Archery/TA can't kill solo Bosses at lvl 22?
Just so we're clear, players aren't expected to solo bosses: the option is there for those that wish to do so.
That being said the easiest way for you to deal with a boss is to pick up and slot Ice Arrow, as a mezzed boss is a defenseless boss. Also I would highly recommend using Glue Arrow over Entangling, as then the mobs waste time running around instead of going straight for their ranged attacks.
Archery deals solid ST damage, so I'm not sure where the damage issues are coming from. Have you slotted your 3 ST attacks with 3 damage SOs each?
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I agree with Tangler. You can start with your Entangle Arrow to keep him in place and follow up with Ice Arrow. Then start your attack chain and on your second Ice Arrow shot, he should be held. The problem I have with bosses is keeping them off of me while I try to get rid of the rest of the spawn. Glue Arrow helps with that but they always seem to get to me anyway.
A single boss shouldn't be a problem though for an Arch/TA. Do you have Hasten? That will help cycle your hold if you're having problems getting your shots off.
What's your attack chain/power picks? While bosses can be tough, they should be doable. And is this ANY boss, or you stuck on a certain faction?
I like using geometry. You know, running behind crates and such, make the boss run around while attacks and debuffs are recharging. I also don't bother with 6-7 lucks. I use combos--a couple reds, one or two lucks, an orange, etc. I've found combos work better then just one kind.
Four small purple inspirations.
The boss has now been trivialized.
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I'm surprised you had so much trouble with a TA/Arch Defender at Level 43. My main has always been TA/Arch Defender and remains so even though he's now a 50. Personally I've never had a problem with them.
Remember to use Poison Gas Arrow as well, as if the boss is doing less damage then you'll be in the fight for longer even if you do get hit occasionally. Glue Arrow also is good for bridging the gaps when waiting for Ice Arrow to recharge or if it misses.
Set up your own buffs, then start off with Ice Arrow to hold the boss and then follow up your debuffs. Once the scene is set, start spamming attacks and hit with repeats of Ice Arrow, Poison Gas Arrow & Acid Arrow when they recharge. Just remember not to stand still!
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However, if they are ranged at all or immune to immobilize, your TA dies without 6-8 Defense inspirations.
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Four small purple inspirations.
The boss has now been trivialized. |
As for the OP, if you're having a lot of trouble soloing you may want to try an AT that's got more leverage solo. Corruptors and Defenders can solo when built for it and played well, but you may want to play something else. If ranged is really your game, a Blaster would be my first recommendation.
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Just so we're clear, players aren't expected to solo bosses: the option is there for those that wish to do so.
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What TA powers have you picked up so far? How are you slotting your attacks? Archery does have a higher base accuracy, but that does not mean you can skip slotting accuracy and call it a day. More information is needed to get a real idea of the situation.
edit: meant 0/1
The design goal I know of is that any powerset combination should be able to realistically solo on the standard difficulty of +0/x1.
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At +0/x1 bosses are not turned into lieuts, they are bosses. They only turn into lieuts when you set the option to not fight bosses when solo.
Dont "fix" my correct statements with misinformation. At +0/x1 bosses are not turned into lieuts, they are bosses. They only turn into lieuts when you set the option to not fight bosses when solo.
And that "fixd" crap is already annoying when its actually correct info... |
- As for the OP...there has to be something missing in his situation. If he is using 6 or 7 small defense insps he should be well above the defensive soft cap and shouldn't be getting hit in the fist place.
You have some oddly slotted attacks or are doing something else horribly wrong.
I have never had a problem soloing Red or even Purple bosses with this combo. I may use inspirations against a purple, but they go down.
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Going off that logic we are supposed to be able to solo EB's solo then, which when you are saying we are not supposed to be soloing bosses by default, makes no sense. Just setting to 0/1 does not remove bosses from the game, which is what dechs was saying. The setting that allows you to fight bosses when solo does not turn all the lieuts into bosses, it lets you fight bosses, as bosses, when you come upon them. Setting it to lieuts only is making all the bosses that were supposed to be bosses, become lieuts. So no, even though it is the default setting, it is not the normal mode.
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unless you're sure you can do it.
Every mission with one that I can think of, that's not one of the early level "eb in
title only EBs," has one of those "you should get a team together. Someone's there
that's going to mess you up." warnings. And I think some of them do too.
Actually, the game goes out of its way to point out that you shouldn't be soloing EBs
unless you're sure you can do it. Every mission with one that I can think of, that's not one of the early level "eb in title only EBs," has one of those "you should get a team together. Someone's there that's going to mess you up." warnings. And I think some of them do too. |
Never seen a mission that contains an AV or EB that doesnt contain the "you may need to get some help" info in the mission text.
Bosses have to be enabled by a player period now. In the past on the default solo setting bosses didnt spawn either.
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Its not hard to check. Go do a 0/1 mission with bosses turned off. With bosses turned off, you wont fight any bosses (novel concept huh!) Now, go turn on the setting to allow boss spawns when solo. You may want to grab a seat and take a deep breath though, because you may be blown back to find you have to fight bosses! Its pretty freaking obvious having it set to lieuts only is the abnormal setting (default aside.) You would never come across a normal mission for a team of 8 (0/8 by setting) with no bosses in it. However, when you switch to lieuts only, thats what you will get. When you do that same mish with the same number of people, just not set to lieuts only, it does not turn all the lieuts into bosses. It allows the bosses that were supposed to be there, be there.
Shocking, you were proven to be wrong, obviously wrong, and you cant admit it. Says a lot about you.
I was not trying to say we are supposed to be able to solo eb's, it was a poor example. The fact of the matter is, default settings aside, no dev currently working on this game has stated one player is equal to x npc, x type npc, or anything like that. No dev currently working on this game has stated one player should not be able to solo one boss. Years ago when the game was owned by a different company, a dev stated a given set balance structure. Many years have passed and the game has been through radical changes that make it no where near the same game as far as balance structure goes. That is my point. The statement no longer applies, nore does it ring true. Any AT should be able to solo a boss (with so's.) Some powerset combos may have a tougher time, your power choices may make it impossible, or the boss type may make it hopeless, but nothing from the AT side should be barring you from soloing any bosses.
If you create a character and do nothing with the difficulty settings at all, then you will not see bosses. Ever.
In the old difficulty settings, before we could turn off bosses, your missions would not spawn bosses on that default difficulty either. Some arcs had a boss as the end mob but only as the end mob by the time you've gathered enough inspirations to defeat him.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
If you create a character and do nothing with the difficulty settings at all, then you will not see bosses. Ever.
I think you're the one that can't admit when he's wrong. |
Nothing about the level/hero equivolent changes if you fight bosses or not. Nothing. If it did, there would be no purpose for the other setting.
Ive admitted where I was wrong/ misinforming, but reading that would not have allowed you to type it anyways huh?
Guess what else is default? The starting zones. Doesnt mean the other zones dont exist. Doesnt mean those are the only zones you need. Doesnt mean thats the only normal zone...
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
In the old difficulty settings, before we could turn off bosses, your missions would not spawn bosses on that default difficulty either. Some arcs had a boss as the end mob but only as the end mob by the time you've gathered enough inspirations to defeat him.
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Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Obviously if they are melee bosses who can be immobilized, you can, after 2 to 3 minutes of relentless attacking. However, if they are ranged at all or immune to immobilize, your TA dies without 6-8 Defense inspirations.
It's very disappointing to fire off 7 or 8 shots at a boss and still see them at 70% health even though they are debuffed with Acid Arrow and your toon is running Assault, pretty much full SO's on major attacks.
I have a level 43 Defender TA/Archer who relies more on it's one epic power than anything in TA. That's why I stopped playing CoX regularly. Spending so much time on something that never functions is unacceptable to me.
Should I shelve the Archery/TA Corrupter, or does it eventually solo same level Bosses well?
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