I really want to roll an Ice Tank but...


BrandX

 

Posted

I've been wanting to roll an Ice Tank for the longest time. They seem to be amazing tankers in the upper levels, survivability as well as holding aggro.

Only problem is, what am I suppose to do when I'm tanking AV's? Don't AV's have pretty high base tohit and/or accuracy?

If so, AV's are bound to land several hits on me...and I wont have any resistance at all to withstand it. Sure, Chilling Embrace offers that -14% damage debuff, but that's all I have for mitigation besides my defense and the occasional Hoarfrost. I'm thinking it's going to take a good 50%-75% of my HP per hit from an AV.

I was thinking of going with an Ice/Dark tank, since Dark Melee seems to be the only secondary that has some form of mitigation against AV's, mainly the -tohit debuffs. I was just hoping that stacking -tohit debuffs along with my own defense would help me survive and that Siphon Life would be a nice 20% heal whenever Hoarfrost is down. Is there a better secondary for me to go with besides this?

Edit: Just another question. If Chilling Embrace debuffs a critter's damage by 14%, how does this stack or not stack with your own resistance? For example, if a critter does 100 damage, then Chilling Embrace would cause it to deal 86 damage instead. However, if I have resistance against the critter's damage-type, would my resistance kick in base on the critter's base damage of 100 or would it kick in after Chilling Embrace's damage debuff, which would mean that it'll work off the 86 damage instead of 100 damage.


 

Posted

Quote:
Originally Posted by SPiNE View Post
I've been wanting to roll an Ice Tank for the longest time. They seem to be amazing tankers in the upper levels, survivability as well as holding aggro.

Only problem is, what am I suppose to do when I'm tanking AV's? Don't AV's have pretty high base tohit and/or accuracy?

If so, AV's are bound to land several hits on me...and I wont have any resistance at all to withstand it. Sure, Chilling Embrace offers that -14% damage debuff, but that's all I have for mitigation besides my defense and the occasional Hoarfrost. I'm thinking it's going to take a good 50%-75% of my HP per hit from an AV.

I was thinking of going with an Ice/Dark tank, since Dark Melee seems to be the only secondary that has some form of mitigation against AV's, mainly the -tohit debuffs. I was just hoping that stacking -tohit debuffs along with my own defense would help me survive and that Siphon Life would be a nice 20% heal whenever Hoarfrost is down. Is there a better secondary for me to go with besides this?

Edit: Just another question. If Chilling Embrace debuffs a critter's damage by 14%, how does this stack or not stack with your own resistance? For example, if a critter does 100 damage, then Chilling Embrace would cause it to deal 86 damage instead. However, if I have resistance against the critter's damage-type, would my resistance kick in base on the critter's base damage of 100 or would it kick in after Chilling Embrace's damage debuff, which would mean that it'll work off the 86 damage instead of 100 damage.
A few thoughts...

First off...with Chilling Embrace, Icicles, Taunt, and punchvoke...I noticed on my last run with my Ice/Ice Tanker, that the ??/Shield Scrapper was grabbing aggro off me from Romi. I was not happy. :/

That said, grab Tough for added Resistance (at least to Smashing Lethal).

I think what would help you more with Dark Melee, is Siphon Life, with it's additional +Health. Though stacking the -tohit for sure to lower their chance to hit you a bit more.

However, with GR coming out, you may think about Kinetic Melee. Stacking all the -DMG, which Tankers do the best at compared to all the ATs with access to KM, could very well turn out to be helpful, maybe more so.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I run an Ice/Stone Tank and have had a very good experience. No one strips agro off of me, but I also employ Taunt regularly for the -75% range to keep spawns tight.

For AVs, I run with Absolute Amazement's proc in Stone Fist and have had really good experiences with it. The debuff is marked as just -7.5%, bit it's irresistible. A lot of players don't socket Hibernate for Heal, but if you do, you can basically Taunt an AV (well slotted Taunt), hit Hibernate, and 5 seconds later emerge with full hitpoints. I can't stress how potent Hibernate is when it puts you at the regen cap, makes you unkillable, and Taunt forces foes to keep on targeting you,

One thing that would be quite good is an Ice/KM/Soul with Darkest Night. You would stack nearly -50% damage from just Burst, Darkest Night, and Chilling Embrace. I would make this build if I didn't already have an Ice/Stone.


 

Posted

I've never had problems tanking AVs with my Ice/SS/Pyre, and I'm running without Fighting pool. Hibernate, Hoarfrost and +regen set bonuses supply me with enough damage recovery to get through anything that doesn't have a lot of +ToHit. -Def isn't a problem because in bigger spawns I usually have around 55% Defense thanks to Energy Absorption.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

The Ice/Ice Tankers I've run with never seemed to have trouble with AVs. IIRC, they used Tough and slotted for softcapped defense and +hp. Combined with -damage and -recharge, that was likely enough.

Not sure about how the combination of -damage and resist works in COH.


 

Posted

Ice tanks are only second to Shield tanks as far as aggro generation, I believe. I can't find the post, but the primaries were all compared once, and ice performs well in that department. As far as a shield scrap pulling aggro off of an ice tank, it is unlikely, but can happen. Shields just packs that much aggro generation. I think it is the risk of running AAO. Sure, it buffs you like crazy, but you also generate wondrous hate for it.

I recently rolled an ice/ss. It was my third tank to date. I only rolled her as I wanted something I couldn't get redside. I know everything has a hole or two to patch, but ice's holes seem workable.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by DSorrow View Post
I've never had problems tanking AVs with my Ice/SS/Pyre, and I'm running without Fighting pool. Hibernate, Hoarfrost and +regen set bonuses supply me with enough damage recovery to get through anything that doesn't have a lot of +ToHit. -Def isn't a problem because in bigger spawns I usually have around 55% Defense thanks to Energy Absorption.
So AV's don't have as high of a base accuracy/tohit as I think they would then? I'm just afraid that their tohit maybe so high that my defense would become useless. Even if I have +regen and Hoarfrost, it's not going to be enough if an AV hits me 3 times in a row.

For example, if I engage an AV at 100% of my HP and it hits me twice, I click Hoarfrost and it hits me 4 more times, I click Hibernate. Once I get out of Hibernate, it'll hit me 4 more times and I'll be in the red with no other powers up in time for me to use again...

Again, do AV's really not have that great of a base tohit/accuracy compared to other normal mobs?



Quote:
Originally Posted by JuliusSeizure View Post
One thing that would be quite good is an Ice/KM/Soul with Darkest Night. You would stack nearly -50% damage from just Burst, Darkest Night, and Chilling Embrace. I would make this build if I didn't already have an Ice/Stone.
Is GR going to add Darkness Mastery for Tanks or something? Darkest Night would be extremely awesome with its -dmg and -tohit on top of an Ice Tank's defense...


 

Posted

Quote:
Originally Posted by SPiNE View Post
Is GR going to add Darkness Mastery for Tanks or something? Darkest Night would be extremely awesome with its -dmg and -tohit on top of an Ice Tank's defense...
If they go villain they can take Soul Mastery.


Arc #40529 : The Furies of the Earth

 

Posted

My Ice/SS is a beast- I have /pyre in my PvE build and /stone in my lolzone PvP build. For AVs bring a few oranges and greens as you will get hit (well real AVs, not Romy at +0), chilling embrace is your friend as its -14% to enemy damage in it's radius, hoarfrost for the dull pain effect as well. This is the tank I do ITF speed runs with and have tanked the STF with it and although I didn't die it was a bit more challenging that with a stone, WP or invuln.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by SPiNE View Post
Only problem is, what am I suppose to do when I'm tanking AV's? Don't AV's have pretty high base tohit and/or accuracy?

If so, AV's are bound to land several hits on me...and I wont have any resistance at all to withstand it. Sure, Chilling Embrace offers that -14% damage debuff, but that's all I have for mitigation besides my defense and the occasional Hoarfrost. I'm thinking it's going to take a good 50%-75% of my HP per hit from an AV.
About this, it's a non-issue. Yes, AVs have a final chance to hit of 75%, which use to be a problem without overkill defense levels. However since the defense changes a while back they have 50% chance to hit, and a 1.5 Acc modifier instead of a 75% to-hit with 1.0 acc modifier. If your at the soft cap (45% defense) the AV only has a 7.5% chance to hit you.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
About this, it's a non-issue. Yes, AVs have a final chance to hit of 75%, which use to be a problem without overkill defense levels. However since the defense changes a while back they have 50% chance to hit, and a 1.5 Acc modifier instead of a 75% to-hit with 1.0 acc modifier. If your at the soft cap (45% defense) the AV only has a 7.5% chance to hit you.
Thank you! This is what I was looking for.


 

Posted

Quote:
Originally Posted by BrandX View Post
A few thoughts...

First off...with Chilling Embrace, Icicles, Taunt, and punchvoke...I noticed on my last run with my Ice/Ice Tanker, that the ??/Shield Scrapper was grabbing aggro off me from Romi. I was not happy. :/
Seriously.

I was doing a +4 mission the other night. I was on my Inv/Axe, who has 4 Mocking Beratements slotted in Invincibility. I am at the ED cap for Taunt in that power.

There was a tooled-up elec/shield on the team.

Now, I CANNOT generate more taunt on this toon. It can't be done.

Still, this guy pulled aggro off me a few times. On a taunt-optimized tanker.

WTF?!


 

Posted

Quote:
Originally Posted by mauk2 View Post
Seriously.

I was doing a +4 mission the other night. I was on my Inv/Axe, who has 4 Mocking Beratements slotted in Invincibility. I am at the ED cap for Taunt in that power.

There was a tooled-up elec/shield on the team.

Now, I CANNOT generate more taunt on this toon. It can't be done.

Still, this guy pulled aggro off me a few times. On a taunt-optimized tanker.

WTF?!
Imagine your build, but instead of 1 taunt aura, you have 2. And one is a slow/recharge debuff (those seem to generate lots of hate). My ice/mace tank doesn't have Taunt yet. Actually, may or may not take it. Between my 2 taunt auras and punchvoke I don't seem to need it.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by mauk2 View Post
Seriously.

I was doing a +4 mission the other night. I was on my Inv/Axe, who has 4 Mocking Beratements slotted in Invincibility. I am at the ED cap for Taunt in that power.

There was a tooled-up elec/shield on the team.

Now, I CANNOT generate more taunt on this toon. It can't be done.

Still, this guy pulled aggro off me a few times. On a taunt-optimized tanker.

WTF?!
He has a taunt aura too, and he's dealing a LOT more damage than you.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by mauk2 View Post
Seriously.

I was doing a +4 mission the other night. I was on my Inv/Axe, who has 4 Mocking Beratements slotted in Invincibility. I am at the ED cap for Taunt in that power.

Yeah thats actually not good. You should have them slots in taunt and never ever again rely on invincible alone.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Yeah thats actually not good. You should have them slots in taunt and never ever again rely on invincible alone.
Yup. If you want to be as close to 100% sticky, you need Taunt. The fact that a superior agro generating set on a superior damage inflicting AT was only able to strip agro "a few times" is testament to how potent Tanks are when they don't even use all of their tools.

My Ice/Stone uses Taunt regularly, and he always has the most opponents clumped on his person come Brutes, Tanks, Scrappers, hell or high water.


 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
About this, it's a non-issue. Yes, AVs have a final chance to hit of 75%, which use to be a problem without overkill defense levels. However since the defense changes a while back they have 50% chance to hit, and a 1.5 Acc modifier instead of a 75% to-hit with 1.0 acc modifier. If your at the soft cap (45% defense) the AV only has a 7.5% chance to hit you.
How would Darkest Night affect those numbers?


 

Posted

If your already at the soft cap for defense? It wouldn't. They would already have a floored chance to hit. If your not at the soft cap, reduce their chance to hit by roughly 2.5%


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by SPiNE View Post
I've been wanting to roll an Ice Tank for the longest time. They seem to be amazing tankers in the upper levels, survivability as well as holding aggro.

Only problem is, what am I suppose to do when I'm tanking AV's? Don't AV's have pretty high base tohit and/or accuracy?

If so, AV's are bound to land several hits on me...and I wont have any resistance at all to withstand it. Sure, Chilling Embrace offers that -14% damage debuff, but that's all I have for mitigation besides my defense and the occasional Hoarfrost. I'm thinking it's going to take a good 50%-75% of my HP per hit from an AV.

I was thinking of going with an Ice/Dark tank, since Dark Melee seems to be the only secondary that has some form of mitigation against AV's, mainly the -tohit debuffs. I was just hoping that stacking -tohit debuffs along with my own defense would help me survive and that Siphon Life would be a nice 20% heal whenever Hoarfrost is down. Is there a better secondary for me to go with besides this?

Edit: Just another question. If Chilling Embrace debuffs a critter's damage by 14%, how does this stack or not stack with your own resistance? For example, if a critter does 100 damage, then Chilling Embrace would cause it to deal 86 damage instead. However, if I have resistance against the critter's damage-type, would my resistance kick in base on the critter's base damage of 100 or would it kick in after Chilling Embrace's damage debuff, which would mean that it'll work off the 86 damage instead of 100 damage.
I have an Ice tank capped to Smashing/Lethal/Energy/Negative Energy, with decent resists to fire and of course, extreme resists to cold. He has hibernate, and on the order of 150% global recharge (Rage is usually stacked). He is very survivable on a team that has at least one buffer. Occasionally, I have been invited to badly constructed PUGs where this is not the case. The results are not pretty. Fail to time hibernate right (get a little lag), or your big heal, and you will go down pretty fast. Sometimes, you can do everything right and a couple lucky shots from the AV will take you down. Otherwise, he's fine. He can solo +2x8 Arachnos, +3x8 Council, +2x8 Cimerorans, etc., all by himself. He does pretty good damage for a tank.

Malta can be a big problem if not paying attention (rage crash + being sapped = bad situation). Carnies at +2, on a team are generally fine, but anything above that is suicide for him.

Nobody really grabs aggro from him. I have all the AOE auras and taunt.

To be honest, I use my IO'd out dark/invuln scrapper based on jshmoe's build for AV duties now. He is leagues tougher and, with confront, tanks adequately, if not at the same level that my tank does.

Hope that's helpful. Playing an Ice/SS can be a challenge; it's not uber by any means. It is fun, but you'll be frustrated at the holes, given what other sets get naturally.


 

Posted

People that are asking about why shield scrappers can pull off of them is that AAO has a tank level taunt. So added to scrappers damage, and they can easily grab aggro from tanker with just a taunt aura and moderate damage.


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

Posted

Quote:
Originally Posted by Lord_Thanatos View Post
People that are asking about why shield scrappers can pull off of them is that AAO has a tank level taunt. So added to scrappers damage, and they can easily grab aggro from tanker with just a taunt aura and moderate damage.
I had two taunt auras (CE slotted with just ENDRED and Icicles slotted with 3 Cleaving Blows and 3 Eradiacations), and Taunt (6 slotted with Mocking Berratement)...attacking with Ice Melee and Ice Mastery attacks...and losing aggro to the shield scrapper. And I was taunting regularly.

Though it was a survivable Scrapper, so all in all, not to much of a problem, but still, I was surprised at it. I even had initial aggro.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Imagine my surprise when I was teamed with seven tanks while on a TA/A defender. And I kept pealing aggro off them when they go in first.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
Imagine my surprise when I was teamed with seven tanks while on a TA/A defender. And I kept pealing aggro off them when they go in first.
I pulled aggro off of a pair of tankers with my Fire/Fire Blaster after letting them get a 3 second head start. The third tick from Fire Breath got them before they got me, but the Empath on the team decided to start paying attention... and that I needed Fortitude a lot more than the Tankers did.


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Let that be a lesson then. Relying only on the taunt aura means others can peal aggro off you.

I don't have much problems yet, but then I alternate targets with each attack while teamed. I work punchvoke.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Definitely, I always believe that all Tanks should take Taunt. Auras are good at grabbing aggro and alphas, but in order to hold aggro effectively, you need that Taunt!