Is the fighting pool needed for an MA/SR?
Can you sure I did it with my Katana/sr before but it came at a cost.
I gave up other IO's of + rech and + regen and + end to cove my 8% of defense I lost by not being able to use the +3% defense IO and weave slotted out
So your decision
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
I went in the opposite direction with my MA/SR. Instead of Fighting I took the Leadership Pool. Maneuvers, Tactics and Assault. And yes, I softcap all positions.
My fighting style is so awesome it makes all of my teammates better!
GO GO NO GET HITSU!

I wouldn't say it's needed, but it give so mush to SR in so few power, that this pool is really worth it.
Slotting wise :
3-4 slot weave => 56+% def + 33+% endRed
Though => +3%def from SteadFast Protection set ... then it's up to you, but no more than 4 slot in it.
Then if you take Combat jumping that's a net : +11%def and up to 17% Res to S/L (the most common domage).
From here 2 solutions : you take manoeuvre / stealth to soft cap or you find around +3% in all postion via invention set
The easiest way to soft cap SR that I have found is in addition to well slotted SR powers is:
~ Tough with the Steadfast +3% Def
~ Weave
~ Combat Jumping
~ A full set of Gaussian's in your Build Up, Tactics, or Focused Accuracy.
That said, if you are willing to use sets you can soft cap SR with Maneuvers instead of Weave-Steadfast and save two powers (Boxing, Tough).
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Just wondering. I have boxing, tough and weave. I was thinking of getting rid of weave, as I would like to have at least another of the body mastery pool (ideally I would want them all except eye beams, only because it doesn't go with my concept). So... am I dumb for wanting to bail on weave, and possibly the whole pool?
|
So, my advice: don't abandon the fighting pool, skip Weave.
I don't get Weave with my SRs. It's pretty easy to soft cap without it. I do get Tough / Fighting pool though. First, because you need Tough for the Steadfast Def/Res and second, having a bit of resists helps a lot - cushioning the occasional crits you get from fighting high conning bosses.
So, my advice: don't abandon the fighting pool, skip Weave. |
I try to skip Weave though.
Yeh, I agree with Fury. I've always thought having Tough for the +Res (even 15%-17%) is added protection on an /SR that's helpful. Though I've never really done the math -- e.g., getting hit for 83 instead of 100 may not make that much of a difference in the long run. But if it leaves me with just enough health that I don't die and I can hit a green or Aid Self, it's prob worth it.
I try to skip Weave though. |
There's almost always more than one way to get to the same spot, just a matter of figuring out how. People have obviously made suggestions of other ways to do it already such as Leadership or perhaps Stealth.
Now for my opinion, I think Tough and Weave are the easiest way to soft cap positional defense. It's also the most slot effecient and power effecient way to go also without having to sacrifice end bonuses or rech bonuses. Granted Martial Arts isn't end heavy, but SR with all it's toggles (plus Tough and Weave) can be an end hog, so I wouldn't sacrifice end bonuses just so I don't have to get a particular power.
Now if you have Ninja Run, you can easily skip a travel power (besides Combat Jump, Hasten, etc) to make room for another power from Body Mastery. I have one concept toon I did that with and it has perma-hasten (well pretty near to), soft-capped (and beyond @51.3%) poisitional defense, and no end issues even in extended fights (though I still took Conserve Power on the very rare ocassion I need it). That might be another way to go if you're more into "concept" than so strictly sticking to min/maxing.
The Infamous Kytherion Arx! (@Streethawk)

Founder of Femme Triumph & Battle Chasers
Kytheria Aurelia - Vengeance Doll - Barricade Buster
Streethawk - Arc-Angel - Quantum Soldier
Well, the OP did say Weave, and not Tough AND Weave.
If that's the case, he can still pick up the Steadfast +3% Defense.
I'd say post the build myself. I know I'm having troubles with my stalker, int he fact that I want to pick up one more power (Physical Perfection...its a great power AND it fits my concept! So it's win/win!)...but sometimes trying to fit in one more power is a PITA!
BrandX Future Staff Fighter

The BrandX Collection
Well, the OP did say Weave, and not Tough AND Weave.
If that's the case, he can still pick up the Steadfast +3% Defense. I'd say post the build myself. I know I'm having troubles with my stalker, int he fact that I want to pick up one more power (Physical Perfection...its a great power AND it fits my concept! So it's win/win!)...but sometimes trying to fit in one more power is a PITA! |
Plus there's the perspective of doing a doing concept toon. I usually tend to play a toon more if it's a concept I create from the beginning and I really flesh it out including bio and level progression that fits within the CoH mythos/universe. But the question always is.. how much are you willing to sacrifice for a concept?

Maybe posting what build you currently have might help us where we can "trim the fat" to drop Weave and pick up Physical Perfection for you.
The Infamous Kytherion Arx! (@Streethawk)

Founder of Femme Triumph & Battle Chasers
Kytheria Aurelia - Vengeance Doll - Barricade Buster
Streethawk - Arc-Angel - Quantum Soldier
Well both in regards to the OPs and in regards to your stalker, it is easy to reach "soft-cap" with the Super Reflexes set (either scr, sta or bru) even with use of Weave. My issue with doing it without Weave is a I don't like simply acheiving soft-cap when there's so many mobs like to debuff defense. I like to go a little above and beyond.
Plus there's the perspective of doing a doing concept toon. I usually tend to play a toon more if it's a concept I create from the beginning and I really flesh it out including bio and level progression that fits within the CoH mythos/universe. But the question always is.. how much are you willing to sacrifice for a concept? ![]() Maybe posting what build you currently have might help us where we can "trim the fat" to drop Weave and pick up Physical Perfection for you. |

BrandX Future Staff Fighter

The BrandX Collection
You're right getting hit for 83 instead of 100 isn't a big deal, its the harder hits that make tough worth it. If the OP can afford the slots, I suggest slotting tough. That being said, on my DM/SR I only used tough for the defense unique and I do well with him but I have Siphon Life to help out.
|
You don't have to, but it certainly makes it easier to softcap, and the res for Tough helps out when a big boss thwacks you.
I've played it both ways, with and without Boxing, Tough, and Weave at lvl 50 and in the end I settled on keeping them as it eased pressure in other areas of my build and let me slot up for other things like +regen and +recharge and +rec a bit as it was easier to softcap thanks to Tough with Steadfast and Weave giving such a large boost to DEF.
Ok, sorry for the delayed response. I did this quickly, and in it I took crippling axe kick and cobra strike, though I dont have them now and I am not sure I WANT to take them.
I didn't slot anything, because I don't know which uncommon IOs you guys would suggest I take, since I don't know a lot about it. So pretty much ignore my slotting and WHEN I take the powers, as I am level 48 now so I picked for speed and not actually what I would do on a certain level. If I was a level 12 I probably would have spent more time planning.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Empty(A), Empty(3), Empty(3), Empty(15), Empty(21), Empty(21)
Level 1: Focused Fighting -- Empty(A), Empty(5), Empty(5), Empty(17), Empty(27), Empty(29)
Level 2: Focused Senses -- Empty(A), Empty(7), Empty(9)
Level 4: Cobra Strike -- Empty(A), Empty(7)
Level 6: Air Superiority -- Empty(A), Empty(9), Empty(15), Empty(37), Empty(43), Empty(43)
Level 8: Fly -- Empty(A), Empty(13), Empty(13)
Level 10: Focus Chi -- Empty(A), Empty(11), Empty(11)
Level 12: Swift -- Empty(A)
Level 14: Crane Kick -- Empty(A), Empty(17), Empty(27), Empty(29), Empty(42), Empty(43)
Level 16: Agile -- Empty(A), Empty(25), Empty(25)
Level 18: Health -- Empty(A), Empty(19), Empty(19)
Level 20: Practiced Brawler -- Empty(A), Empty(23), Empty(23)
Level 22: Dodge -- Empty(A), Empty(31), Empty(31)
Level 24: Stamina -- Empty(A), Empty(31), Empty(40)
Level 26: Boxing -- Empty(A)
Level 28: Quickness -- Empty(A), Empty(48)
Level 30: Lucky -- Empty(A), Empty(33), Empty(33)
Level 32: Crippling Axe Kick -- Empty(A), Empty(33), Empty(34), Empty(34), Empty(34)
Level 35: Dragon's Tail -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: Eagles Claw -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Evasion -- Empty(A), Empty(42), Empty(42), Empty(46)
Level 44: Elude -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Tough -- Empty(A), Empty(48), Empty(48)
Level 49: Conserve Power -- Empty(A), Empty(50), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
Without know what sets you are planning to use ...
You can free up 1 or 2 slots from Practiced Brawler.
If you soft cap Elude becomes a very nice +recovery and run speed buff ... i.e. you really don't need it if soft capped, you are essentially running at Elude level defenses 24-7 at that point.
Quickness is probably overslotted on most builds when slotted beyond the base slot.
Conserve Power - I'd be trying to eliminate the need for the power outside of an infrequent "oh crud" button. 4 slots is definitely overkill, a 4th recharge would gain virtually nothing in terms of down time. Shoot for 1, maybe 2 tops here. Conserve Powers base recharge is too long to make its use anything other than as an "oh crud" button.
I have very little MA experience (and a ton of /SR) and none at all since i18 changes to MA but I'd guess you have several attack powers beyond what you "need" that will fall into the "for fun and concept" category. The number of attacks is getting in the way of the goal of soft-capping when I start making changes.
And what is the attack chain of choice now for MA?
Without know what sets you are planning to use ...
You can free up 1 or 2 slots from Practiced Brawler. If you soft cap Elude becomes a very nice +recovery and run speed buff ... i.e. you really don't need it if soft capped, you are essentially running at Elude level defenses 24-7 at that point. Quickness is probably overslotted on most builds when slotted beyond the base slot. Conserve Power - I'd be trying to eliminate the need for the power outside of an infrequent "oh crud" button. 4 slots is definitely overkill, a 4th recharge would gain virtually nothing in terms of down time. Shoot for 1, maybe 2 tops here. Conserve Powers base recharge is too long to make its use anything other than as an "oh crud" button. I have very little MA experience (and a ton of /SR) and none at all since i18 changes to MA but I'd guess you have several attack powers beyond what you "need" that will fall into the "for fun and concept" category. The number of attacks is getting in the way of the goal of soft-capping when I start making changes. And what is the attack chain of choice now for MA? |
This is my current MA/SR characters build. The next time I get around to respec'ing I'll probably be getting rid of Elude and picking up either CS or CAK now that they no longer suck.
Pay no attention to the order of the enhancement slots; I just rebuilt it from memory in Mid's; I may have taken the slots themselves in slightly different order in reality.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Hype: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (5) Defense Buff IO
- (11) Defense Buff IO
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (5) Red Fortune - Endurance/Recharge
- (15) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Defense Buff IO
- (37) Defense Buff IO
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (17) Crushing Impact - Accuracy/Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Endurance
- (23) Crushing Impact - Damage/Endurance/Recharge
- (A) Force Feedback - Chance for +Recharge
- (9) Force Feedback - Damage/Endurance/Knockback
- (9) Force Feedback - Recharge/Endurance
- (13) Force Feedback - Recharge/Knockback
- (36) Force Feedback - Accuracy/Knockback
- (36) Force Feedback - Damage/Knockback
- (A) Recharge Reduction IO
- (11) Endurance Reduction IO
- (A) Springfoot - Jumping
- (17) Springfoot - Endurance/Jumping
- (25) Defense Buff IO
- (A) Unbounded Leap - +Stealth
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Endurance Modification IO
- (40) Endurance Modification IO
- (A) Run Speed IO
- (A) Defense Buff IO
- (25) Defense Buff IO
- (A) Obliteration - Chance for Smashing Damage
- (27) Obliteration - Accuracy/Damage/Endurance/Recharge
- (27) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage
- (A) Defense Buff IO
- (29) Defense Buff IO
- (A) Adjusted Targeting - To Hit Buff
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (39) Adjusted Targeting - Recharge
- (40) Adjusted Targeting - Endurance/Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance
- (A) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
- (A) Endurance Reduction IO
- (36) Defense Buff IO
- (37) Defense Buff IO
- (39) Defense Buff IO
- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (43) Red Fortune - Endurance/Recharge
- (43) Red Fortune - Defense
- (45) Red Fortune - Endurance
- (46) Red Fortune - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (45) Endurance Modification IO
- (A) Endurance Reduction IO
- (48) Resist Damage IO
- (48) Resist Damage IO
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Defense Buff IO
- (50) Defense Buff IO
- (50) Defense Buff IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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Melee: 46.7
Ranged: 52.8
AoE: 47.3
DDR: 100.2%
Information:
One or more set bonuses have exceeded the 5 bonus cap, and will not affect your stats. Scroll down this list to find bonuses marked as '>Cap'
Crushing Impact
(Storm Kick)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)
Red Fortune
(Focused Senses)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Crushing Impact
(Boxing)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)
Force Feedback
(Crane Kick)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
MezResist(Terrorized) 2.75%
10% (0.56 HP/sec) Regeneration
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Springfoot
(Combat Jumping)
2% JumpSpeed, 2% JumpHeight
Numina's Convalescence
(Health)
12% (0.67 HP/sec) Regeneration
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Obliteration
(Dragon's Tail)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Adjusted Targeting
(Focus Chi)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Status Resistance 7.5%
Mako's Bite
(Eagles Claw)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune
(Elude)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime) >Cap
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter
(Physical Perfection)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Steadfast Protection
(Tough)
3% Defense(All)
So you're dumping Elude? While I dislike the end drop at the end greatly, I am untouchable while its up and running. I probably missed something, but what made you do that (real question, totally not being sarcastic, I don't "get" a lot of this kind of stuff.
The Infamous Kytherion Arx! (@Streethawk)

Founder of Femme Triumph & Battle Chasers
Kytheria Aurelia - Vengeance Doll - Barricade Buster
Streethawk - Arc-Angel - Quantum Soldier
Well both in regards to the OPs and in regards to your stalker, it is easy to reach "soft-cap" with the Super Reflexes set (either scr, sta or bru) even with use of Weave. My issue with doing it without Weave is a I don't like simply acheiving soft-cap when there's so many mobs like to debuff defense. I like to go a little above and beyond.
Plus there's the perspective of doing a doing concept toon. I usually tend to play a toon more if it's a concept I create from the beginning and I really flesh it out including bio and level progression that fits within the CoH mythos/universe. But the question always is.. how much are you willing to sacrifice for a concept? ![]() Maybe posting what build you currently have might help us where we can "trim the fat" to drop Weave and pick up Physical Perfection for you. |
You realize /sr has 95% debuff resistance so not much to worry about on the debuff side of things
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Anything over the cap is unneeded. The build I posted is over cap and also has over 100 DDR. Thus I no longer need elude.
Just wondering. I have boxing, tough and weave. I was thinking of getting rid of weave, as I would like to have at least another of the body mastery pool (ideally I would want them all except eye beams, only because it doesn't go with my concept). So... am I dumb for wanting to bail on weave, and possibly the whole pool?