Rockmar

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  1. Without changing your slotting too much I tweaked it a little to get some better numbers for you. The spare slots were put into your attacks.

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  2. It wasn't in the OP, no worries, I was just addressing your suggestion

    Thanks for taking the time to look it over ^_^
  3. I'll have you know I did keep my pretty shields for when I want to be extra pretty, I just kept the old build and just fully reslotted this one as my second build >.>;

    But as you guessed, with how I slotted Stygian I'm good on endurance at least 95% of the time, and a small blue is enough to cover me in that 5% of the time. I am getting 40% endurance per mob and I try to be at aggro cap as often as possible. The only times I may run into issues are on AV fights and I can either just pull a group or two to the AV or turn off SS and/or Tough and I'm golden, er, purple. With the amount of damage I put out and I dont find I have any difficulty creating bodies to heal and recover off of, this is true at +0 or +4.

    Also I am opposed to franken-slotting Unchain any more as I really want the recharge bonus from the new ATO set. I'm not worried about end use as I just explained, but I appreciate the input

    Does anyone have anything else to add or comment on?
  4. Hi, with the announced changes to Quasar and the new IO info (especially that sweet +HP unique ) I couldn't help but jump into Mid's and work on my favorite character's build

    Just a few notes before the build:
    - I'm looking for help maximizing my HP, non S/L Defense, and recharge, without sacrificing any more of that, if possible.
    - I know I can slot the new summer event IOs in Quasar and get some HP but I decided I wanted the recharge from Obliteration more
    - The blank slots in [Orbiting Death] and the three generic IOs in [Unchain Essence] are for three slotting the new ATO set
    - I plan to replace the Winter's Gift in Black Dwarf with the +HP unique that is coming out.
    - In terms of changes, my budget is unlimited and I am willing to +5 things as necessary

    Also, feel free to ask me questions or comment or whatever, just want to improve my beloved 'shade

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Conspirasquid v2.2: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Ebon Eye
    • (A) Superior Kheldian's Grace - Recharge/Form Empowerment
    Level 1: Absorption
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 2: Gravity Shield
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 4: Super Speed
    • (A) Endurance Reduction IO
    Level 6: Shadow Blast
    • (A) Apocalypse - Damage/Recharge
    • (9) Apocalypse - Damage/Endurance
    • (11) Apocalypse - Accuracy/Recharge
    • (29) Apocalypse - Chance of Damage(Negative)
    • (43) Apocalypse - Accuracy/Damage/Recharge
    • (45) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Sunless Mire
    • (A) Armageddon - Damage/Recharge
    • (34) Armageddon - Accuracy/Damage/Recharge
    • (37) Armageddon - Accuracy/Recharge
    • (37) Armageddon - Damage
    • (46) Armageddon - Damage/Endurance
    Level 14: Shadow Cloak
    • (A) Red Fortune - Defense/Endurance
    • (15) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Recharge Speed
    Level 16: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    Level 18: Gravity Well
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    • (27) Hecatomb - Chance of Damage(Negative)
    • (37) Unbreakable Constraint - Chance for Smashing Damage
    Level 20: Dark Detonation
    • (A) Ragnarok - Damage
    • (21) Ragnarok - Damage/Recharge
    • (21) Ragnarok - Accuracy/Damage/Recharge
    • (25) Ragnarok - Accuracy/Recharge
    • (25) Ragnarok - Damage/Endurance
    • (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    Level 22: Stygian Circle
    • (A) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy/Recharge
    • (23) Miracle - Heal/Endurance/Recharge
    • (34) Miracle - Heal/Recharge
    • (39) Miracle - Heal/Endurance
    Level 24: Black Dwarf
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 26: Tough
    • (A) Aegis - Resistance/Endurance
    Level 28: Unchain Essence
    • (A) Damage Increase IO
    • (29) Damage Increase IO
    • (31) Recharge Reduction IO
    • (31) Positron's Blast - Damage/Recharge
    Level 30: Inky Aspect
    • (A) Absolute Amazement - Chance for ToHit Debuff
    Level 32: Dark Extraction
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (36) Soulbound Allegiance - Chance for Build Up
    • (36) Soulbound Allegiance - Accuracy/Damage/Recharge
    Level 35: Quasar
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    • (50) Obliteration - Accuracy/Damage/Recharge
    Level 38: Eclipse
    • (A) Reactive Armor - Resistance/Recharge
    • (39) Reactive Armor - Endurance/Recharge
    • (39) Reactive Armor - Resistance
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    Level 41: Essence Drain
    • (A) Superior Kheldian's Grace - Accuracy/Damage
    • (42) Superior Kheldian's Grace - Damage/Recharge
    • (42) Superior Kheldian's Grace - Accuracy/Damage/Recharge
    • (42) Superior Kheldian's Grace - Damage/Endurance/Recharge
    • (43) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
    Level 44: Orbiting Death
    • (A) Empty
    • (45) Empty
    • (45) Empty
    • (46) Armageddon - Chance for Fire Damage
    • (48) Fury of the Gladiator - Chance for Res Debuff
    • (50) Endurance Reduction IO
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (50) Red Fortune - Defense/Endurance
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 1: Brawl
    • (A) Empty
    Level 1: Dark Sustenance
    Level 2: Prestige Power Dash
    • (A) Empty
    Level 2: Prestige Power Slide
    • (A) Quickfoot - Endurance/RunSpeed
    Level 2: Prestige Power Quick
    • (A) Empty
    Level 2: Prestige Power Rush
    • (A) Empty
    Level 2: Prestige Power Surge
    • (A) Empty
    Level 2: Shadow Step
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 2: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 10: Shadow Recall
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Swift
    • (A) Run Speed IO
    Level 10: Health
    • (A) Miracle - +Recovery
    • (13) Numina's Convalescence - +Regeneration/+Recovery
    Level 10: Hurdle
    • (A) Jumping IO
    Level 10: Stamina
    • (A) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod
    • (13) Performance Shifter - EndMod/Recharge
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 50: Agility Core Paragon
    Level 24: Black Dwarf Antagonize
    • (A) Perfect Zinger - Taunt/Range
    Level 24: Black Dwarf Drain
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Black Dwarf Mire
    • (A) Empty
    Level 24: Black Dwarf Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 24: Black Dwarf Step
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 24: Black Dwarf Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    ------------
    ------------



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  5. I don't mean to steal EI's thunder but the build he mentioned earlier is this one:

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    It's the build I currently use and the build that has lead my WS to replace my DA brute as my main. The spare slot in Dark Detonation is for the KB->KD unique and the open slots in orbiting death are for the new ATOs (currently three-slotted with Erads while I wait) and the generic IOs in unchain will also be replaced with the new ATOs, with only one of the sets of three being catalyzed (unless the catalyzed recharge value is something other than 10%). It's not perfect but I've found it to be extremely survivable and competitive DPS-wise in both itrials and casual +4x8 missions, solo and in groups.

    This build is pretty heavily customized to my tastes and playstyle but it plays well at 50 and exemps a lot better than I thought it would.
  6. I'll be running them for a while, with at least 5 of my alts, three more immediately as I need to respec the last two.
  7. Rockmar

    Plant/Dark/Ice

    I just took rrahl's build and tweaked it a bit to my tastes, the biggest changes are I had to +5 my defense IOs, but I maintained S/L softcap and range softcap, but also came within .2% of softcap for N/E. I also managed to pick up the pet by dropping smite and rearranging the power order. Most of the slotting is the same, just moved the powers around a bit.

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  8. Rockmar

    Kheldian Fashion

    Here's my WS with my attempt at a desert mystic/wanderer kind of look, I dunno, I like it.



  9. My main is a SS/Elec Brute so I couldn't resist poking around with your build, and if you're willing to +5 the enhancements in Weave and Maneuvers you can softcap S/L with this build.

    You lose the +20% slow resist IO, but you'll be fine without it. You also lose some Fire/Cold defense and Psi resist, but again, nothing really of concern overall. You end up picking up more regeneration, recovery, and a little bit more HP.

    I slotted stamina, you would've been fine in terms of endurance earlier, but this gives you more breathing room as long as you use Power Sink well, you'll be fine. But of course if that's not to your liking you can remove those slots in favor of procs in an attack or something.

    Also, dont forget that if you can make up the defense elsewhere, you can slot another purple set (the hold) in power surge. Also if you're okay with +5ing I'd take the hecatomb Dam/Rech out of KoB and +5 the KCs, then put the purple hold proc in KoB in addition to the Heca proc. If you're +5ing already, I'd consider getting power sink and energize too, just to squeeze out a little bit more performance out of those key powers.

    I also feel like theres a better place for the ATO proc, but you'll be fine on fury. I'd even consider dropping it in favor of the new ATO proc when it comes out, or just moving it around. You have slots to work with. But enough rambling, here is the data chunk:

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  10. No, I understand fully what Gravitic does, I had it in the build I got to 50 with, but to me the mitigation it provides isn't as valuable as the shields and it's damage is too low for me to consider it as an attack. I don't miss the control from Gravitic either, as I find I have plenty between the slows, Inky Aspect, and Gravity Well.

    The endurance cost of the shields isn't actually an issue, what with Eclipse and Stygian circle and I like having mid range resists with just one eclipse for those times that I am killing an EB or fighting an AV or something. Also even though the shields will be redundant part of the time, any time I have access to fewer than 5 mobs with Eclipse, I see a benefit from the shields.

    I still don't feel a need to have yet another self rez as I already have the Veteran one, which is pretty nifty, and quite a stock of the temp self rezzes in my email.

    And as I have stated before, I also keep the shields for personal reasons. I like the colors and effects. They're pretty, and being pretty is also important.

    Lastly, though the burst damage from Unchain Essence is nice, and I really like being able to blow people up I just couldn't justify it over the other powers. Trust me though, I really didn't want to get rid of it, but I just felt like I got better sustained performance by having the spammy Dark Detonation to clear mobs. It was a tough choice between spike and sustained damage and in the end I decided to side with the latter.
  11. Well my primary reason for not picking up emanation is the knockback and I might pick it up after the KB IO is released, though with dark detonation recharging in under four and a half seconds I don't think I'll really miss it. I understand that stygian return is a great power and a mag 30 stun is awesome, but I just don't die enough to justify it. Unchain essence I dropped because I will get much better DPS with Dark Detonation. I could pick up those three powers in place of the shields, but I like the shields for when I am fighting one enemy and can't get a full Eclipse. Also I could remove some slots from other powers and put a couple slots into Gravitic and Unchain (Return could get away with the base slot), but they wouldn't be slotted well, so I didn't figure I'd bother with it. And actually because I like the way the shields look, I enjoy being a fuzzy purple fluffball of doom.

    Also I took Dark Detonation over Gravitic because the TAoE meshes better with my three PBAoEs, where as with Gravitic, I'd feel obligated to hop back a bit to get the best effect with the cone.
  12. So your post got me thinking and I spent the last hour or so tinkering around with the build and came up with some new ideas that I squashed and found there was still a lot more flexibility to be had with the build. Some things aren't optimized like the Stygian Circle slotting, but I prefer it slotted the way it is and I am okay with using the extra slots there

    A quick overview of what's changed/hasn't:
    Went from 4 points of KB protection to 12
    Decided to use ED as the third part of my attack chain as it will leave me with the lowest downtime
    Unslotted Ebon Eye
    Kept pretty much the same defense while maintaining S/L softcap and moderate defenses otherwise
    Kept the same amount of global recharge
    Replaced unchain essence with dark detonation, the extra slot is for the KB into KD IO whenever that comes out
    Gained some HP
    Moved procs around for more efficient slotting

    And here is the actual new build:

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Conspirasquid: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Ebon Eye
    • (A) Superior Kheldian's Grace - Recharge/Form Empowerment
    Level 1: Absorption
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 2: Gravity Shield
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 4: Super Speed
    • (A) Endurance Reduction IO
    Level 6: Shadow Blast
    • (A) Apocalypse - Damage/Recharge
    • (9) Apocalypse - Damage/Endurance
    • (11) Apocalypse - Accuracy/Recharge
    • (29) Apocalypse - Chance of Damage(Negative)
    • (43) Apocalypse - Accuracy/Damage/Recharge
    • (45) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Penumbral Shield
    • (A) Aegis - Resistance/Endurance
    Level 12: Sunless Mire
    • (A) Armageddon - Damage/Recharge
    • (34) Armageddon - Accuracy/Damage/Recharge
    • (37) Armageddon - Accuracy/Recharge
    • (37) Armageddon - Damage
    • (46) Armageddon - Damage/Endurance
    Level 14: Shadow Cloak
    • (A) Red Fortune - Defense/Endurance
    • (15) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Recharge Speed
    Level 16: Twilight Shield
    • (A) Aegis - Resistance/Endurance
    Level 18: Gravity Well
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    • (27) Hecatomb - Chance of Damage(Negative)
    • (37) Unbreakable Constraint - Chance for Smashing Damage
    Level 20: Dark Detonation
    • (A) Ragnarok - Damage
    • (21) Ragnarok - Damage/Recharge
    • (21) Ragnarok - Accuracy/Damage/Recharge
    • (25) Ragnarok - Accuracy/Recharge
    • (25) Ragnarok - Damage/Endurance
    • (34) Empty
    Level 22: Stygian Circle
    • (A) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy/Recharge
    • (23) Performance Shifter - Accuracy/Recharge
    • (39) Miracle - Heal/Endurance
    • (50) Miracle - Heal/Endurance/Recharge
    • (50) Miracle - Heal/Recharge
    Level 24: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    Level 26: Tough
    • (A) Steadfast Protection - Knockback Protection
    Level 28: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Recharge Speed
    • (42) Red Fortune - Defense/Endurance
    Level 30: Inky Aspect
    • (A) Absolute Amazement - Stun/Recharge
    • (31) Absolute Amazement - Accuracy/Stun/Recharge
    • (31) Absolute Amazement - Accuracy/Recharge
    • (31) Absolute Amazement - Endurance/Stun
    • (34) Absolute Amazement - Chance for ToHit Debuff
    Level 32: Dark Extraction
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (36) Soulbound Allegiance - Chance for Build Up
    • (36) Soulbound Allegiance - Accuracy/Damage/Recharge
    Level 35: Essence Drain
    • (A) Superior Kheldian's Grace - Accuracy/Damage
    • (40) Superior Kheldian's Grace - Damage/Recharge
    • (48) Superior Kheldian's Grace - Accuracy/Damage/Recharge
    • (48) Superior Kheldian's Grace - Damage/Endurance/Recharge
    • (48) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
    Level 38: Eclipse
    • (A) Reactive Armor - Resistance/Recharge
    • (39) Reactive Armor - Endurance/Recharge
    • (39) Reactive Armor - Resistance
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    Level 41: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Orbiting Death
    • (A) Multi Strike - Damage/Endurance
    • (45) Multi Strike - Accuracy/Damage/Endurance
    • (45) Multi Strike - Damage/Endurance/Recharge
    • (46) Armageddon - Chance for Fire Damage
    • (50) Fury of the Gladiator - Chance for Res Debuff
    Level 47: Black Dwarf
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 1: Brawl
    • (A) Empty
    Level 1: Dark Sustenance
    Level 2: Prestige Power Dash
    • (A) Empty
    Level 2: Prestige Power Slide
    • (A) Quickfoot - Endurance/RunSpeed
    Level 2: Prestige Power Quick
    • (A) Empty
    Level 2: Prestige Power Rush
    • (A) Empty
    Level 2: Prestige Power Surge
    • (A) Empty
    Level 2: Shadow Step
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 2: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 10: Shadow Recall
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 10: Swift
    • (A) Run Speed IO
    Level 10: Health
    • (A) Miracle - +Recovery
    • (13) Numina's Convalescence - +Regeneration/+Recovery
    Level 10: Hurdle
    • (A) Jumping IO
    Level 10: Stamina
    • (A) Performance Shifter - EndMod
    • (11) Performance Shifter - Chance for +End
    • (13) Endurance Modification IO
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 47: Black Dwarf Antagonize
    • (A) Perfect Zinger - Taunt/Range
    • (40) Perfect Zinger - Taunt/Recharge/Range
    • (40) Perfect Zinger - Taunt/Recharge
    • (42) Perfect Zinger - Chance for Psi Damage
    Level 47: Black Dwarf Drain
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    Level 47: Black Dwarf Mire
    • (A) Empty
    Level 47: Black Dwarf Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    Level 47: Black Dwarf Step
    • (A) Empty
    Level 47: Black Dwarf Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 50: Agility Core Paragon
    ------------
    ------------



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    Any thoughts on the new build? I feel kind of sad about so many slots in dwarf just for mules, but over all I am really happy with the result. But of course, always welcome to more input!
  13. So I wanted a new project and I found it in my old WS which I decided to kit out for general end game play, from TFs to Trials. It's my first stab at a human form build so bear with me, though I have found a large amount of success playing with it on live the past few days. Also though I have dwarf form, I dont use it for anything other than set mules. Any and all feedback welcome and appreciated!

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Conspirasquid: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Ebon Eye
    • (A) Superior Kheldian's Grace - Accuracy/Damage
    • (3) Superior Kheldian's Grace - Accuracy/Damage/Recharge
    • (3) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
    • (5) Superior Kheldian's Grace - Recharge/Form Empowerment
    • (40) Superior Kheldian's Grace - Damage/Recharge
    Level 1: Absorption
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (40) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Gravity Shield
    • (A) Aegis - Resistance/Endurance
    Level 4: Super Speed
    • (A) Endurance Reduction IO
    Level 6: Shadow Blast
    • (A) Apocalypse - Damage/Recharge
    • (29) Apocalypse - Accuracy/Recharge
    • (43) Apocalypse - Accuracy/Damage/Recharge
    • (45) Apocalypse - Chance of Damage(Negative)
    • (46) Apocalypse - Damage/Endurance
    • (46) Impeded Swiftness - Chance of Damage(Smashing)
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Penumbral Shield
    • (A) Aegis - Resistance/Endurance
    Level 12: Sunless Mire
    • (A) Armageddon - Damage/Recharge
    • (34) Armageddon - Accuracy/Damage/Recharge
    • (37) Armageddon - Accuracy/Recharge
    • (37) Armageddon - Damage/Endurance
    • (46) Armageddon - Chance for Fire Damage
    Level 14: Shadow Cloak
    • (A) Red Fortune - Defense/Endurance
    • (15) Luck of the Gambler - Defense/Endurance
    • (15) Luck of the Gambler - Recharge Speed
    Level 16: Twilight Shield
    • (A) Aegis - Resistance/Endurance
    Level 18: Gravity Well
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    • (27) Hecatomb - Chance of Damage(Negative)
    • (37) Unbreakable Constraint - Chance for Smashing Damage
    Level 20: Essence Drain
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (21) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    • (25) Touch of the Nictus - Accuracy/Healing
    Level 22: Stygian Circle
    • (A) Doctored Wounds - Heal/Recharge
    • (23) Doctored Wounds - Endurance/Recharge
    • (23) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Recharge
    • (40) Doctored Wounds - Heal/Endurance
    • (50) Endurance Modification IO
    Level 24: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    Level 26: Tough
    • (A) Steadfast Protection - Knockback Protection
    Level 28: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Recharge Speed
    • (42) Red Fortune - Defense/Endurance
    Level 30: Inky Aspect
    • (A) Absolute Amazement - Stun/Recharge
    • (31) Absolute Amazement - Accuracy/Stun/Recharge
    • (31) Absolute Amazement - Accuracy/Recharge
    • (31) Absolute Amazement - Endurance/Stun
    • (34) Absolute Amazement - Chance for ToHit Debuff
    Level 32: Dark Extraction
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (36) Soulbound Allegiance - Chance for Build Up
    • (36) Soulbound Allegiance - Damage/Recharge
    Level 35: Unchain Essence
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 38: Eclipse
    • (A) Reactive Armor - Resistance/Recharge
    • (39) Reactive Armor - Endurance/Recharge
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    • (39) Reactive Armor - Resistance
    Level 41: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Recharge Speed
    Level 44: Orbiting Death
    • (A) Multi Strike - Damage/Endurance
    • (45) Multi Strike - Accuracy/Damage/Endurance
    • (45) Multi Strike - Damage/Endurance/Recharge
    • (50) Fury of the Gladiator - Chance for Res Debuff
    Level 47: Black Dwarf
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 1: Brawl
    • (A) Empty
    Level 1: Dark Sustenance
    Level 2: Prestige Power Dash
    • (A) Empty
    Level 2: Prestige Power Slide
    • (A) Quickfoot - Endurance/RunSpeed
    Level 2: Prestige Power Quick
    • (A) Empty
    Level 2: Prestige Power Rush
    • (A) Empty
    Level 2: Prestige Power Surge
    • (A) Empty
    Level 2: Shadow Step
    • (A) Jaunt - Endurance/Range
    Level 2: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 10: Shadow Recall
    • (A) Time & Space Manipulation - Endurance
    Level 10: Swift
    • (A) Run Speed IO
    Level 10: Health
    • (A) Miracle - +Recovery
    • (13) Numina's Convalescence - +Regeneration/+Recovery
    Level 10: Hurdle
    • (A) Jumping IO
    Level 10: Stamina
    • (A) Performance Shifter - EndMod
    • (11) Performance Shifter - EndMod/Recharge
    • (11) Performance Shifter - EndMod/Accuracy
    • (13) Performance Shifter - Chance for +End
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 47: Black Dwarf Antagonize
    • (A) Perfect Zinger - Taunt/Range
    Level 47: Black Dwarf Drain
    • (A) Kinetic Combat - Accuracy/Damage
    • (17) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    Level 47: Black Dwarf Mire
    • (A) Empty
    Level 47: Black Dwarf Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (7) Kinetic Combat - Damage/Endurance/Recharge
    Level 47: Black Dwarf Step
    • (A) Empty
    Level 47: Black Dwarf Strike
    • (A) Empty
    Level 50: Agility Core Paragon
    ------------
    ------------



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  14. Quote:
    Originally Posted by Positron View Post
    Sorry, it's only on the power you slot it into.
    brb, crying :c
  15. Well first off, what are you building for? Recharge? Health? Also is there anything you'd like to improve? Like do you feel squishy in PvE?
  16. Rockmar

    No sloths

    To imply that sloths are slothlike is blaspheming and slander of the highest order. I shall see you in court, with my sloth. (He hangs from my shoulders like a backpack and has no problem keeping up)
  17. This is just something to work off of, I increased your overall damage by switching out the cone for the Targeted AoE and Gloom (Gloom being one of the highest DPA attacks available to brutes) and increased your S/L/N/E defenses well within one small purple of being softcapped without really sacrificing much. I'd take a closer look because I did it quickly and it still needs some fine tuning and there are lots of unnecessary slots being used. If you're itching for more recharge, switch out the decimation and posi set with their purple equivalents.

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  18. I've recently leveled a StJ/DA from 1-50 and he's been a blast, I have him fully IOd out and with the stacking fear and stuns I rarely find myself in trouble, I have no problems building and maintaining fury and with dark obliteration and good positioning on spinning strike I dont feel like my AoE is lacking, even compared to my SS/Elec. My build, or at least a version similar to it should be on page 1 or 2 on these forums if you want to look at it
  19. Rockmar

    No sloths

    I think it's in our best interests to ban Mourde from the forums. And speaking.
  20. Rockmar

    Issue 22...

    The teasing is what hurts the most :c
  21. Rockmar

    New Brute

    Well I'd take a look at Dechs Kaisons Claws/Dark brute guide, it's really comprehensive and dark is a fun powerset. I actually was inspired to make my own DA brute and I came up with a couple builds that I like. It's got a lot of exotic resists and a really nice heal, is easy to softcap, and if you choose to use the auras, a fair bit of mitigation. If you softcap a shield you can't really go wrong either, you get some extra HP and damage out of it too.
  22. After looking at your build Nemu, I moved some stuff around in my original build and with the catalyzed ATO I should have softcapped S/L without sacrificing any recharge and getting a bit better endurance consumption/recovery. I actually had a spare slot and I just put it in stamina for an extra end mod, but I am totally cool with moving it if theres a better suggestion.

    EDIT: After playing him from 1-41 these past few days I decided to make just a couple small adjustments to the final build. I moved a slot from Stamina to Obsidian Shield to place another KB protection IO and get the small recovery bonus (might as well) and I switched out the self rez for Oppressive Gloom, as I have not been dying much at all and I have the vet self rez and tons of charges of the temp self rez. Also Oppressive Gloom will use up .05 end/sec and I slotted it with just the -to hit proc from Absolute Amazement. I don't expect to get a whole lot of use from it, but I figured if I turned it on and got minimal use from it most of the time, that was better than some redundant use every now and then. Anyways, the build is updated with all that.

    Please! Looking for feedback! Especially if anyone sees a way to squeeze out more recharge without sacrificing S/L/N/E defense


    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Heavy Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance
    • (7) Reactive Armor - Endurance
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Death Shroud
    • (A) Obliteration - Damage
    • (9) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    Level 4: Murky Cloud
    • (A) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance
    • (13) Reactive Armor - Endurance
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: Rib Cracker
    • (A) Hecatomb - Damage
    • (13) Hecatomb - Damage/Recharge
    • (15) Hecatomb - Accuracy/Damage/Recharge
    • (15) Hecatomb - Accuracy/Recharge
    • (17) Hecatomb - Damage/Endurance
    Level 10: Obsidian Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance
    • (19) Reactive Armor - Endurance
    • (19) Steadfast Protection - Resistance/+Def 3%
    • (40) Steadfast Protection - Knockback Protection
    Level 12: Boxing
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Dark Regeneration
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (23) Eradication - Damage/Recharge
    • (23) Theft of Essence - Healing/Recharge
    • (25) Theft of Essence - Chance for +Endurance
    • (25) Eradication - Accuracy/Recharge
    • (27) Eradication - Accuracy/Damage/Recharge
    Level 18: Spinning Strike
    • (A) Ragnarok - Damage
    • (27) Ragnarok - Damage/Recharge
    • (29) Ragnarok - Accuracy/Damage/Recharge
    • (29) Ragnarok - Damage/Endurance
    • (31) Ragnarok - Chance for Knockdown
    Level 20: Cloak of Darkness
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) HamiO:Cytoskeleton Exposure
    Level 22: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance
    • (33) Reactive Armor - Endurance
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    Level 24: Combat Readiness
    • (A) Recharge Reduction IO
    Level 26: Shin Breaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    Level 28: Cloak of Fear
    • (A) Siphon Insight - ToHit Debuff
    • (36) Siphon Insight - Accuracy/ToHit Debuff
    • (37) Siphon Insight - Accuracy/Recharge
    • (50) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (50) Siphon Insight - Accuracy/Endurance/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) HamiO:Cytoskeleton Exposure
    • (37) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    Level 32: Crushing Uppercut
    • (A) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Mako's Bite - Damage/Recharge
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 38: Gloom
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (39) Thunderstrike - Accuracy/Damage
    • (42) Thunderstrike - Accuracy/Damage/Endurance
    • (42) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Damage/Recharge
    • (46) Thunderstrike - Damage/Endurance
    Level 41: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Damage/Range
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (46) HamiO:Cytoskeleton Exposure
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 47: Oppressive Gloom
    • (A) Absolute Amazement - Chance for ToHit Debuff
    Level 49: Taunt
    • (A) Perfect Zinger - Taunt/Range
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3



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  23. Rockmar

    New Brute

    What kind of IO and Incarnate ability investment are you planning on putting into the character?
  24. So with the ATOs out and hearing some testimony from a couple DA brutes about the +fury proc I decided I'd try to make an updated build with one of the DA auras (I just think they're really neat >.>).

    It was actually really easy to do, I just dropped the cone and moved my selection of the damage aura to level 2, the enhancements even transferred. I picked up Cloak of Fear at 28 and took the enhancements out of Shin Breaker and plan on 5-slotting it with the ATOs. Or I guess I could move one slot from Rib Cracker to Shin Breaker and just switch the slotting, but I don't think it's a big deal.

    Also, with the addition of Cloak of Fear and the way I have it slotted, I should effectively be at softcap for melee defense while fighting, which is neat. And I'll look cool!

    EDIT: Would the ATO set be better placed in Crushing Uppercut?

    Anyways, here's the updated build:

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Heavy Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Dark Embrace
    • (A) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance
    • (7) Reactive Armor - Endurance
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    Level 2: Death Shroud
    • (A) Obliteration - Damage
    • (9) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Damage/Recharge
    • (11) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    Level 4: Murky Cloud
    • (A) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance
    • (13) Reactive Armor - Endurance
    Level 6: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 8: Rib Cracker
    • (A) Touch of Death - Accuracy/Damage
    • (13) Touch of Death - Chance of Damage(Negative)
    • (15) Touch of Death - Damage/Endurance
    • (15) Touch of Death - Damage/Recharge
    • (17) Touch of Death - Accuracy/Damage/Endurance
    • (36) Touch of Death - Damage/Endurance/Recharge
    Level 10: Obsidian Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance
    • (19) Reactive Armor - Endurance
    • (19) Steadfast Protection - Resistance/+Def 3%
    Level 12: Boxing
    • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Dark Regeneration
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (23) Eradication - Chance for Energy Damage
    • (23) Theft of Essence - Accuracy/Endurance/Recharge
    • (25) Theft of Essence - Chance for +Endurance
    • (25) Eradication - Accuracy/Recharge
    • (27) Eradication - Accuracy/Damage/Recharge
    Level 18: Spinning Strike
    • (A) Ragnarok - Damage
    • (27) Ragnarok - Damage/Recharge
    • (29) Ragnarok - Accuracy/Damage/Recharge
    • (29) Ragnarok - Damage/Endurance
    • (31) Ragnarok - Chance for Knockdown
    Level 20: Cloak of Darkness
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 22: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance
    • (33) Reactive Armor - Endurance
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    Level 24: Combat Readiness
    • (A) Recharge Reduction IO
    Level 26: Shin Breaker
    • (A) Empty
    • (34) Empty
    • (34) Empty
    • (36) Empty
    • (48) Empty
    Level 28: Cloak of Fear
    • (A) Siphon Insight - ToHit Debuff
    • (36) Siphon Insight - Accuracy/ToHit Debuff
    • (37) Siphon Insight - Accuracy/Recharge
    • (43) Siphon Insight - Chance for +ToHit
    • (50) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (50) Siphon Insight - Accuracy/Endurance/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Crushing Uppercut
    • (A) Crushing Impact - Damage/Recharge
    • (39) Crushing Impact - Damage/Endurance
    • (39) Crushing Impact - Accuracy/Damage/Recharge
    • (40) Crushing Impact - Accuracy/Damage/Endurance
    • (40) Crushing Impact - Damage/Endurance/Recharge
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 38: Gloom
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Endurance
    • (42) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Damage/Recharge
    Level 41: Dark Obliteration
    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Damage/Range
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense
    Level 47: Soul Transfer
    • (A) Recharge Reduction IO
    Level 49: Taunt
    • (A) Perfect Zinger - Taunt/Recharge/Range
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (50) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3



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    |-------------------------------------------------------------------|
  25. Also, theres a raid tomorrow night at 8est, come to it! Or else!