the ref if he could "block" the kick with the sword. Umm....

I check my self-made Ref screen with every single core, optional, and player-made rule listed...nothing about using a weapon to block a hand-to-hand attack, but hey, I just fudged the rules to allow a gun to be used as a melee weapon to block, so sure, why not.

Vasquez successfully rolls a block. Weapon's leg comes right across the glowing blade.
Ref: hey uhh...Vasquez, technically, I need you to roll damage. Now considering you weren't going for a strike, I'll have to subtract some of your damage modifiers so use the base damage of the sword.
Vasquez, oh...rolls several d6. Weapon's foot connects with Vasquez's head. For all of 1 point of damage.

Ref: Weapon, I need you to make a death save. Weapon rolls and makes it, but he's near death and only has several rounds in which to be stabilized or die.

Weapon falls to the floor with his leg severed above the knee, blood is pumping out all over the floor.

Vasquez: "Oh @#@$, some one get a med-evac team here now!" the player screams out sans accent. He has no first aid skill but makes an unskilled roll (using all of his luck pool) to attempt a tourniquet and succeeds.

Weapon (in a weak voice): Hey, bro. Come closer.
Vasquez: What is it?
Weapon: Can we call it even now?
Vasquez: yeah, yeah we can.

After this, Weapon lived and had to get a cybernetic leg.
With the money made from helping take out the SDM, and several adventures that followed, Vasquez undergoes plastic surgery to regain his appearance and opens a bar well within Weapon's gang's territory, then retires.


 

Posted

10 x 10 stone room with no widows and just one door. Two kobolds and a lvl 15 wizard with fireball and not a lot of sense.


 

Posted

Starwars D20 and 4 words. Wookie in the closet.

the combination equals a rodian thug scared so badly that he went from puke green to snow white and nearly had a heart attack.

It also equals 4 players and gm roll in on the floor laughing hysterically for 15 minutes before resuming gaming.


So you mean you'll put down your rock, and I'll put down my sword; and we'll try and kill each other like civilized people?

Dubbed first knight of pep-istan by her majesty Queen Pepcat. first catmonaut to walk onna moon.

PENGUIN!!!...(^)>
...............C(...)D
.................m.m

 

Posted

I attack the gazebo...rolls initiative.


It is better to ask forgiveness than permission.

 

Posted

Newbie mage has used up his spells fighting off some orcs.
Party is engaged in fighting with more orcs.
Mage having no spells, a quaterstaff and no D&D experience says
"They're just orcs" Charges at orc. whiffs horribly
Orc having not been engaged by anyone else looks at mage in melee range.
One crit later party is looking for a new mage.


 

Posted

A couple of pals and I had an ongoing PnP Champions campaign that ran for about 15 years, and then we remade all the characters on CoH and moved it here.

I once GMed the module "Day of the Destroyer". I told the guys it was coming, but I guess I mentioned it too quickly for them to get what I was saying and heard it as "Dave the Destroyer." From then on, whenever we'd fight the nasty Dr. Destroyer, we all just called him "Dave."
•
Me (GM, to Rob): Ok, Nighthawk, what are you going to do?
Rob: I'm going to go engage those two dudes coming in the door.
Me (to Sean): OK, Virago, you regain consciousness and see Nighthawk running toward the door, what do you do?
Sean: I'm still a little woozy, but I clearly see that Nighthawk is not only homosexual, but he's Mormon.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

Posted

In our LEGEND OF THE FIVE RINGS game, a plague has struck Phoenix lands (I think the scenario is Midnight's Blood or somesuch), and off go the PCs to fix things. We get there, we find the villain responsible, who is hanging out in the deepest room of the darkest basement, etc. etc. etc. He is hanging in mid-air, a sickly green light swirling around him as the lifeforces of countless Phoenix are flowing into him due to the plague.

Being the good PCs we are, we're not gonna let THIS go on, so we attack. And cut the guy down in two rounds flat. Go us.

Then this ensues...

GM: As you drive your wakizashi into his body, you hear a thin, wailing scream, a loud 'crack!' as he's sucked back to Jigoku, and a final, brilliant green flash before the light dies, leaving you in total darkness.
Ujiro: Don't worry, I'll just cast Amaterasu's Bl... Oh, crap, never mind... *as Bill realizes it's now too dark to read the scroll*

The whole group degenerated into hysterical laughter. Bill later mastered the spell with the experience he got from that scenario so he would no longer need the scroll.

*****

From our CHAMPIONS game...

Some time ago, our team (The Dark Guardians) had attempted to shut down a casino that was actually a front for a local DEMON demonhame. Midnight (my mystic mentalist/martial artist) had gleefully tangled with the Morbane in charge, named Lolock, which resulted in him blasting her with a spell not unlike catching a frag grenade at point-blank range. Midnight survived, and took her revenge by emptying his safe, handing out all his REAL cash to the patrons, and turning over his HUGE supply of counterfeit money to the police. This time around, however, while Touchstone (our psion) and Kanathos (NPC immortal mage) went in the front door of Lolock's office, Midnight ran upstairs and used the emergency chute entrance to his office (after knocking one of his lackeys unconscious and dropping him down the chute first as a distraction). Just as Touchstone blew the doors off the office, and Kanathos threw a blinding spell inside, Midnight came down the chute feet first and slammed straight into the back of Lolock's chair, knocking it out from under him and bringing him (and her) down with a crash, allowing him to be rather easilly captured due to the hugely unexpected shock of being attacked from behind.

The Guardians march Lolock out front to where Primus (the superhero law enforcement agency) and the TV crews are, and unfortunately, due to a slight miscalculation, Lolock escapes on national TV by teleporting away. Qurria'al, our resident half-demon and magical tracker, finds out where he's gone, and tears open a hole in reality so we can go after him. Midnight is the first one through the hole, and decks Lolock across the face, breaking his concentration. Just as Lolock gets his wits back about him and makes a break for some UBER-POWERFUL-WEAPON-OR-SOMETHING-EQUALLY-NASTY, Midnight manages to teleport in front of him, grab him, pivot, and throw him BACK through the portal he'd escaped through to land at the feet of the rest of the Guardians, not even seconds after he'd escaped.

It also helped the Dark Guardians' PR image that Midnight comes teleporting back a few moments later wearing only a skintight black bodysuit (and she definitely has the body to carry it off) and a flat-brimmed black hat, as she is using her trenchcoat to carry the UBER-POWERFUL-WEAPON-OR-SOMETHING-EQUALLY-NASTY thing. Small wonder the camera crews of the local news stations adored her.

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

A friend GMing Mutants and Masterminds game. The game is a future based legacy game,some 25 years into the future of the marvel universe. My Character is a legacy of Namor. Prince Mako of Atlantis. Super strong as all get out, amphibious, etc, he also has an ability to control water based on a water bending concept. ((basically Aquaman without the suck))

the group of which im playing runs into a mystery and in the course of the investigation we run into 3 super villains. Crusher Creel the Absorbing man, a Tiger shark variant, and a speedy martial artist villain.

Prince Mako enjoying a good fight but cunning enough to know that even as strong and as tough as he is, that hes out gunned uses trickery to thin thin the numbers a bit.

He uses his water bending to cause a snowball to hit crusher creel on the back of the head. Behind crusher creel is Tiger Shark. Crusher rolls his notice check and fails. Badly The GM rolls a natural 1. Creel turns and Promptly Clobbers Tiger Shark aftyer a brief argument knocking the powerful villain out cold. This is all the distraction Mako needs and with a maxed all out/ power attack haymaker the last thing the Absorbing man sees is Prince Makos freight train of a fist heading for his chin.

KAPOW!! Creel is not only knocked clean out after a failed toughness save but hes also sent several hundred feet airborne.

deciding to press the advantage I tell the Gm that I use my move action to Intimidate the Speedy little martial arts villain whos just witnessed the most powerful member of the three get cold cocked in one punch by yours trully.

I roll intimidation, and she rolls a will save.

She fails

horribly.

She turns tail and runs as fast as she can.

Unfortunately for her Mako is much faster having the speed power, and is easilly able to suddenly appear in front of her and demand her surrender.

she chose option 1, as option 2 involved broken bones and a hospital stay.


So you mean you'll put down your rock, and I'll put down my sword; and we'll try and kill each other like civilized people?

Dubbed first knight of pep-istan by her majesty Queen Pepcat. first catmonaut to walk onna moon.

PENGUIN!!!...(^)>
...............C(...)D
.................m.m

 

Posted

We played a Champions game set in our hometown of Pittsburgh for about 3 years, some very fun evenings spent laughing and talking geek talk. One of my favorities follows:

So we are in an alien ship searching for something, the alien race was actually my "hunteds" but were working with me temporarily. We land on some world exit the ship and a massive laser blast comes from across the desert to incinerate the handful of aliens that were with us.

then another blast disintergrates the entire ship.

My character, the leader of the group, took it as a personal affront that someone was shooting at them and proceeds to fly toward the source of the blast in a zig zag pattern in case they shoot again. My friend follows suit flying after me, and the rest of the team comes by ground. No other shots come as it turns out the shooter was an enemy of the alien race but the rest of us didn't really merit attention.

We arrive which triggers the next stage of the adventure.

But before that the GM stops us, because his is floored. He never, EVER thought we would head straight at the weapon that could disintergrate an ENTIRE SPACE SHIP.

I inadvertantly skipped about 3 games sessions worth of info he had planned as he expected us to try and circle around the long way.

His face was priceless. Hey, my guy was always headstrong and charges in without a plan most times, it was an actual "disadvantage".


Energor lvl50 Elec/Elec Blaster 492 Badges
Noob Killer lvl50 Fire/Fire Tank
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Biker Queen lvl50 Thugs/Force Field Mastermind

 

Posted

Used to play a home-brew Call of Cthulhu game with friends every week, it's where some of my most precious characters come from.

Originally though, we were playing in D&D's "Gothic Earth" rules. So the characters were pretty much Victorian adventurers, done up as level 1 D&D folk.

The cast: myself as Istvan, the "Scientist, comma, mad" inventor; and friends as Reginald the .... well, he wasn't REALLY a thief, but everyone assumed he was; Les the Great White Hunter type; and Mordechai the mortician.

Our GM was running us through the standard CoC premade "The House" adventure. If you've ever played CoC you know what this is about. We're called in to investigate a 'haunting'. Being the scientific minded type, Istvan is like, "fff, let's blow it up." but then as we get there things do seem a little odd. Place has had several families either go missing or insane, murders in the place, whatever. Istvan still thinks it's maybe gasses or something.

So eventually we head into the house full on. There's a long hallway with doors coming off the left and right walls, at reasonably normal spaces. Right side door, storage room. Left side was like a library or some other dusty spot.

Istvan started writing up his "rules of adventuring", after surviving this, which start off with "Research Research Research." Second is "Never Split From The Group."

While Les, Mord and Reg are off in the storage room up at the front of the house, somehow Istvan gets a little farther into the next room. It's a dining room - and then there's no opening behind him back to the other room... DUN DUN DUNNNN...

The knives, forks and such begin dancing about on the table, it's been set up and has a soup tureen and all. I managed to duck as most of the silverware throws itself at full speed at my head, only getting hit once by a fork that lodges into my shoulder and starts doing a spaghetti twirl.

I bolt - past the soup tureen which explodes rotten rice soup at me... COVERED in ick, which is another of the later additions to Istvan's List, "Everything Icky Happens To Istvan".

I made it into the next room which was a pantry kitchen area. I manage to calm down a teensy bit until I notice there is some kind of slender tentacle thing trying to creep up my leg, and more things probably waiting to gnaw on me. I scream, tear the fork out of my arm - it was the only weapon around, after all - and start stabbing *the potato that had grown wild after several months in an unused house*... Then I get up and run still screaming down the main hall and back toward the other guys.

... Change of pace.

The GM turns from me, and back to the other guys. And says, "you hear a wailing, shrieking madman, he's coming at you with a bloody weapon in his hand! What do you do!!"

It was so hilarious, because the guy playing Les really didn't want to shoot my character, but even I was all, "dude, you have NO idea it's me under all that crap and screaming and bloody, AND you're a first-level D&D character. You can't hit the broad side of a barn with that gun yet! Go ahead and shoot!"

It was probably one of the funniest moments in gaming history... and we played the same adventure at least once more, with our character's kids on a holiday adventure...

Istvan eventually became infected with a shapeshifting curse, a cheetah-morph, lost his old religion and became a priest of Bast in order to stop changing under the moon's influence and more or less under his own. Les ... helped do that, because... um, he managed to shoot the shapeshifter in the head *right where Istvan was standing* ... they'd already been fighting, so there was PLENTY of blood-to-blood contact. B'blam.

Reg became a bit of a mage, but we shifted player groups after a while, so we lost him and added Nadine, a refugee from a Deadlands campaign, and Mbolawe, a Kenyan and very impressive shaman type, as well as others along the way... It was such a great group.


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