Flambeaux, a Villainous Nitwit
For me, personally, it's Overdrive being a constant thorn in side whenever I'm trying to burn down an orphanage or taint the water supply of a homeless shelter. She's that perfect little goody-two-shoes Hero that fails to see the big picture.
...what? How burning down orphanages fits into the big picture? You wouldn't even be able to begin to understand, so why should I bother explaining it? |
I remember a weird villain group in a comic once whose operations involved building orphanages, digging wells, distributing vaccines, etc. Their long-term goal was to make overpopulation worse and therefore bring on World War III in some way.
Incidentally, it amuses me how Maelstrom and Desdemona feature on everything Going Rogue-related, even have huge biographies on the GR website, but in-game they are little more than just two members of the Rogues Gallery. Not just that, they're probably the least interesting Rogues Gallery characters, overshadowed by all the others.
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When I finally ran into Maelstrom it was that tip where you have to talk to him first. Well he was all alone in a room and INVISIBLE so I nearly ran right past him. He then acted all high and mighty and pulled a ninja vanish when I kicked the crap out of him in seconds. He just strikes me as an annoying marty stu character.
I had that thought at one point, then I realized a couple things:
1) I'm the tip farmer; the problem is with my playstyle. I've only done hero tips, making it worse. 2) There's no way they could avoid the problem- if they put in three hundred missions instead of 150, I'd be taking TWO weeks to be like "Sigh. Invert the Tesseract again." 3) I'd rather have fewer, better missions. Which I think they've provided me. (Freaklympics good, radio missions bad.) |
I've gotten so sick of Desdemona, she's annoying as an ally too and I just skip past her whenever she shows up in a mission if there is an optional objective to free her. If she didn't have a badge (which probably is the reason she shows up so damn much) she'd be totally worthless in my opinion. Her character is very bland as well.
When I finally ran into Maelstrom it was that tip where you have to talk to him first. Well he was all alone in a room and INVISIBLE so I nearly ran right past him. He then acted all high and mighty and pulled a ninja vanish when I kicked the crap out of him in seconds. He just strikes me as an annoying marty stu character. |
Well Maelstrom does feature in several Praetorian arcs, so there's that. But hey, look at the four characters featured so heavily in the Korean release: two of them are trainers, and are in a few (two each?) missions, but the others have no counterpart in game that I'm aware of. Now, I suppose it's possible "City of Hero" was a very different game though, and featured them heavily somehow.
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If only she made fan-vids of her deeds and constantly tried to be the center of attention, she'd be the ultimate in annoying and pathetic.
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Flambeaux has sparked a different reaction from me.
Before i18 she was just a Mayhem mission hero who only showed up in levels 5-10 along with Polar Shift and No Mind, she had zero personality then. Which is why when Dr. Aeon gave the MA community his 2nd challenge, which included the rule for it to be set in the first 10 levels of the game, I decided to make a villainous arc where you get to do some mean things to Flambeaux and Polar Shift. Now because of their blank slate nature I had to create some personalities for these two heroines. Ultimately the arc lost the contest and didn't get a Dev Choice, but imagine my surprise when I first played GR and got tip after tip with Flambeaux and saw how very much her personality resembles that which she had in my AE arc. Polar Shift isn't far off either in her tip appearances so far. The arc is titled "Unfair Trade" and is still published if you want to see for yourselves. |
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Love her and a lot of the newly deepened characters in the tip and morality missions. The writers FINALLY got the notion of SUPPORTING characters right this time around! No more playing second fiddle to mister king spider. Makes me feel like my character or team are the star of this comic book!
Love her and a lot of the newly deepened characters in the tip and morality missions. The writers FINALLY got the notion of SUPPORTING characters right this time around! No more playing second fiddle to mister king spider. Makes me feel like my character or team are the star of this comic book!
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I will say this: the new Shock Treatment scares me. First time I fought her was on my WP/SS tank, with Stamina, and she floored my End LONG before I could defeat her. Second try, I was able to get her to hit her tier 9 before End hit 0 and I hit the floor.
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I do wonder why we don't have more tip missions. The thing is, not all of them are made equal: I've seen quite a few that were simple and little more than paper missions, I wonder why the Devs couldn't churn out more of those. A larger amount of simple missions in the tip pool would spread out the more complex missions, making them stand out more while also feeling less repetitive. |
But We all Agree that Flambeaux is Hawt for a Villain, most Female Villain have that hawt Deadly look or that Dark Emo look, Ghost Widow I am Talking about you Honey...Wait what am Saying again Geez umm oh Flamebeaux is Hawt.
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You would think that an issue that was supposed to have hints of endgame content which was later pulled out would throw people who like to play 50s a bone and at least have more missions in the 40-50 range.
Furthermore: there aren't any heroic 40-50 tips that are CoT. There's one with some CoT in it but it's mostly Longbow. There aren't any heroic 40-50 tips that are Crey. Lots of Carnies though, usually with two MIs guarding all the hostages even on sane difficulties. Most disappointing of all, there is only one heroic 40-50 tip that is 5th Column, and it's the one with stupid invisible Maelstrom and it uses chained objectives in the 5th base map which usually means backtracking.
I want more Heroic tip missions with 5th. Because nothing is more heroic than punching, stabbing, shooting, and kicking Nazis. Also, whoever decided it would be a good idea to have a combat escort in a Knives of Artemis mission should have their entire house carpeted in caltrops.
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You would think that an issue that was supposed to have hints of endgame content which was later pulled out would throw people who like to play 50s a bone and at least have more missions in the 40-50 range.
Furthermore: there aren't any heroic 40-50 tips that are CoT. There's one with some CoT in it but it's mostly Longbow. There aren't any heroic 40-50 tips that are Crey. Lots of Carnies though, usually with two MIs guarding all the hostages even on sane difficulties. Most disappointing of all, there is only one heroic 40-50 tip that is 5th Column, and it's the one with stupid invisible Maelstrom and it uses chained objectives in the 5th base map which usually means backtracking. I want more Heroic tip missions with 5th. Because nothing is more heroic than punching, stabbing, shooting, and kicking Nazis. Also, whoever decided it would be a good idea to have a combat escort in a Knives of Artemis mission should have their entire house carpeted in caltrops. |
If only she made fan-vids of her deeds and constantly tried to be the center of attention, she'd be the ultimate in annoying and pathetic.
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Design [fill in the villain]'s ultimate self-serving fanvid/recruitment ad/commercial. Whoever submits the winning entry has their video actually made by the PS videography team.
Nemesis. Duray. Flambeaux. Countess Crey. Westin Phipps. The possibilities are endless!
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Has anyone run into Savage Siren (I think thats her name) in Villain tips? In the 30ish level range. She is terrible, once her health drops to about 50% she drops to the ground in the fetal position and crys while you defeat her. No fighting back, no talk option, just pathetic crying. The first time I did it, I laughed and figured I missed a dialog option while I was beating on her. 2nd time? Nope no option at all. Granted it does make you feel like a villain, but damn...
I just loved the 20 - 25 tip mission [vig option] where you go to stop a group of council and their superadine addiction. They had a bit too much of it lets say Loved the mission
Loving all these "new" characters in the tip missions who are finally getting some proper gametime that they deserve! Though if i ever see another snake . . . . . . they hit so hard high level!
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I just loved the 20 - 25 tip mission [vig option] where you go to stop a group of council and their superadine addiction. They had a bit too much of it lets say Loved the mission
Loving all these "new" characters in the tip missions who are finally getting some proper gametime that they deserve! Though if i ever see another snake . . . . . . they hit so hard high level! |
Because you're a terrible person. That's kind of the basic premise for most of those missions.
1) I'm the tip farmer; the problem is with my playstyle. I've only done hero tips, making it worse.
2) There's no way they could avoid the problem- if they put in three hundred missions instead of 150, I'd be taking TWO weeks to be like "Sigh. Invert the Tesseract again."
3) I'd rather have fewer, better missions. Which I think they've provided me. (Freaklympics good, radio missions bad.)
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