Mystic Fortune: Invalid Target


b0bcatmc

 

Posted

Any news on this? I've not seen anything relating to this bug but it's seemingly taking a while to get resolved.



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Posted

If someone already has Mystic Fortune applied to them it will tell you this if you try to apply to them.


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Posted

Quote:
Originally Posted by b0bcatmc View Post
If someone already has Mystic Fortune applied to them it will tell you this if you try to apply to them.
This - it's a pseudo-fix to the constant prompts, while still giving you the option to decline. Now you only get constant prompts if you decline all of them. It also makes it harder to waste on someone just because the cards didn't flash around them before you tried to use it, so you can put it on someone who doesn't have it already.


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Quote:
Originally Posted by Scarlet Shocker View Post
Any news on this? I've not seen anything relating to this bug but it's seemingly taking a while to get resolved.
It's not really a bug. Any player that already has a Mystic Fortune buff is not a valid target to receive another one.


 

Posted

My "fix" or memory cue to help me on the timing is to apply Fortune to someone right after I use Secondary Mutation, then repeat on the same person for the duration of the team.


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Posted

Quote:
Originally Posted by Siolfir View Post
This - it's a pseudo-fix to the constant prompts, while still giving you the option to decline. Now you only get constant prompts if you decline all of them. It also makes it harder to waste on someone just because the cards didn't flash around them before you tried to use it, so you can put it on someone who doesn't have it already.
I don't think that's why they did it. You could still stack multiple castings of it until they did this. I don't really know anyone who did it in practice, but I know it was possible. This now appears to truly prevent that.


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Quote:
Originally Posted by UberGuy View Post
I don't think that's why they did it. You could still stack multiple castings of it until they did this. I don't really know anyone who did it in practice, but I know it was possible. This now appears to truly prevent that.
Hm... true. Now that you mention it, I remember a few people stacking Fortunes from various teams I was on, but never bothered with it myself. I just like not having the prompt pop up more than once every 20 mins (although I personally preferred no prompt and just auto-accept).

Either way, it's WAI.


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Posted

Quote:
Originally Posted by UberGuy View Post
I don't think that's why they did it. You could still stack multiple castings of it until they did this. I don't really know anyone who did it in practice, but I know it was possible. This now appears to truly prevent that.

I'm pretty sure you are wrong. You could NOT stack Mystic Fortunes on people. Did you ever look at the numbers? Before this "fix," if you cast your Mystic Fortune on someone who already had one active, you wasted the cast and the recipient got no benefit. This "fix" makes it so you don't waste a Mystic Fortune on someone who already has one. (Imagine how overpowered it would be if you could stack 7 or more of these on one person!)

While I would have preferred a message that the target already has one, this is a pretty good fix. I much prefer this to wasting my slow-recharging buff on someone who already has one.


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Posted

Quote:
Originally Posted by Local_Man View Post
I'm pretty sure you are wrong. You could NOT stack Mystic Fortunes on people. Did you ever look at the numbers? Before this "fix," if you cast your Mystic Fortune on someone who already had one active, you wasted the cast and the recipient got no benefit.
Sure you could. All they had to do was toggle on Walk first. Then, multiple castings of MF could be thrown at the target. When they turned Walk off, they had stacked MF Buffs.

It was one of, if not the, very first exploits discovered after they gave us LOLWalk.




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Posted

Quote:
Originally Posted by Local_Man View Post
I'm pretty sure you are wrong. You could NOT stack Mystic Fortunes on people. Did you ever look at the numbers? Before this "fix," if you cast your Mystic Fortune on someone who already had one active, you wasted the cast and the recipient got no benefit. This "fix" makes it so you don't waste a Mystic Fortune on someone who already has one. (Imagine how overpowered it would be if you could stack 7 or more of these on one person!)
I agree and disagree with you.

I agree that one of the primary reasons for the change was so that you don't waste it, and prevents the target from having to accept or decline something that wont do anything anyway, but..

..I disagree with your statement that you couldn't stack the buffs. Of course it was never intended for them to stack, and simply casting an extra one on somebody normally had no extra benefit, but there were at least a couple exploits that I know of that still allowed you to get them to stack.


 

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Originally Posted by Kheldarn View Post
Sure you could. All they had to do was toggle on Walk first. Then, multiple castings of MF could be thrown at the target. When they turned Walk off, they had stacked MF Buffs.

It was one of, if not the, very first exploits discovered after they gave us LOLWalk.

Hmm, interestingly, I never heard about that one. Sorry, but obviously they needed to do something to fix the exploit.


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Posted

Quote:
Originally Posted by Local_Man View Post
I'm pretty sure you are wrong. You could NOT stack Mystic Fortunes on people. Did you ever look at the numbers? Before this "fix," if you cast your Mystic Fortune on someone who already had one active, you wasted the cast and the recipient got no benefit. This "fix" makes it so you don't waste a Mystic Fortune on someone who already has one. (Imagine how overpowered it would be if you could stack 7 or more of these on one person!)

While I would have preferred a message that the target already has one, this is a pretty good fix. I much prefer this to wasting my slow-recharging buff on someone who already has one.
Stacking fortunes was common knowledge/practice before the fix


 

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I consider it a big win. I used to waste it on people all the time. Now I can only give it to people that don't have it already. The stacking thing was a secondary concern to me.


 

Posted

Ah ok that makes a bit more sense but still very clunky - but at least it's not wasted now. Thanks for the info.

(I'd never heard of the exploit either)



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Posted

I love it to prevent wasting it in PUGs. In our SG of course it wasn't a problem because we always fortune the one below us in the team list (bottom hits the leader). It made things a ton easier and even with this change knowing who to hit in any situation speeds things up.


 

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Originally Posted by Ironblade View Post
Oh YES you could. It was considered an exploit and it was fixed.
First example of this kinda exploit inecall was with swap ammo- part of why it was changed to a trio of toggles.


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