The Cathedral of Pain + a Red Name!
Ops Team. We have about 4 people that badge on their scrappers. If we can work out a way to shoot a scrapper on a team somewhere let me know, other than that they don't mind switching to a needed toon.
I am still asking my fellow sg mates about their toons. *Badge Scrappers* @Big Bud (MA/Regen) @Hellion Angel(Dark/Dark) @Pagan-Steel(Kat/regen) They are fully slotted and well experienced players. If you can fit one of them on team 1, or team 2 it'd help them with the badge.
Team 2
1. Melee (Tank/Brute/Scrapper)
2. Heal Source: @Mr Mac - Jolene Healer
3. Debuffs: @M2 is Deadly - Sick Minded Mind/cold controller
4. Debuffs (Rad/Dark/Cold/Thermal/Traps/etc.)
5. Ranged Damage (Blaster/Dominator/Corruptor/etc.)
6. Ranged Damage (Blaster/Dominator/Corruptor/etc.)
7AShield Buffs: @M2 is Deadly - Sick Minded (Cold Domination)
7Bb. Shield Buffs (Force Field/Sonic/Cold/Thermal)
8. Any AT
I will update this information as I get it...
For spot # 8... another taunt toon that can stay back and collect/taunt the spawns would be good in my opinion... Just a thought... Team 1 (Team Leader @ DRAYGOS) 1. Melee @ParagonBrawer (Elec/SS tank) 2. Heal Source: @DRAYGOS (empathy Defender) 3. Debuffs @Laseracid (Dark/Thermal Corr) 4. Ranged Damage @CamoFire (Fire/Ice Blaster) 5. Ranged Damage Ukaserex Ice Blaster 6. Ranged Damage The Ocho 7. Scrapper @Naa (BS/Shield) 8. Scrapper @Pagen-Steel (Kat/Regen) Team 2 (Team Leader @M2 is Deadly) 1. Melee (Tank/Brute/Scrapper) 2. Heal Source @Mr Mac Jolene Healer 3. Debuffs @M2 is Deadly Sick Minded (Mind/Cold) 4. Debuffs (Rad/Dark/Cold/Thermal/Traps/etc.) 5. Ranged Damage (Blaster/Dominator/Corruptor/etc.) 6. Ranged Damage (Blaster/Dominator/Corruptor/etc.) 7. Shield Buffs (Force Field/Sonic/Cold/Thermal) 8. Scrapper @Big Bud (MA/Regen) Team 3 (Team Leader @DaSlaya) (As I understand... 6-7 spots are taken on team #3 so far) 1. Melee (Tank/Brute/Scrapper) 2. Heal Source (Empathy/Pain Domination/Thermal/etc.) 3. Debuffs (Rad/Dark/Cold/Thermal/Traps/etc.) 4. Debuffs (Rad/Dark/Cold/Thermal/Traps/etc.) 5. Ranged Damage (Blaster/Dominator/Corruptor/etc.) 6. Ranged Damage @DevilYouKnow Shadows Ghost (DP/Mental) 7. Shield Buffs (Force Field/Sonic/Cold/Thermal) 8. Scrapper @Hellion Angel (Dark/Dark) |
I've tried to put together Team #1 with those who have let me know what toons they have available and added a couple to team #3 from that same list. Of course, this is all subject to change in the coming days as we add more players and hopefully start adding additional teams and will need to move some people around... But for now, here is what we have
10/11 looks promising, I believe we should be able to provide a Tank and Rad for the event. Just need to double check with my SG partner and make sure she is available.
AV
by Star Ranger 4 WIN LOSE OR DRAW, WE WILL FIGHT. WE ARE HEROES This is what we DO! |
Decide that this will be another day in which you Walk The Talk.
MA #14724 Operation: Discredit @American Valor
Sentinel Of Liberty SG
I will update this information as I get it...
For spot # 8... another taunt toon that can stay back and collect/taunt the spawns would be good in my opinion... Just a thought... Team 1 (Team Leader @ DRAYGOS) 1. Melee @ParagonBrawer (Elec/SS tank) 2. Heal Source: @DRAYGOS (empathy Defender) 3. Debuffs @Laseracid (Dark/Thermal Corr) 4. Ranged Damage @CamoFire (Fire/Ice Blaster) 5. Ranged Damage Ukaserex Ice Blaster 6. Ranged Damage The Ocho 7. Scrapper @Naa (BS/Shield) 8. Scrapper @Pagen-Steel (Kat/Regen) Team 2 (Team Leader @M2 is Deadly) 1. Melee (Tank/Brute/Scrapper) 2. Heal Source @Mr Mac Jolene Healer 3. Debuffs @M2 is Deadly Sick Minded (Mind/Cold) 4. Debuffs (Rad/Dark/Cold/Thermal/Traps/etc.) 5. Ranged Damage (Blaster/Dominator/Corruptor/etc.) 6. Ranged Damage (Blaster/Dominator/Corruptor/etc.) 7. Shield Buffs (Force Field/Sonic/Cold/Thermal) 8. Scrapper @Big Bud (MA/Regen) Team 3 (Team Leader @DaSlaya) (As I understand... 6-7 spots are taken on team #3 so far) 1. Melee (Tank/Brute/Scrapper) 2. Heal Source (Empathy/Pain Domination/Thermal/etc.) 3. Debuffs (Rad/Dark/Cold/Thermal/Traps/etc.) 4. Debuffs (Rad/Dark/Cold/Thermal/Traps/etc.) 5. Ranged Damage (Blaster/Dominator/Corruptor/etc.) 6. Ranged Damage @DevilYouKnow Shadows Ghost (DP/Mental) 7. Shield Buffs (Force Field/Sonic/Cold/Thermal) 8. Scrapper @Hellion Angel (Dark/Dark) |
Toon name for my scrapper is Morrighan Arawn but I'm adjustable if you need to rearrange the team.
@Naa - Liberty Server
[img]http://img.photobucket.com/albums/v285/ladysaiyajin/Badge_vr_months_045.png[/img]
10/11 looks promising, I believe we should be able to provide a Tank and Rad for the event. Just need to double check with my SG partner and make sure she is available.
AV |
I chose the HERO toon I thought was best suited based on what you mentioned before.... If you have another toon or want to run another toon... just let me know before we start so we can get it worked out... Always a pleasure as well!
I would love to add my name to this, but I am unavailable in the evenings.
Congrats, Good Luck and Good Hunting!
@Naa - Liberty Server
[img]http://img.photobucket.com/albums/v285/ladysaiyajin/Badge_vr_months_045.png[/img]
If your allowing non liberty regulars I have a kin corruptor I can take hero side to do this. I have yet to do a CoP run
"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events
Not a prob, unless I'm going for a specific badge (which I don't do all that often) I usually leave it up to the team leader to pick a toon of mine they want. I'm flexible ^_^
|
(Lies... bring a toon we need)... alter-self is bad!... lol
This is where I usually say "I'm a good little side kick" but I'm not on a support toon this time so I'll just say...
WE'RE GONNA KICK BUTT!!! YEAH SLAUGHTER!!
@Naa - Liberty Server
[img]http://img.photobucket.com/albums/v285/ladysaiyajin/Badge_vr_months_045.png[/img]
I would love to join this if there is room for my Ice/Fire Blaster. Just let me know. Thanks.
@Frozen Burn
I would not like to join.
SEE WHAT I DID THERE!?!?!?! HAHA!
Ok. I'd LIKE to bring my Blaster (Tempest Teacup), but I can also bring a Cold, an Empath, or a Rad as necessary.
Either way, I'll be there.
I have finalized my team 3 rosters
1. DaSlaya aka Chris (DM/Fire Brute) @DaSlaya or D3ath Messenger (elec/shield Brute)
2. Healer
3. Cricket1 (stone/rad controller) @Illuminati Ice
4. Debuffs
5. Kailey Cat (Fire/En Blaster) @Kailey Cat
6. Electro Illuminati (Elec/Elec Blaster) @Electro Illuminati
7. Shield Buffs
8. Dark Van Shadow (DM/Regen Scrapper) @Gabriel D. Archangel
So as you can see i am in need of a Healer, Debuff and Shield Buff on Team 3...any takers? I know Draygos is going to finalize the rosters but this is how i am keeping my team; All the toons listed are all IO'd out most of them with purples and the players have years of experience, so this should make for a fun event.
I have finalized my team 3 rosters
1. DaSlaya aka Chris (DM/Fire Brute) @DaSlaya 2. Healer 3. Cricket1 (stone/rad controller) @Illuminati Ice 4. Debuffs 5. Kailey Cat (Fire/En Blaster) @Kailey Cat 6. Electro Illuminati (Elec/Elec Blaster) @Electro Illuminati 7. Shield Buffs 8. Dark Van Shadow (DM/Regen Scrapper) @Gabriel D. Archangel So as you can see i am in need of a Healer, Debuff and Shield Buff on Team 3...any takers? I know Draygos is going to finalize the rosters but this is how i am keeping my team; All the toons listed are all IO'd out most of them with purples and the players have years of experience, so this should make for a fun event. |
We're all looking forward to a fun event and more important... a successful CoP take down!...
This is from Omega Shockwave from Guardian.
So here's some new strategy we'll use for the inside of the Cathedral of Pain Trial along with some data analysis...
This is what we're up against (some number crunching here), for some min/max values. Aspect of Rularuu's max HP: 76692.89 Aspect of Rularuu's regen: 597.58 HP/sec The numbers below have been modified so we can compare them to what is listed at level 50 in Mid's Hero Designer. If we don't touch his regen rate (and use only dmg he's 10% resistant to): Time Aspect is Vulnerable______ DPS needed to defeat 60 sec________________________ 181.112 50 sec________________________ 205.7949 40 sec________________________ 242.8192 30 sec________________________ 304.5264 If we don't touch his regen rate (and use only dmg he's 40% resistant to): Time Aspect is Vulnerable______ DPS needed to defeat 60 sec________________________ 271.668 50 sec________________________ 308.692 40 sec________________________ 364.228 30 sec________________________ 456.789 I think a 40 second window is more realistic, so I'll use this when playing around with his regen rate being debuffed. This represents what it'd look like if we had 40 seconds (using only dmg he's 10% resistant to): Regeneration Rate______DPS needed to defeat 597.58 HP/sec____________242.819 501.96 HP/sec____________233.587 400.37 HP/sec____________223.779 298.79 HP/sec____________213.970 197.20 HP/sec____________204.161 101.58 HP/sec____________194.930 0.00 HP/sec______________185.121 This represents what it'd look like if we had 40 seconds (using only dmg he's 40% resistant to): Regeneration Rate______DPS needed to defeat 597.58 HP/sec____________364.228 501.96 HP/sec____________350.381 400.37 HP/sec____________335.668 298.79 HP/sec____________320.995 197.20 HP/sec____________306.242 101.58 HP/sec____________292.395 0.00 HP/sec______________277.682 Update: Values for 45 seconds will be added tonight (based on the Alpha One's post about multiple sources confirming the timer value) Obviously there are still things not taken into account here (like damage buffs and resistance debuffs), but this sets a good baseline to benchmark against. __________________________________________________ ______________________________________ TEAM MAKEUP Before we fill out CoP roster, let's gear our damage dealers toward the Rularuu Aspect's weaknesses as best we can. Using the Power Analyzer Mk III, we learned that he has no defense to any of the damage types. He has 40% resistance to Smashing, Lethal, Energy, and Toxic damage, but only 10% resistance to Fire, Cold, Negative Energy, and Psionic damage. If you've got multiple damage dealers, try to bring one that falls in the 10% resistance bucket. See the numbers above for proof this matters. __________________________________________________ ______________________________________ Things everyone should bring/take time to do: 1. A full complement of Envenomed Daggers (this baby has a quick activation time, deals decent damage and has a 10 sec regen debuff of 250%) 2. 7 to 10 damage inspirations (as large as you can get) 3. 3 to 5 defense inspirations (as large as you can get) 4. (optional) 1 or 2 Tier 3 awakens. 5. Shivans. Please get them if you don't have them. 6. The HVAS heavy. If you've got the vanguard merits to get it, please do so. 7. The Backup Radio temp power. 8. Find 3 or 4 powers that have a high Damage per activation time. These will probably be single target attacks. They should also have a quick recharge because of the high DPS needed to take the Aspect of Rularuu down. These attack cannot cripple your ability to attack again either (sorry, nukes are a bad idea here) 9. Set a monitor on your Damage Bonus. Melee, Range, and AoE defense wouldn't be bad to monitor as well. 10. Patience. There are a lot of us that would like to have a successful run. This trial involves TONS of high level coordination, we need everyone to be patient and stick to the plan. This isn't easy, nor should we expect it to be. Update: 11. Get on the Ravenwolf vent server (see ShadowRavens post below). Even if you don't have a microphone it is helpful to hear what it going on and this is the quickest way to get directions. No typing in game = more fighting time. __________________________________________________ ______________________________________ Once we've gotten into the Cathedral from the Shadow Shard all of the teams should line up in a "U" formation at the entrance. This will help buffers that have long lasting buff cycle through more than just their respective teams more easily. This will probably need to be a tight formation for the AoE buffs. See below for diagram. If one team seems to have done better than the rest at killing mobs, they should take the Team 3 spot. Team 1 X X X X X X X X Team 3 X X X X........O X X X X Team 2 X X X X X X X X We'll buff up in this formation. Furthermore, Team Leaders will assign a direction for their members to head if done early with their mob. Facing in toward the middle of the room, half should go left, and half should go right. __________________________________________________ ______________________________________ Updated - The buff order: 1. Drop pets that are not timer based. This will probably be only those from primary/secondary powersets. Don't drop the others yet (they are only available for a certain length of time). 2. We identify someone as vengeance bait and someone as the vengeance casters. Ideally, our vengeance bait will be a non-tank, non-buffer, low damage dealer. A self rez is worth bonus points here because you won't be getting any buffs. 3. The vengeance bait (with no buffs) dives into the group by the cube and takes a fall. Right in the middle here, we don't want any unnecessary aggro coming toward the rest of the group. Our vengeance bait is then teleported back to the group (marked as "O" in the formation). DO NOT REZ THIS PERSON YET. 4. Single target buffs are applied. Fortitudes, Forges, Cold Dom or FF shields, Sonic shields, Speed Boost, Adrenaline Boost, Clear Mind, Increase Density, etc. If you can get the pets too, that's awesome. 5. Drop timer based pets. Looking for Shivans, HVAS, Backup Radio, pets from mastery pools. (don't drop the useless ones like Snowbeast, Clockwork, etc.) Make sure they are not going to be close enough to aggro the surrounding enemy mobs. 6. The Group Leader calls a "Huddle". Get in close around our vengeance bait. These next steps need to be carried out quickly. Steps 6 through 8 should be done in about 8-10 seconds, quicker is better. Everyone will need to move quickly and precisely from here on out. 6. The Group Leader will call out for any Mind Link, Recovery Aura, Regeneration Aura, Accelerate Metabolism, and World of Pain buffs. 7. The Group Leader will call out "Final Buff". At this time anyone with Call to Justice should use it. The vengeance caster will cast vengeance 2 seconds after the "Final Buff" order is given. 8. The Group Leader will call out "Go!" and we'll attack the mobs surrounding the cubes. __________________________________________________ ______________________________________ MOB STRATEGY Team 1 heads to the left. Team 2 heads to the right. Team 3 heads to the group in the middle at the back of the room. Since they kill quicker, we're offsetting this by making them travel just a little further. Notes: - Do not stay dead on the floor, ask for a rez or use Large Awaken to get back in the fight. You're no good dead on the floor. (except the vengeance bait guy ) - The Aspect of Rularuu can no longer attack while in his shield, so ignore him for now. - Sprint to your group quickly. Time is of the essence here, make the most of your buffs. - We should be pretty buffed up at this point in time, so everyone should be attacking. - If anyone has an AoE -Fly to get the mob out of the air, use it. - If anyone has fulcrum shift, use it while we have multiple enemies to get a larger buff. - When your team's mob is almost done, crack 3-4 damage inspirations and 1 defense inspiration. We're doing this before the fight with the Aspect so we can maximize our damage and not waste valuable time buffing while he is vulnerable. - If your group gets done early with its mob, split and help out the others. AS SOON AS WE SEE THE MESSAGE THAT THE ASPECT'S SHIELD IS DOWN, EVERYONE WILL GO TO HIM AND START ATTACKING. No tanks will stay behind for the next spawn because we're throwing the kitchen sink at him. Ideally everything done while the AV is vulnerable should be a High DPS attack, regen debuff, or resistance debuff. __________________________________________________ ______________________________________ ATTACKING THE ASPECT OF RULARUU All: Use the 3 or 4 attacks that are your best DPA (dmg per activation time) and the Envenomed Dagger. Keep an eye on your damage buff and keep cracking inspirations to keep it high. Again, don't stay dead on the floor if you die. Debuffers: Throw down regen and resistance debuffs. Be very liberal with the Envenomed Dagger. If it's up and you don't have a better DPA attack, use it. Buffers: Attack as much as the battle allows you. Be quick to rez the dead (if you have the opportunity to use vengeance again, do it quickly). Like the debuffers, be liberal with the Envenomed Dagger. If we don't take him down before his shield is back up, hurry back to your team's assigned mob. Kill them as quickly as possible using the same plan as before and quickly get back to the Aspect. If we do not defeat the Aspect at this point, the run will mostly likely fail since we should be out of inspirations, temp powers, etc. Hopefully it goes well and we have a successful run. |
I have a level 50 Rad/Electric Defender on Liberty at the moment, so if you need another I'd be glad to join. But I understand if you want to fill it with Liberty players first.
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
You are welcome Amy! I think Draygos said we have maybe 3 teams full? But we're moving people around to fit in badgers etc. I'll put you on my team for now though.
Team 2 (Team Leader @M2 is Deadly)
1. Melee: @Sweet Vengeance
2. Heal Source @Mr Mac Jolene Healer
3. Debuffs @M2 is Deadly Sick Minded (Mind/Cold)
4. Debuffs: @Amygdala - Rad/elec defender
5. Ranged Damage: @Major Jolt - Elec blaster
6. Ranged Damage: @Bloodstar
7A. Shield Buffs: @M2 is Deadly - Sick Minded (Mind/Cold)
7B. Shield Buffs or Debuffs: @Geo Glo - Ill/rad
8. Scrapper @Big Bud (MA/Regen)
I'd like to bring my Fire/Ice Blaster; I'm like 98% sure I can make it.