StJ/DA Brute Build - LF Critique/Help


Nemu_

 

Posted

So I've been wanting to roll a DA brute for a while and StJ fits my loose concept best. And after checking out Dechs stuff with his Claws/DA I couldn't resist any longer, so I decided I'd pop into mids and see what I could churn out in terms of a build. I ended up coming up with a few different builds. I'm posting the one I think I will probably go with here, in hopes that you can look over it and point out any glaring atrocities or small tweaks it could use changed. Also it basically has a free power available, Soul Transfer. I don't know, I've just never really felt like I needed a self rez for regular play, but I couldn't think of anything better. Also I'd like to note that I am still on the fence about my incarnate abilities, specifically my destiny and alpha slots. I am leaning towards Agility Core Alpha with Ageless Core Destiny, but also considering Cardiac Core Alpha with either Barrier Core or Ageless Core Destiny. In the actual build and datachunk I have the Agility Core Alpha active.

But anyways, onto the build stuff.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Dark Embrace
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance
  • (7) Reactive Armor - Endurance
  • (7) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Sweeping Cross
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 4: Murky Cloud
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance
  • (13) Reactive Armor - Endurance
  • (13) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: Rib Cracker
  • (A) Touch of Death - Accuracy/Damage
  • (15) Touch of Death - Damage/Endurance
  • (15) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (36) Touch of Death - Damage/Endurance/Recharge
  • (50) Touch of Death - Chance of Damage(Negative)
Level 10: Obsidian Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Endurance
  • (19) Steadfast Protection - Resistance/+Def 3%
Level 12: Boxing
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Dark Regeneration
  • (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (23) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (23) Theft of Essence - Accuracy/Endurance/Recharge
  • (25) Theft of Essence - Chance for +Endurance
  • (25) Theft of Essence - Accuracy/Endurance/Healing
  • (27) Doctored Wounds - Heal/Endurance/Recharge
Level 18: Spinning Strike
  • (A) Ragnarok - Damage
  • (27) Ragnarok - Damage/Recharge
  • (29) Ragnarok - Accuracy/Damage/Recharge
  • (29) Ragnarok - Damage/Endurance
  • (31) Ragnarok - Chance for Knockdown
Level 20: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance
  • (33) Reactive Armor - Endurance
  • (34) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Combat Readiness
  • (A) Recharge Reduction IO
Level 26: Shin Breaker
  • (A) Crushing Impact - Accuracy/Damage
  • (34) Crushing Impact - Damage/Endurance
  • (34) Crushing Impact - Accuracy/Damage/Recharge
  • (36) Crushing Impact - Accuracy/Damage/Endurance
  • (48) Crushing Impact - Damage/Endurance/Recharge
Level 28: Death Shroud
  • (A) Eradication - Damage
  • (36) Eradication - Chance for Energy Damage
  • (37) Eradication - Accuracy/Damage/Endurance/Recharge
  • (50) Scirocco's Dervish - Damage/Endurance
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Crushing Uppercut
  • (A) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 38: Gloom
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Devastation - Damage/Recharge
  • (43) Devastation - Accuracy/Damage
Level 41: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Range
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
Level 47: Soul Transfer
  • (A) Recharge Reduction IO
Level 49: Taunt
  • (A) Perfect Zinger - Taunt/Recharge/Range
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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NOTES:
This build resembles what Dechs came up with for his Claws/Dark (of course he was cool and did it without the alpha). My goal was to to get as close to 32.5% Defense to S/L/N/E as I could while getting closer to permahasten. The main difference between this build and Dechs' is this build sacrifices some HP and a chunk of regen for recharge for about 32.5% more global recharge. I ended up with 33.6% to S/L/Melee and 33% to N/E, 7 seconds off permahasten, and 8.75s recharge on my heal. And it doesn't look to be terribly expensive either, which is nice. Also the one purple set can be switched out with Posi's, I tossed it in there because I happen to have that set waiting in storage.

So yeah, any and all feedback would be appreciated.


Currently Active on Liberty
Global: @Rockmar Yay Whirligig.

 

Posted

Heres one you might not have thought about. 2 slot theft (heal, proc) 3 slot erad (or 4 for the bonus hps) slot something extra. If one of your erads is the proc, you are doing bonus damage possibly every time it triggers. And you get more n/e def then the weird mix you currently have. 2 theft 4 erad is probably your best bet for a brute for the extra hps. On a scrapper, I run 2 theft 3 erad, and have no problems at all healing to max with 2 mobs around me. The heal is large enough that even just 1 mob is sufficient to keep me going even in the worst of times.


-------
Hew in drag baby

 

Posted

I am looking at the slotting you suggested and while I do get a benefit in terms of HP and N/E defense, the functionality of the heal is greatly reduced. It ends up costing 150% more which isn't so nice on a build that will be tight on endurance as is and the heal value per mob goes from a little less than half my health to less than a third. So I think I will keep the current slotting at least until I get my incarnate powers, then I think I may switch to the slotting you suggested.


Currently Active on Liberty
Global: @Rockmar Yay Whirligig.

 

Posted

Quote:
Originally Posted by Rockmar View Post
I am looking at the slotting you suggested and while I do get a benefit in terms of HP and N/E defense, the functionality of the heal is greatly reduced. It ends up costing 150% more which isn't so nice on a build that will be tight on endurance as is and the heal value per mob goes from a little less than half my health to less than a third. So I think I will keep the current slotting at least until I get my incarnate powers, then I think I may switch to the slotting you suggested.
Are you discounting the end boost from the proc? Because there is that.


-------
Hew in drag baby

 

Posted

Yeah I wasn't counting the end boost proc mostly because I haven't used it ever so I don't know exactly how useful it will be, though I know it's got the same chance and percentage as the performance shifter proc.


Currently Active on Liberty
Global: @Rockmar Yay Whirligig.

 

Posted

Quote:
Originally Posted by Rockmar View Post
Yeah I wasn't counting the end boost proc mostly because I haven't used it ever so I don't know exactly how useful it will be, though I know it's got the same chance and percentage as the performance shifter proc.
If you get a single hit off, with my slotting, it negates the cost of the power. I have found it makes the power end cost neutral.


-------
Hew in drag baby

 

Posted

So with the ATOs out and hearing some testimony from a couple DA brutes about the +fury proc I decided I'd try to make an updated build with one of the DA auras (I just think they're really neat >.>).

It was actually really easy to do, I just dropped the cone and moved my selection of the damage aura to level 2, the enhancements even transferred. I picked up Cloak of Fear at 28 and took the enhancements out of Shin Breaker and plan on 5-slotting it with the ATOs. Or I guess I could move one slot from Rib Cracker to Shin Breaker and just switch the slotting, but I don't think it's a big deal.

Also, with the addition of Cloak of Fear and the way I have it slotted, I should effectively be at softcap for melee defense while fighting, which is neat. And I'll look cool!

EDIT: Would the ATO set be better placed in Crushing Uppercut?

Anyways, here's the updated build:

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Dark Embrace
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance
  • (7) Reactive Armor - Endurance
  • (7) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Death Shroud
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 4: Murky Cloud
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance
  • (13) Reactive Armor - Endurance
Level 6: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: Rib Cracker
  • (A) Touch of Death - Accuracy/Damage
  • (13) Touch of Death - Chance of Damage(Negative)
  • (15) Touch of Death - Damage/Endurance
  • (15) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (36) Touch of Death - Damage/Endurance/Recharge
Level 10: Obsidian Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Endurance
  • (19) Steadfast Protection - Resistance/+Def 3%
Level 12: Boxing
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Dark Regeneration
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (23) Eradication - Chance for Energy Damage
  • (23) Theft of Essence - Accuracy/Endurance/Recharge
  • (25) Theft of Essence - Chance for +Endurance
  • (25) Eradication - Accuracy/Recharge
  • (27) Eradication - Accuracy/Damage/Recharge
Level 18: Spinning Strike
  • (A) Ragnarok - Damage
  • (27) Ragnarok - Damage/Recharge
  • (29) Ragnarok - Accuracy/Damage/Recharge
  • (29) Ragnarok - Damage/Endurance
  • (31) Ragnarok - Chance for Knockdown
Level 20: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance
  • (33) Reactive Armor - Endurance
  • (34) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Combat Readiness
  • (A) Recharge Reduction IO
Level 26: Shin Breaker
  • (A) Empty
  • (34) Empty
  • (34) Empty
  • (36) Empty
  • (48) Empty
Level 28: Cloak of Fear
  • (A) Siphon Insight - ToHit Debuff
  • (36) Siphon Insight - Accuracy/ToHit Debuff
  • (37) Siphon Insight - Accuracy/Recharge
  • (43) Siphon Insight - Chance for +ToHit
  • (50) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (50) Siphon Insight - Accuracy/Endurance/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Crushing Uppercut
  • (A) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 38: Gloom
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Damage/Recharge
Level 41: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Range
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense
Level 47: Soul Transfer
  • (A) Recharge Reduction IO
Level 49: Taunt
  • (A) Perfect Zinger - Taunt/Recharge/Range
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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Currently Active on Liberty
Global: @Rockmar Yay Whirligig.

 

Posted

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Initial Strike -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(5), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(7), HO:Nucle(7)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:31(A), RctvArm-ResDam/Rchg:31(3), RctvArm-ResDam/EndRdx/Rchg:31(3), RctvArm-ResDam:31(5)
Level 2: Sweeping Cross -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(9), Erad-Acc/Dmg/EndRdx/Rchg:30(17), M'Strk-Acc/Dmg/EndRdx:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34)
Level 4: Death Shroud -- Erad-Dmg:30(A), M'Strk-Acc/Dmg/EndRdx:50(9), Sciroc-Acc/Dmg/EndRdx:50(27), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(40)
Level 6: Super Speed -- Zephyr-ResKB:31(A)
Level 8: Rib Cracker -- C'ngImp-Acc/Dmg:31(A), C'ngImp-Dmg/EndRdx:31(17), C'ngImp-Dmg/Rchg:31(37), C'ngImp-Acc/Dmg/Rchg:31(37), C'ngImp-Acc/Dmg/EndRdx:31(37)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam/EndRdx:31(11), RctvArm-ResDam/EndRdx/Rchg:31(11), RctvArm-ResDam:31(15)
Level 12: Murky Cloud -- RctvArm-ResDam/EndRdx:31(A), RctvArm-ResDam/Rchg:31(13), RctvArm-ResDam/EndRdx/Rchg:31(13), RctvArm-ResDam:31(15)
Level 14: Combat Jumping -- LkGmblr-Rchg+:31(A)
Level 16: Dark Regeneration -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(48), C'ngBlow-Acc/Rchg:50(50), Nictus-Acc/EndRdx/Rchg:30(50), Nictus-Heal/HP/Regen/Rchg:30(50)
Level 18: Spinning Strike -- Posi-Acc/Dmg:31(A), Posi-Dmg/EndRdx:31(19), Posi-Dmg/Rchg:31(19), Posi-Dmg/Rng:31(23), Posi-Acc/Dmg/EndRdx:31(23)
Level 20: Cloak of Darkness -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(21), HO:Cyto(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:31(A), RctvArm-ResDam/Rchg:31(25), RctvArm-ResDam/EndRdx/Rchg:31(25), RctvArm-ResDam:31(27)
Level 26: Shin Breaker -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(34), Hectmb-Acc/Rchg:50(34), Hectmb-Dmg/EndRdx:50(36), Hectmb-Dam%:50(36)
Level 28: Cloak of Fear -- SipInsght-ToHitDeb:31(A), SipInsght-Acc/ToHitDeb:31(29), SipInsght-Acc/Rchg:31(29), SipInsght-ToHitDeb/EndRdx/Rchg:31(31), SipInsght-Acc/EndRdx/Rchg:31(31), SipInsght-%ToHit:31(31)
Level 30: Weave -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(33), HO:Cyto(33)
Level 32: Crushing Uppercut -- UbrkCons-Hold/Rchg:50(A), UbrkCons-Acc/Hold/Rchg:50(43), UbrkCons-Acc/Rchg:50(46), UbrkCons-EndRdx/Hold:50(46), UbrkCons-Dam%:50(48)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Maneuvers -- LkGmblr-Rchg+:31(A), LkGmblr-Def:31(39), HO:Cyto(39)
Level 41: Gloom -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(42), Apoc-Dmg/EndRdx:50(42), Apoc-Dam%:50(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(45), Ragnrk-Knock%:50(46)
Level 47: Combat Readiness -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(48)
Level 49: Soul Transfer -- RechRdx-I:50(A)
Level 50: Cardiac Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:20(A), Numna-Regen/Rcvry+:30(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(40), P'Shift-End%:21(40)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

This is what I came up with if you want more recharge. The catalyzed version of the brute ATO gives 5% s/l defense so that'll put you over 32.5%. I used more purple set and hamis and cut down on the number of slots you used for your defensive toggles.

I'd put the ATO in a fast recharging ST attack if you wish to use the proc. I was thinking rib cracker since you'll want to spam it as much as possible for the -res. The hold purple set is a place holder for the ATO just for the recharge bonus.


 

Posted

After looking at your build Nemu, I moved some stuff around in my original build and with the catalyzed ATO I should have softcapped S/L without sacrificing any recharge and getting a bit better endurance consumption/recovery. I actually had a spare slot and I just put it in stamina for an extra end mod, but I am totally cool with moving it if theres a better suggestion.

EDIT: After playing him from 1-41 these past few days I decided to make just a couple small adjustments to the final build. I moved a slot from Stamina to Obsidian Shield to place another KB protection IO and get the small recovery bonus (might as well) and I switched out the self rez for Oppressive Gloom, as I have not been dying much at all and I have the vet self rez and tons of charges of the temp self rez. Also Oppressive Gloom will use up .05 end/sec and I slotted it with just the -to hit proc from Absolute Amazement. I don't expect to get a whole lot of use from it, but I figured if I turned it on and got minimal use from it most of the time, that was better than some redundant use every now and then. Anyways, the build is updated with all that.

Please! Looking for feedback! Especially if anyone sees a way to squeeze out more recharge without sacrificing S/L/N/E defense


Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

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Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Heavy Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Dark Embrace
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance
  • (7) Reactive Armor - Endurance
  • (7) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Death Shroud
  • (A) Obliteration - Damage
  • (9) Obliteration - Accuracy/Recharge
  • (9) Obliteration - Damage/Recharge
  • (11) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 4: Murky Cloud
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance
  • (13) Reactive Armor - Endurance
  • (33) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 8: Rib Cracker
  • (A) Hecatomb - Damage
  • (13) Hecatomb - Damage/Recharge
  • (15) Hecatomb - Accuracy/Damage/Recharge
  • (15) Hecatomb - Accuracy/Recharge
  • (17) Hecatomb - Damage/Endurance
Level 10: Obsidian Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance
  • (19) Reactive Armor - Endurance
  • (19) Steadfast Protection - Resistance/+Def 3%
  • (40) Steadfast Protection - Knockback Protection
Level 12: Boxing
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Dark Regeneration
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (23) Eradication - Damage/Recharge
  • (23) Theft of Essence - Healing/Recharge
  • (25) Theft of Essence - Chance for +Endurance
  • (25) Eradication - Accuracy/Recharge
  • (27) Eradication - Accuracy/Damage/Recharge
Level 18: Spinning Strike
  • (A) Ragnarok - Damage
  • (27) Ragnarok - Damage/Recharge
  • (29) Ragnarok - Accuracy/Damage/Recharge
  • (29) Ragnarok - Damage/Endurance
  • (31) Ragnarok - Chance for Knockdown
Level 20: Cloak of Darkness
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) HamiO:Cytoskeleton Exposure
Level 22: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance
  • (33) Reactive Armor - Endurance
  • (34) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Combat Readiness
  • (A) Recharge Reduction IO
Level 26: Shin Breaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
Level 28: Cloak of Fear
  • (A) Siphon Insight - ToHit Debuff
  • (36) Siphon Insight - Accuracy/ToHit Debuff
  • (37) Siphon Insight - Accuracy/Recharge
  • (50) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (50) Siphon Insight - Accuracy/Endurance/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) HamiO:Cytoskeleton Exposure
  • (37) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 32: Crushing Uppercut
  • (A) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Mako's Bite - Damage/Recharge
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 38: Gloom
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (39) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Accuracy/Damage/Endurance
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Damage/Endurance
Level 41: Dark Obliteration
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Range
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (46) HamiO:Cytoskeleton Exposure
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
Level 47: Oppressive Gloom
  • (A) Absolute Amazement - Chance for ToHit Debuff
Level 49: Taunt
  • (A) Perfect Zinger - Taunt/Range
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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