Jolting Chain + Force Feedback:Recharge
Theoretically the proc should activate but regardless it won't ever be sustainable. Force Feedback: Chance for +Recharge has a period of suppression between firings for exactly that reason. So even if you fired Jolting Chains off constantly the proc would only trigger a certain amount of time. It's all spelled out on ParagonWiki. Just check out the page for the proc.
Wanna play a Peacebringer? Don't believe the hype. Check out my guide and get the real truth:
PEACEBRINGERS SUCK!!! (Now fully up to date for i21+ )
I knew it couldn't be that easy. I didn't know about the suppression time after it wears off. That's what, ten seconds of suppression? Curses, foiled again!
"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g
Theoretically the proc should activate but regardless it won't ever be sustainable. Force Feedback: Chance for +Recharge has a period of suppression between firings for exactly that reason. So even if you fired Jolting Chains off constantly the proc would only trigger a certain amount of time. It's all spelled out on ParagonWiki. Just check out the page for the proc.
|
http://boards.cityofheroes.com/showt...force+feedback
If you guys test this I am interested to hear if the proc effects the caster. Jolting Chain definetly seems like a great candidate for being a proc mule.
Thank you for pointing that out. I will test that tonight. Just need to update test and strip one of my characters for it. Will post with results.
"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g
Confound it all...the transfer-to-test tool is currently borked. When it gets back up and running I'll test this, but I'm not willing to rob a character on live for this just yet. And, I'm waiting til the markets die down before I buy something so expensive. It's a good time for flipping, though XD.
"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g
I'm running this on live atm.
Chance only seems to be to proc when you initially throw the power out there, I havnt seen it proc for me on any jumps yet at all, and I was running it for about levels so far.
Which makes it alright if you only have this as a knockdown power. but i'm /earth so theres better palces for me to put it.
I'm running this on live atm.
Chance only seems to be to proc when you initially throw the power out there, I havnt seen it proc for me on any jumps yet at all, and I was running it for about levels so far. Which makes it alright if you only have this as a knockdown power. but i'm /earth so theres better palces for me to put it. |
So as Jamie says it's ok in terms of it being in a fast recharging single target knockdown, but you may have better options in your secondary (Earth and Energy certainly do anyway).
This is what I'd expect to be honest for two reasons. First the delay between jumps gives the 10 second suppression time to kick in. Second the invisible pseudopets which are responsible for the chaining mean they are the "caster" for the jumps so they'd get any recharge bonus.
So as Jamie says it's ok in terms of it being in a fast recharging single target knockdown, but you may have better options in your secondary (Earth and Energy certainly do anyway). |
First the delay between jumps gives the 10 second suppression time to kick in.
|
I can confirm that the GS preorder IOs work without breaking the chain, but I personally wouldn't assume all other damage procs work the same without glitch. Its highly probable that they do work though.
Take a look at the post I cross referenced. It looks like they have done away with the suppression all together
|
But then again I'm a bit of a junkie for that PROC.
If it works the way I assume it works: as in, it summons a pet... then no, the FF proc will not buff you.
It will trigger and apply to the pet that is summoned, which in this case gives no benefit.
The disorient chance would make sense if it does work.
I'm running this on live atm.
Chance only seems to be to proc when you initially throw the power out there, I havnt seen it proc for me on any jumps yet at all, and I was running it for about levels so far. Which makes it alright if you only have this as a knockdown power. but i'm /earth so theres better palces for me to put it. |
Thanks, Jamie for reporting on this. I hope to have different results.
And I must point out one flaw in my original supposition: The FF proc bottoms out at level 21, so I still couldn't have this setup until at least my late teens, instead of when the power gets its first slots, 7. Still a neat idea, though.
I just wish Thunder Strike did knockdown instead of knockback.
"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g
Best place for this on a controller is in Psi Tornado, the proc checks once on all the mobs in the group.... Mine hits almost every time I use it, and that alone recharges my tornado to be used again.
Consciousness: that annoying time between naps.
Actually, as far as I know, NO procs work with the Jumps. I havn't had a chance to test it, but I know Chain Induction was bugged so that procs never go off on additional Jumps. I assume Jolting Chain is the same.
|
If procs are viable for Jolting Chain on each jump, then this power is going to be a must have for anyone who didn't already think it was.
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
I think that Jolting Chain will work fine with procs that affect the target of a power, since for each jump, the target is an enemy. I don't think that it will work with procs that affect the caster of a power, since for each jump after the first, the caster is a momentary pseudopet that casts the jump and then disappears. So, yes to damage/stun/etc procs, but no to Force Feedback.
Incidentally, the Performance Shifter proc will work - it'll give each jump a chance to grant 10 endurance to its target. Performance Shifter, you so crazy.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
I can say for certain that the explosive strike kb dmg proc fires on jumps. Skipping or hitting back-to-back. It's quite nice when you hit a large group with it.
Please buff Ice Control.
Has someone tested this combination? I'm thinking the combination of a quick-recharging multi-target attack would do wonders for this proc and, since if it goes off JC's recharge shrinks to just under the proc's duration, it could theoretically be sustainable. At level 6.
The only problem I see is the pseudo-pet nature of the power. Will the proc activate in JC?
"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g