Why were the new Merits made to decrease TF Recipe prices and increase Purple prices?


Adeon Hawkwood

 

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Originally Posted by Exxar View Post
Log into lvl 50 claws/SR scrapper. Go to Dark Astoria. Super Speed to spawn. Take position at one end of spawn. Shockwave the mob at the opposite end. Super Speed to next spawn, etc. When tip slots are full...

Wow. I didn't realize Grays could drop tips. Good tip!


 

Posted

Silly question- if we take it as a given that Pool C's will increase in supply and the price will drop (making the market more accessible to non-marketeers)... Anybody think it will be worth it to stock up on rare salvage? I would expect the price of that stuff to rise (less AE farming, more tip/alignment merit farming) - kinda wondering if it might be worth speculating some on.


 

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Originally Posted by Valorin View Post
Silly question- if we take it as a given that Pool C's will increase in supply and the price will drop (making the market more accessible to non-marketeers)... Anybody think it will be worth it to stock up on rare salvage? I would expect the price of that stuff to rise (less AE farming, more tip/alignment merit farming) - kinda wondering if it might be worth speculating some on.
Not silly at all. Why not grab some?

Marketeer's POV: Once the new i18 level 50s come through the market for their final builds, I expect a demand spike and a corresponding supply trough. Those with inventory should be able to push prices up a bit.

Casual's POV: Put in a few low bids in today for the salvage that you are going to need 2-3 weeks from now.


Repeat Offenders

 

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Originally Posted by Kitteh View Post
I cannot imagine that's WAI.



*runs off to move all toons to the old hazard zones*
To the best of my knowledge it is actually. At least that was the word in beta.


 

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Originally Posted by Catwhoorg View Post

I run then in Talos rather than PI for ease of travel.
my tips send me all over the city I almost always open them in talos


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

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Originally Posted by Catwhoorg View Post
But yes if you want super fast, you will need to screen the tips and delete some
Uh, yeah. I have one that I seem to have been running forever right now on my brute (+0x5). Completing one objective spawns another, ad infinitum.

Defeat the Longbow commander! (check)
Defeat the bane spider! (check)
Activate the base video camera! (check)
Plant the explosives to blow up the base!
Go to the store to buy eggs and milk!
Bake cookies!
Go find the fortunata who has the munchies!

ENOUGH already.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

You are choosing to run it at +0/x5. That is contrary to the notion of fast.

For me, this is the fastest you can get and do your tip missions at level 50 blueside. Insure you are on -1/x1. In Talos, kill greys until first Tip drops which has a mission in Talos, dismissing those which are not in Talos. Head towards that mission, killing along the way, more Tips should drop. If a new drop is even closer than the one you are heading for, switch to that one. Even missions with 3 or 4 objectives do not take long at all on -1/x1. Exit mission, head to the next one, killing more if you run out of Talos tips. Shouldn't take more than 30-45 minutes if your character is even halfway decent at soloing. I don't even have a travel power(though I do have Ninja Run), and I am almost always at 30 minutes.

This may be more difficult redside, I don't know.


 

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Need to remember too that with the market merge, all previous prices were wiped so the "first posters" got to set the prices. I'd say, along with most others, that eventually things will even out and the prices will return to relatively normal.


 

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There's also a few missions that are tedious to complete, especially depending on the character. I always drop the ones to Rescue Sister Jocasta, Rescue the Debutantes, and Rescue the Corrupt Cops. Mainly because all three involve escorts, which means you can't just blow past the NPCs.

My favorite is the Jar of Flesh mission, since all you need to do is kill 2 Arachnos Lts on the lowest difficulty setting. It takes like 2 minutes to finish.


 

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Originally Posted by Ryuuk View Post
You are choosing to run it at +0/x5. That is contrary to the notion of fast.
Yes, I understand this. The "Do this. Ok, now do THAT. Oh no wait, wait - you have to do this too. Aaaannnnnddd finally..." mechanism would be just as annoying at -1/x1, at least for this mission (Even if there aren't any more total tasks than say, "find these four glowies and beat the boss". It's not the work, it's not knowing what work is involved going in and feeling like you're being strung along.)


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

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Originally Posted by HolyEvilAoD View Post
There's also a few missions that are tedious to complete, especially depending on the character. I always drop the ones to Rescue Sister Jocasta, Rescue the Debutantes, and Rescue the Corrupt Cops. Mainly because all three involve escorts, which means you can't just blow past the NPCs.
I've found that some of my characters are better at some missions than others. My tanks, for instance, laugh at the "Rescue the Debuntantes" and "Rescue the Corrupt Cops." Smack down the boss at each hostage, then run the hostage out while the villains throw wadded up paper napkins and Nerf balls at you. "Is THAT the best you've got?! Maybe you should quit Arachnos and try working for Up 'n' Away Burger instead."

Then again, my stealthy blasters (who dearly love the "click the glowie" missions) absolutely HATE those two hostage missions, since they have to try to clear a path to the door. Not a big deal, but it's not as quick and easy as running the gauntlet on a tank, snickering at the inconsequential damage.

My scrappers just run them straight up on a higher difficulty and clear a path 'cause...well...that's what scrappers do! Or sometimes they'll just duck and run like the tanks.

The only exception is that accursed "Rescue Sister Jocasta" mission. I've done some experimentation, and she's awfully squishy for a Knives of Artemis turncoat. I've rescued her from her boss captor, and then watched as she died as I tried to lead her out since she wants to attack everything she sees. Once, I 'triggered' the boss and stepped back to confirm my suspicions -- and the boss killed her pretty quickly as I simply watched.

I'm not sure if that one's bugged or WAI, but either way I tend to just drop that one when I get it, especially on a tank.

In other news, I'd like the devs to keep coming up with tip missions from time to time -- I rather enjoy them, their relative newness, and the sort of puzzle solving that comes with figuring out the best way to run it with different AT's or different teams. In a couple of years I'd hate for us to be stuck with the same ten favorite missions that everyone knows by heart.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by Exxar View Post
Log into lvl 50 claws/SR scrapper. Go to Dark Astoria. Super Speed to spawn. Take position at one end of spawn. Shockwave the mob at the opposite end. Super Speed to next spawn, etc. When tip slots are full, go to Talos and ghost the mishes (set at -1/x1). When all 3 mishes are done, return to DA for the last 2 and repeat the process. If day = 1, log out. If day = 2, get back to DA for the morality mish.

That's how I do it, and it takes me no more than an hour of total play time, of course spread over 2 days.
I've tried this, got three tip missions, then went back for an hour and didn't get any. Is that a bug?


Virtue: @Santorican

Dark/Shield Build Thread

 

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Originally Posted by Santorican View Post
I've tried this, got three tip missions, then went back for an hour and didn't get any. Is that a bug?
Did you still have the three? I don't think we can have more than 3 at a time or at least I have never held more than that.

If not, then not a bug just the evil RNG. Once I got through my 4 tips in about 20 minutes then played 2 hours for the next tip to drop. On the plus side I was killing bosses in paper missions and I got 3 rare recipes I wanted.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Getting the first tip missions seems like its the hardest.

Once I get the first one I start it. I was trying to ghost them but found myself back tracking because of ALL the objectives changing. So what I've been doing after I start the first tip mission, is just about clearing the whole map. My other account just sits inside the map collecting more tip missions. By the time I have finished the first tip mission I usually have all tip missions waiting between my main account and the one just sitting at the door.

I think the 3 tip mish limit is a PITA, it should be upped to 5 since thats the max amount you can do anyways.


 

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Originally Posted by Fulmens View Post
Few unsorted notes:

Add to that, the first HVAM reward per side REQUIRES a 20 million investment- so if you change sides, you have to pony up cash.
Do you mean ONLY those who have switched sides need to pay the 20 mil and 50 merits?

I never traded in my 1st batch of regular merits for an AM. I did the 1st mish and got the 50 merits, then filled my bar again, and did the mission and got a purple merit. At the time I didnt have 20 million on that specific toon and wanted to see what would happen.


 

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Originally Posted by greatgarloo View Post
Do you mean ONLY those who have switched sides need to pay the 20 mil and 50 merits?

I never traded in my 1st batch of regular merits for an AM. I did the 1st mish and got the 50 merits, then filled my bar again, and did the mission and got a purple merit. At the time I didnt have 20 million on that specific toon and wanted to see what would happen.
No, he means if you want to get a merit the first time you do a hero or villain morality mission, you have to spend the 20 million. After the first, you get the merit straight. The first you have to convert.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Fulmens View Post
Your first morality gives you 50 reward merits (so you can buy a merit), all after that give you the hero merit directly. I don't know exactly how side switching works- I thought you had to pay money for the first h/v merit on the new side. I'm realizing I don't know if that's true.
You do. Only reinforcing alignment grants merits or alignment merits (as I understand it, reinforcing Vigilante or Rogue alignments grants 60 reward merits every time, could be wrong though).


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by Fulmens View Post
Your first morality gives you 50 reward merits (so you can buy a merit), all after that give you the hero merit directly. I don't know exactly how side switching works- I thought you had to pay money for the first h/v merit on the new side. I'm realizing I don't know if that's true.
You don't get any merits at all when you switch to an alignment the first time.

And let me add, I don't mean the real first time either. If you go villain -> rogue (none), rogue -> hero (none), hero -> vigilante (none), vigilante -> villain (none). Rinse wash repeat.

It is only hero->hero, villain->villain, rogue->rogue and vigilante->vigilante that you get a reward of merits.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

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Originally Posted by Kitteh View Post
Better said...folks have more INF to purchase Purples because Pool C's (the high value recipes in particular) don't/won't cost as much as they used to.
I'm not sure I follow this logic. How do you think most people get the money to buy multiple purples?

Most of my builds use 3-5 LotGs, but something like 5-15 high cost purples. Halving the price I pay for my LotGs helps my budget only a little.

I play the game a ton and commonly fight on what I'll call "light farmer" settings (way, way higher than mythical casual players, but not as efficient as a hardcore farmer). I don't earn raw defeat/vendor cash at anything like the rate I want to to buy multiple purples. I get that money selling stuff on the market, some of which I produce with merits. Using Fulmens' estimate on Pool C+D price fall, I'll need something approaching twice as much fighting and/or task forcing to buy the same purples unless the purple prices also come down.

I'm with Smurphy. This change appears to me to worsen the wealth+performance gap, by dropping earning rates provided by selling Pool C+D rares while leaving purple and PvPO prices alone at best.

In the long term, that and the new money sink may provide a feedback effect that slowly deflates the high end prices. That depends heavily on what percentage of people buying high-end items afford them through raw (high-efficiency) inf farming rather than markeering. If there's enough raw inf farmers to sustain the demand at something like current prices, the prices may not fall that much.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Santorican View Post
I've tried this, got three tip missions, then went back for an hour and didn't get any. Is that a bug?
Sounds like atrocious luck to me. I've never had that happen. I have been doing 5 alignment missions per day, plus the morality mission on the 2nd day.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

The real reason they made the new merits is:

they wanted to show how confusing it would have been to have kept base salvage in the game.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.