Cobra Strike and Eagle's Claw changes.


Acemace

 

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Originally Posted by JamMasterJMS View Post
I think it sux actually.
I built a toon and invested alot of time into a ma/da with the whole purpose of, if the attacks hit, I just added 4 mez of stun to something.

Now i'll only have a 75% chance of landing the boss lvl mez stunning on the first attack, its like they're FORCING me to use EC to add in mez if I need it. That blows.

Ya know, instead of adding a little aoe to SK, we get more damage in CAK.

Thanks devs!
First of all, I would rather chew off my left arm than add another AoE to MA just to make it like all the other sets with cones.

Second, while I can appreciate that some people will dislike the loss of the 100% stun in Cobra Strike, I should point out that now Cobra Strike is a legitimate attack in your chain, and rather than having to pause damage periodically to deal CS you can get that stun for free, and it is going to be generated almost twice as often due to CS's much lower recharge. So while it's been reduced to 75%, an MA/DA is now going to be emitting a lot more stun mag overall, with or without EC.

However, no change can please everyone, and I don't expect that this will break that rule.


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Posted

Quote:
Originally Posted by Arcanaville View Post
First of all, I would rather chew off my left arm than add another AoE to MA just to make it like all the other sets with cones.

Second, while I can appreciate that some people will dislike the loss of the 100% stun in Cobra Strike, I should point out that now Cobra Strike is a legitimate attack in your chain, and rather than having to pause damage periodically to deal CS you can get that stun for free, and it is going to be generated almost twice as often due to CS's much lower recharge. So while it's been reduced to 75%, an MA/DA is now going to be emitting a lot more stun mag overall, with or without EC.

However, no change can please everyone, and I don't expect that this will break that rule.
How much did they shorten the duration of the stun though? Nevertheless, I'll still work it into my build as my MA/Shield needed one more solid attack to make a semi-seamless string of attack and he didn't want to pick up Thunder Kick.


 

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I love EC's new mechanic. +33% Crit to the next attack (that's in +33% as in, 33% + the 10-15% the next attack already has to crit).

I only see one problem with all these changes! I only want to skip Thunder Kick and Confront now.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by JamMasterJMS View Post
I think it sux actually.
I built a toon and invested alot of time into a ma/da with the whole purpose of, if the attacks hit, I just added 4 mez of stun to something.

Now i'll only have a 75% chance of landing the boss lvl mez stunning on the first attack, its like they're FORCING me to use EC to add in mez if I need it. That blows.

Ya know, instead of adding a little aoe to SK, we get more damage in CAK.

Thanks devs!
The people that complain because they will now be able to kill faster amaze me.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
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Originally Posted by iBones View Post
I guess im just underwhelmed with how my MA/WP plays...maybe the changes will alter that perspective, who knows.
I've tested the changes on that same build, and to me MA is still sort of bleh.
But if you like the set, you'll love the changes.






 

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I'm currently leveling up a Martial Arts/Fiery Aura Scrapper. I think I'm going to like these changes. Or I would if I hadn't been trying to play the "worst" Scrapper. I don't think I can even ague that point now. Ah, well. I guess I'll just enjoy my new uber.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Originally Posted by Werner View Post
I'm currently leveling up a Martial Arts/Fiery Aura Scrapper. I think I'm going to like these changes. Or I would if I hadn't been trying to play the "worst" Scrapper. I don't think I can even ague that point now. Ah, well. I guess I'll just enjoy my new uber.
If I had the time/patience/motivation/influence to finish off the perma-haste build for mine, I think he'd be pretty badass. So much recharge, so much buildup, so much fiery, smashy death. It's certainly not the 'suck-fest' some make it out to be.


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@Starflier

 

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Originally Posted by Starflier View Post
so much fiery, smashy death. It's certainly not the 'suck-fest' some make it out to be.
That's pretty much my thought. Frankly, if you click on "Scrapper", you have guaranteed awesome. That's kind of the point of the experiment. I'm in my early 20s, so nothing special, but it's been fun so far, and that's been through the "bad" levels. It should only get better from here.


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Posted

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Originally Posted by Arcanaville View Post
Its also a good attack to use prior to using Dragon's Tail, if DT has more than one or two targets around to hit, because the damage boost of the enhanced critical is amplified by Dragon's Tail being a PBAoE.

The attack doesn't have to be queued immediately, but from testing unless you have a very laggy connection the next attack has to be queued prior to EC's kicking animation striking the target (if you are using that animation). If you initiate the next attack after that instant and while the backflip is occuring, its generally too late.

The effect probably needs to be about a half second longer or so at least.
Is there any reason they can't do something similiar to Dual Blades combo system, making the next attack guarantee a +33% crit chance and then ending the bonus effect after whatever move you use? Then they'd be able to increase the duration of the buff without worrying that it'd be used for more than one attack, since that is what they seem to have been going for.


 

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Originally Posted by Leo_G View Post
How much did they shorten the duration of the stun though?
Shorten? Last I checked, the stun duration was exactly the same as it always has been.


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Posted

Quote:
Originally Posted by Warkupo View Post
Is there any reason they can't do something similiar to Dual Blades combo system, making the next attack guarantee a +33% crit chance and then ending the bonus effect after whatever move you use? Then they'd be able to increase the duration of the buff without worrying that it'd be used for more than one attack, since that is what they seem to have been going for.
The mechanic works a bit differently than the way the combo system works for dual blades. Short answer: you probably could, but only by redoing the effect in a completely different and more time consuming way.


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Posted

Quote:
Originally Posted by Arcanaville View Post
There were limits to how creative the changes could get because there wasn't time to add new mechanics for the powerset. It was use the mechanics that exist, or nothing.
Then they should have waited. Let's face it, everybody's going to be playing with the new shiny anyway, and people who already play MA have been waiting for years for buffs, we can wait a little longer if it means they'll do it right.

Quote:
Originally Posted by macskull View Post
The people that complain because they will now be able to kill faster amaze me.
People are complaining because they'll be able to kill faster at the expense of a control power they are used to relying on. I consider it a fair trade-off but I can understand where they're coming from.

Others (mostly me, probably) complain that they can kill faster if they take the ugly mess of effects nobody else wanted that is CAK. Also that this prom dress made out of carpet remnants was buffed while EC's biggest issue wasn't even looked at.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Shorten? Last I checked, the stun duration was exactly the same as it always has been.
Oh, well *that's* good. I was actually asking, you see >_>...

Really, this helps my MA/Shield even more as he was pretty squishy without some extra mitigation in there. Now that it's rolled into a solid attack, I'll have to frankenslot it for Acc/Dmg/Stun with some End/Rech mixed in.


 

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Originally Posted by Eva Destruction View Post
Then they should have waited. Let's face it, everybody's going to be playing with the new shiny anyway, and people who already play MA have been waiting for years for buffs, we can wait a little longer if it means they'll do it right.
I got tired of waiting. And once we venture away from damage-related adjustments, my version of "doing it right" probably wouldn't match yours anyway, so at the end of another year of waiting, someone was bound to be even more disappointed.


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Posted

CaK -def is still *un*enhanceable, right? No AH proc, right?

(If so, dang!)


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Quote:
Originally Posted by Werner View Post
That's pretty much my thought. Frankly, if you click on "Scrapper", you have guaranteed awesome. That's kind of the point of the experiment. I'm in my early 20s, so nothing special, but it's been fun so far, and that's been through the "bad" levels. It should only get better from here.
Actually, IME, the levels up to the 20s are the good levels for FA. Fiery gets noticeably more squishy in the 30s (although Tough can really bolster it decently).


Why Blasters? Empathy Sucks.
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What the hell? Let's buff defenders.
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Posted

As I see it... cobra strike is now one of the best attacks available to scrappers. And it's available early, too. How anyone could be disappointed with that is beyond me. MA's a good set now. And now it has some uniqueness in that no other scrapper set does solid control while doing max damage.

MA/something is probably going to be my "Exploring Pretoria" toon next week.


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Originally Posted by Shred_Monkey View Post
As I see it... cobra strike is now one of the best attacks available to scrappers. And it's available early, too. How anyone could be disappointed with that is beyond me. MA's a good set now. And now it has some uniqueness in that no other scrapper set does solid control while doing max damage.

MA/something is probably going to be my "Exploring Pretoria" toon next week.
Do /Shield! It's cool looking


 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
As I see it... cobra strike is now one of the best attacks available to scrappers. And it's available early, too. How anyone could be disappointed with that is beyond me. MA's a good set now. And now it has some uniqueness in that no other scrapper set does solid control while doing max damage.

MA/something is probably going to be my "Exploring Pretoria" toon next week.


What he said. MA has always been a popular set because it is iconic. Now, it has the OMG badassery to back it up.

It generates a LOT of mitigation now. A LOT.

I'm looking really hard at a MA/elec combo, for the speed buff, end/self heal, and damage aura.

Either that or a MA/fire. Man, the new fiery embrace, with all that MA mitigation to help fa's squichiness? A lot to love there.....

Hmmm.... Destroyers don't seem so bad now....


 

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Originally Posted by Eva Destruction View Post
Yeah, me too....all these MA buffs would have been the perfect opportunity make EC actually worth taking, but noooooo....we get another buff to CaK, the ugliest power in the set (both for looks and secondary effects), and another secondary effect presumably chosen by throwing darts at a list.
I love my 50 MA/SR scrapper and can't agree with Eva enough. Well put.


American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp

 

Posted

How is EC not worth taking now? It ups your crit chance of your next attack by 33%! What's not to love about that?


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Am I the only one that likes how Crippling Axe Kick looks?


 

Posted

you're not alone


 

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Originally Posted by Arcanaville View Post
Shorten? Last I checked, the stun duration was exactly the same as it always has been.
Looking at KM, it seems that Castle seems to have decided that long durations (roughly equivalent to recharge time) in attack powers should now be something of a "normal" thing. I expect for other effects to get similar treatment (high comparative uptimes) whenever sets get reviewed.


 

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Originally Posted by Mr. DJ View Post
you're not alone
ditto...its like people pick up CAK and expect the animation to be you punting an axe at someone's face.

It's an Axe Kick, people.