Originally Posted by TwilightPhoenix
One overlooked advantage of FF in this topic: minimal slotting and power picks required to bring everything most teams want you to bring. Even if you take many of the other powers, they still require very minimal slotting, which saves tons of slots for your attacks/controls/pets/whatevers. Build flexibility is always a huge advantage. Of course, that can also be bad for the set, because it can be seen as a set of many "skippable" powers.
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Cold vs FF
Snow Storm, I at least find handy for the -Fly.
BrandX Future Staff Fighter
The BrandX Collection
I love it (hate it) when people come into an X is better than Y thread and say "Well if it's being played by a good player I'll take it any day, blah blah." I'd rather get in the Ford Maverick being driven by a professional driver than an E class Mercedes being driven by a 16 year old straight outta driver's ed, but that's not the fracking point.
More to the point, Cold is better than FF in pretty much every way. Sleet adds toooons of mitigation. Enough that FFs better defense numbers mean nothing.
(yes I am aware how late to the thread I am )
You have to take all of Cold's primary, save FW, if you want it to be useful, and the slotting is more of a pain on a Cold than it is on a FF.
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You make it sound like that is a bad thing, but it is not. Wanting to use most of the set is a sign of a good set. That is the main reason I see cold as better. FF uses a few powers to do a couple of things, cold has several powers that use a lot more effects.
Dirges
Well, interestingly, FF doesn't receive the same panning on the boards for the archetypes who can actually access it. I think there that are at least two seperate questions here. One is "who should I invite?" and the other is "what should I play?" When you are the person who actually has to play the set you tend to see things differently. I suspect this thread is going to send a lot of people off to create /Cold Controllers. What they're likely to discover, like most of us before them, is that for all it's worth waiting 35 or 38 levels to flesh out really does change your opinion of the set. You also are likely to see things differently when you have your own PBAoE toggles to deal with and a pet you need to take care of. I do think FF needs some buffs, but also that it's not nearly as poor a choice to play as some people are implying.
Well, interestingly, FF doesn't receive the same panning on the boards for the archetypes who can actually access it. I think there that are at least two seperate questions here. One is "who should I invite?" and the other is "what should I play?" When you are the person who actually has to play the set you tend to see things differently. I suspect this thread is going to send a lot of people off to create /Cold Controllers. What they're likely to discover, like most of us before them, is that for all it's worth waiting 35 or 38 levels to flesh out really does change your opinion of the set. You also are likely to see things differently when you have your own PBAoE toggles to deal with and a pet you need to take care of. I do think FF needs some buffs, but also that it's not nearly as poor a choice to play as some people are implying.
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As was mention, FF has lots of things going for it, for the one playing the set...freedom to use other power set, buff the team and go!
Plus you get DB's defense and mez protection. That alone can make it a worthwhile set for anyone to play.
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The BrandX Collection
Forcefields, Cold, Sonic... I'll take whoever keeps the buffs fresh. In the long run, a level 2 Sonic who keeps the shields applied is just a valuable to me as a level 50 purped-out Cold or FF, if only to build a solid teaming relationship with a player that plays hard and plays smart.
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Was thinking a little more on this yesterday. FF is incredibly valuable in things like the Mothership Raid. You can cover a ton of people with Dispersion Bubble, giving them mez protection and defense, in addition to your single-target bubbles. You can also use Force Bubble or Repulsion Field to keep everyone in the bowl safe from melee attacks.
Not the most common circumstance, but there really is no good substitute.
Lately I can't find a single worthwhile reason to take FF over Cold, and that makes me sad. Cold seems to bring so much more to the table; Defense, Awesome Debuff, +HP, Stealth, Knockdown, and +Recov. Whereas FF only brings 5% more defence than cold unenhanced (defender numbers), mez protection, and repel/knockback.
I can't think of a single situation where I would rather have a FF over a cold, in groups, solo, or PvPing, and neither can the majority of the people I have been talking to in game, all expert players in their own right with years of credibility. It just seems that the minor benefits FF has are far outweighed by the usefulness of Cold's other powers. Am I missing something here? I've had countless debates on the subject and in the end everyone seems to come to the same conclusion; that until FF gets a revamp, its inferior to Cold. What are your thoughts? |
Cold isn't every good in pvp and ff well not much better in pvp, some builds can work but both definatly in the bottom 5 for usefulness in zone pvp. and cold might even be last.
Might be a toss up between dark and cold for last place lol
But we all r entitled to our opinion lol
You PVP?? Why even mention it lol
Cold isn't every good in pvp and ff well not much better in pvp, some builds can work but both definatly in the bottom 5 for usefulness in zone pvp. and cold might even be last. Might be a toss up between dark and cold for last place lol But we all r entitled to our opinion lol |
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Colds are bad in PvP? My Sonic/Cold Corr must not have gotten the memo.
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Serious, My point being is the OP stated why wouldnt anyone want it in any aspect of the game compared to FF, they probably might have wanted to keep that to pve, since i13 cold like other powers got nerf'd in pvp and not as viable as they used to be.
People can make anything work depending on the goals however, damage fest pvp as is todays menu and served on the 2 sec mez = your food served cold not being very appealing, I can think of alot better builds.
As I said we are all entitled to an opinion but cold powers in pvp are on the bottom of want to haves. for attacking and damaging your opponents in zone.
Got cold troller i never play anymore after i13 and moved him during free transfer week.
Good luck with your Corr ..
Oh jeez...this is simple...
Do you want to see your team running around in soap bubbles, or as ice sculptures? :P
Either way, you help the team.
Don't I know you???
Well of course Colds don't contribute to damage spikes, but they can reduce the effectiveness of emps and other healers which can make a huge difference. Although, my Cold can contribute to damage spikes, but that's because it's a dual role toon. To say that Colds are completely horrible is wrong.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
My opinion is this. FF, as a set, contains hilarious, hilarious knockback. Therefore, it wins