Proliferation - What do you want to see?


Airhammer

 

Posted

I think the next round of proliferation will have the following:

Blasters
Dark Blast
Martial Arts or Dark Manipulation (or nothing)

Brutes
Broadsword
Regeneration

Controllers
(no primary this round)
Traps

Corruptors
Psychic Blast
Force Fields

Defenders
Thermal Radiation
Fire Blast

Dominators
Illusion Control
(no secondary this round)

Masterminds
(no primary this round)
Cold Domination or Sonic Resonance? (This is the only one I'm really unsure of.)

Scrappers
Energy Melee
Energy Aura

Stalkers
Axe or Mace
Invulnerability

Tankers
Energy Aura (or else modified Super Reflexes; an all-defense Tank would either never get hit or get pounded into the dirt two seconds after the fight started)
Broadsword
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That's not to say that's exactly what I want to see, but it's what I expect. For instance, I'd really like to see Radiation Emission or Kinetics for a Mastermind, but it's just more likely that they'll get Cold and Sonic first. I am looking very forward to a future when I can make a Plant Control/Poison Controller, but I doubt that'll happen with this next round. I'll make due with my Energy Melee/Willpower Scrapper, though...

I think we can eventually expect a "Gun-Fu" Assault set for Dominators, that either combines Dual Pistols with Martial Arts or involves "pistol in one hand, sword in the other" attacks. I think we'll also eventually see a "Dark Control" set for Controllers and Dominators. But I don't think either of those will be coming along with the next round of proliferation, either.

Edit:
Ninjutsu for Scrappers requires a replacement for both Hide (which is easy--Stealth) and Caltrops. Energy Aura can be done as a straight port. That's why I believe it'll happen first.


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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Solie View Post
Yes, all of that and Ninjitsu for scrappers. I believe Ninjitsu and Illusion are the only unique AT powersets left.
Ice Melee, Ice Armor are Tank only. I'd love Ice Armor on an AT I can stand to play.


Arc #40529 : The Furies of the Earth

 

Posted

Chad Gulzow-Man: I agree with you on every point but one. Regeneration on a Brute could be a serious balance issue. Brutes' very high HP means that +regen is powerful on a Brute, and Regeneration has it in spades. I'd suspect that they might get both Broadsword and Katana as primaries, since they're so similar, but miss out on a secondary.

Also, I'm not entirely sure about Axe Stalkers, though you could do a nice urban-legend style "huge guy with an axe that you somehow never noticed" vibe with it. Probably Axe/Willpower.


 

Posted

Dark blast for blasters have character want make. Since only really play blasters currently gonna try it as corrupter.


 

Posted

Quote:
Originally Posted by AnElfCalledMack View Post
Also, I'm not entirely sure about Axe Stalkers, though you could do a nice urban-legend style "huge guy with an axe that you somehow never noticed" vibe with it. Probably Axe/Willpower.
If we are talking concept, Axe/Dark; you are now the Angel of Death, reaping the living...


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
I feel satisfied with how proliferation has been done up to this point, but I am inclined to agree that the focus on new power sets should be priority now with the release of Going Rogue.



Change the whips it into chains, and you have a deal.
And give me my Motorcyle animation option for Superspeed and the world will end !

Muahuahuahuah


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Blasters - Dark Blast, with following changes:

-Tenebrous Tentacles replaced with Aim
-Dark Pit replaced with Dark Obliteration
-Drain Life damage buffed to not useless as an attack levels

WARNING: Night Fall conflicts with Soul Mastery. We warned you, but you didn't listen.

Blasters - Dark Manipulation - Punches, single target fears, the lot.

Controllers - Dark Miasma - Loses Fearsome Stare for... something. Don't know what. Uses MM numbers on Dark Servant. Fearsome Stare gets moved to Darkness Control.

Dominators - Urban Assault - A combination of Dual Pistols (the less flashy ones) and Martial Arts (withs pistols out!). Note that neither DP or MA has a good 15' PBAoE. Por ejemplo: Pistols, Dual Wield, Empty Clips, Executioner's Shot; Storm Kick, Cobra Kick, self-buff, two "other" powers.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

While I've never been one to want to see Super Strength ported to Scrappers, due to a few powers not feeling the level of scrappers (all in my personal opinion of course)...like Footstomp and Hurl Boulder.

I've recently changed my mind on it.

I still see super strength scrappers being inthe levels of SpiderMan, where you don't see him ripping out pieces of the ground, or foot stomping and causing a mini earthquake, however, I'm thinking of letting it slide.

That said, I still don't think every set should be ported to every AT, just because they have those sets as possible options.

I think Stone Armor should remain Tanker/Brute. I think Ninjitsu should stay Stalkers and be ported to Scrappers.

For ports I'd like to see...

Force Fields & Psi Blast for Corrs.

Dark Miasma to Trollers, only after they come up with a Dark Control Primary, and thusly make any needed changes to Dark Miasma for Trollers, as to not have to much overlap.

Fire Blast/Thermal for Defenders.

Ninjitsu, Energy Aura, Energy Melee (even though I personally don't like to play it anymore) for Scrappers.

Ice Armor/Ice Melee for Stalkers.

Broadsword/Regen for Brutes, not that I would play the sets on Brutes, but Regen seems to fit any of the melee ATs.

Broadsword/Regen for Tankers. See above.

Dominators need a Dark Set.

Cold Domination for Master Minds.

Blasters need a Dark Set too. I'm actually surprised they havent gotten one yet, it seems like an easy Proliferation, but I could be wrong.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by AnElfCalledMack View Post
Also, I'm not entirely sure about Axe Stalkers, though you could do a nice urban-legend style "huge guy with an axe that you somehow never noticed" vibe with it. Probably Axe/Willpower.
If Broadsword works for Stalkers, then Axes should be fine, too.


 

Posted

Quote:
Originally Posted by Lazarillo View Post
If Broadsword works for Stalkers, then Axes should be fine, too.
It be nice to see some alternate animations, with little hand axes for Axe and Dual Blades.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
It be nice to see some alternate animations, with little hand axes for Axe and Dual Blades.
Well, Dual Blades could have axe-like options, but if Axe had two axes it would be Dual Axes. Besides, the "unable to use two weapon sets with Shield Defense" rule collides with that.

I honestly would rather see that and Dual Clubs as separate sets.

Not really talking about Proliferation, though.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post

Katana/ Stalkers
You have played a Ninja Blade stalker right?

Ninja Blade IS Katana. It loses Lotus Drops, and the powers are re-ordered, but otherwise they are the exact same set.

Quote:
Originally Posted by Celidya View Post
Illusion for dominators would be great too.
Illusion won't work very well for Dominators for the simple reason that it only gets 3 powers in the entire set that get any benefit at all from Domination, and most Illusion players I've seen skip one of them (Flash)

On another note, Dark Blast for blasters is extremely unlikely to happen. They'd have to gut the set horribly to make it work.

Why? Because blasters already get 2 of the key powers in their PPPs. Nightfall is in it, and Soul Tentacles is identical to Tenebrous Tentacles with a different name. I suppose they could replace one of them with Dark Obliteration, but that still leaves 2 powers in need of replacing.

What's the 3rd power you ask? Life Drain. If the devs continue with their track record, blasters will never get a real self-heal power in a primary or secondary powerset (No, Drain Psyche is NOT a self heal, if you use it while your health is in the red it will not save you)

Super Reflexes wouldn't work very good for tanks. I don't have anything major against them getting it, it would just be a crappy set for the job tanks are meant to do. Try tanking a DE mission that has a lot of Quartz dropping LTs with an SR and let me know how that works out for you. Anything with higher than normal accuracy will shred an SR tank in seconds flat. SR doesn't get any significant resistances or HP buffs or a heal or anything other than pure defense. If something bypasses that defense your tank is going to drop like a toilet seat.

I'd like to keep at least 1 set that is unique to each AT, but unfortunately that will be kind of hard to do now, since most of them have already been proliferated. Ice Armor and Melee are the only tank exclusive sets. Illusion, Poison, and Ninjitsu are the only other sets that are unique. (I'm not counting Blaster and Dominator secondaries because they are ALL unique because of the nature of those ATs)

I'd like to see tanks and brutes get Spines, but I'm aware that it's unlikely. I'd also like Regen on brutes, but that probably won't happen either.

A reworked form of Illusion would be cool on Dominators, but it probably wouldn't be very popular. One the the major things that would have to be done is replace some powers with others that will get benefit from Domination. As it currently stands, Illusion Control would make the ATs inherent nearly useless (it would be click mez protection on a long recharge and an end refill, and that's about it)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Regarding the 'illusion wouldn't benefit from domination' concern - while other sets may *technically* have more powers that benefit from domination, the real question is how many of those are *useful* powers or benefit in a meaningful way from dom.

For example, domination is nearly irrelevant for immobilizes. They already have very long durations relative to their recharge, and those same fast recharges mean that even mag 3 is plenty enough (and the ST ones are even mag 4). Similarly, the fact that salt crystals, flash freeze and spore burst benefit is not very meaningful, since none of those powers are especially useful or commonly taken.

So in terms of useful powers that benefit in a useful manner from domination, there's usually not more than 2 or 3 in a set *anyway*. Let's look at the list:

Earth: Fossilize, stalagmites
Fire: Char, flashfire, cinders
Gravity: Grav distortion, grav distortion field, wormhole
Ice: Block of ice, glacier
Mind: Mesmerize, dominate, confuse, mass hypnosis, telekinesis, total dom, terrify, mass confusion
Plant: Strangler, seeds, vines

Illusion: Blind, decieve, flash

Of the existing sets, only mind control has more than 3 useful powers that benefit strongly from domination. Illusion is on par with most of the existing sets in also having three useful powers that benefit from domination.

And benefiting from domination is not the be-all end-all of control sets. Look at earth - there are only two powers that benefit, but it's still a very strong control set. Even if phantom army and spectral terror wouldn't benefit from domination, they'd still be quite potent powers - invincible taunting tanks with 50% uptime on SOs that work against PTOD EBs and a perma-out-of-the-box AoE fear? Yeah, I'll take that.

So, in summary - gimme illusion!


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

On the contrary in one regard.

The way Domination works means you can immobilize a boss with just one application of an immobilize power, rather than needing to stack it in order for it to stick. I'd say the fact that Domination effectively doubles the mag of any control is more useful than the increased duration.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Illusion won't work very well for Dominators for the simple reason that it only gets 3 powers in the entire set that get any benefit at all from Domination, and most Illusion players I've seen skip one of them (Flash)
This doesn't really matter that much (see Electric Control). Illusion Domis would be getting the Controller versions of the pets/pseudo pets which goes a way towards addressing any perceived imbalance. Given the way Spectral Terror works and how easily he can self-stack Fear (with a 20 second long 15% ToHit per application of each fear) he's arguably the pseudo who least needs Domination.

Getting 3 pets at level 18 which cannot die and have Taunt built into them is also Win for a Domi.

Quote:
The way Domination works means you can immobilize a boss with just one application of an immobilize power, rather than needing to stack it in order for it to stick.
Any single target Domi immob stops bosses anyway, they are mag 4.

Quote:
I'd say the fact that Domination effectively doubles the mag of any control is more useful than the increased duration.
Well not any control, as outlined above. As well as Elec Control and Earth Control, Ice Control doesn't get much benefit control-wise from Domination.

The main benefits for an Illusion Domi in Domination would be Mez Protection, the ability to stop bosses in their tracks with your single target hold and a nice full blue bar, along with the occasional ability to lock down an entire spawn with a Domination fuelled AOE Hold (being able to couple Flash with Domination from level 6, on a character which can also get Superior Invis at 8 makes it sound more appealing than the Controller version actually).

This is basically also the case for Ice, Elec and to a lesser extent (because Domination + Stalagmites is godly) Earth. This doesn't mean Domination is useless for an Illusion Domi, or that they are weak because of it.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
You have played a Ninja Blade stalker right?

Ninja Blade IS Katana. It loses Lotus Drops, and the powers are re-ordered, but otherwise they are the exact same set.



Illusion won't work very well for Dominators for the simple reason that it only gets 3 powers in the entire set that get any benefit at all from Domination, and most Illusion players I've seen skip one of them (Flash)

On another note, Dark Blast for blasters is extremely unlikely to happen. They'd have to gut the set horribly to make it work.

Why? Because blasters already get 2 of the key powers in their PPPs. Nightfall is in it, and Soul Tentacles is identical to Tenebrous Tentacles with a different name. I suppose they could replace one of them with Dark Obliteration, but that still leaves 2 powers in need of replacing.

What's the 3rd power you ask? Life Drain. If the devs continue with their track record, blasters will never get a real self-heal power in a primary or secondary powerset (No, Drain Psyche is NOT a self heal, if you use it while your health is in the red it will not save you)

Super Reflexes wouldn't work very good for tanks. I don't have anything major against them getting it, it would just be a crappy set for the job tanks are meant to do. Try tanking a DE mission that has a lot of Quartz dropping LTs with an SR and let me know how that works out for you. Anything with higher than normal accuracy will shred an SR tank in seconds flat. SR doesn't get any significant resistances or HP buffs or a heal or anything other than pure defense. If something bypasses that defense your tank is going to drop like a toilet seat.

I'd like to keep at least 1 set that is unique to each AT, but unfortunately that will be kind of hard to do now, since most of them have already been proliferated. Ice Armor and Melee are the only tank exclusive sets. Illusion, Poison, and Ninjitsu are the only other sets that are unique. (I'm not counting Blaster and Dominator secondaries because they are ALL unique because of the nature of those ATs)

I'd like to see tanks and brutes get Spines, but I'm aware that it's unlikely. I'd also like Regen on brutes, but that probably won't happen either.

A reworked form of Illusion would be cool on Dominators, but it probably wouldn't be very popular. One the the major things that would have to be done is replace some powers with others that will get benefit from Domination. As it currently stands, Illusion Control would make the ATs inherent nearly useless (it would be click mez protection on a long recharge and an end refill, and that's about it)
A lot of tanks have that enemy they're weak to. SR/ tanks wouldn't be any different. Also, the scaling resists would mean a bit more to a Tanker, as they have more hit points.

Not that I personally care to make a SR/ Tanker, just saying.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

illusion dominator, one of the characters I want to make most is an illusionist, but contoller doesn't make any sense for him.


 

Posted

A form of ninjitsu for scrappers but without hide. Caltrops be nice so would shruikens i see enemies use all time. Would fit a theme I have but doubt would happen.


 

Posted

Quote:
Originally Posted by Roleplayer606 View Post
A form of ninjitsu for scrappers but without hide. Caltrops be nice so would shruikens i see enemies use all time. Would fit a theme I have but doubt would happen.
You can already get both of those powers. But since they didn't feel like proliferation back then, you have to wait 'til your 40s to get those rather lackluster powers...


 

Posted

Whip for corr/defender/blaster?


 

Posted

Illusion on Controllers doesn't set up or benefit from containment very well; at least both it and Domination work best with high levels of recharge. If it did ever get proliferated intact you would probably see a good number of Ill/Psi/Ice Doms for the combination of PA with Drain Psyche's -regen and Sleet's -res.


 

Posted

I would definitely be a fan of Ninjitsu for Scrappers and Fire Blast for Defenders. I have been settling for a SR with Aid Self and a redeemed Fire/Rad Corrupter as substitutes (and, surprisingly, not bad subs, either).

Not sure how Katana would go over for Brutes, since it does not have the SMASHy feel, but neither does Dark Melee and they seem to get along fine. Dark Blast may need tweaked a little bit, but it would be nice to see Blasters get that (and what would a Dark Manipulation set look like). OH, and Dark Miasma/Control and Dark Assault Dominators! That, however, is venturing into the realm of new sets, so I guess I am done for now.


11 months of all-nighters, messy feeding sessions, bath fighting and realizing just how good my son's lungs work, and I am still convinced he is the crowning accomplishment in my life. What in the blue HFIL is wrong with me?

 

Posted

Quote:
Originally Posted by ArchGemini View Post
Not sure how Katana would go over for Brutes, since it does not have the SMASHy feel, but neither does Dark Melee and they seem to get along fine.
I've no problem thinking of Katana as brutish, personally. When I think of a Katana brute, I think of Vicious from Cowboy Bebop. Even his name sounds brutish!


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
Blasters - Dark Blast, with following changes:

-Tenebrous Tentacles replaced with Aim
-Dark Pit replaced with Dark Obliteration
-Drain Life damage buffed to not useless as an attack levels

WARNING: Night Fall conflicts with Soul Mastery. We warned you, but you didn't listen.

Blasters - Dark Manipulation - Punches, single target fears, the lot.

Controllers - Dark Miasma - Loses Fearsome Stare for... something. Don't know what. Uses MM numbers on Dark Servant. Fearsome Stare gets moved to Darkness Control.

Dominators - Urban Assault - A combination of Dual Pistols (the less flashy ones) and Martial Arts (withs pistols out!). Note that neither DP or MA has a good 15' PBAoE. Por ejemplo: Pistols, Dual Wield, Empty Clips, Executioner's Shot; Storm Kick, Cobra Kick, self-buff, two "other" powers.

I want to see ALLLLLLLLLLLLLL of that, PLUS...


I'd also REALLY like to see Ninjitsu (from the Stalker secondary) ported over to Scrappers, and maybe even Brutes...that's what I REALLY wanna see!


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post

Illusion won't work very well for Dominators for the simple reason that it only gets 3 powers in the entire set that get any benefit at all from Domination, and most Illusion players I've seen skip one of them (Flash)

Totally untrue. Electric and Earth work just fine for Doms, and they share a common lack of domination boostable powers as well.