GR's greatest problem


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Posted

It's great. It's so great that... it just totally blows Paragon and the Rogue Isles out of the water. It's better in pretty much every conceivable way. They might as well just stop making expansions for CoH and make Going Rogue it's own thing, like City of Heroes 2 or something, and just focus on expanding that. It's that good. It's good enough to be it's own sequel and just cut the old content out of existence.

Ok, exuberance aside, how is anyone going to feel good about going back now? As I was joking around in my global channel of choice, Issue 19 might as well be an issue that explains how Primal Earth gets nuked out of existence. Player characters are preserved story wise by having escaped the holocaust through Portals into Preatoria Earth and all old content can be accessed by some kind of Ouroborus system. A new zone can be built in Preatoria Earth away from Cole's city, maybe on the other side of the planet or something, that is claimed by Primal Earth survivors where they fight to survive against the DE that have ravaged the planet, and try to stay out of conflict with the Preatorians.

Anyway, Preatoria is awesome, and makes the old content look that much more outdated and... bad. Relatively speaking.


 

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It's nice to visit, but does hold a little of that "Perfectville" creepiness to it.

I still love my smoggy, broken-windowed Rogue Isles, though. But Neutropolis does remind me of St. Martial.


 

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Quote:
Originally Posted by Golden Girl View Post
Atlas Park is where it's at - the heart and soul of the game
That's another thing I like about Praetoria. There's still a hang out place in the starting zone, a much bigger one to boot. We don't have a hang out spot in RI.


 

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Quote:
Originally Posted by Golden Girl View Post
Praetoria is pretty - but it's also creepy and fake - Paragon City will always be home
I have to agree here.

Something just doesn't 'feel' right with Praetoria. It almost reminds me of the city zone in CO ....


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Posted

Each has their pros and cons.

The Legacy zones are much larger and more diverse in environment, buildings, and enemy factions. That can be a negative to move around in, but, when you're a long time Vet with lot's of TP options... it's not a problem. Praetoria is better put together and prettier and has a bit of a modern design edge. However, at the high end of UM, the legacy zones look really good and can still be impressive.

Praetoria has better writing for almost all of its content, but, there still are shining moments in the legacy cities. The new arcs in the past year in the legacy zones are just as good and groundbreaking as in Praetoria (doppelgangers and story telling branching in I17, e.g.).


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Quote:
Originally Posted by Neogumbercules View Post
Ok, exuberance aside, how is anyone going to feel good about going back now?
GR makes me appreciate the base game all the more. Praetoria looks nice, but is quite sterile. I just flew through Steel Canyon and it felt like home. I also prefer the sandbox nature of the base game. GR is linear and makes me feel more like a spy than a superhero. In short, I prefer whompin' on purse snatchers and crazed supervillains in a large, sprawling modern city. I wish the developers would expand on the base game more, but the pattern seems to be to expand away from it--City of Villains, Mission Architect, GR.


 

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Quote:
Originally Posted by Bill_Ramey View Post
GR is linear and makes me feel more like a spy than a superhero.
Wasn't there some sort of mention/rumour about spies a few years back?
Was it that old NA-side survey..? Or am I just half-remembering player speculation?


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Praetoria reminds me of London: Fantastic to visit but I wouldn't want to live there. Give me Kings Row any day as a place to call "home"



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Quote:
Originally Posted by Scarlet Shocker View Post
Praetoria reminds me of London: Fantastic to visit but I wouldn't want to live there. Give me Kings Row any day as a place to call "home"
Very well put.

I'll continue to have a go with Praetoria, but first impressions count.


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Posted

I appreciate the base game for its liberating simplicity. Praetoria is great, but it's also incredibly heavy. Everything I do is complicated, morally ambiguous and with possibly severe consequences. Everything I do is a difficult choice of morality and ethics. The whole world is far too sterile on the outside and far too rotten on the inside. The whole place makes me uneasy to be in it, more so than the Rogue Isles, even.

In the old game, things are simple. I'm the good guy, they're the bad guys, I learn where they are and I kick their *****. It's that easy. I don't have to be aware of my own slipping morality, I don't have to worry that the people I work with are secretly lunatics, I don't have to worry about the horrible unintended consequences of my actions. I do have to worry about corrupt or robot officials, but those are just more villains I need to beat up. City of Heroes is being the good guy, the easy way. You're always right, the other guy is always wrong, and the only solution to anything is beating enough people up. It's liberating, in a way, which is quite ironic within the context of the switch from Praetoria to Paragon City, because I don't think that's how they intended it to feel.

For me, this was quite a ride. I dove right into Praetorian Earth the day this went live (that is, on Monday), and I did nothing but Praetorian content on that one character all the way up until late day Friday. Finally, I went through the long, heart-warming ordeal of saying goodbye to all the people I had helped, and I got ready to step through the portal. I'd gotten so accustomed to Praetoira that the old world of Primal Earth felt somehow distant, unknown and exciting. Once I crossed through the portal, where would I go? What would I see?

Well, I saw an empty warehouse, I stepped out, and I found myself in Talos Island. And instantly a feeling of nostalgia washed over me. "I am home!" The colours in Paragon City are more vibrant than those in Praetoria, where everything is mostly white or bright shades of other colours. The buildings were darker and more detailed, the rocks were browner, the Warriors more orange, and yes, even the grass was quite literally greener. I was done with all of the new and strange experiences, and now I was home. I knew where everything was without even looking at the map, I knew what contacts I could run without checking my contacts screen, I knew which shops were where... Yeah.

I am not sad to have left Praetoria behind. It's a great piece of content, but the old game has its charms.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I prefer to think of Praetoria as a taste of things to come. Now that the devs have shown us what they can do with the new tech used for the zones and the story arcs I can't wait to see what they can do with that in Paragon City and the Isles. Over and over as I've played through the new content I keep thinking the same thing... this is what CoV should have been. It really does feel like a brand new game, and I'm far more impressed than I was expecting to be.

Visually Praetoria looks incredible and completely outclasses red and blueside - especially blueside. Standing on a rooftop in Imperial City and looking east to Cole's Tower, then turning west to see Neuron's tower and knowing that this is 3 zones you can see, is amazing. Praetoria makes Paragon City look terribly small and cramped and dull and dirty and...

Seriously, those war walls have got to go.


 

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I'll be happy to return to either the Isles or PC, where I can be a hero or villain and not some chump who gets held down and violated by any 3 random yellow minions.


 

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Quote:
Originally Posted by Neogumbercules View Post
It's great. It's so great that... it just totally blows Paragon and the Rogue Isles out of the water. It's better in pretty much every conceivable way. They might as well just stop making expansions for CoH and make Going Rogue it's own thing, like City of Heroes 2 or something, and just focus on expanding that. It's that good. It's good enough to be it's own sequel and just cut the old content out of existence.

Anyway, Preatoria is awesome, and makes the old content look that much more outdated and... bad. Relatively speaking.
The split between Praetoria and CoH...... the new game verses the legacy game...is exactly my problem with the GR expansion.

Praetoria does not expanded either Paragon City or the Rogue Isles, it is an alternative to the legacy game. All that wonderfully done development time that makes Praetoria so impressive was done at the expense of very little improvements to the core of CoH. Yes there are combined markets, tips and side switching; some nice improvements to the OLD game....but what could have been done to update and expanded CoH?


Praetoria is eating Paragon City's development budget; and I resent it since my CoH game home is in Paragon. If that is to be the future, the old game and reality is forgotten and Praetoria is expanded to be the entirety of CoH (as suggested by the OP), then this 66 month vet will find other entertainment.


 

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Great post, Sam. I love your description of the ironic contrast, and the experience you had working through Praetoria and then arriving in CoH. Nicely written.

I was all bedazzled with the new stuff, and I'm definitely looking forward to playing through it multiple times to see how the branching storylines play out. I paused with my new Praetorian yesterday though, because I have a Villain I want to get moving towards his redemption. I haven't played him in a while, and left him at level 17. I thought since I need to get him to 20 before I can start looking for tips, I'd go ahead and work on that.

When I picked him up I discovered I'd left him in the middle of Seer Marino's arc. It was just content at first, a means to level. However as I worked through the last several missions and completed the arc, I suddenly thought, "Wow, this feels more like something a Rogue would do, rather than a villain - helping this Fortunata Seer try to save her brother." It starts with threats of revenge against Ghost Widow but in the end, you find yourself helping to resolve, as much as the situation can be, a conflict between two very human (though one is a ghost) characters.

So, I wouldn't say the legacy game is in any way devoid of the same themes that seem to run through Praetoria. It doesn't steamroll the legacy content for me, it actually has brought an interesting extra depth to it.


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Posted

The mobs make a huge difference too - because the authorities are evil, the whole city feels hostile to you - like fly through Steel Canyon and then fly through Imperial City and the difference is so obvious.
Like in Steel Canyon, there are a few cops about, a couple of famous heroes by the big statue wating to help out other heroes, stores, billboards with various normal posters on them, and a huge a amount of NPCs just going about their normal lives - the places feels real, and it feels human.
But that's all lacking from Imperial City - thuggish cops everywhere harassing the citizens, while the ones not being harassed are very subdued, as they're all drugged - there's just not the same numbers of them as in Steel Canyon either, or the same sense of life - and there are thought police on most street corners who atatck you for "bad" thoughts the moment you go near them, creepy robots clicking and clanking their way around the palce, and hgue posters eveywehere tellingyou the greatest villain in that world is some kind of hero.
The whole atmosphere of Praetoria lack humanity and is relentlessly hostile and oppressive to people who've experienced the normal world in Paragon City - Paragon City loves you, and you love the city - but there's no love in Praetoria.


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Posted

Quote:
Originally Posted by Tally View Post
Praetoria is eating Paragon City's development budget; and I resent it since my CoH game home is in Paragon. If that is to be the future, the old game and reality is forgotten and Praetoria is expanded to be the entirety of CoH (as suggested by the OP), then this 66 month vet will find other entertainment.
That won't happen - the devs like Praetoria, but they know the core audience of the game are heroes - Paragon City will get some visual upgrades too


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
The mobs make a huge difference too - because the authorities are evil, the whole city feels hostile to you - like fly through Steel Canyon and then fly through Imperial City and the difference is so obvious.
Like in Steel Canyon, there are a few cops about, a couple of famous heroes by the big statue wating to help out other heroes, stores, billboards with various normal posters on them, and a huge a amount of NPCs just going about their normal lives - the places feels real, and it feels human.
But that's all lacking from Imperial City - thuggish cops everywhere harassing the citizens, while the ones not being harassed are very subdued, as they're all drugged - there's just not the same numbers of them as in Steel Canyon either, or the same sense of life - and there are thought police on most street corners who atatck you for "bad" thoughts the moment you go near them, creepy robots clicking and clanking their way around the palce, and hgue posters eveywehere tellingyou the greatest villain in that world is some kind of hero.
The whole atmosphere of Praetoria lack humanity and is relentlessly hostile and oppressive to people who've experienced the normal world in Paragon City - Paragon City loves you, and you love the city - but there's no love in Praetoria.
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Quote:
Originally Posted by Bill_Ramey View Post
GR is linear and makes me feel more like a spy than a superhero.
I can dig where some might not care for it, but gotta say I actually like that feel better. In truth I wouldn't enjoy Praetoria nearly as much if there weren't opportunities to play for the other side in order to sabotage their plans, I like games (i.e. stories) like that. Some of the choices you have to make really require some thought, both by the player at the keyboard and the character. It's very well done.

That said however, like Samuel I also feel that 20 levels of it is just about right. You don't want to play a whole 50 levels+ of being a mole, since at some point the immersion starts to fall apart. In fact I've heard people opine that even 20 is pushing it, at some point the people you're conning are going to get wise to your schemes, or your real side will question where your true loyalties lie. As the jokes about Nemesis plots have shown us, the whole "Ultimate Chessmaster" idea doesn't take long to become a parody.

Now, as far as graphics and the "feel" of the cities go, I wholeheartedly agree that Praetoria is a "better" zone. Running around there, I feel like I'm actually running around a real city, whereas the RIs lean toward being a giant slum, and Paragon City feels basically unlived in and faceless. Of course, Founders Falls has always been the zone I myself would want to live in, since y'know, the whole facism/junta/dictatorship thing would have to factor in too.


 

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The diversity is great!

This is a game based on the super hero comic genre, which is itself greatly diverse, not only over titles and publishers but over time.

I want City of Heroes AND City of Villains AND Praetoria.

It doesn't have to be either-or.

And if someone just want one particular style... it's there and they should stick with it.

Asking, or even *insisting* that all aspects of the game conform to that one style is pretty... parochial? selfish? short-sighted?


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Quote:
Originally Posted by Zombie Man View Post
Asking, or even *insisting* that all aspects of the game conform to that one style is pretty... parochial? selfish? short-sighted?
Tyrannical?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Neogumbercules View Post
It's great. It's so great that... it just totally blows Paragon and the Rogue Isles out of the water. It's better in pretty much every conceivable way. They might as well just stop making expansions for CoH and make Going Rogue it's own thing, like City of Heroes 2 or something, and just focus on expanding that. It's that good. It's good enough to be it's own sequel and just cut the old content out of existence.

Ok, exuberance aside, how is anyone going to feel good about going back now? As I was joking around in my global channel of choice, Issue 19 might as well be an issue that explains how Primal Earth gets nuked out of existence. Player characters are preserved story wise by having escaped the holocaust through Portals into Preatoria Earth and all old content can be accessed by some kind of Ouroborus system. A new zone can be built in Preatoria Earth away from Cole's city, maybe on the other side of the planet or something, that is claimed by Primal Earth survivors where they fight to survive against the DE that have ravaged the planet, and try to stay out of conflict with the Preatorians.

Anyway, Preatoria is awesome, and makes the old content look that much more outdated and... bad. Relatively speaking.
well, it is differnet, as sam eloquently put, there is a comforting feeling to being the hero or the bad guy, but if you want some nastiness, tips are just a menu tab away usually. but i think it complimented the game well. I am glad they are building upon praetoria in future issues, because it really does speak to a different era of comics than co-primal does. Plus, as a guy with a lot of magic characters, praetoria was STRANGE in its sterile lack of magic. i nearly hugged a cot. i mean really, i have made a few praetorians, but i also made 2 new primals, one hero and one widow who is going to switch once she hits 20, because i have had a really good story for that for a while now. and there are a few other people in the lowbie zones, but praetoria really is a interesting side game within coh, and one that brings a need feel to the game. I still want some primal areas given a face lift though, low hero content and the shard both could be made a great deal better with the lessons that have been learned over the years. for me the tips are the underappreciated(by some, others really liek them as much as i do) addition to the primal game, rian did some heroic stuff in coh, but stuff i have done in tip missions were greater than any of the go to see a villain and keep punching him till justice happens. and many vills have noted that villain morality missions are just plain foul...in an intended way.


 

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Quote:
Originally Posted by Golden Girl View Post
Praetoria is pretty - but it's also creepy and fake - Paragon City will always be home
Agreed. I like Praetoria a lot, but it doesn't replace Paragon, it provides some more depth.


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