Cold vs FF


Amy_Amp

 

Posted

Lately I can't find a single worthwhile reason to take FF over Cold, and that makes me sad. Cold seems to bring so much more to the table; Defense, Awesome Debuff, +HP, Stealth, Knockdown, and +Recov. Whereas FF only brings 5% more defence than cold unenhanced (defender numbers), mez protection, and repel/knockback.

I can't think of a single situation where I would rather have a FF over a cold, in groups, solo, or PvPing, and neither can the majority of the people I have been talking to in game, all expert players in their own right with years of credibility. It just seems that the minor benefits FF has are far outweighed by the usefulness of Cold's other powers.

Am I missing something here? I've had countless debates on the subject and in the end everyone seems to come to the same conclusion; that until FF gets a revamp, its inferior to Cold.

What are your thoughts?


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Posted

I prefer to play with people and not AT's. A good FF will beat an average Cold any day.


 

Posted

I agree that, all other things being equal, Cold beats FF any day, thanks to the debuffs.

If I had to choose between two defenders, one cold and one FF, I'd likely pick the one with sonic blast if I didn't know either of them.

What ACFU says, though, is very true. This game is about the driver, not the car.

Another little known benefit to FF is that the FF bubbles can be powerboosted. Cold's shields cannot, as they contain resist components and the entire power was flagged "unaffected by buffs."


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Posted

Oh boy, here we go...

I generally prefer to play FF, since it's practically Buff'n'Forget. It may not be flashy, but I can focus on my blasting/controlling more.

I still think there's room for both even without FF getting tweaked, and I wouldn't deny either a slot on my team.


 

Posted

A good player is better than an average one? Would never have guessed.
If you play with people and not powersets, say you're on a team of 7, theres room for one more person and you invite your friend, that friend has both a Bubbler and and a Cold, and is equally good at playing both, which one would you rather they bring, supposing that they are also apathetic towards which one they play thusly eliminating the cop out answer of "I would tell them to play whatever they want."


Edited for typos.


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Posted

Quote:
Originally Posted by _ACFU_ View Post
I prefer to play with people and not AT's. A good FF will beat an average Cold any day.
Well no duh a "good" something beats an "average" something. I could say a good cold beats an average FF and it's true. But if the player is good and they have a FF and a cold, I'm asking for the cold. A good cold > a good FF.


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Posted

And in response to Gehnen, you like FF because you can buff and then focus on doing other things, that's great. But Cold allows you to "Buff n Forget" and then do even more to benefit the team while simultaneously doing more damage and/or increasing your CC capabilities.


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Posted

Quote:
Originally Posted by Rockmar View Post
And in response to Gehnen, you like FF because you can buff and then focus on doing other things, that's great. But Cold allows you to "Buff n Forget" and then do even more to benefit the team while simultaneously doing more damage and/or increasing your CC capabilities.


FF is great when what you want is survival. It offers unique benefits that can only be found in that set. Mez protection is a boon to any of the squishy ATs, and Force Bubble allows you to set everyone's melee defense to "untouchable." On top of that is the on demand knockdown in Repulsion Bomb. Force Bolt can be cycled fast enough and has high enough magnitude to keep almost anything permanently on its back.

Just because you want Cold over FF doesn't mean FF has no merits whatsoever. Cold, FF, doesn't matter to me. As long as the player isn't you.

Enjoy the rest of your "discussion."


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Posted

i have both an FF and a cold, and i would choose cold over any FF because of the debuffs, FF in no way will help you kill that AV because it has no regen debuffs, sure nobody will get hurt, but you wont ever kill an AV without regen debuffs if your team doesnt have the DPS

the only thing i like about ff is the mez protection, other than that i would rather have a cold


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Now it's obvious you're going to be very argumentative with anyone who disagrees with your position.

Irony at its finest


 

Posted

Quote:
Originally Posted by PracticallyGod View Post
Irony at its finest
You keep using that word. I don't think it means what you think it means.

I argue to prove my point. I don't, however, open a topic just to start an argument or push a silly agenda.


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Posted

Post history says otherwise but keep fighting the good fight


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Ok, I was playing along until I read this. Now it's obvious you're going to be very argumentative with anyone who disagrees with your position.

FF is great when what you want is survival. It offers unique benefits that can only be found in that set. Mez protection is a boon to any of the squishy ATs, and Force Bubble allows you to set everyone's melee defense to "untouchable." On top of that is the on demand knockdown in Repulsion Bomb. Force Bolt can be cycled fast enough and has high enough magnitude to keep almost anything permanently on its back.

Just because you want Cold over FF doesn't mean FF has no merits whatsoever. Cold, FF, doesn't matter to me. As long as the player isn't you.

Enjoy the rest of your "discussion."
I fail to see how that's pointlessly argumentative, pointing out that Cold can do what he likes about FF and more. In fact I feel like that is perfectly on topic with my original post. I am not here to shoot down anything and everything positive about FF.

But in response to your second paragraph, yes, FF does offer mez protection which cold does not, as I stated in the original post, but that can also be covered by popping a break free and in getting that mez protection you give up all the debuffs of cold, which you cannot get from common inspirations. And while cold doesn't have "on demand knockdown" it does have knockdown thats easily perma'd and that constantly knocks down targets, instead of every once in a while. And lastly, setting everyone's defense to untouchable, FF only offers an extra 5% more defense unenhanced to Cold but that doesnt mean Cold cant put a lot toons at softcap. And yeah, theres a noticeable difference between 40% to 45% defense, but that gap is more than made up by colds +HP, -DMG, -Recharge. I am not trying to shoot down FF because it wronged me personally, nor am I arguing for the sake of arguing. I am pointing out large discrepancies in the usefulness of the powersets. If you can't see that, well then that's too bad.


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Posted

Don't worry... I feel the same too. I will take Cold over FF any day. :P

Cold offers a variety of buffs and debuffs while FF only focuses on a few things. The only thing Cold lacks is mez protection.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I would take and play cold over FF. The only reason I would play a FF over cold would be if I was solo over a very small team with no mez protection.

Solo the mez protection/KB would benefit you more then the debuffs would, but then again I would never play a FF or Cold solo anyway.


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Posted

Quote:
Originally Posted by _ACFU_ View Post
I prefer to play with people and not AT's. A good FF will beat an average Cold any day.
A "good" can beat an "average".... I think we all know that a "good" > "average".


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

I guess I didn't say enough. I do also greatly appreciate the mez protection, and 100% melee mitigation.

So it's a one-trick pony... so is Super Reflexes, and I don't hear people complaining over and over about that. In fact, I don't hear people saying, "Energy Aura is way better than SR because it has utility powers!" Most people consider EA rather weak*, even though it's a bit more well-rounded.

In fact...let's do this: "Cold is better than Radiation because it has debuffs and DEF buffs!" See how far that gets you.

Cold is cool (HA!), no doubt. I just still think there is room for both.

*EA probably does need some tweaks.


 

Posted

Hmm. Most of the people in this thread are talking about Defenders in the third person.

Most of the people in this thread are assuming that "everyone on the team has a certain amount of self-defense."

Yup, this is a classic FF discussion.

I actually play Force Fielders. Why?

* I can cap EVERYONE on the team. Blasters, Rads, Empaths, everyone.
* No matter what goes wrong, Force Fields still work.
* Blasters who aren't scared of repeated horrible death do about 30% more damage than Blasters who are. In my experience, only FF can really give a Blaster the confidence they need. I like what multi-blaster teams can acheive.
* 5% more Defense, when it's 40% vs. 45%, means "half the incoming damage." (5% more Defense, when it's 50% vs 55%, means nothing.)
* Force Fields means everything ELSE keeps working. Debuffers don't get mezzed, for instance.
* Force Fields can softcap the team's Defense from level 22 on. Level 17 on with a little work (4-slotting the bubbles with L20 IO's, specifically.)

Are Force Fields overkill on Defense? Sometimes. Especially if you're playing at level 50 with a group of heavily IO'd billion inf babies.

Are Force Fields for everyone? No. Almost nobody actually wants to PLAY the set, even if they want to have the set on their team.

Last, I ask the following question:

When have you had more Force Fielders wanting to get on your team than you've had spaces?


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Posted

Quote:
Originally Posted by Rockmar View Post
Lately I can't find a single worthwhile reason to take FF over Cold, and that makes me sad. Cold seems to bring so much more to the table; Defense, Awesome Debuff, +HP, Stealth, Knockdown, and +Recov. Whereas FF only brings 5% more defence than cold unenhanced (defender numbers), mez protection, and repel/knockback.
Mez protection is big, IME. It is hard to quantify its value, but you don't generally see builds that can have mez protection skip it.

Saying that FF only brings 5% more defense is a bit of a misnomer (or possibly a purposeful distortion). Slotted Cold is bringing 31.6% D vs. slotted FF bringing 39.5% D. Adding slotted Maneuvers to both brings Cold up to 37.1% D and brings FF up to 45%. Those are large swings in mitigation.

FF also brings direct damage. It is not a ton. It certainly does not match what Sleet will do for a team. But it exists and should be listed.

All in all, Cold is an excellent set. If you prefer it, I recommend sticking to it and feel free to ignore players of FF. That way I can invite them to my team.


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Posted

Looking only at what direct protecion they give, here's how the two compare:

Cold using artic air, ice shield, frostwork and glacial shield max-slotted for protection:

defense:
Smashing:23.4+7.8=31.2
Lethal: 23.4+7.8=31.2
Fire:7.8
cold:7.8
Energy:23.4+7.8=31.2
Neg. Energy:23.4+7.8=31.2
Psy:7.8
Toxic:7.8

ranged: 23.4+7.8=31.2
melee: 23.4+7.8=31.2
AoE: 23.4+7.8=31.2

resistance:

Smashing:
Lethal:0
Fire:15.6+31.2=46.8
cold:19.5+19.5+31.2=70.2
Energy:31.2
Neg. Energy:0
Psy:0
Toxic: 20

Note that the 20% toxic res is kinda limited and unslottable in frostwork.

Forcefield, using Deflection Shield, Insulation shield, and dispersion Bubble

defense:
Smashing:23.4+15.6=39
Lethal: 23.4+15.6=39
Fire:23.4+15.6=39
cold:23.4+15.6=39
Energy:23.4+15.6=39
Neg. Energy:23.4+15.6=39
Psy:15.6
Toxic:0

ranged: 23.4+15.6=39
melee: 23.4+15.6=39
AoE: 23.4+15.6=39

resistance:

Smashing:0
Lethal:0
Fire:0
cold:0
Energy:0
Neg. Energy:0
Psy:0
Toxic: 40

Note: forcefield also has resistance to end drain in insulation shield, and of course the 8.65 mez protection from immobilize, hold, and stun.

In the end, forcefield wins on pure defense. Cold wins on its mix of resists and defense. (It does seem odd that it has so little to help allies avoid fire and ice, but since those resists are good, it seems fair.) So if you just don't want to get hit? Forcefields are better at that. Barely, but it is. Then there's the anti-mez thing...is that a fair trade when all the extra debuffs are involved? That's debateable. Especially when cold can cap HP on allies, basicaly making them tougher.

This doesn't seem to include the knockaround mitigation of forcefield; force bubble is excellent mitigation for ranged team members. Repulsion bomb helps turn off anenemy's clump's damage for a moment.

Personally? I see few enough of both that it's not an either/or...if one is available, I'll take it in a heartbeat. If both? C'mon, capped defenses, debuffs, mez protection, it's all good.


 

Posted

If forcefields are so bad then why do I constantly get asked to alt to my forcefield defender to run TFs?


 

Posted

Quote:
Originally Posted by Rockmar View Post
Lately I can't find a single worthwhile reason to take FF over Cold, and that makes me sad. Cold seems to bring so much more to the table; Defense, Awesome Debuff, +HP, Stealth, Knockdown, and +Recov. Whereas FF only brings 5% more defence than cold unenhanced (defender numbers), mez protection, and repel/knockback.

I can't think of a single situation where I would rather have a FF over a cold, in groups, solo, or PvPing, and neither can the majority of the people I have been talking to in game, all expert players in their own right with years of credibility. It just seems that the minor benefits FF has are far outweighed by the usefulness of Cold's other powers.

Am I missing something here? I've had countless debates on the subject and in the end everyone seems to come to the same conclusion; that until FF gets a revamp, its inferior to Cold.

What are your thoughts?

You can't find a situation to bring FF instead of cold because there isn't one. FF is largely useless on a team because all it offers is +def(which, at last counting, came from 10000000000000 or so other things in the game) and an incomplete mez resist(which can be taken care of by not being terrible and carrying breakfrees).


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Posted

Quote:
Originally Posted by Emberly View Post
If forcefields are so bad then why do I constantly get asked to alt to my forcefield defender to run TFs?
do you have a cold? does the team already have debuffs?


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Posted

Quote:
Originally Posted by BasicallyJesus View Post
You can't find a situation to bring FF instead of cold because there isn't one at level 50 if everyone else on the team is IO'd with the expensive defense bonus sets.
Fix'd.

Your statement needed conditions to be true.


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Posted

Quote:
Originally Posted by Gehnen View Post
I guess I didn't say enough. I do also greatly appreciate the mez protection, and 100% melee mitigation.

So it's a one-trick pony... so is Super Reflexes, and I don't hear people complaining over and over about that. In fact, I don't hear people saying, "Energy Aura is way better than SR because it has utility powers!" Most people consider EA rather weak*, even though it's a bit more well-rounded.

In fact...let's do this: "Cold is better than Radiation because it has debuffs and DEF buffs!" See how far that gets you.

Cold is cool (HA!), no doubt. I just still think there is room for both.

*EA probably does need some tweaks.
SR isn't a one trick pony, it offers scaling resists in addition to +recharge. It doesnt have a lot of tricks, but there also isn't another set that does its job as well as it does.

And I am not trying to compare Radiation and Cold, they're too dissimilar, I am comparing Cold and FF because Cold can operate in a capacity that is very similar to FF.


Quote:
Originally Posted by Fulmens View Post
Hmm. Most of the people in this thread are talking about Defenders in the third person.

Most of the people in this thread are assuming that "everyone on the team has a certain amount of self-defense."

Yup, this is a classic FF discussion.

I actually play Force Fielders. Why?

* I can cap EVERYONE on the team. Blasters, Rads, Empaths, everyone.
* No matter what goes wrong, Force Fields still work.
* Blasters who aren't scared of repeated horrible death do about 30% more damage than Blasters who are. In my experience, only FF can really give a Blaster the confidence they need. I like what multi-blaster teams can acheive.
* 5% more Defense, when it's 40% vs. 45%, means "half the incoming damage." (5% more Defense, when it's 50% vs 55%, means nothing.)
* Force Fields means everything ELSE keeps working. Debuffers don't get mezzed, for instance.
* Force Fields can softcap the team's Defense from level 22 on. Level 17 on with a little work (4-slotting the bubbles with L20 IO's, specifically.)

Are Force Fields overkill on Defense? Sometimes. Especially if you're playing at level 50 with a group of heavily IO'd billion inf babies.

Are Force Fields for everyone? No. Almost nobody actually wants to PLAY the set, even if they want to have the set on their team.

Last, I ask the following question:

When have you had more Force Fielders wanting to get on your team than you've had spaces?
You make good points, and while it's hard to quantify, you're neglecting the mitigation and survivability that cold provides in addition to its defenses. Sure it may not soft cap, but it lowers damage done to the team directly with -dmg debuffs, it can drain enemies of end so they cant attack as much, its heavy on slows so that the team is being attacked even less, and it can increase HP which not only adds to general survivability, but is awesome for characters that rely on regeneration. So yeah, it doesn't soft cap, but in my experience playing multiple colds to 50 and a FF to 50 and a few other FFs into the 30s and 40s, the rest of the mitigation in cold more than covers the gap, while still increasing the teams general speed.


Quote:
Originally Posted by StratoNexus View Post
Mez protection is big, IME. It is hard to quantify its value, but you don't generally see builds that can have mez protection skip it.

Saying that FF only brings 5% more defense is a bit of a misnomer (or possibly a purposeful distortion). Slotted Cold is bringing 31.6% D vs. slotted FF bringing 39.5% D. Adding slotted Maneuvers to both brings Cold up to 37.1% D and brings FF up to 45%. Those are large swings in mitigation.

FF also brings direct damage. It is not a ton. It certainly does not match what Sleet will do for a team. But it exists and should be listed.

All in all, Cold is an excellent set. If you prefer it, I recommend sticking to it and feel free to ignore players of FF. That way I can invite them to my team.
As I have said before, yes the mez protection is nice, but to sacrificie all the debuffs and the non defense buffs from cold for something that can be covered by a break free doesn't seem terribly practical to me. Saying the 5% defense wasn't a misdirection, I said the value was unenhanced, and I am not in a position to check the numbers, but did you include the 5% defense from Arctic Fog in that equation? And I didn't count Force Bolt as damage because the damage is quite literally negligible unless you slotted it out with procs and repulsion bomb isn't a significant source of damage and really shouldn't be treated as such. And when not properly directed knockback can often be more detrimental to a team than helpful, although many people know how to use it to its best effect, many more do not.

And lastly, again, I am not opposed to FF, I feel its being terribly overshadowed by cold. I have FFs, I play them and I play with them, but its frustrating when colds can do so much more, and are just a better boon to a team in my experience.


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