The Cathedral of Pain + a Red Name!


Alchemicist

 

Posted



Come join The Cathedral of Pain as only Dream Weaverz, Project Obsidian Operations & Maulers and Medics Super Groups can bring...

We've invited 'The Ocho' to team with us and we'll be handing out some New and Unique Titles to all who participate in this event...

The initial plan is to meet in Pocket D then head to the Dream Weaverz Base to start the Cathedral of Pain... However, depending on the overall number of participants, Obsidian Ops and Maulers and Medics SG's will also be able to host teams through their bases as well...

Team Leaders will be on Ventrillo and team members will also have that option... So, we'll be able to coordinate our efforts more easily...

I'll update this post with more details shortly with team make up needs and other stratigic details...

We hope to make this event a huge success for Liberty and hope you'll come join us for The Cathedral of Pain!

I highly suggest and encourage you to read Amygdala's guide to the CoP BEFORE we start our quest tomorrow night...

Here is the link...
http://boards.cityofheroes.com/showthread.php?t=239635


 

Posted

Wow. What do you know! I can actually attend that. Count my ice blaster in!


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Quote:
Originally Posted by Ukaserex View Post
Wow. What do you know! I can actually attend that. Count my ice blaster in!
Awesome... We'll be putting teams together soon...

We already have a couple teams full from the 3 SG's and friends... so, we're looking for more and will try to fill as many teams as possible!

If we have to... we'll dual box, we'll add more leaders, whatever is necessary, to make this a GREAT event for all the toons on Liberty!


 

Posted

I'd like to join, whatcha need so I know who to work on getting nukes for.


@Naa - Liberty Server

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Posted

You gonna be able to even use nukes after today's maintenance?


 

Posted

Quote:
Originally Posted by Obsidius View Post
You gonna be able to even use nukes after today's maintenance?
Oohh... what did I miss??


@Naa - Liberty Server

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Posted

This, which is probably being applied today:

Quote:
Originally Posted by Avatea View Post
Tasks
  • Warburg Missiles can no longer be used in the Cathedral of Pain.


 

Posted

Though I probably won't be able to make it, might I suggest heading to Amy's guide and reading up:

http://boards.cityofheroes.com/showp...75&postcount=1

I'll have to CoP one of these days


/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

Quote:
Originally Posted by Obsidius View Post
This, which is probably being applied today:
Well bummer! They got it super tough once inside, even with nukes we got our butt kicked.


@Naa - Liberty Server

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Posted

Good luck to all that are doing it!


Leader of The LEGION/Fallen LEGION on the Liberty server!
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Posted

Excellent. I'll try and be in for this one. :-)


 

Posted

Just FYI


Patch notes for build 1850.201009101722.1T.

Tasks

  • Cathedral of Pain - Fixed Merit diminishing returns. Merit rewards were dropping off too quickly when diminishing returns kicked in. This has been fixed.
  • Warburg Missiles can no longer be used in the Cathedral of Pain.


 

Posted

Also, I will be supplying my ventrilo.

If we have 3 simple teams we can use Dream Weaverz base, with 3 simple leaders.
*Note* If we use Dream Weaverz's base, we'll need 3 DW team leaders so we can access your base and do the CoP.
If you can grab 2 other people for team 2 and 3 so we can access your base.

6 teams, we can either use Ops or Maulers and Medics bases.
Team 1: Draygos + his sg
Team 2: Me + my SG we will have 10 maybe 11 Ops
Team 3: *don't Know*

Ocho, I don't know what team he'll be on, guessing draygos' team. Be cool to get him on vent =)

Also my vent can hold 50people(im not the owner, used to be) @Pagan-Steel probably will set up where only the team leaders can talk and everyone else is muted. (which is 2 raids full) If we can get 48 people for 6 teams is great! Also can fit 48people in the vent server.


Largest and Most Active Group on Exalted! Daily Teams, events, raids, trials, task/strike forces! /chanjoin OOCIC - 7Servers, 20bases, 8 bases in top 100! - We have ventrilo and forums!

 

Posted

I took the time to read and snip out the important stuff. This is all from Amy's Guide, and I quote.

Quote:
Example Team:

1. Melee (Tank/Brute/Scrapper)
2. Heal Source (Empathy/Pain Domination/Thermal/etc.)
3. Debuffs (Rad/Dark/Cold/Thermal/Traps/etc.)
4. Debuffs (Rad/Dark/Cold/Thermal/Traps/etc.)
5. Ranged Damage (Blaster/Dominator/Corruptor/etc.)
6. Ranged Damage (Blaster/Dominator/Corruptor/etc.)
7. Shield Buffs (Force Field/Sonic/Cold/Thermal)
8. Any AT

The Trial Part 1: Obelisks

The person starting the trial will get the following mission information. (Participants of the trial can view this same message by clicking on 'Mission' from the nav bar, then clicking on 'more').

After the trial has started, everyone can enter through the raid TP in the base. You will arrive on a map with 3 obelisks called Gloom, Woe and Despair. The obelisks themselves are always in the same location, but Gloom, Woe and Despair are not always in the same place. Therefore, it is easier to refer to each one according to their position on the map: NE, SE or SW. At the center of the map is a portal, which is the entrance to the cathedral. Click here to view the map.

In order to open the portal, the obelisks must be defeated within 30 seconds of one another. In other words, co-ordination during this part is they key.

All obelisks will be encased by a shield that renders them unaffected. Next to each obelisk is a Willforge (AKA "cube") that spawns Rularuu. In order to drop the shield protecting the obelisk, the Rularuu spawn must be defeated. Once the shield has dropped, you will notice swarms of Natterlings around the obelisk. These mobs increase the obelisk's regen. However, they are not much of a threat and strong damage can easily overcome their presence. Therefore, have all teams ignore them completely and focus on the obelisk.

Each team should be assigned to an obelisk by the raid leader and gather up by it and start buffing. Make sure the teams are close enough to see the obelisks, but far enough away not to draw any aggro. Once all 3 teams are ready, the raid leader can give the signal to start attacking.

The Trial Part 2: Inside the Cathedral

Once all 3 obelisks have dropped, the portal at the center of the map will be open. There will be a cut scene (or mini movie) starring either Ruladak the Strong or Lanaru the Mad. It is at this point you will know which AV you will face once inside the cathedral. Ruladak the Strong will appear in red, whereas Lanaru the Mad will appear in purple.

Have all teams enter the cathedral and start to buff up inside. Once inside, you will notice that you have a very similar situation as you did outside: there will be 3 cubes with Rularuu spawned and this time an AV with a shield instead of an obelisk with a shield. With that said, the strategy when inside is very similar to the strategy you just used outside in the sense that each team will be assigned to a cube to clear the Rularuu to drop the shield on the AV, then once the shield is down, fire away at the AV. The main difference is that with the AV, you will have to clear the Rularuu spawn and attack the AV for multiple cycles, whereas the obelisks can be dropped in one cycle.
Quote:
How to Clear the Rularuu as Fast as Possible
1. Assign each team to a cube. When you first enter the cathedral, there will be one to your immediate left, one at the back of the room near the AV, and one to the right. Paint representation (not remotely to scale) As you fight the spawns, the AV will likely move around, and it is easy to become disoriented as to which cube you were initially assigned to. To help remedy this confusion, make sure people have the portal entrance selected on their map before entering. It will appear as a waypoint on your map, so that as you move around the room, you will know your position relative to the entrance. Unfortunately, there are no other useful landmarks when in that room, since everything looks the same. Worst case scenario, if people are lost, have them follow their team leader.

2. Make sure each team goes to their cube as fast as possible once the shield goes up and the Rularuu spawn. The biggest time sink occurs when the Rularuu fly around. If each team isn't on a cube immediately after the shield goes up, the Rularuu will scatter, and likely your teams will as well trying to fight them. If one team is particularly fast, they can always help the other teams after they've cleared their initial spawn.

3. Use your melee to localize spawns. If you put a melee toon on each team, you're in business. Send one from each team back to their respective cubes early (before the shield goes up). That ensures that the Rularuu will aggro on the melee toon, keeping them grouped and preventing scattering. If they are not making it back in time, then leave at least 1 melee toon at each cube to wait for the respawn. You will lose a bit of damage on the AV, but the benefit of taking down the spawns fast far outweighs this in the long run.
Using -Regen Effectively
If you are a toon with a -Regen power, make SURE you have it up for when the AV's shield drops. Some toons will easily have their -Regen power perma, while others will not. If you are someone who does not, please don't waste it on the Rularuu spawn. They are going to die fast anyways! (At least, in theory). The other benefit to having -Regen on the AV is that it will still be active on him even though the shield goes up. This will help prevent him from regaining health as you are clearing the Rularuu. Depending on how things are going, you may want to try timing -Regen powers just before the shield goes up so that they last longer.


Largest and Most Active Group on Exalted! Daily Teams, events, raids, trials, task/strike forces! /chanjoin OOCIC - 7Servers, 20bases, 8 bases in top 100! - We have ventrilo and forums!

 

Posted

Thanks, Hazy. Amygdala's info seems to be spot on. I just now got clobbered trying to solo the CoP - I wanted to see what I will be getting into. With the right (balanced)team, it really doesn't seem that tough.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Assuming this is blue side, I'd like to try and bring my Blaster. I kinda have a thing for Ocho, so...I'm excited to attend.


 

Posted

My global is @ParagonBrawler I would be interested on my Elec/SS tank


 

Posted

I am happy, I got to beat TheOcho 6-1 in the arena. It was fun.

Ocho will probably use his ice/storm corruptor that has 22badges L50. :P


Largest and Most Active Group on Exalted! Daily Teams, events, raids, trials, task/strike forces! /chanjoin OOCIC - 7Servers, 20bases, 8 bases in top 100! - We have ventrilo and forums!

 

Posted

Quote:
Originally Posted by Its_Me_Matt View Post
Also, I will be supplying my ventrilo.

If we have 3 simple teams we can use Dream Weaverz base, with 3 simple leaders.
*Note* If we use Dream Weaverz's base, we'll need 3 DW team leaders so we can access your base and do the CoP.
If you can grab 2 other people for team 2 and 3 so we can access your base.

6 teams, we can either use Ops or Maulers and Medics bases.
Team 1: Draygos + his sg
Team 2: Me + my SG we will have 10 maybe 11 Ops
Team 3: *don't Know*

Ocho, I don't know what team he'll be on, guessing draygos' team. Be cool to get him on vent =)

Also my vent can hold 50people(im not the owner, used to be) @Pagan-Steel probably will set up where only the team leaders can talk and everyone else is muted. (which is 2 raids full) If we can get 48 people for 6 teams is great! Also can fit 48people in the vent server.

I will be leading Team 3, known in game as DaSlaya one of the leaders of Maulers and Medics, getting a head count in the next few days..and looking forward to the event! I Hope its fun for the server!!


 

Posted

Things for the event are coming alpmg nicely... Matt is the technical guru and is getting things together well... DaSlaya is putting together SG mates as well... So, we'll see who all we get over the next week or so and then work on setting teams...

Depending on the future, we may also have additional GOOD NEWS coming our way for this event...


 

Posted

I will update this information as I get it...


For spot # 8... another taunt toon that can stay back and collect/taunt the spawns would be good in my opinion... Just a thought...

Team 1 (Team Leader @DRAYGOS)
1. Melee @ParagonBrawer (Elec/SS tank)
2. Heal Source: @DRAYGOS (empathy Defender)
3. Debuffs @Laseracid (Dark/Thermal Corr)
4. Ranged Damage @Camo_Fire (Fire/Ice Blaster)
5. Ranged Damage Ukaserex Ice Blaster
6. Ranged Damage The Ocho
7. Scrapper @Naa (BS/Shield)
8. Scrapper @Pagen-Steel (Kat/Regen)

Team 2 (Team Leader @Amygdala)
1. Melee @Paul Metcalfe (Tanker)
2. Heal Source @Tempest Teacup Empathy Defender
3.Debuffs @Steele Magnolia Sgt Pandora Red/Rad
4. Debuffs @Amygdala (Millicent Volt Rad/Electric Defender
5. Ranged Damage @Frozen Burns Ice/Fire Blaster
6. Ranged Damage @PhillyGirl Kin/Corruptor
7. Scrapper @ClanXanathos Claws/Regen
8. Tanker American Valor 1 Tanker

Team 3 (Team Leader @DaSlaya)
1. Melee @DaSlaya DaSlaya aka Chris DM/Fire Brute
2. Heal Source (Empathy/Pain Domination/Thermal/etc.)
3. Debuffs @Illuminati Ice Cricket1 Stone/Rad Controller
4. Debuffs (Rad/Dark/Cold/Thermal/Traps/etc.)
5. Ranged Damage @Kailey Cat Fire/En Blaster
6. Ranged Damage @Electro Illuminati Elec/Elec Blaster
7. Scrapper @StatoNexus
8. Scrapper@Gabriel D. Archange; Dark Van Shadow DM/Regen

Team 4 (Team Leader @M2 Is Deadly)
1. Melee: @Sweet Vengeance
2. Heal Source @Mr Mac Jolene Healer
3. Debuffs @M2 is Deadly Sick Minded (Mind/Cold)
4. Scrapper @Pagen-Steel Ket/Regen
5. Ranged Damage: @Major Jolt - Elec blaster
6. Ranged Damage: @Bloodstar
7. Shield Buffs or Debuffs: @Geo Glo - Ill/rad
8. Scrapper @Big Bud (MA/Regen)

Team 5 (Team Leader)
1. Melee (Tank/Brute/Scrapper)
2. Heal Source
3. Debuffs
4. Debuffs
5. Ranged Damage (Blaster/Dominator/Corruptor/etc.)
6. Ranged Damage @DevilYouKnow Shadows Ghost (DP/Mental)
7. Shield Buffs (Force Field/Sonic/Cold/Thermal)
8. Scrapper @Hellion Angel (Dark/Dark)

Team 6 (Team Leader)
1. Melee (Tank/Brute/Scrapper)
2. Heal Source (Empathy/Pain Domination/Thermal/etc.)
3. Debuffs (Rad/Dark/Cold/Thermal/Traps/etc.)
4. Debuffs (Rad/Dark/Cold/Thermal/Traps/etc.)
5. Ranged Damage (Blaster/Dominator/Corruptor/etc.)
6. Ranged Damage
7. Shield Buffs (Force Field/Sonic/Cold/Thermal)
8.
Any AT


 

Posted

Shadow's Ghost Dual Pistol/Mental manipulation - Level 50

I'm in barring any RL problems!


 

Posted

I'll do what i can to be off work that night and id be more then happy to bring and debuffer i have a dark/thermal cor that i just brought to blue side.





List of my toons http://cit.cohtitan.com/profile/1854

 

Posted

I've got an Emp/Elec defender I can bring, last time I brought my Dark/Ninja MM but that was red side

Heroes BS/Shield Scrapper, WS, Archery/Mental Blaster.

Villain SS/WP Brute (no taunt), Bane, Dark/Ninja MM, Ice/Cold Corr, Kin/Rad Corr

Just let me know what you need.

Hrrm... I subscribed to this thread but didn't get any email responses... otherwise I would of responded sooner.


@Naa - Liberty Server

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