Looking for minmax help on i24 WS Human-only Build


bhulik

 

Posted

Hi, with the announced changes to Quasar and the new IO info (especially that sweet +HP unique ) I couldn't help but jump into Mid's and work on my favorite character's build

Just a few notes before the build:
- I'm looking for help maximizing my HP, non S/L Defense, and recharge, without sacrificing any more of that, if possible.
- I know I can slot the new summer event IOs in Quasar and get some HP but I decided I wanted the recharge from Obliteration more
- The blank slots in [Orbiting Death] and the three generic IOs in [Unchain Essence] are for three slotting the new ATO set
- I plan to replace the Winter's Gift in Black Dwarf with the +HP unique that is coming out.
- In terms of changes, my budget is unlimited and I am willing to +5 things as necessary

Also, feel free to ask me questions or comment or whatever, just want to improve my beloved 'shade

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Conspirasquid v2.2: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye

  • (A) Superior Kheldian's Grace - Recharge/Form Empowerment
Level 1: Absorption
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 2: Gravity Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 4: Super Speed
  • (A) Endurance Reduction IO
Level 6: Shadow Blast
  • (A) Apocalypse - Damage/Recharge
  • (9) Apocalypse - Damage/Endurance
  • (11) Apocalypse - Accuracy/Recharge
  • (29) Apocalypse - Chance of Damage(Negative)
  • (43) Apocalypse - Accuracy/Damage/Recharge
  • (45) Gladiator's Javelin - Chance of Damage(Toxic)
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Sunless Mire
  • (A) Armageddon - Damage/Recharge
  • (34) Armageddon - Accuracy/Damage/Recharge
  • (37) Armageddon - Accuracy/Recharge
  • (37) Armageddon - Damage
  • (46) Armageddon - Damage/Endurance
Level 14: Shadow Cloak
  • (A) Red Fortune - Defense/Endurance
  • (15) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Recharge Speed
Level 16: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 18: Gravity Well
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (27) Kinetic Combat - Damage/Endurance/Recharge
  • (27) Hecatomb - Chance of Damage(Negative)
  • (37) Unbreakable Constraint - Chance for Smashing Damage
Level 20: Dark Detonation
  • (A) Ragnarok - Damage
  • (21) Ragnarok - Damage/Recharge
  • (21) Ragnarok - Accuracy/Damage/Recharge
  • (25) Ragnarok - Accuracy/Recharge
  • (25) Ragnarok - Damage/Endurance
  • (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 22: Stygian Circle
  • (A) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy/Recharge
  • (23) Miracle - Heal/Endurance/Recharge
  • (34) Miracle - Heal/Recharge
  • (39) Miracle - Heal/Endurance
Level 24: Black Dwarf
  • (A) Winter's Gift - Slow Resistance (20%)
Level 26: Tough
  • (A) Aegis - Resistance/Endurance
Level 28: Unchain Essence
  • (A) Damage Increase IO
  • (29) Damage Increase IO
  • (31) Recharge Reduction IO
  • (31) Positron's Blast - Damage/Recharge
Level 30: Inky Aspect
  • (A) Absolute Amazement - Chance for ToHit Debuff
Level 32: Dark Extraction
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Soulbound Allegiance - Chance for Build Up
  • (36) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 35: Quasar
  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (48) Obliteration - Chance for Smashing Damage
  • (50) Obliteration - Accuracy/Damage/Recharge
Level 38: Eclipse
  • (A) Reactive Armor - Resistance/Recharge
  • (39) Reactive Armor - Endurance/Recharge
  • (39) Reactive Armor - Resistance
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 41: Essence Drain
  • (A) Superior Kheldian's Grace - Accuracy/Damage
  • (42) Superior Kheldian's Grace - Damage/Recharge
  • (42) Superior Kheldian's Grace - Accuracy/Damage/Recharge
  • (42) Superior Kheldian's Grace - Damage/Endurance/Recharge
  • (43) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
Level 44: Orbiting Death
  • (A) Empty
  • (45) Empty
  • (45) Empty
  • (46) Armageddon - Chance for Fire Damage
  • (48) Fury of the Gladiator - Chance for Res Debuff
  • (50) Endurance Reduction IO
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (50) Red Fortune - Defense/Endurance
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Empty
Level 1: Dark Sustenance
Level 2: Prestige Power Dash
  • (A) Empty
Level 2: Prestige Power Slide
  • (A) Quickfoot - Endurance/RunSpeed
Level 2: Prestige Power Quick
  • (A) Empty
Level 2: Prestige Power Rush
  • (A) Empty
Level 2: Prestige Power Surge
  • (A) Empty
Level 2: Shadow Step
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 2: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 10: Shadow Recall
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Swift
  • (A) Run Speed IO
Level 10: Health
  • (A) Miracle - +Recovery
  • (13) Numina's Convalescence - +Regeneration/+Recovery
Level 10: Hurdle
  • (A) Jumping IO
Level 10: Stamina
  • (A) Performance Shifter - Chance for +End
  • (11) Performance Shifter - EndMod
  • (13) Performance Shifter - EndMod/Recharge
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
Level 24: Black Dwarf Antagonize
  • (A) Perfect Zinger - Taunt/Range
Level 24: Black Dwarf Drain
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Black Dwarf Mire
  • (A) Empty
Level 24: Black Dwarf Smite
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Black Dwarf Step
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 24: Black Dwarf Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
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Currently Active on Liberty
Global: @Rockmar Yay Whirligig.

 

Posted

Got rid of the pretty shields, eh?

You may want to frankenslot Unchain a bit, it's going to be a little nasty on endurance.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
You may want to frankenslot Unchain a bit, it's going to be a little nasty on endurance.

Sorry buddy but this doesn't make any sense. If you just used Unchain, your feet are littered with bodies for Stygian Circle.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Sorry buddy but this doesn't make any sense. If you just used Unchain, your feet are littered with bodies for Stygian Circle.
True enough, on lower difficulty normal content. But with that number of toggles, and in actual gameplay...taking the full hit in the blue bar from that attack might be enough to detoggle yourself. It happens.


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
True enough, on lower difficulty normal content. But with that number of toggles, and in actual gameplay...taking the full hit in the blue bar from that attack might be enough to detoggle yourself. It happens.
I didn't look at this guy's build, but assuming he's really this screwed over, OP I suggest you build a 2:1 recovery/usage ratio rather than deliberately slot your AOE's for end reduction. I only slot my Warshade's attacks for end reduction by accident.

And Stone even like, 2 or 3 dead bodies should be enough to recover what you lose from Unchain if you have just one end mod/rech in Circle and Agility Core Paragon.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
And Stone even like, 2 or 3 dead bodies should be enough to recover what you lose from Unchain if you have just one end mod/rech in Circle and Agility Core Paragon.
You assume that up until the point where the person uses Unchain he/she has a full blue bar, and thus the endurance cost doesn't matter. And in most cases it really wouldn't matter, because with the level of slotting he's thrown into Stygian Circle, he's pretty much always guaranteed to be ok. Not always, perhaps, but usually. Which is why I used "may" as the qualifier word when suggesting the change. Not "You must." There is a difference.

But I don't really care how he slots his powers. I just wanted to tease him about dropping his pretty human shields that were so important to him.


 

Posted

I'll have you know I did keep my pretty shields for when I want to be extra pretty, I just kept the old build and just fully reslotted this one as my second build >.>;

But as you guessed, with how I slotted Stygian I'm good on endurance at least 95% of the time, and a small blue is enough to cover me in that 5% of the time. I am getting 40% endurance per mob and I try to be at aggro cap as often as possible. The only times I may run into issues are on AV fights and I can either just pull a group or two to the AV or turn off SS and/or Tough and I'm golden, er, purple. With the amount of damage I put out and I dont find I have any difficulty creating bodies to heal and recover off of, this is true at +0 or +4.

Also I am opposed to franken-slotting Unchain any more as I really want the recharge bonus from the new ATO set. I'm not worried about end use as I just explained, but I appreciate the input

Does anyone have anything else to add or comment on?


Currently Active on Liberty
Global: @Rockmar Yay Whirligig.

 

Posted

Quote:
Originally Posted by Rockmar View Post
Also I am opposed to franken-slotting Unchain any more as I really want the recharge bonus from the new ATO set.
Oh, I hadn't seen that in your OP.

The build looks pretty solid, I don't see any obvious problems.


 

Posted

It wasn't in the OP, no worries, I was just addressing your suggestion

Thanks for taking the time to look it over ^_^


Currently Active on Liberty
Global: @Rockmar Yay Whirligig.

 

Posted

Here is the build I came up with. I don't know if it is really min/max and I don't yet have all of the sets. Even so, it is very survivable and I really enjoy playing this toon.

Note: I built around the Alpha slot, meaning that without it, such as when I run some task forces, some areas may not be ideal. In these cases, I will use a second build with some cheap sets at level 30, and I will also slot differently. I haven't yet made this secondary exemplar build yet.


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Red Operative (incarnate buid, level 45+ content) (file:redoperativefinaliincarnate.mxd)
Click this DataLink to open the build!

Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping

Hero Profile:
Level 1: Shadow Bolt
(A) Superior Kheldian's Grace - Recharge/Form Empowerment
(3) Superior Kheldian's Grace - Damage/Endurance/Recharge
(3) Superior Kheldian's Grace - Accuracy/Damage
(13) Superior Kheldian's Grace - Accuracy/Damage/Recharge
(37) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge

Level 1: Absorption
(A) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Gravity Shield
(A) Steadfast Protection - Resistance/+Def 3%

Level 4: Orbiting Death
(A) Armageddon - Damage/Endurance
(5) Armageddon - Chance for Fire Damage
(5) Armageddon - Damage/Recharge
(9) Armageddon - Accuracy/Damage/Recharge
(15) Armageddon - Accuracy/Recharge
(50) Endurance Reduction IO

Level 6: Shadow Blast
(A) Apocalypse - Accuracy/Recharge
(7) Apocalypse - Damage/Recharge
(7) Apocalypse - Accuracy/Damage/Recharge
(15) Apocalypse - Chance of Damage(Negative)
(37) Apocalypse - Damage/Endurance

Level 8: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense/Endurance
(40) Luck of the Gambler - Defense

Level 10: Boxing
(A) Kinetic Combat - Accuracy/Damage
(11) Kinetic Combat - Damage/Endurance
(11) Kinetic Combat - Damage/Recharge
(13) Kinetic Combat - Damage/Endurance/Recharge

Level 12: Sunless Mire
(A) Eradication - Accuracy/Damage/Endurance/Recharge
(17) Eradication - Accuracy/Damage/Recharge
(25) Eradication - Damage
(42) Rectified Reticle - To Hit Buff
(45) Rectified Reticle - To Hit Buff/Recharge

Level 14: Shadow Cloak
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense

Level 16: Kick
(A) Kinetic Combat - Accuracy/Damage
(17) Kinetic Combat - Damage/Endurance
(46) Kinetic Combat - Damage/Recharge
(50) Kinetic Combat - Damage/Endurance/Recharge

Level 18: Gravity Well
(A) Hecatomb - Chance of Damage(Negative)
(19) Hecatomb - Damage/Recharge
(19) Hecatomb - Accuracy/Damage/Recharge
(23) Hecatomb - Accuracy/Recharge
(23) Hecatomb - Damage/Endurance

Level 20: Essence Drain
(A) Kinetic Combat - Accuracy/Damage
(21) Kinetic Combat - Damage/Endurance
(40) Kinetic Combat - Damage/Endurance/Recharge
(50) Kinetic Combat - Damage/Recharge

Level 22: Stygian Circle
(A) Numina's Convalescence - Heal/Recharge
(37) Endurance Modification IO

Level 24: Weave
(A) Luck of the Gambler - Recharge Speed
(25) Luck of the Gambler - Defense

Level 26: Gravimetric Snare
(A) Enfeebled Operation - Accuracy/Recharge
(42) Enfeebled Operation - Accuracy/Immobilize
(45) Enfeebled Operation - Endurance/Immobilize
(46) Enfeebled Operation - Accuracy/Endurance
(48) Enfeebled Operation - Immobilize/Range
(48) Enfeebled Operation - Accuracy/Immobilize/Recharge

Level 28: Unchain Essence
(A) Ragnarok - Damage
(29) Ragnarok - Damage/Recharge
(29) Ragnarok - Accuracy/Damage/Recharge
(43) Ragnarok - Accuracy/Recharge
(43) Ragnarok - Damage/Endurance

Level 30: Gravitic Emanation
(A) Stupefy - Accuracy/Recharge
(31) Stupefy - Endurance/Stun
(31) Stupefy - Accuracy/Endurance
(31) Stupefy - Stun/Range
(34) Stupefy - Accuracy/Stun/Recharge
(45) Stupefy - Chance of Knockback

Level 32: Dark Extraction
(A) Expedient Reinforcement - Accuracy/Recharge
(33) Expedient Reinforcement - Accuracy/Damage
(33) Expedient Reinforcement - Accuracy/Damage/Recharge
(33) Expedient Reinforcement - Endurance/Damage/Recharge

Level 35: Quasar
(A) Eradication - Damage
(42) Eradication - Damage/Recharge
(46) Eradication - Accuracy/Damage/Recharge

Level 38: Eclipse
(A) Reactive Armor - Resistance/Endurance/Recharge
(39) Reactive Armor - Resistance/Recharge
(39) Reactive Armor - Resistance
(40) Endurance Modification IO
(43) Reactive Armor - Resistance/Endurance

Level 41: Inky Aspect
(A) HamiO:Endoplasm Exposure

Level 44: Stygian Return
(A) Recharge Reduction IO

Level 47: Hasten
(A) Recharge Reduction IO
(48) Recharge Reduction IO

Level 49: Combat Jumping
(A) Luck of the Gambler - Recharge Speed

Level 1: Brawl
(A) Kinetic Combat - Accuracy/Damage
(27) Kinetic Combat - Damage/Endurance
(27) Kinetic Combat - Damage/Recharge
(34) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Dark Sustenance
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty

Level 1: Prestige Power Surge
(A) Empty

Level 1: Shadow Step
(A) Endurance Reduction IO

Level 1: Sprint
(A) Celerity - +Stealth

Level 2: Rest
(A) Recharge Reduction IO
Level 4: Ninja Run

Level 10: Shadow Recall
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 2: Swift
(A) Run Speed IO

Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(21) Miracle - +Recovery

Level 2: Hurdle
(A) Jumping IO

Level 2: Stamina
(A) Performance Shifter - EndMod
(9) Performance Shifter - Chance for +End
(34) Performance Shifter - EndMod/Recharge
(36) Performance Shifter - EndMod/Accuracy
(39) Performance Shifter - EndMod/Accuracy/Recharge

Level 50: Agility Core Paragon
Level 50: Clarion Core Epiphany
Level 50: Pyronic Radial Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Longbow Radial Superior Ally
Level 50: Melee Core Embodiment

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Defenses: (/xx is with alpha)
Smashing/LethalSmashing): 45%/47.2
Energy/Negative: 31.9%/34.1
Fire/Cold/Psionic: 22.8%/25.1
Melee: 36.3/38.5, Ranged 29.7%/31.9, AOE: 22.8/25.1

Resistances vs 1:
Smashing/LethalSmashing): 50.6
Energy: 33.9%, Negative: 35.7%
Fire/Cold: 30.2%, Psionic: 22.6%

Misc. Effects:
Regeneration: 116s to full health of 1326
Recovery: Net Gain: 3.44-1.74=1.7/s, or 60.9s to full endurance
Global Recharge: 166%, hasten down 8.7s, perma with Alpha; Eclipse down >6.8s (hasten downtime adds more time), perma with Alpha
Pets: every 71s, 65s with Alpha

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