What DOM to go with...


Bloodspeaker

 

Posted

I've tried some different dominators and like the class, but never gone all the way with one.

The other day, I was on another toon and the team was like "We really would like to find a (insert class combo) or a (insert class combo)" and it made me think.

If you were going to build a dom to the following specs, what combo would you choose:
1. Doesn't require huge money to be effective (at least in end game until you play enough to get better enhancements)
2. Not only helps medium to 8 person PUG's as you level but at lvl 50 will have people saying "Sweet, SoAndSO just joined and they are a */* dom...". Kind of like when a Kin or Rad joins a team.
3. Will never PvP.
4. 57 month vet - so lots of vet goodies but no ability to take the early travel power yet.

I really appreciate any feedback you may have, been trying to decide for a month with no luck so far

Thanks!


 

Posted

Hmmm. Perhaps an Earth/Fire dom. Loads of AoE control and slow/def/acc debuffs which are helpful on teams. And you'll put out enough damage to help on teams and do well solo too. Plus, everyone on the team will notice, Earth/ isn't exactly subtle. And it has really nice power customization options too.


Arc #40529 : The Furies of the Earth

 

Posted

second the vote for earth/fire with a strong nod for plant/fire as well.

Both are phenomenal from a control standpoint and are easily able to turn a crappy team into a streamroller. Both are visual enough to ensure that people know you are doing great things. Both are still very strong with just SO's and extremely strong with IO's.

That and /fire just brings a heap of damage. A lot more than other secondaries.


 

Posted

Mind/Whatever.


Earth is all fine and dandy, but Mind brings something that no other Dominator brings. They can sleep Arch-Villains. With the Lord Recluse Strike Force, this is *huge*.

Furthermore, Mind is one of the cheapest sets to Permadom, thanks to the sleeps, fears and confuses.


 

Posted

Meh sleeping AV's* is useful in all of one encounter and while it is likely the safest way to tackle it it is also one of the slowest. Most pugs I've done LRSF with have had no need to sleep them all anymore than most pugs need to pull romi away from the nictus. Which is to say you still see a fair number of teams relying on the method.

Not saying it doesn't work well, but unless you are specifically building a dom for MOLRSF runs (totally unnecessary for normal runs) then mind makes a pretty mediocre dominator compared to the other primaries.

Granted being a mediocre dominator is still pretty great, so if you like mind then go for it.

*I've seen other doms (including earth, ice, and plant) do a decent job at sleeping the AV's at the end. Not with 100% immunity like mind, but easily keeping the majority of them out of the picture for most of the time. The fight just ends up taking place within aggro range of them all as opposed to a half mile apart. But the results (safe albeit slow completion) are roughly the same.


 

Posted

Quote:
Originally Posted by Thinkso View Post
Meh sleeping AV's* is useful in all of one encounter and while it is likely the safest way to tackle it it is also one of the slowest. Most pugs I've done LRSF with have had no need to sleep them all anymore than most pugs need to pull romi away from the nictus. Which is to say you still see a fair number of teams relying on the method.

Not saying it doesn't work well, but unless you are specifically building a dom for MOLRSF runs (totally unnecessary for normal runs) then mind makes a pretty mediocre dominator compared to the other primaries.

Granted being a mediocre dominator is still pretty great, so if you like mind then go for it.
I'd hardly call Mind a mediocre Dominator outside of RSF. It is a top notch Dominator in all situations.


 

Posted

Fair enough. I'm of the opinion that several other dom sets are top notch platinum, while mind is top notch gold.

Which if you adjust said scale where the platinum rating is the best then mind does indeed fall somewhere in the middle quality rating.

Taken in context my words were essentially that mind is middle of the pack, but that is still excellent. Just like how gold is still great, just not as good as platinum.


 

Posted

Plant/Fire is a decent choice too. Plant basically makes spawns eat themselves and Carrion Creepers is incredibly noticable.

Plant/Anything really. Plant/Thorns would be interesting too, if you don't mind being covered in spikes. Thorns can look less ridiculous nowadays. Plant/NRG is more single target focused but you can hit hard, and Power Boost seeds and the ranged AOE hold which is nice.

Earth/Fire is the bomb as well though. As is Mind. Can't really go wrong with any of those 3 in terms of silly amounts of Control (Earth has more hard AOE, Plants is mostly focused in Seed and Mind has silly amounts of soft control and single target control).


 

Posted

Quote:
Originally Posted by Thinkso View Post
Fair enough. I'm of the opinion that several other dom sets are top notch platinum, while mind is top notch gold.

Which if you adjust said scale where the platinum rating is the best then mind does indeed fall somewhere in the middle quality rating.

Taken in context my words were essentially that mind is middle of the pack, but that is still excellent. Just like how gold is still great, just not as good as platinum.
Again, I disagree. I consider Mind to be just as good as Earth and Plant.


 

Posted

Have to say, I really appreciate the great feedback on this post. Thank you for taking the time to give me such great answers.

I'm currently torn between an Earth/Fire and Mind/Fire, so will give both a try and see how I like it.

Again, much thanks all


 

Posted

Quote:
Originally Posted by Thinkso View Post
Fair enough. I'm of the opinion that several other dom sets are top notch platinum, while mind is top notch gold.

Which if you adjust said scale where the platinum rating is the best then mind does indeed fall somewhere in the middle quality rating.

Taken in context my words were essentially that mind is middle of the pack, but that is still excellent. Just like how gold is still great, just not as good as platinum.
What "several other dom sets..." are you referring to?


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Posted

Quote:
Originally Posted by JamMasterJMS View Post
What "several other dom sets..." are you referring to?
Plant and Earth.

I look at it this way. Plant is so strong it doesn't even take its aoe sleep which is identical to mass hypnosis including not doing any damage, except for the mob notify (which is really only an issue on the LRSF).

Earth is...well I don't even know what to say about earth, it just controls on a different level than anything else.

Mind is by far the best control set if you just want to pause the game. If you want to actually kill things both mass hyp and terrify have very large drawbacks which leave the set leaning more heavily on total dom and massconfuse. Both of which are 240 sec powers. Nothing wrong with that if you have high recharge, but neither plant nor earth need to cycle in their 240 sec uber aoe controls, so they both have them in the bank if things go wrong.

Additionally mind is parasitic to doing personal damage because you often need to layer the aoe controls to manage a single spawn (earth is a bit guilty of this by usually putting down the quicksand carpet, though it is not required of the set) that directly equates to less opportunity to use your own attacks. Also the lack of a pet(s) contributing damage. Yes confuse is a nice source of damage, but plant has better confuse, a pet, and carrion creepers resulting in heaps of damage.

Last but not least, all of minds control powers are nearly indecipherable in a busy team. You may well be making a difference, but no one will be able to visually confirm it on screen like they can with carrion creepers whipping about, or the whole spawn shaking from an earthquake.

Again, mind is a great set. I have a mind/fire, mind/thorn, and mind/kin all at 50 and I would never say any of them are weak, but my earth/fire is stronger in a team (excluding one single encounter), my plant/thorn controls better and does a lot more damage than the mind/thorn, and my plant/kin is just godlike while the mind/kin struggles to find the role it excels at.

Anyway, that's just my experiences with the various directly comparable combos that I've played. I know people revere mind on these forums, so I may well be doing it wrong, but at the same time I've taken the time to learn every crazy TK trick out there and the rest of the set is very straightforward. I also took the time to learn how to get contained damage on both terrify and fireball after using masshyp on the troller, which I haven't seen many other people capable of pulling off. I'm certainly willing to accept that I could improve with mind though, however with less practice and effort both earth and plant get more mileage for me. But ymmv.


 

Posted

i've tried a lot of dom combinations, and the one that stands out to me is earth/fire. its not frustrating to level, you get good powers at early/mid/ and end game, it can help out a duo just as well as an 8 man. just really fun, useful, and survivable(for a dom)


 

Posted

Can I step up and Say Electric/Earth??

Relatively easy to Perma-Dom with a sleep and confuse set, as well as many of the secondary powers being able to take Force Feedback proc if your willing to rely on that.

Elecs Static Field is awesome for solo, makes every encounter trivial, especially with Conductive Aura going, afraid of a group? Static Field, Wander in and lay out your heavy hitters until the group is fully sapped, then bring on the AoE, it may be slower than quick killing, but you can alteratively to having big groups, have smaller higher leveld groups with relative ease.

Statif Field also buffs your team with endurance during protracted fights.

You get 2 Mag 3 holds, so you can really ramp up the mag, and you hit big targets pretty darn hard. /Fire may make teams steamroll against soft targets, but its eually fun to run in as /Earth and layout a nice attack chain thats just held and or knocked down the hard target and done more damage than the scrapper also wailing on him.


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Posted

Have gotten on well with several higher-level (40+) Doms:

A level 50 Grav/NRG/SM - can throw a lot of control around with Domination, Power Boost, the Megalomaniac accolade and a Singularity chipping in. Even good on melee-heavy teams if you have the foresight to lock down your own KB, and Wormhole, despite all the dissing it gets, is a great alpha killer AND herding/cornering tool, as long as you let folks know what's going on and where.

A level 43 Plant/Thorns/SM - most of the folks here have already said everything I would about both Plant and Thorn. The combo has been a blast to play, for me.

A level 41 Elec/Elec/Mu - can be an eyesore for some folks. Avoiding garish power colors will make teams like you a lot more, and Static Field will make you almost as popular as a Transference Kin, once your teammates know that standing IN the field along with the slept mob gives them End... a LOT of it.

For myself, I'm still "patiently" waiting for Dark Domination / Dark Assault. Hey, I can dream, can't I?


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Posted

Quote:
Originally Posted by Candlestick View Post
Mind/Whatever.


Earth is all fine and dandy, but Mind brings something that no other Dominator brings. They can sleep Arch-Villains. With the Lord Recluse Strike Force, this is *huge*.

Furthermore, Mind is one of the cheapest sets to Permadom, thanks to the sleeps, fears and confuses.
Recently started a Mind/Earth Assault and am loving it. Just my 2cents.




currently reading: A Mighty Fortress (David Weber)

 

Posted

I strongly suggest psionic assault as secondary. Just for the -regen component in Drain Psyche for AV or GM fights.
A welcome addition in the world of debuffs


 

Posted

Quote:
Originally Posted by Thinkso View Post
I look at it this way. Plant is so strong it doesn't even take its aoe sleep which is identical to mass hypnosis including not doing any damage, except for the mob notify (which is really only an issue on the LRSF).
Not notifying is an excellent advantage during speed runs or any other time your less squishy friends might start running off. It's certainly not a concern only for the LRSF.

Quote:
Additionally mind is parasitic to doing personal damage because you often need to layer the aoe controls to manage a single spawn (earth is a bit guilty of this by usually putting down the quicksand carpet, though it is not required of the set) that directly equates to less opportunity to use your own attacks.
How is this the case more for mind than any other set?

I would recommend Mind/ over Plant/ if you plan to team. For one, it doesn't take a very expensive Mind Control build to be breaking through PtoD, confusing almost any AV. Plant has no chance of doing that. Carrion Creepers against Romulus are hilarious. Lastly, the lack of notification on both the AoE Sleep and the AoE Confuse (at better range) means you can be locking down several mobs (on full team TFs, I often have 5-6 mobs held down) without attracting much attention to yourself.

I've run many TFs with Mind/ and Plant/ Doms at the same time, and I've yet to see the Plant/ outshine the Mind/ even when they were more heavily IO'd.

Plant/ is certainly more efficient for soloing, and getting seeds early is really nice. For a serious investment though, I'd go with Mind/.

To the OP:
Sets that usually catch peoples attention are Mind/Energy and Plant/Fire, probably more than any other Dom sets.

To keep it cheap though, I would certainly consider Fire/ or Earth/ for your primary. /Earth or /Energy could be used to supplement the mitigation (the first is good for melee, the second for ranged), or you could go /Fire to maximize damage rather than control.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Thinkso View Post
Plant and Earth.

I look at it this way. Plant is so strong it doesn't even take its aoe sleep which is identical to mass hypnosis including not doing any damage, except for the mob notify (which is really only an issue on the LRSF).
Plant also has an AoE spamming pet that will wake up anything you sleep; Mind doesn't.


Arc #40529 : The Furies of the Earth