Cobra Strike and Eagle's Claw changes.
First of all, I would rather chew off my left arm than add another AoE to MA just to make it like all the other sets with cones.
Second, while I can appreciate that some people will dislike the loss of the 100% stun in Cobra Strike, I should point out that now Cobra Strike is a legitimate attack in your chain, and rather than having to pause damage periodically to deal CS you can get that stun for free, and it is going to be generated almost twice as often due to CS's much lower recharge. So while it's been reduced to 75%, an MA/DA is now going to be emitting a lot more stun mag overall, with or without EC. However, no change can please everyone, and I don't expect that this will break that rule. |
I love EC's new mechanic. +33% Crit to the next attack (that's in +33% as in, 33% + the 10-15% the next attack already has to crit).
I only see one problem with all these changes! I only want to skip Thunder Kick and Confront now.
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I think it sux actually.
I built a toon and invested alot of time into a ma/da with the whole purpose of, if the attacks hit, I just added 4 mez of stun to something. Now i'll only have a 75% chance of landing the boss lvl mez stunning on the first attack, its like they're FORCING me to use EC to add in mez if I need it. That blows. Ya know, instead of adding a little aoe to SK, we get more damage in CAK. Thanks devs! |
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I guess im just underwhelmed with how my MA/WP plays...maybe the changes will alter that perspective, who knows.
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But if you like the set, you'll love the changes.
I'm currently leveling up a Martial Arts/Fiery Aura Scrapper. I think I'm going to like these changes. Or I would if I hadn't been trying to play the "worst" Scrapper. I don't think I can even ague that point now. Ah, well. I guess I'll just enjoy my new uber.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Its also a good attack to use prior to using Dragon's Tail, if DT has more than one or two targets around to hit, because the damage boost of the enhanced critical is amplified by Dragon's Tail being a PBAoE.
The attack doesn't have to be queued immediately, but from testing unless you have a very laggy connection the next attack has to be queued prior to EC's kicking animation striking the target (if you are using that animation). If you initiate the next attack after that instant and while the backflip is occuring, its generally too late. The effect probably needs to be about a half second longer or so at least. |
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Is there any reason they can't do something similiar to Dual Blades combo system, making the next attack guarantee a +33% crit chance and then ending the bonus effect after whatever move you use? Then they'd be able to increase the duration of the buff without worrying that it'd be used for more than one attack, since that is what they seem to have been going for.
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There were limits to how creative the changes could get because there wasn't time to add new mechanics for the powerset. It was use the mechanics that exist, or nothing.
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The people that complain because they will now be able to kill faster amaze me.
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Others (mostly me, probably) complain that they can kill faster if they take the ugly mess of effects nobody else wanted that is CAK. Also that this prom dress made out of carpet remnants was buffed while EC's biggest issue wasn't even looked at.
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Shorten? Last I checked, the stun duration was exactly the same as it always has been.
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Really, this helps my MA/Shield even more as he was pretty squishy without some extra mitigation in there. Now that it's rolled into a solid attack, I'll have to frankenslot it for Acc/Dmg/Stun with some End/Rech mixed in.
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CaK -def is still *un*enhanceable, right? No AH proc, right?
(If so, dang!)
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That's pretty much my thought. Frankly, if you click on "Scrapper", you have guaranteed awesome. That's kind of the point of the experiment. I'm in my early 20s, so nothing special, but it's been fun so far, and that's been through the "bad" levels. It should only get better from here.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
As I see it... cobra strike is now one of the best attacks available to scrappers. And it's available early, too. How anyone could be disappointed with that is beyond me. MA's a good set now. And now it has some uniqueness in that no other scrapper set does solid control while doing max damage.
MA/something is probably going to be my "Exploring Pretoria" toon next week.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
As I see it... cobra strike is now one of the best attacks available to scrappers. And it's available early, too. How anyone could be disappointed with that is beyond me. MA's a good set now. And now it has some uniqueness in that no other scrapper set does solid control while doing max damage.
MA/something is probably going to be my "Exploring Pretoria" toon next week. |
As I see it... cobra strike is now one of the best attacks available to scrappers. And it's available early, too. How anyone could be disappointed with that is beyond me. MA's a good set now. And now it has some uniqueness in that no other scrapper set does solid control while doing max damage.
MA/something is probably going to be my "Exploring Pretoria" toon next week. |
What he said. MA has always been a popular set because it is iconic. Now, it has the OMG badassery to back it up.
It generates a LOT of mitigation now. A LOT.
I'm looking really hard at a MA/elec combo, for the speed buff, end/self heal, and damage aura.
Either that or a MA/fire. Man, the new fiery embrace, with all that MA mitigation to help fa's squichiness? A lot to love there.....
Hmmm.... Destroyers don't seem so bad now....
Yeah, me too....all these MA buffs would have been the perfect opportunity make EC actually worth taking, but noooooo....we get another buff to CaK, the ugliest power in the set (both for looks and secondary effects), and another secondary effect presumably chosen by throwing darts at a list.
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American-Dynamo 50 MA/SR: Freedom
2 RWZ challenges, 4 AV's solo'ed no temps, no insp
How is EC not worth taking now? It ups your crit chance of your next attack by 33%! What's not to love about that?
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Am I the only one that likes how Crippling Axe Kick looks?
you're not alone
It's an Axe Kick, people.
I built a toon and invested alot of time into a ma/da with the whole purpose of, if the attacks hit, I just added 4 mez of stun to something.
Now i'll only have a 75% chance of landing the boss lvl mez stunning on the first attack, its like they're FORCING me to use EC to add in mez if I need it. That blows.
Ya know, instead of adding a little aoe to SK, we get more damage in CAK.
Thanks devs!
Second, while I can appreciate that some people will dislike the loss of the 100% stun in Cobra Strike, I should point out that now Cobra Strike is a legitimate attack in your chain, and rather than having to pause damage periodically to deal CS you can get that stun for free, and it is going to be generated almost twice as often due to CS's much lower recharge. So while it's been reduced to 75%, an MA/DA is now going to be emitting a lot more stun mag overall, with or without EC.
However, no change can please everyone, and I don't expect that this will break that rule.
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