"Crazy 88s" inf destruction project


Ang_Rui_Shen

 

Posted

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Originally Posted by Chaos Creator View Post
None of the above. its pureply prestige based. you go talk to the supergroup registrar and ask to see the top SGs they're arranged by quantity of prestige.
They really need to rank SGs by the *quality* of the prestige. We all know that prestige purchased by the tears of the market are the purest form of prestige.

That said, I'm in as soon as I rebuild my bank of inf. I've gone a little destruction crazy, burning off a couple billion so my 7 year old could play base builder and buying high/selling low (or giving away) some upper mid-range IOs just for kicks. I don't think I have a single character with over a billion inf now.

RagManX


"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2

The economy is not broken. The players are

 

Posted

Quote:
Originally Posted by RagManX View Post
They really need to rank SGs by the *quality* of the prestige. We all know that prestige purchased by the tears of the market are the purest form of prestige.

That said, I'm in as soon as I rebuild my bank of inf. I've gone a little destruction crazy, burning off a couple billion so my 7 year old could play base builder and buying high/selling low (or giving away) some upper mid-range IOs just for kicks. I don't think I have a single character with over a billion inf now.

RagManX
I sent my 88 alt like 200m from 7 different characters.


 

Posted

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Originally Posted by Fulmens View Post
[Edit]
We've started on Virtue. Here is the new thread. There's also a one-person Guardian project.
[/Edit]
I haven't been on board very much with the idea of inf destruction for the
sake of altruism, or (arguably feeble or pointless) inflationary reduction
attempts, for several reasons...

On the other hand, making an SG Leader or two cry their eyes out and
scream in impotent rage for a few days because of Ebil Marketeers?

Now, *that* is a plan I can endorse and contribute to... A fresh supply of
marketears to flavour my tea is always a welcome investment.

I assume (by "SG") that this enterprise is occurring on Virtue blueside (but
confirmation of such would be helpful).

I'll see if I can put together a character there this weekend and contribute
a billion to the project.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

I'm curious if the SG is running missions or TFs or doing anything together, and if so, do you turn SG mode off so that you don't taint your prestige pool with prestige earned through "honest, hardworking" means?

Or is the goal simply to be #1 primarily through buying your way there, but by any other means as well, knowing that your enemies will be well aware you didn't work nearly as hard as they did to get there?

I really have no idea where my own SG on Virtue ranks. There are multiple divisions which would each be listed separately so I'm sure that works against us. But if my main division was ranked in the top ten, would I be betraying my own by donating to this project, I wonder?

I'm sort of tempted to contribute to this in some way. I only have a few billion lying around at the moment, but I could probably donate a billion. Or I could add a toon to the SG whose primary goal is to raise money on the market and convert it. Is that what others are doing?



my lil RWZ Challenge vid

 

Posted

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Originally Posted by Organica View Post
I'm curious if the SG is running missions or TFs or doing anything together, and if so, do you turn SG mode off so that you don't taint your prestige pool with prestige earned through "honest, hardworking" means?

Or is the goal simply to be #1 primarily through buying your way there, but by any other means as well, knowing that your enemies will be well aware you didn't work nearly as hard as they did to get there?

Getting to level 4 I added something like 600 pres to my 2.2 million. I don't see this being a real issue at lower levels.

I'll be running in SG mode because its "cute" to see that tiny little bit added on to my total.


 

Posted

Quote:
Originally Posted by Organica View Post
I'm curious if the SG is running missions or TFs or doing anything together, and if so, do you turn SG mode off so that you don't taint your prestige pool with prestige earned through "honest, hardworking" means?

Or is the goal simply to be #1 primarily through buying your way there, but by any other means as well, knowing that your enemies will be well aware you didn't work nearly as hard as they did to get there?
Wait, we have enemies?

I considered going inf only on my character, but then realized once we get anywhere near the top 10, those groups are going to start liquidating resources to buy prestige as well.

So far, the only thing we've done together is to decide to fix prices on a few uncommon pieces of salvage...


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

i'm in SG mode for the moment because the amounts are amusing- when you're burning 500 million inf at a pop 6 for a minion is sort of cute.

i'll drop out when he gets up to a point where it adds up faster and proceed on pure inf power.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Someone quoted 15K prestige for a task force.

I don't think it's going to make a significant difference when rank 3 in the SG means you threw in 4 million prestige.

Our current MOTD is "Leaving Invisible Fingerprints all over your server", which is why the SG symbol is a fingerprint. That's why I am in SG mode. The fingerprint.

If we convince other SG's to burn billions to put us in our place, we will be leveraging our money most excellently!


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
Our current MOTD is "Leaving Invisible Fingerprints all over your server", which is why the SG symbol is a fingerprint. That's why I am in SG mode. The fingerprint.
You should have an official SG tag for all WW bids made by SG characters. Maybe 666. :-)


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

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Originally Posted by Fulmens View Post
Hmm. Black Thursday was oct. 24, 1929 ... "1024" maybe?

I got nothin'.
102429 works.


 

Posted

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Originally Posted by Organica View Post
I'm curious if the SG is running missions or TFs or doing anything together, and if so, do you turn SG mode off so that you don't taint your prestige pool with prestige earned through "honest, hardworking" means?
Ell-oh-ell. All of my prestige is generated through honest, hardworking means. Whether I killed a bunch of guys, or crafted and sold stuff and converted the inf. to prestige--it's still stuff that came from killing doodz. Even if I earned the inf. solely from investing in the market, it would still be inf. I earned from playing the game.

With respect, (and not at all directed at you, O) we have just as much of a right to have a SG, base, and shiny prestige total as any group of players playing the game.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by fulmens View Post
if we convince other sg's to burn billions to put us in our place, we will be leveraging our money most excellently!
mwah-hah-hah-hah-hah!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I use 666 as well as some other people I guess, so you'll have to find a more unique one.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

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Originally Posted by Fulmens View Post
I've burnt, that I can confirm, 70 billion inf. Prices are still going up.

Obviously I need help.

So that's what I'm getting out of this project. Others may have different motivations, or multiple motivations, but as long as nobody's doing actual harm to anyone I'm happy with the results.
This.

Every time a bad guy faceplants or a goal is achieved, the global pool of inf goes up.

There are no drains in that pool.

While I applaud (and laff myself silly at) your efforts, the Dev's need to rationalize the various in-game currencies and provide a way for the money to go away.

The simple way (in my tiny mind) is to have some huge evil corporation show up in-game that sells any and every IO straight to players for influence. A competitor to Wentworth's. Hell, call it Nethergoat Incorporated, for all I care.

Set the prices to 80 percent of current market prices, refreshing as often as required.

Maintain the price disparity for as long as is required to drain the money supply.

Once enough deflation has happened, set it to price-match Went's, or burn the damn thing down.

Simple, in my mind at least.


 

Posted

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Originally Posted by mauk2 View Post
This.

Every time a bad guy faceplants or a goal is achieved, the global pool of inf goes up.

There are no drains in that pool.

While I applaud (and laff myself silly at) your efforts, the Dev's need to rationalize the various in-game currencies and provide a way for the money to go away.

The simple way (in my tiny mind) is to have some huge evil corporation show up in-game that sells any and every IO straight to players for influence. A competitor to Wentworth's. Hell, call it Nethergoat Incorporated, for all I care.

Set the prices to 80 percent of current market prices, refreshing as often as required.

Maintain the price disparity for as long as is required to drain the money supply.

Once enough deflation has happened, set it to price-match Went's, or burn the damn thing down.

Simple, in my mind at least.
% of Went's...

So, when you sell item A for 100 inf and that vendor undercuts you to 80. Where do people buy stuff?

The vendor. So you drop your price to 70 to sell yours.

And now he's selling it for 56.

You drop to 50... he's at 40.

This continues until you're better off vendoring.

At which point the inflation in the game goes insanely high.

Why?

It didn't reduce the money in and all it did was floor prices for IOs. People now can buy purples for 500 inf instead of 500 mil. This nets us a transaction fee of 50 instead of the previous 50 mil. You've taken a total of 550 inf out of a system that was originally taking 50 mil.

Actually, now that I think of it - people would stop making IOs. The crafting cost alone would make them worthless to sell in this system.

Its a nice idea - but one that would ultimately ruin the economy on such a scale as you have never seen before. People wouldn't market anymore. What's the point? So inf would just pile up and pile up. People would most likely stop buying SOs as they would be the "expensive" option to IOs.

Then you burn down your building and anyone who wants something after that will suddenly need to pay 10x what they used to - because people will have even more money than they do now.


 

Posted

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Originally Posted by Misaligned View Post
% of Went's...

So, when you sell item A for 100 inf and that vendor undercuts you to 80. Where do people buy stuff?

The vendor.
That is the intended result. Every purchase at "Ebilvend" removes that cash from the global pool.

This would be in billions per day, I suspect, especially at first. A possible issue is people who realize what's happening early and hoard inf: A global revaluation might also be required.

Painful, that.


Quote:
So you drop your price to 70 to sell yours.

And now he's selling it for 56.
Maybe. As I noted above, 'adjust as often as required.' Is 70 a happy pricepoint? If so, parity, if not, drop it.


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You drop to 50... he's at 40.
See above.


Quote:
This continues until you're better off vendoring.

LOL, only if the Dev's are actually strawmen, which, given that the game is going strong after six long years, is patently not the case.

Destroy the money supply to a point you like, then adjust to parity.

A much more complicated issue is addressing the multiple currencies. Why do we have vanguard merits, reward merits, prestige, influence, etc, etc, etc?

Why can't you freely exchange one for the other?

Arbitrage is not for the faint of heart.


 

Posted

Quote:
Every time a bad guy faceplants or a goal is achieved, the global pool of inf goes up.

There are no drains in that pool.

While I applaud (and laff myself silly at) your efforts, the Dev's need to rationalize the various in-game currencies and provide a way for the money to go away.
... if you'd said "There aren't enough drains in that pool" I might be willing to agree with that.

I pretty much destroy around 60M influence per day in Went-fees in the ordinary course of my marketeering. Now that we can convert reward merits to AM's at 20 million inf per AM created, I'm good for another 20M every two or three days depending on when I get time to run a TF, and another 10M or so from selling those recipes. Call it 10M a day from that.

There are drains. You could say there aren't enough drains, that's a fair point, and not enough people using them, but there are drains.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
... if you'd said "There aren't enough drains in that pool" I might be willing to agree with that.

I pretty much destroy around 60M influence per day in Went-fees in the ordinary course of my marketeering. Now that we can convert reward merits to AM's at 20 million inf per AM created, I'm good for another 20M every two or three days depending on when I get time to run a TF, and another 10M or so from selling those recipes. Call it 10M a day from that.

There are drains. You could say there aren't enough drains, that's a fair point, and not enough people using them, but there are drains.
I'd like either a way to buy normal merits or an option to purchase hero/villain merits at a higher inf cost, but no normal merit cost.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by Fulmens View Post
... if you'd said "There aren't enough drains in that pool" I might be willing to agree with that.

I pretty much destroy around 60M influence per day in Went-fees in the ordinary course of my marketeering. Now that we can convert reward merits to AM's at 20 million inf per AM created, I'm good for another 20M every two or three days depending on when I get time to run a TF, and another 10M or so from selling those recipes. Call it 10M a day from that.

There are drains. You could say there aren't enough drains, that's a fair point, and not enough people using them, but there are drains.
I think what a lot of people are missing is that there is a store of inf in existence, and there is a rate of increase of inf. And they are different. In the real world, we'd call that "wealth" and "income". First derivative and all.

If we cannot destroy inf faster than it is created, yes, this is a fool's errand (although a fun one). But I think we can. At that point, we can figure out if dipping into the pool of outstanding inf will have any impact on the markets.

I do feel that when we start getting close, a lot of SGs will start burning their own inf. I hope that happens!


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

Quote:
Originally Posted by Fulmens View Post
... if you'd said "There aren't enough drains in that pool" I might be willing to agree with that.
(sigh)

Fine, you are utterly correct, there are drains.

They are rather akin to pinhole leaks in the Grand Coulee, but there are drains.

The Dev's NEED to address this, it's gotten ridiculous.


 

Posted

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Originally Posted by Yomo_Kimyata View Post
If we cannot destroy inf faster than it is created, yes, this is a fool's errand (although a fun one). But I think we can. At that point, we can figure out if dipping into the pool of outstanding inf will have any impact on the markets.

Well, do we have any estimates on how fast influence is created?

"x" players times "y" per hour?

Of course we don't. But the Dev's might. Hmmmm....


 

Posted

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Originally Posted by mauk2 View Post
Well, do we have any estimates on how fast influence is created?

"x" players times "y" per hour?

Of course we don't. But the Dev's might. Hmmmm....

Part of this is the behavioral economics part of getting people to *believe* that we are in their bases, stealing their stuff.


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

Quote:
Originally Posted by Yomo_Kimyata View Post
Part of this is the behavioral economics part of getting people to *believe* that we are in their bases, stealing their stuff.
Its not hard to make people believe you're in their base stealing stuff. Join, view storage. mention oh hey thanks for XYZ. Laugh.