Drops quality on +0 / +1 / etc.


DevilYouKnow

 

Posted

I think a while back someone here did some studies to try to quantify if recipe / salvage drops were meaningfully better the higher you raised difficulty rates on missions?

I am going to run some +8 mob mish on my Shield/Fire tanker and I'm wondering how much better drops would be at +1 lvl or +2 lvl vs. +0.

Can someone remind me of the findings?

Thx


 

Posted

Drop rates are the same, regardless of level of the mob. It's slower to kill a +1 than a +0. Therefore, the higher level enemies you fight, the worse your drops are.

Underlings drop nothing, except occasional inspirations.
Lieutenants drop more frequently than minions.
Bosses drop more frequently than Lts, and have a small chance to drop a merit roll recipe.
EBs have the same drops (I think) as Bosses.
AVs have the same drops as EBs, plus they drop a guaranteed same-origin SO enhancement.


@Roderick

 

Posted

I think the question is quality -- will I get different drops from level 32 mobs than from level 29?


 

Posted

In that case, yes, because one is drawing on the 25-29 pool, and the other on the 30-34 pool. However, a level 50 farming level 50s vs 54s is going to draw on the same pools with the same odds of getting the same things from each defeat, because in both cases, it will be the 45-50 pool.


@Roderick

 

Posted

I would add that if you are level 46 and you fight at +4 you will be fighting level 50 opponents and you will have a chance of a purple drop.


 

Posted

Quote:
Originally Posted by DevilYouKnow View Post
I would add that if you are level 46 and you fight at +4 you will be fighting level 50 opponents and you will have a chance of a purple drop.
Any enemy lvl 47 or higher can drop purples, unless the devs changed something in the last couple months.


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Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar

 

Posted

In my experience here's how it goes:

-1 x8 -- you'll kill stuff like a whirlwind.....but a good chunk of the recipes you get will be level 49 and thus much less desirable. Probably not worth the speed increase.

0 x8 -- you'll kill pretty fast but you'll have alot of groups with no bosses. You won't get any level 49 recipes though.

+1 x8 -- you'll kill a little slower than on 0 x8, but with all groups having at least 2 bosses you'll actually end up on most maps with a few more of the high-end pops.


Anything over +1 x8 -- dont do it for the drops.....only for faster PL'ing, prestige farming, or whatever. The only things which are better here are the inf drops and the exp.


 

Posted

So on my 50 tank (SD/Fire), it sounds like farming -1/+8 with bosses would be most efficient for drops.


 

Posted

Quote:
Originally Posted by Granite Agent View Post
So on my 50 tank (SD/Fire), it sounds like farming -1/+8 with bosses would be most efficient for drops.
If you're just looking for purple drops, then yes. Set recipes will drop at 49 at that point though, and as Enyalios said, they're less desirable to a lot of people and won't sell for as much.


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Posted

Quote:
Originally Posted by DevilYouKnow View Post
I would add that if you are level 46 and you fight at +4 you will be fighting level 50 opponents and you will have a chance of a purple drop.
or fight at +1 with your 46 and increase the spawn size and you will have a lot more chances to get purples as mobs 47 and above can drop them


 

Posted

Good to know about lvl 47's dropping possible purples. I was always under the impression that you had to kill lvl 50 critters.

I usually +1/+2 just for fun, but I admit it is a little stroke to the ego to bump up to +4/+4 and solo my blaster without dying more than once.


 

Posted

Quote:
Originally Posted by Enyalios View Post
0 x8 -- you'll kill pretty fast but you'll have alot of groups with no bosses. You won't get any level 49 recipes though.
Quick correction: On all maps except AE where you control the settings, spawns vary from +1 through -1 of the difficulty setting. So if you are on a level 50 +0 mission you will still find a few spawns of 49s and a few 51s.


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Posted

I know its all chance drops but it seems like i get a TON more drops at 0x8 than i do with the diff raised. I usually fill my recipes and salvage per run or close to it while getting half of the amount by pl'ing my alt at +4x8. And yes, thats combining both toons' drops.

And you dont have to have bosses for purp drops. I get plenty solo farming with 0 bosses.


 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Quick correction: On all maps except AE where you control the settings, spawns vary from +1 through -1 of the difficulty setting. So if you are on a level 50 +0 mission you will still find a few spawns of 49s and a few 51s.
Most maps are +0/+1 to difficulty setting, it's rare for a map to have -1 mobs. Also I can't think of any outdoor type map (these are usually used for farms) that has -1 mobs.


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Posted

Quote:
Originally Posted by eryq2 View Post
I know its all chance drops but it seems like i get a TON more drops at 0x8 than i do with the diff raised.
That's because at +0 you're defeating enemies far quicker than you do even at +1. You're getting the same number of drops/kill as you do at +1 or even +4, but you're getting more kills/hour, which equates to more drops/hour.


@Roderick

 

Posted

Which works best varies from toon to toon honestly. If you can do +1 only 5-10% slower than 0 you'll do better in the end because of the extra good drops from the bosses. Lets be honest...is it useful to "fill-up" 10% faster but have 4 plasmatic tasers instead of 2 when you're done? +1 if your farmer can handle it is the best.

If you're going for pure purple drops then you should have gotten a farm map at 48th and run it on -1 once you're 50th. I still do that from time to time with my Inv/SS Tanker but honestly having much-less-valuable level 47 non-purples makes it not really worth it so I really mostly do it now to get the BP mask badge for friends or 2nd account toons.


 

Posted

Quote:
Originally Posted by Roderick View Post
That's because at +0 you're defeating enemies far quicker than you do even at +1. You're getting the same number of drops/kill as you do at +1 or even +4, but you're getting more kills/hour, which equates to more drops/hour.
I agree, but im refering to drops per run not per hour. Its not uncommon to fill all of my recipe slots on 1 run and i can do a run in 15 minutes at 0x8. That's a ton of recipes per hour. lol. Mostly commons but thats still 100k per recipe.


 

Posted

Quote:
Originally Posted by Enyalios View Post
Which works best varies from toon to toon honestly. If you can do +1 only 5-10% slower than 0 you'll do better in the end because of the extra good drops from the bosses. Lets be honest...is it useful to "fill-up" 10% faster but have 4 plasmatic tasers instead of 2 when you're done? +1 if your farmer can handle it is the best.

If you're going for pure purple drops then you should have gotten a farm map at 48th and run it on -1 once you're 50th. I still do that from time to time with my Inv/SS Tanker but honestly having much-less-valuable level 47 non-purples makes it not really worth it so I really mostly do it now to get the BP mask badge for friends or 2nd account toons.
probably depends more on your level than anything.

level 46, +1 is way better than +0 or lower

level 48, +2 is probably the best, if you can handle it. getting level 50 non-purple recipes pays way better than 48 or 49s. otherwise, anything from -1 to +1 would be about the same payoff

level 47, really doesn't matter if you run +0, +1 or +2. unless you can handle +3/+8, would probably pay off better to run +0/+8 instead of something like +3/+3

but simply running at +1 vs +0, unless it hits a recipe level break point really doesn't pay off any better. if I run my level 50 at +0/+8 or +1/+8, it won't make that much difference in what drops I get and I would most likely make more overall influence running through missions 10% quicker at +0.

however, it does make a difference if you can toggle on bosses and still run within 5 - 10% of the time you run without them. there you would probably make more with bosses on as they give a nice influence bonus for the defeat itself and have a small chance to drop a nice recipe outside your usual drop chances