Merge ouroborus
I always thought it was a little weird for there to be two identical copies of Ouroboros, one "red" and one "blue". They probably should have figured out some way to make it a single co-op zone from the beginning.
But on the other hand there is so much about that zone that is "side dependant" that I'm not sure how easy it'd be to merge them at this point. You'd have to include a bunch of conditional "if villain/rogue do A, elsif hero/vigilante do B" code to all the contacts and missions. You'd also have to put those checks on the portal crystals for the flashback system too.
Sadly I think there's too much unique side content in each Ouroboros now to merge them easily. I'm sure it could be done, but the effort it would take may never be justifiable by the Devs.
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I always thought it was a little weird for there to be two identical copies of Ouroboros, one "red" and one "blue". They probably should have figured out some way to make it a single co-op zone from the beginning.
But on the other hand there is so much about that zone that is "side dependant" that I'm not sure how easy it'd be to merge them at this point. You'd have to include a bunch of conditional "if villain/rogue do A, elsif hero/vigilante do B" code to all the contacts and missions. You'd also have to put those checks on the portal crystals for the flashback system too. Sadly I think there's too much unique side content in each Ouroboros now to merge them easily. I'm sure it could be done, but the effort it would take may never be justifiable by the Devs. |
Alternatively, have the Crystal offer missions based on the alignment of the person talking to it.
But among other things it would make it easier for Rogues and Vigilantes to start getting badges they skipped over by being level 20. And if the Mayhem/Safeguards are put in, it would be a MARVEL for people who missed out on the 1-20 content.
-Rachel-
I could see Ouroborous getting an overhaul.
Floating high above mysterious waters, twin bridges float either side of the main island. On each island is an Ouroboros portal to either the Isle or the City, along with the mender responsible for the villain/hero Ouro TF, with room for more.
In the centre island, where the current portal is, the portal shall lead to Praetoria. Flanking either side is a pair of Menders, who task heroes, of either dimension, to ensure that certain events happens in Praetoria as the Coming Storm spreads out across the multiverse. From fighting in the Hamidon Wars, to ensuring the formation of the syndicate, and so forth. Room for others by them.
The central house of Ouroboros will hold the co-op TF Menders, along with a shrine containing three pillars of Fire and Ice surrounding the main 'chunk'. One leads to Praetorian Missions, one to Hero side, and the other to Villainside.
Above and below, in the aether of time, float reflections of past, present and future lives.
And high above, on an ivory tower draped in gold and crystal, Mender Silos will sit, smile, and wait...
Two of the contacts already tell you "Buzz Off Incorrectalignmenttype!" in Oroborous. I'd, personally, love to see another crystal tossed in for the Hero or Villain aligned missions. Just Ctrl+C all the Villain stuff from one crystal and Ctrl+V on the second one.
Alternatively, have the Crystal offer missions based on the alignment of the person talking to it. But among other things it would make it easier for Rogues and Vigilantes to start getting badges they skipped over by being level 20. And if the Mayhem/Safeguards are put in, it would be a MARVEL for people who missed out on the 1-20 content. -Rachel- |
Don't get me wrong I'd love to see this merge happen. I'd DEFINITELY love to see Safeguards/Mayhems added to the Flashback system somehow. But I just suspect that the amount of time and effort involved will keep something like this pushed pretty far down on the Devs' overall "To Do" list.
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Ryver 50 Ele� Blaster [1392 Badges]
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--{=====> Virtue ♀
I think Oro is split like that because the Menders don't want heroes knowing they work with villains and vice versa.
I think Oro is split like that because the Menders don't want heroes knowing they work with villains and vice versa.
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Ms. Liberty: "You think you're the only one who knows about Ouroboros?"
... kind of ruins that.
I could see Ouroborous getting an overhaul.
Floating high above mysterious waters, twin bridges float either side of the main island. On each island is an Ouroboros portal to either the Isle or the City, along with the mender responsible for the villain/hero Ouro TF, with room for more. In the centre island, where the current portal is, the portal shall lead to Praetoria. Flanking either side is a pair of Menders, who task heroes, of either dimension, to ensure that certain events happens in Praetoria as the Coming Storm spreads out across the multiverse. From fighting in the Hamidon Wars, to ensuring the formation of the syndicate, and so forth. Room for others by them. The central house of Ouroboros will hold the co-op TF Menders, along with a shrine containing three pillars of Fire and Ice surrounding the main 'chunk'. One leads to Praetorian Missions, one to Hero side, and the other to Villainside. Above and below, in the aether of time, float reflections of past, present and future lives. And high above, on an ivory tower draped in gold and crystal, Mender Silos will sit, smile, and wait... |
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Where would one be able to acquire madam's novelizations, one wonders.
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I just knows what ideas I like, and more Ouro TF's would be great, same with Roman Place (with the name that always eludes me).
It's like they were just added to the game and forgotten about.
Always wondered this. Why didn't they just do this when they introduced this?
Heh I wish merging two zones into one in a game like this were as simple "just cut-n-paste one into the other". Sadly I have too much real world software engineering experience to assume it'd be that simple. Besides if it -were- that simple don't you think they would've done that in I18 already.
Don't get me wrong I'd love to see this merge happen. I'd DEFINITELY love to see Safeguards/Mayhems added to the Flashback system somehow. But I just suspect that the amount of time and effort involved will keep something like this pushed pretty far down on the Devs' overall "To Do" list. |
Then create a second "Villain" crystal on a new Oroborous map and drop the mission listing in there. then have the Crystals dictate "You are not a Hero/Villain, buzz off!"
And then rework all the different Oroborous portals to lead to the same zone.
Unfortunately you'd also need a "Villains Only" exit as well... So that could kind of suck...
-Rachel-
Check out the Repeat Offenders network of SGs! You'll be glad you did.
Oh.. I just meant the mission listing as cut and paste, is all. Not cut and paste Oroborous.
Then create a second "Villain" crystal on a new Oroborous map and drop the mission listing in there. then have the Crystals dictate "You are not a Hero/Villain, buzz off!" And then rework all the different Oroborous portals to lead to the same zone. Unfortunately you'd also need a "Villains Only" exit as well... So that could kind of suck... -Rachel- |
All of those little details you rattled off (plus probably 10 others we're not aware of that are "under the hood" so to speak) would together combine into an overall effort that I think might be deemed by the Devs as "more trouble than it's worth."
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
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Pity. Your rumination was quite eloquent. Perhaps madam would try her hand at a CoH fanfic?
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CoH fiction regarding one of my characters. It's a little bloody in places. PDF's linked via posts.
(Also, check out the IC Story Thread in the Roleplaying boards, that's where a lot of fiction goes)
Ahem, sorry about that.
Improvements to Ouro, please! :<
Nowhere, not good enough :P
I just knows what ideas I like, and more Ouro TF's would be great, same with Roman Place (with the name that always eludes me). It's like they were just added to the game and forgotten about. |
Oh and as an attempt to at least be on topic:
yes, yes, Ouroboros merging, good show and all that.
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Obviously contacts can recognizing alignment and there are only 4 that need changing (if they aren't the same npc copy in each zone already). And while trying to create a merged crystal or portal borders on crazy talk there's nothing wrong with having unique iterations of those in the same area by simply restricting who can use which like the doors in Pocket D. I don't see any of that as serious obstacles.
The main hurdle I see is making the teaming rules in a co-op Ouroboros work differently than it does in other co-op zones. In other co-op content the teams can be any alignment since they never leave the zone, but in Ouroboros villains and heroes shouldn't be able to team up together because of the flashback missions. Otherwise you'd have villains traveling to Paragon and heroes traveling to the Isles on teams where the leader that started the flashback was an opposite alignment.
However, I think even that can be overcome and see a merge as the ultimate fix for the current Ouroboros issues - middle alignments unable to use the proper Ouroboros for the area they are in when in story lore they are the same place.
I agree that Ouroborus needs an overhaul. Trying to travel through there with a Rogue or Vigilante is an exercise in frustration. And there really should be some co-op missions.
I would be happy with a similar themed box as the one you get when entering SG base when multiple options are available.
"Enter Hero Ourb"
or
"enter Villain Ourb" for Rouges Vigis obviously.
The number of times I've gone to that glorified transit zone and forgotten by rogue/vigi wasn't going to go to the one I thought they would.
I would love for Oro to be made Co-Op. Always thought it should be, just figured it was a technical reason why it wasn't.
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/Signed to the co-op. Especially when it currently prevents Rogues from teaming with Heroes and Vigilantes at the moment, a frustrating fact we ran into the other day.
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/signed for co-op, semi-co-op, entrance options, and /or anything else that let's my Rogue use O-zone transit while running with a blue team so I don't have to walk/run/fly/skip through have a dozen maps to get where everyone else goes from Ouorboros.
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I have always thought Ouroboros should be co-operative, just like the RWZ or Pocket D or the Midnighter Club, with portals for villains and heroes, even if there is no ability to team up in that zone-- just allow either side access.
If Ouroboros isn't made co-operative, then some other provision will need to be made to allow Vigilantes and Rogues to get around either zone with some proficiency. Having access to either red or blue side isn't so hot when you have to miss out on missions because you're the only team member with no access to Ouroboros portals or WW/BM teleports and the best transit trick you can pull off is a trip through Pocket D and a whole lot of running/jumping/flying/teleporting to the next train station. This can really hurt TF/SF's if the team is counting on your full participation. Heroes and Villains are already rewarded with their special merits for remaining "pure" so I think some slack can be cut for those toons who would rather walk the line.
I have a former villain who is now a vigilante-- would be great if his Black Market TP would still recharge so it remained available while teaming in the Isles.
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I originally submitted this suggestion about a month ago but received zero responses to it so, I thought I'd throw it in here to see if it makes more sense to have a merged zone in relation to my question.
Since GR had gone live, I have ran into this several times while in transition in my alignment stage from going hero to villain or vice versa. I am not sure about you guys but I am so used at using my Ouroboros TP to "shortcut" from point A to B. When in the alignment stage (meaning, you are NOT fully a villain or hero yet but are rogue or vigilante). If you "accidentally" use Ouroboros, it will give you your old zones. If you were using Ouroboros to shortcut your way to a Tip mission like me, you will need to go about the roundabout way to Pocket D and access the correct zone there OR you will hopefully remember NOT to use the Ouroboros while in this transition alignment stage.
The funny thing is, we are given a warning when entering through Pocket D, why not have some kind of disclaimer saying if you use Ouroboros TP that you will be given your old zones and will need to access Pocket D in order to get to the right zone for your Tip missions? My suggestions is to have the disclaimer show for those who are in the alignment state and will not pop up a disclaimer once you have completed the full alignment being that now you can access your full aligned zones via Ouroboros.
I know, I know, I should be more aware of what alignment my toon is at or I should just take the train (blue side) or ferry (red side) to get to my tip missions while in the alignment stage. The way I look at it, we do and use things in this game so many times it becomes habit forming and some habits are hard to un-break like using the Ouroboros TP to shortcut travel to missions. A simple disclaimer (dosen't have to be wordy like the current warnings), something to keep you from using the Ouroboros TP so you don't have to re-route yourself back to Pocket D in order to get to the right zones.
With that being said, having a merged zone would eliminate the need for this warning to be added.
Make ouroborus one zone that both sides have access to instead of giving villains and heroes their own ouroborus. Then make it so vigilantes and rogues have access to all the content there (like flashbacks and portals to all the ouroborus portals) but make it so villains and heroes only have access to their own side's content.