The Ultimate fix for stalkers.
This was tried back when Stalkers got buffed originally. It broke the game in ways that would make an 8 Defender team cry.
I'm not sure how to improve Stalker contribution to teams. Although if anything were to be made inherent I would rather see AS get that treatment rather than hide. I definitely would like to see Stalker build up being %100 but that's unrelated to the discussion at hand. |
Imho....the 3 things the dev's really need to do to help Stalkers out...is:
1.) Make Hide an inherent slottable power, keeping it's SAME values (of course).
2.) Whatever power the dev's choose to replace the "current" hide with....make it useful for a STALKER <---emphasis on...useful for a Stalker!
3.) Make build up 100% +dmg (...and no one say anything about AT damage modifiers, I know all about that and their relation to build up...it still should be 100% +dmg for Stalkers though.)
This would be an excellent "start" if you ask me, and at least a step in the right direction.
From there, maybe they could consider making ALL Stalker versions of Build Up refresh as quickly as Claws' Build Up (Claws = 72 sec, all others = 90 sec) and of course somewhat adjusting Claws' Build Up, to maybe 60 seconds. In the end, high level game, it's actually a somewhat "minor" change once all late game +rech factors are taken into consideration. For example; the difference between Claws' Build Up + Hasten + Quickness vs. MA's Build Up + Hasten + Quickness is only 6.2 seconds....but this little change would be uber helpful in leveling up a Stalker in PvE. Game breaking? Hell no. Helpful nonetheless? Hell yes.
All these changes added together, and I think the Stalker AT would be right where it should be.
Anywho...
This is about as idiotic an argument as when BillZ said Stalker shouldn't be considered when thinking of ways to rebalance Energy Melee. If your argument is to invalidate an AT, you've just lost. |
Yet it doesn't. Otherwise, no one would be playing Energy Melee and no Scrapper would be asking for it to be proliferated. |
Be well, people of CoH.
It does not need to be damage to be very useful to a team. Do I think the Demoralize effect is enough debuff/control? Not for the AT as a whole, but it is enough for that power and it is potent and it makes that attack an AoE power (I do think it needs to happen even when you kill the target, they really should fix that). Killing things is important. Helping the team kill things can be just as important. Stalkers, IMO, are close to a good spot. Close enough to no longer be a laughing stock and with some sets actually very excellent. I think they still need a bit more in general, but not in the direct damage area.
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ElM is where you just typed stuff because you really want to believe you are right without actually looking at the facts. This is the second post where I had to point that out to you, so I want to make sure it is emphasized (I am trying to show you that your broad generalizations and beliefs about the AT are mistaken and that you need to reassess your position by actually looking at the state of the AT as it exists now and with all the powerset options that exist now, as opposed to the history of the AT). Now onto the facts. ElM for stalkers has ALL of the damage AoEs that ElM for scrappers, tankers, and brutes get. Stalkers lost Lightning Clap (much to my personal sadness, but I admit I am likely in the minority here), an AoE control. Stalkers gain Demoralize, an AoE control/debuff. Stalker ElM can be just as AoE focused as all the other ElM.
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My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
You should really stop typing as if you know what you are talking about.
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We will start with MA. True, scrappers get one AoE attack that stalkers do not get. OTOH, stalkers get the AoE debuff/control of Demoralize.
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ElM is where you just typed stuff because you really want to believe you are right without actually looking at the facts. This is the second post where I had to point that out to you, so I want to make sure it is emphasized (I am trying to show you that your broad generalizations and beliefs about the AT are mistaken and that you need to reassess your position by actually looking at the state of the AT as it exists now and with all the powerset options that exist now, as opposed to the history of the AT). Now onto the facts. ElM for stalkers has ALL of the damage AoEs that ElM for scrappers, tankers, and brutes get. Stalkers lost Lightning Clap (much to my personal sadness, but I admit I am likely in the minority here), an AoE control. Stalkers gain Demoralize, an AoE control/debuff. Stalker ElM can be just as AoE focused as all the other ElM.
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The stalker, despite being elec melee, is still more single target focused than the elec scrapper.
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The problem is all perception. I find stalkers just as useful as scrappers and brutes on my teams, but the perception of the community is less favorable. This is most likely due to the combination of the single target focus and the "hit and run" of the initial design to stalkers.
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Wouldn't argue with Hide being made inherent, though. It'd have to stay slottable, however, and even though this is being done with Fitness, I'm not sure the devs want to start drag-racing down that road. (Fitness. Then "Stalkers get hide, what do we get?" elsewhere - Taunt? Build up? etc.)
Scrappers don't want stalker EM proliferated. They want the real EM proliferated. Or at least did before the ET nerf. |
PS: How's that rep workin' for ya
The perception problem with stalkers is due to some of the players who refuse to actually *scrap.* Yes, you're squishy. You can still fight. Instead, though, we've had too many people for whome the playstyle is AS-Placate - run off and "scout the map" while everyone's fighting give the Stalker a non team friendly reputation.
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Similarly, if I've ever seen a Stalker on a team who just scouted the map to click glowies or actually did AS-and-run-to-Hide it would be the rare exception. Not the rule.
Wouldn't argue with Hide being made inherent, though. It'd have to stay slottable, however, and even though this is being done with Fitness, I'm not sure the devs want to start drag-racing down that road. (Fitness. Then "Stalkers get hide, what do we get?" elsewhere - Taunt? Build up? etc.) |
As for "Stalkers get Hide, what do we get?" I would chuckle about anyone being envious of Stalkers and point out that when you're buffing someone up to be competitive with everyone else, then giving everyone else some candy as well doesn't really make a lot of sense. I say "I would" chuckle about it that is, except everyone else has a better lobby than Stalkers do. Scrappers piped up about being marginalized in GR beta, even including some Stalker envy (which I *did* have to laugh about)... but look what happened.
BAM! Brute nerfs.
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And when Stalkers heard about it they asked "well wait a minute, what about us?"
To which Castle said "I'm aware of the situation but don't have time to work on it before GR launches"
Which had prompted Siofir's "So Stalkers" thread and here we are now.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
What? You search for your name on the boards? How vain. You can't be just reading the Stalker forums as you hold no interest in them nor bother to try and understand them.
This is relevant to the statement you quoted. PS: How's that rep workin' for ya |
2: Apparently my reputation around here is just fine. Unlike you, I'm rarely called out for being completely ignorant.
3: I'm in the crowd that wants everything proliferated that makes sense to proliferate. An opinion apparently shared by many in that thread. My point stands: Stalker EM ain't EM. It's EM with its only AoE yanked. Nobody wants that. The other half of the point stands as well. Far fewer scrappers are clamoring for EM's proliferation since the ET nerf. We used to see a new thread on it weekly. Not so much anymore.
Be well, people of CoH.
Asking for stuff like that (including EM for Scrappers) is like wearing a speedo. Just because you can doesn't make it a good idea.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
traces of narcissism *and* elitism? Not even going to comment on the ignorant label as I never claimed to have all-encompassing knowledge...
But the rep comment was regarding your flawed position on the obsolete rep system we had. You know? How it graded the worth of a poster? I'm glad it was abolished so posters can't falsely boast their opinions with it.
As for proliferating EM, no one ever said anything about proliferating Stalker EM to scrapper. That's just dumb when there's a perfectly good version that requires no new powers on the Brute and Tanker ATs. That people request it proliferated flies in the face of the argument that such ST focused sets aren't desirable or used. Or are you arguing that no one wants to play EM or EM is no longer a used set? Because I'll gladly prove you wrong.
Good lord, we've been through this. It wasn't a full-fledged "nerf." It brought the AT in line with the other melee AT's and made Fury generation and playing a Brute as a whole more efficient.
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You don't balance scales (that are currently out of balance) by adding the same weight to both sides. That won't stop people from wanting new stuff whenever they see someone else getting buffed though. Justified or not. And if it's a popular AT asking... just saying. I wouldn't be surprised.
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traces of narcissism *and* elitism? Not even going to comment on the ignorant label as I never claimed to have all-encompassing knowledge...
But the rep comment was regarding your flawed position on the obsolete rep system we had. You know? How it graded the worth of a poster? I'm glad it was abolished so posters can't falsely boast their opinions with it. As for proliferating EM, no one ever said anything about proliferating Stalker EM to scrapper. That's just dumb when there's a perfectly good version that requires no new powers on the Brute and Tanker ATs. That people request it proliferated flies in the face of the argument that such ST focused sets aren't desirable or used. Or are you arguing that no one wants to play EM or EM is no longer a used set? Because I'll gladly prove you wrong. |
Back on point, yes, prove me wrong. Prove that the number of characters being created with EM now is just as high as it was before the ET nerf across tanks and brutes. Please, give me that data, I'd love to see it.
For my part, I've created one brute that used EM since the nerf that was intended to be taken blueside. She was deleted before she hit 30.
Be well, people of CoH.
Honestly this is one of those things that I wonder if it was EVER really common. Kind of like the pure healer who just follows people around with heal on auto, not even buffing or attacking. I mean, I've seen support people who only have one attack plenty of times but never someone who merely heals (unless it was someone's 2nd box auto-follower).
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
traces of narcissism *and* elitism? Not even going to comment on the ignorant label as I never claimed to have all-encompassing knowledge...
But the rep comment was regarding your flawed position on the obsolete rep system we had. You know? How it graded the worth of a poster? I'm glad it was abolished so posters can't falsely boast their opinions with it. As for proliferating EM, no one ever said anything about proliferating Stalker EM to scrapper. That's just dumb when there's a perfectly good version that requires no new powers on the Brute and Tanker ATs. That people request it proliferated flies in the face of the argument that such ST focused sets aren't desirable or used. Or are you arguing that no one wants to play EM or EM is no longer a used set? Because I'll gladly prove you wrong. |
Rep system is gone, argument invalid. Drop it.
People have asked to have the Stalker versions of EM ported to Scrapper because -- surprise -- the Stalker versions have already had their Critical effects (such as the non-health-draining ET) factored. It would make porting the set over easier with the exception of Stun and Whirling Hands, which would need a Critical calculation done in order to make it a Scrapper-viable set. Porting the set over from Brutes/Tankers would need those Critical values recalculated and their damage values adjusted as Scrappers have higher base damage than Brutes (fury notwithstanding) and Tankers.
If you wanted Kinetics ported over to Masterminds (another dumb idea, despite the awesome fun it would be) you wouldn't ask for the Defender version as it's far too powerful and would need massive reworking. You'd ask for the Corruptor version as it's closer to the way it'd need to be in order to be acceptable on a Mastermind. See the point?
Fine. Call it an "adjustment" if the word "nerf" is too loaded. I don't really have an opinion on the change since I don't play Brutes. Just saying that when players of popular ATs like Scrappers get concerned about something... stuff happens. And in that very GR beta thread I am talking about, Scrapper fans were even chiming in about stuff the Stalkers got in their last "adjustment" as if something was therefore owed to Scrappers now.
You don't balance scales (that are currently out of balance) by adding the same weight to both sides. That won't stop people from wanting new stuff whenever they see someone else getting buffed though. Justified or not. And if it's a popular AT asking... just saying. I wouldn't be surprised. |
The put-heal-on-auto-and-/follow-the-tank thing, I've seen dozens of times. Heck, I've been in PUGs with multiple of them at once. So those, I can vouch for definitely existing. Stalkers that 'scout the map' and do nothing but AS and re-hide, though... well, those I haven't really seen since the revamp. Even then, they were kinda rare.
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And as far as the heal-follow-healer, I usually ask them to actually work, and if they don't or offer me some BS I remove them from the team and find another support character to aid us.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
The AoE debuff does not do damage. The single target focus I am referring to is with regards to damage. AoE debuff does not bring enemies down faster, which is what teams seem to care about.
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Let me say this very clearly, because you're not understanding what I'm saying. More single target focused does not always mean "less AoE." I have an elec stalker because I couldn't make an elec scrapper. I wanted more single target damage, and going with a stalker gave me that.
The stalker, despite being elec melee, is still more single target focused than the elec scrapper. |
Early on in the thread your position was that stalkers lack AoE, saying, "the vast majority of stalker melee sets have zero ability to damage multiple targets at a time." Now that it has been pointed out you were mistaken, you are changing your meaning. It is a good thing that you want to alter your position now that you can see you were in error. It is not a good thing that you claim I failed to understand you, especially since one can simply go back and read what you wrote and see how much different it is from your current position.
The problem that stalkers are not desirable to a team is a result of their single target focus. Most teams like to steamroll, which requires AoE. Nevermind the fact that a stalker gets amazing crit chance on a team. No one cares. This proposition does nothing to fix perception of stalkers or address the AoE damage output.
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The vast majority of stalker melee sets have zero ability to damage multiple targets at a time.
... More than likely, yes. It still doesn't matter, because they will gut the potential to do AoE damage regardless, which is what makes stalkers single target focused. Claiming anything else is daft. |
I do believe that a single target focus is a "bad" thing (and when I speak of AoEs, they do not need to be just damage powers), although I feel the game has room for that variety, but it should be a small minority of sets (which seems to hold true for all the ATs except stalkers, where it is about even, maybe slightly in favor of a low amount of AoE effects).
I believe that most stalker combinations could use more AoE effects in order to allow them to be more interesting on teams. Those effects can be enemy focused or ally focused. They can be added to current primary or secondary powers or something can have a small revamp (such as the suggestion to make Hide inherent and then adding something).
For slightly more detail:
Ninjitsu and DA are decent representations of sets with some nice AoE effects.
Regen and SR are good representations of sets that lack AoE effects outright.
Energy is a good middle of the road set.
Electric, IMO, lost out on a lot when it was designed for stalkers, the damage aura also aids in keeping enemy end drained after a Power Sink (as well as encouraging them not to attack others on your team).
Willpower, IMO, lost out less than Electric overall, but lost any ability to affect in an AoE.
Three of seven sets have no AoEs. One has only one AoE and Power Sink without Lightning Field is actually not all that great as an AoE effect, and instead functions more as just an end recovery tool. Energy Aura has two AoEs, but Energy Drain suffers the same problem as Power Sink, which only leaves Repulse. In the end, only two out of seven stalker secondaries have a nice variety of AoE effects, with a third having a modest contribution from a KB toggle (which is an AoE at first, but becomes much more likely to be a single target power after use).
Electric and Spines have a good amount of AoE attacks.
Dual Blades has a good amount when you include combos.
Broadsword, Ninja Blade, Claws, Dark, and Kinetic have a small amount of AoE.
MA and Energy have just demoralize.
Three of ten sets with good AoE. Two of ten with bad AoE. Five that fall in between somewhere, but definitely closer to the lower end of AoE effects. Not a terrible representation across the range from single target to AoE, but I do feel it is weighted too far on the low end. That does not mean I think the attack sets should be changed, it is just further demonstration that as a whole, the AT is low on AoE effects.
Whatever happens, if anything changes, I hope it does not end up being just add more damage, as that is the least interesting of adjustments, IMO.
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So, you want to be Mental?
What the hell? Let's buff defenders.
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I play a multitude of Brutes, and that's exactly what it was. People only cried "NERF" because they saw numbers being reduced. The adjustment made put Brutes where they should have been all along: between Tankers and Scrappers. It was not a nerf. Forum trolls nerdraging does not an actual debuff make.
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And as far as the heal-follow-healer, I usually ask them to actually work, and if they don't or offer me some BS I remove them from the team and find another support character to aid us. |
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Teams care about mitigation. Especially early fight mitigation, where most of the danger lies. Damage is not all teams care about. Teams like Radiation Infection and Enervating Field. I doubt they would like them as much if they were not AoEs. When AS was just single target damage, it was a nice gimmick, but hardly useful on teams. The demoralize effect, IMO, is a large benefit to teams and I have not found anyone who disagrees with that (it does not seem like you disagree, although it does seem like you are trying to say that no one else would think demoralize is useful).
I understand your words fine, you seem to have trouble understanding yourself or deciding what it is you want to say (or maybe your are simply thinking more stuff in your head and failing to type it). Early on in the thread your position was that stalkers lack AoE, saying, "the vast majority of stalker melee sets have zero ability to damage multiple targets at a time." Now that it has been pointed out you were mistaken, you are changing your meaning. It is a good thing that you want to alter your position now that you can see you were in error. It is not a good thing that you claim I failed to understand you, especially since one can simply go back and read what you wrote and see how much different it is from your current position. I am glad to see that you have been dissuaded of your false notions. I am glad you have changed your position a bit. I actually agree with the statement that stalkers are, in general, more single target focused than other armored ATs. I do not agree that it is solely due to the lack of AoE damage powers. That is a contributing factor only, and one that can be easily worked around by taking the sets that do not lack AoE attacks. I do believe that a single target focus is a "bad" thing (and when I speak of AoEs, they do not need to be just damage powers), although I feel the game has room for that variety, but it should be a small minority of sets (which seems to hold true for all the ATs except stalkers, where it is about even, maybe slightly in favor of a low amount of AoE effects). I believe that most stalker combinations could use more AoE effects in order to allow them to be more interesting on teams. Those effects can be enemy focused or ally focused. They can be added to current primary or secondary powers or something can have a small revamp (such as the suggestion to make Hide inherent and then adding something). For slightly more detail: Ninjitsu and DA are decent representations of sets with some nice AoE effects. Regen and SR are good representations of sets that lack AoE effects outright. Energy is a good middle of the road set. Electric, IMO, lost out on a lot when it was designed for stalkers, the damage aura also aids in keeping enemy end drained after a Power Sink (as well as encouraging them not to attack others on your team). Willpower, IMO, lost out less than Electric overall, but lost any ability to affect in an AoE. Three of seven sets have no AoEs. One has only one AoE and Power Sink without Lightning Field is actually not all that great as an AoE effect, and instead functions more as just an end recovery tool. Energy Aura has two AoEs, but Energy Drain suffers the same problem as Power Sink, which only leaves Repulse. In the end, only two out of seven stalker secondaries have a nice variety of AoE effects, with a third having a modest contribution from a KB toggle (which is an AoE at first, but becomes much more likely to be a single target power after use). Electric and Spines have a good amount of AoE attacks. Dual Blades has a good amount when you include combos. Broadsword, Ninja Blade, Claws, Dark, and Kinetic have a small amount of AoE. MA and Energy have just demoralize. Three of ten sets with good AoE. Two of ten with bad AoE. Five that fall in between somewhere, but definitely closer to the lower end of AoE effects. Not a terrible representation across the range from single target to AoE, but I do feel it is weighted too far on the low end. That does not mean I think the attack sets should be changed, it is just further demonstration that as a whole, the AT is low on AoE effects. Whatever happens, if anything changes, I hope it does not end up being just add more damage, as that is the least interesting of adjustments, IMO. |
Seriously.
Having teamed with other stalkers, that's all I wish they had. The ability to bring a bit more damage.
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Teams care about mitigation. Especially early fight mitigation, where most of the danger lies. Damage is not all teams care about. Teams like Radiation Infection and Enervating Field. I doubt they would like them as much if they were not AoEs. When AS was just single target damage, it was a nice gimmick, but hardly useful on teams. The demoralize effect, IMO, is a large benefit to teams and I have not found anyone who disagrees with that (it does not seem like you disagree, although it does seem like you are trying to say that no one else would think demoralize is useful).
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Likewise with Radiation Infection and Enervating Field. They just don't do much in most cases (in high level play), until you get to the AV. The debuffs just don't stick around long enough to matter otherwise.
I understand your words fine, you seem to have trouble understanding yourself or deciding what it is you want to say (or maybe your are simply thinking more stuff in your head and failing to type it).
Early on in the thread your position was that stalkers lack AoE, saying, "the vast majority of stalker melee sets have zero ability to damage multiple targets at a time." Now that it has been pointed out you were mistaken, you are changing your meaning. |
My first experience with a stalker was claws, which I did not level high enough to get shockwave. The lack of any AoE capability ultimately caused me to delete the character. I have tried several other combinations, but the next one to stick was elec stalker, which leaves me with a happy medium of single target and AoE damage.
I apologize for the harsh comment about not understanding me. That was a bit out of line.
It is a good thing that you want to alter your position now that you can see you were in error. It is not a good thing that you claim I failed to understand you, especially since one can simply go back and read what you wrote and see how much different it is from your current position.
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I stated, and will continue to state, that stalkers are undervalued on teams. The primary factor for this is the single target focus of the stalker AT. Apples to apples, a comparable scrapper will put out more consistent AoE damage (as well as be a bit tougher), which is more valued to most teams than the utility of demoralize and some spike damage.
I was wrong to state that so many sets lacked any AoE. This much I have admitted. The fact remains that, regardless of powerset, the stalker will be more single target focused.
Whatever happens, if anything changes, I hope it does not end up being just add more damage, as that is the least interesting of adjustments, IMO.
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I do feel that stalkers need to do more damage. Simply put, there is a scale right now. As the AT loses toughness from tank to scrapper, the damage increases. Stalkers are the outlier, in that they have less mitigation than scrappers, but not a clear cut advantage in damage output.
If the damage of stalkers was better than scrappers, then the lack of AoE could be overlooked.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Rep system is gone, argument invalid. Drop it. |
People have asked to have the Stalker versions of EM ported to Scrapper because -- surprise -- the Stalker versions have already had their Critical effects (such as the non-health-draining ET) factored. It would make porting the set over easier with the exception of Stun and Whirling Hands, which would need a Critical calculation done in order to make it a Scrapper-viable set. Porting the set over from Brutes/Tankers would need those Critical values recalculated and their damage values adjusted as Scrappers have higher base damage than Brutes (fury notwithstanding) and Tankers. |
Not good enough? Well, considering Stalker EM was proliferated from the Tanker version with the same values except with extra flags to work with crits, placate and hide, you have a pretty useless argument. Even porting EM from Stalkers to Scrappers, they'd have to rewrite every crit value and all the flags since Scrappers don't get placate or hide or scaling crits but instead get different crit values for minions vs others. It'd be just as much work delete and add those values as it would be to delete the fury/gauntlet values to add Scrapper flags. It's a moot point. Without changing/adding values to cover the ATs' inherents, the only difference is power order.
The removal of the rep system doesn't negate the fact that for many posters the level of their rep was accurate with their usefulness on the forums. There were, of course, exceptions usually easily determined by the number of posts found in the forum games section as well as those with maxed out negative rep usually being there as per personal request.
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Back on point, yes, prove me wrong. Prove that the number of characters being created with EM now is just as high as it was before the ET nerf across tanks and brutes. Please, give me that data, I'd love to see it. |
No, the proof you want is impossible. But that still doesn't mean no one likes or wants to play the set.
Lol so when someone gets proven wrong (such as the rep system being mainly for griefing or useless +rep circle jerk games and only minorly related to anything related to worth or as a gauge to grade others...that's why it was removed) we can just say 'invalid argument. drop it.'? Yeah, I have a feeling I won't ever get that courtesy from you guys.
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Gone. Gone. Gone.
Is Energy Melee gone? Was it removed due to problems? Was it exploited by players to affect other players outside of PvP?
... no? Then your argument, and the one you just presented, is still invalid. If you can't properly relate it to what the present subject is, don't.
Nice!
Not good enough? Well, considering Stalker EM was proliferated from the Tanker version with the same values except with extra flags to work with crits, placate and hide, you have a pretty useless argument. Even porting EM from Stalkers to Scrappers, they'd have to rewrite every crit value and all the flags since Scrappers don't get placate or hide or scaling crits but instead get different crit values for minions vs others. It'd be just as much work delete and add those values as it would be to delete the fury/gauntlet values to add Scrapper flags. It's a moot point. Without changing/adding values to cover the ATs' inherents, the only difference is power order.
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While Scrappers don't get scaling criticals, the powers themselves aren't the source of the scaling itself. The Stalker inherent Assassination provides the scaling bit.
So you're wrong.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
... no? Then your argument, and the one you just presented, is still invalid. If you can't properly relate it to what the present subject is, don't.
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Edit: Just looked it up and had someone give me insight, so... While Scrappers don't get scaling criticals, the powers themselves aren't the source of the scaling itself. The Stalker inherent Assassination provides the scaling bit. So you're wrong. |
...I say just stop trying to be right all the time.
How about since demoralize doesn't proc if you destroy the target with it, it doesn't drop hide either? You'd still get the aggro from it but you can still follow up with a hidden crit.
I'd be interesting if this spread to any crit even with Placate but honestly, who am I kidding? That's probably be overpowered and favor AoEs not to mention press Stalkers to go after weaker targets instead of proper targets.