Team quit rant
Oh, sure, quitting over arguments and idiots I can understand. What bothered me is a lot of people made it sound like that response is their default, rather than an exception, which it ought to be.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
1) If a team is especially bad, or if one of my buddies comes on that I really want to team up with, I'll wait until the end of a mission and then give a brief explanation for leaving, usually a true one. I'll quit a team more often because people are obnoxious, and not because they don't play well. Debt is mostly meaningless, and on a team of inexperienced or not-so-good players, I can show off -- sometimes it is fun to be the only survivor of a team wipe because I saw what was coming.
2)The only time I will quit a team in the middle of a mission are if (a) I have a personal or family situation that need immediate attention, or (b) somebody is being a highly offensive jerk and the jerk is the team leader or the team leader won't kick him. (The second one has only happened two or three times in 6 years.)
3) The only times I have quit a TF have been when a family situation arose that I couldn't avoid -- and I have explained and apologized. Things like "you need to go pick up the kids right now." If I know something is likely to come up, either I won't join a TF or I'll explain it at the beginning to let everyone know that there's a chance that I may not last until the end.
I am very tolerant of bad players. I'm not tolerant of obnoxious jerks. As long someone is trying to contribute, I'll put up with them. Sometimes I will make suggestions -- and some people don't like taking suggestions. Oh, well.
A buddy of mine recently reminded me of one of those jerks. We were on a team going through a story arc. Seven of us knew each other pretty well, and we were all on Ventrilo together. The eighth guy was a pick-up. He kept running ahead, ignoring the requests we were making, but the rest of the team was so good that we kept him alive. After a little bit, he sent a tell to the team leader (who was on vent with the rest of us) saying that his friend was on and wanted to join the team. The team leader responded that the team was full. He asked that the leader kick one of the others to let his friend join. The team leader responded, saying, why should I do that? Then the guy unloaded on several members of the team, saying how they were worthless and could be kicked -- and our friend is reading all of this to us as soon as he gets it. Finally Mr. Jerk demanded that the leader kick somebody now . . . so he did, and it wasn't any of us. We all got to hear his responses to that, too.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I rarely quit teams teams unless it's just totally non workable, or the leader is a major jackass. Even then, after a couple wipes, I might run to base or contact and fill up my tray with purples and get some buffs and be "The Man" for a couple of minutes and strut my stuff.
I've only quit 2 TF's. One was a STF where there was only 4 of us left (and next to no debuffs), the other was a Posi (the old style) where the leader kept griefing everyone. It was stupid, I would watch him pull other mobs while we were engaged, every time, then he'd say "sry, my mistake". After the third wipe due to this I called him out and we broke up.
What annoys me most is when, on light population times and days, the leader will insist on filling the team even if it takes 15 minutes of looking to do so. In that case, after subltly making my feelings known by saying " Man, this is taking WAY too freekin long, see yall around", I bail.
Masterminds annoy everybody, sooner or later. Heck, Masterminds annoy themselves.
-ShadowsBetween
I'm loathe to drop out of SFs due to the time investment, but I will quit a disastrous PuG. But when I do, I immediately switch characters.
I have better things to do than slog through a paper mission with a team that insists on biting off more than it can chew, or dealing with someone that insists on rushing mayhems because you'll get ambushed no matter how you do it, or a carrying a team full of AFKers, or what have you.
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
I dislike quitting out of taskforces. Normally I'll only do it if the team leader is being a complete and utter tool.
That being said, I've quit out of a couple task forces because the team wasn't playing as a "team".
Example: Last week I tried jumping in on an ITF. No tank, so we really needed to stick together and overlap our buffs to survive. We had a team playing like a bunch of defense-capped scrapper/brutes. Everyone going in a different direction and doing their own thing, regardless of what happened or what was said about getting organized.
10 faceplants in on the first mission and I dropped. I refuse the option of just sitting there, not contributing, and leeching XP and there was no way we were getting through the final two missions with play like that.
I dislike quitting out of taskforces. Normally I'll only do it if the team leader is being a complete and utter tool.
That being said, I've quit out of a couple task forces because the team wasn't playing as a "team". Example: Last week I tried jumping in on an ITF. No tank, so we really needed to stick together and overlap our buffs to survive. We had a team playing like a bunch of defense-capped scrapper/brutes. Everyone going in a different direction and doing their own thing, regardless of what happened or what was said about getting organized. 10 faceplants in on the first mission and I dropped. I refuse the option of just sitting there, not contributing, and leeching XP and there was no way we were getting through the final two missions with play like that. |
"and there was no way we were getting through the final two missions with play like that"
...the AV fights and regular part of the mission (at least for that TF) are completely different. I've been on teams that steamrolled through the fodder, only to struggle on the AVs, and teams that struggled on the minions and melted the AV.
Obviously, it sounds like that team needed people to stay together, I just want to point out, that team could of been a great AV team.
BrandX Future Staff Fighter
The BrandX Collection
Too tired to play and if I don't quit now I'll pass out?/quit
This TF has gone on twice as long as I'd calculated and I need some sleep/work/food? /quit
You decided we should fight something that was slaughtering us and I don't feel like taking my 5th trick back from the hospital? /quit
I have lots of reasons why I'll quit teams.
Only quit 2 TFs of the thousands I've done.
Old posi on invincible, I was the tank pre SSK and couldn't handle one minion one on one let alone tank for the team.
I'm allergic to hurricane, it makes me ill, and I told the leader this, and he said try. They had a very good stormie who herded really well with hurricane, they didn't need my tank and I couldn't contribute.
I do quit teams, but at the end of missions unless somebody is either a) a major tool, or b) using me to PL them by recruiting me purely to handle a mission at way higher difficulty than they can.
It's true. This game is NOT rocket surgery. - BillZBubba
While I think you're free to quit the team, I'll have to say, I disagree on one little part...
"and there was no way we were getting through the final two missions with play like that" ...the AV fights and regular part of the mission (at least for that TF) are completely different. I've been on teams that steamrolled through the fodder, only to struggle on the AVs, and teams that struggled on the minions and melted the AV. Obviously, it sounds like that team needed people to stay together, I just want to point out, that team could of been a great AV team. |
The fact that they wouldn't cooperate and everybody was trying to solo-zerg everything meant that, while we might have got that far, it would have taken an inordinately long time. And I wasn't prepared to commit 6 hours to an ITF.
Hi All, I'm fairly new to CoX and am enjoying it a lot. There are a few things about teaming that I noticed.
1) When things go wrong, some folks just quit. They say, sorry, I gtg. Then when I look in the search a minute or two later, they're teamed again. 2) Quitting in the middle of the mission to do something else. In this case, I was on a team for regular missions with 3 toons who were in coalition with my SG. Someone in the coalie chat announces 'Free farm, any lvl'. All 3 quit and then in coalie chat, they tell the farmer to invite them. 3) Quitting in a Task Force. So a task force, like an ITF, runs over 40 mins and this toon quits. I tell my SG mates and they told me that particular player likes to speed and only plays up to a certain time. Anyway, we finish the TF 10 mins later. Wouldn't have hurt for him to stay would it? |
To respond to all 3 of your examples at once (yes, they are all related) remember that just as you are new here, there are a lot of others who are also new, and really don't know how best to handle situations. A lot of them are kids, and are trying to project a mature demeanor, and that they are experts at the game, and consequently end up sounding like jerks. Translate that mid-mission/tf drop as "my mom says I gotta take out the trash and do my homework, but I'm telling everyone that I'm 22 and a supermodel" (yes, that is a real example of what I was encountering when I joined the game!).
The fact that someone in your COA is advertising "free farm!" is a huge tip off. Sounds like you are on Freedom, which is the only place I've ever seen anyone ever try to con people into paying for a mission that you can get for free (BTW Freedom VILLIAN side is the worst thing I've ever seen for people quitting mid-game, lying, and then BROADCASTING that they are LFT.). Freedom tends to be a lot of kids. If you like Freedom, that's great. But you could try other servers, too. Virtue and Justice have the next largest populations.
People who boldly proclaim they are farmers are usually people I want to avoid like the plague. Understand, I know nice people who farm. But "Yo I'm Farmer Joe" tends to be someone who exploits whoever and whatever they can for their own gain. I know there must be exceptions. I have yet to meet them.
There are different sg's, ones that don't COA with people who are gracious enough (coff, coff) to invite you to a free mission for free, and populated with people who won't bail on a situation because they are just that selfish. If I might suggest the following: 1) shop discriminatingly for a good sg. Join a few different ones. Find the vast majority of people here who don't act like money-grubbing jerks. 2) have patience with kids and newbies. Realize they are immature, will drop because they don't know how to handle the situation, and maybe try to educate them in a way that you would hear when you were 14 and trying desperately to convince people that you were cool and have been playing the game for years. Or, as other posters have mentioned, keep track of them via rating system.
I wish you the very best of luck. I'm glad you are here, you sound like the kind of person who will fit in really well with the vast majority of really nice folks in this game.
I'm rarely able to team because I'm nearly always 'on call' for whatever situation crops up with my 2 year old. When I am able to team I will always stick it out to the end of the mission regardless of how crummy/rude/annoying/un-fun the team is.
That's just good manners.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
While I think you're free to quit the team, I'll have to say, I disagree on one little part... "and there was no way we were getting through the final two missions with play like that" ...the AV fights and regular part of the mission (at least for that TF) are completely different. |
And compounded yet again by people realizing this, then saying "OMG a storm is brewing over my house, I might DC at any moment" and within 5 minutes *bink* they vanish... without quitting first, so we can fight their spawns without their help.
So, the AV fight might go well. But with a team like that, odds are stacked against.
I've never intentionally quit a task force. Connection problems can hit anyone, though.
I have quit teams when they got rough, however, that's only if I thought the others were so incompetent that it wasn't worth sticking around. I don't mind a team wipe or two if it's legitimately tough and there are mostly good players, but I think everyone has been on teams with total nobs and finally said, "Screw this." |
Debt is immaterial, and bad teams make for good stories, so no reason to quit when things go bad.
my lil RWZ Challenge vid
I play this game to have fun. If I'm not having fun, I'll drop the team. Of course, not playing on PuGs tends to eliminate much of the frustration of being on a bad team...
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I hardly ever team for normal missions. I may join to help with an AV/EB mission.
As for TF/SF's I usually stay to the end, there are a few exceptions of me intentionally quitting one.
1. The team is not a team, but a bunch of individuals that want to do it their way.
2. The Dictator. Anyone who projects themselves a power hungery fool because they have the star.
Pet Peeve - Leaders who assume that everyone is joining to do it their way without telling them their way. ie speed run, normal run, herding, etc.
@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill
I don't really mind what other people do in teams... if someone drops they had something better to do
the only time I dropped from a team that might be considered rude, was a doctor Q in the shadow shard... I knew it was going to be a long run, so after the leader disconnected, 2 people left on purpose, and we had only completed the first mission... I realized I was already in over my head, so I bowed out. Anything shorter or with more progress I would have stayed.
In defense of some "quitters" which I all too often have to be, sometimes there are real life issues that need my attention and force me to leave the game, often for short periods and other times much longer.
My reason is that my lovely wife suffered a stroke earlier this year and often needs my assistance as I'm her primary caregiver. She's recovering now and is expected to eventually get back to 100% but it's a very slow process and she often needs my help with the most basic of tasks. Sometimes she just needs to have an emotional moment with me there to support her.
I don't want or need anyone's sympathy and I'm not about to go into a lengthy discussion about being a caregiver prior to leaving whatever team I'm grouped with at the moment. I just don't want anyone resenting me for my sudden departures, especially when I'm able to return to playing after a short time away from the game.
The only times that I'll quit in mid-mission is if someone on the team is being a tool and I don't want to team with them anymore. Usually though, I tend to run my own teams, so even that is rare, since I can usually just kick the tool.
When it comes to quitting during TFs, I've had to do it a few times, generally because I simply don't have enough time to stay and finish. I always feel bad about it, but when the TF I joined expecting it to take 2 hours has stretched to 4, and I have plans, there's really nothing else I can do. I always apologize, but some people take it badly.
What really bugs me is people that quit without saying a word. Sewer teams are about the worst place to look for etiquette, but I don't remember people silently running off and ciding+quitting to be that prevalent a year ago. I've been starting to see this in higher levels too! Sadly, I wonder if all this newfangled automatic teaming in other MMORPGs has dulled people's manners. It is not that hard to type a simple goodbye!
What really bugs me is people that quit without saying a word. Sewer teams are about the worst place to look for etiquette, but I don't remember people silently running off and ciding+quitting to be that prevalent a year ago. I've been starting to see this in higher levels too! Sadly, I wonder if all this newfangled automatic teaming in other MMORPGs has dulled people's manners. It is not that hard to type a simple goodbye!
|
But in my defense it was because my damn electrics decided to start to start tripping out (maaan). Stupid thing. I was aiming to hit 28 and get the new and shiney Burn on my Scrapper too.
What really bugs me is people that quit without saying a word. Sewer teams are about the worst place to look for etiquette, but I don't remember people silently running off and ciding+quitting to be that prevalent a year ago. I've been starting to see this in higher levels too! Sadly, I wonder if all this newfangled automatic teaming in other MMORPGs has dulled people's manners. It is not that hard to type a simple goodbye!
|
* btw, I hate the herding tactic when used constantly, which is one reason I'll quit a team, after the mission is over. And controllers, WAIT until the mobs are around the "herding" character before you lock them down.
Welcome to the game!
I think it boils down to this:
Peoples is peoples.
The average CoH player seems to be a little bit nicer than the average mmorpg player, but... Unfortunately there's no way to keep the bad apples from playing.
Being an *** is being an ***, no matter what the medium or situation, hehe.
I had someone quit a redside team I was leading a month or so ago, with the comment in team chat "Only noobs fight Carnies!", while we were steamrolling a Carnie paper mission.
|
Wait. You mean, you have to fight certain enemies to not be a noob?
|
You noob!!!!
Don't you love it how taking on a potentially challenging enemy group (And THAT totally depends on your ATs and/or powersets and whatnot) is noobish, as opposed to, ya know... being a cowardly wimp and avoiding them scary clowns.
Maybe that player has that extreme fear of clowns and was just trying to cover. Poor guy...
and round up everyone that knows more than they do"-Dylan
It's really the attitude that bugs me, and a lot of people seem to display it. "Well, if the team is full of idiots then yes I'll quit!" Really? Maybe try to work with these people DESPITE their ineptitude and see if you can't come up with a workable solution? Lord knows it doesn't always work, but at least try to stick it to the end of the mission. Hell, some of my most fun teaming moments have been on a team full of losers that I kept trying to convince "We can do this! Just stick together!" and eventually succeeded.
As a point of fact, if you tend to look down on people, then many of them will feel like idiots to you. We all make mistakes. I have almost encyclopaedic knowledge of this game, and even I goof up on my facts all the time. I've had people mock me for making simple mistakes, but simple mistakes happen. Wrong aggro happens, wrong information happens, brainfarts happen. Yes, even team wipes happen from time to time. The only really good team is the one that takes this in stride and doesn't collapse in on itself over the first sign of difficulty.
Personally, I prefer if people would try to help the team more, instead of making demands of the team so very often.
It's not something I do often, but with any sizable population in any endeavor, not just gaming, you're going to get some duds.
Learn modesty, if you desire knowledge. A highland would never be irrigated by river." (Kanz ol-Haghayegh)