Im new here..and excited! lol


Aett_Thorn

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
Welcome!

Before I recommend an archetype, would you tell me who your three favorite superheroes are?
[/URL]
Um.. Id have to say Deadpool and Gambit.


 

Posted

fire blasters, firekins.. fire rad.. ele/shield.. all lots of damage


 

Posted

Quote:
Originally Posted by Crawls on Dungeon Floor View Post
Well, I have a few tips for newer players. First of all, while every archetye has theyre primary role on a team, most archetypes can fill just about any role. No Major damage dealers on the team? A support player or two can easily supply sufficient damage. No tank? a scrapper can take a decent amount of damage, especially if a support player is covering him by weakening his enemies or making him tougher. In fact a team of all support players with no main tank or damage dealer is still an extremely effetive group. Also, there are several power combinations that people will say are the best, like Fire control and kinetics for a controller, or fire blast for blaster, or stone armor for a tank. While these ARE effective power sets and combos, it is not possible to make a "bad" character. You may be less effective than others, but by no means are you useless. Basicly, I recomend a scrapper for your first character. Personally they are my favorite archetype. They can take a hit, and dish out some hefty damage. Controllers are another one of my favorites, and while they can be very hard to play (especially if you are solo), they are potentially extremely powerful. Blasters are a bit of a challenge as well, but only because they are fragile. Not a complicated character to play. Then there are tankers. I personally dont like playing tanks, I find them kind of dull. However many people enjoy them and thay can make a major difference on a team. Defenders are another archetype that is potentially frustrating, but very fun, and quite powerful. Then there are Warshades and Peacebringers. You don't get to play them until you get a character to lvl 20, and they are possibly the most complex archetypes, namely because of theyre ability to shapeshift. As a human they can deliver modest damage from a range, and have some decent powers to resist damage. However they can shapeshift into a kind of flying squid, and deliver a powerful ranged punch, but they lose virtually all of theyre damage resistance. They can also turn into a large, lobster like creature. This form is wicked tough, and can heal itself. However this form is slow and can only attack at a close range. All in all, no archetype or powerset is bad, but they are all unique. Try out a whole bunch of characters before you pick a favored archetype.

Oh, and welcome to Paragon City and/or the rogue isles. I have found the CoH community to be a very friendly one in my 5 years here, and I hope you have the same experience. As for a starting Server, I recomend pinnacle. It is a small community, but there are enough people to get stuff done. It is also the friendliest server I've been on, and in my experience, most peple are very tolerant and understanding of new players. if you do decide to play there, look me up. My global name is @szpek (if you wanna talk to me, type "/tell @szpek, inseret text here"). I have a small casual supergroup (basicly a guild) you're welcome to join
I agree.. try all the archtypes.. my personal faves are def's.. don't u dare call them "healers" =) and for gawd's sake.. please don't turn into another AE "Newb"


 

Posted

Quote:
Originally Posted by Crawls on Dungeon Floor View Post
Well, I have a few tips for newer players.

First of all, while every archetye has theyre primary role on a team, most archetypes can fill just about any role. No Major damage dealers on the team? A support player or two can easily supply sufficient damage. No tank? a scrapper can take a decent amount of damage, especially if a support player is covering him by weakening his enemies or making him tougher.

In fact a team of all support players with no main tank or damage dealer is still an extremely effetive group. Also, there are several power combinations that people will say are the best, like Fire control and kinetics for a controller, or fire blast for blaster, or stone armor for a tank. While these ARE effective power sets and combos, it is not possible to make a "bad" character. You may be less effective than others, but by no means are you useless.

Basicly, I recomend a scrapper for your first character. Personally they are my favorite archetype. They can take a hit, and dish out some hefty damage.

Controllers are another one of my favorites, and while they can be very hard to play (especially if you are solo), they are potentially extremely powerful.

Blasters are a bit of a challenge as well, but only because they are fragile. Not a complicated character to play.

Then there are tankers. I personally dont like playing tanks, I find them kind of dull. However many people enjoy them and thay can make a major difference on a team.

Defenders are another archetype that is potentially frustrating, but very fun, and quite powerful.

Then there are Warshades and Peacebringers. You don't get to play them until you get a character to lvl 20, and they are possibly the most complex archetypes, namely because of theyre ability to shapeshift. As a human they can deliver modest damage from a range, and have some decent powers to resist damage. However they can shapeshift into a kind of flying squid, and deliver a powerful ranged punch, but they lose virtually all of theyre damage resistance. They can also turn into a large, lobster like creature. This form is wicked tough, and can heal itself. However this form is slow and can only attack at a close range.

All in all, no archetype or powerset is bad, but they are all unique. Try out a whole bunch of characters before you pick a favored archetype.

Oh, and welcome to Paragon City and/or the rogue isles. I have found the CoH community to be a very friendly one in my 5 years here, and I hope you have the same experience.

As for a starting Server, I recomend pinnacle. It is a small community, but there are enough people to get stuff done. It is also the friendliest server I've been on, and in my experience, most peple are very tolerant and understanding of new players.

If you do decide to play there, look me up. My global name is @szpek (if you wanna talk to me, type "/tell @szpek, inseret text here"). I have a small casual supergroup (basicly a guild) you're welcome to join
De-wallotext'd


 

Posted

Quote:
Originally Posted by Crawls on Dungeon Floor View Post
Well, I have a few tips for newer players. First of all, while every archetye has theyre primary role on a team, most archetypes can fill just about any role. No Major damage dealers on the team? A support player or two can easily supply sufficient damage. No tank? a scrapper can take a decent amount of damage, especially if a support player is covering him by weakening his enemies or making him tougher. In fact a team of all support players with no main tank or damage dealer is still an extremely effetive group. Also, there are several power combinations that people will say are the best, like Fire control and kinetics for a controller, or fire blast for blaster, or stone armor for a tank. While these ARE effective power sets and combos, it is not possible to make a "bad" character. You may be less effective than others, but by no means are you useless. Basicly, I recomend a scrapper for your first character. Personally they are my favorite archetype. They can take a hit, and dish out some hefty damage. Controllers are another one of my favorites, and while they can be very hard to play (especially if you are solo), they are potentially extremely powerful. Blasters are a bit of a challenge as well, but only because they are fragile. Not a complicated character to play. Then there are tankers. I personally dont like playing tanks, I find them kind of dull. However many people enjoy them and thay can make a major difference on a team. Defenders are another archetype that is potentially frustrating, but very fun, and quite powerful. Then there are Warshades and Peacebringers. You don't get to play them until you get a character to lvl 20, and they are possibly the most complex archetypes, namely because of theyre ability to shapeshift. As a human they can deliver modest damage from a range, and have some decent powers to resist damage. However they can shapeshift into a kind of flying squid, and deliver a powerful ranged punch, but they lose virtually all of theyre damage resistance. They can also turn into a large, lobster like creature. This form is wicked tough, and can heal itself. However this form is slow and can only attack at a close range. All in all, no archetype or powerset is bad, but they are all unique. Try out a whole bunch of characters before you pick a favored archetype.

Oh, and welcome to Paragon City and/or the rogue isles. I have found the CoH community to be a very friendly one in my 5 years here, and I hope you have the same experience. As for a starting Server, I recomend pinnacle. It is a small community, but there are enough people to get stuff done. It is also the friendliest server I've been on, and in my experience, most peple are very tolerant and understanding of new players. if you do decide to play there, look me up. My global name is @szpek (if you wanna talk to me, type "/tell @szpek, inseret text here"). I have a small casual supergroup (basicly a guild) you're welcome to join
Not to detract from the general sentiment but...

DUDE!!!
WALL OF TEXT!
Break it up, please... my eyes, they bleeeeeeeeddd!

As for my contribution, well, I ain't got much more than what folks have already said here.
I highly recommend Mids Hero Planner for working out power combos/builds/enhancements. Sure wish someone had pointed me to it early on.


.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Quote:
Originally Posted by Tangogulf2 View Post
Hi Vicros and welcome;

I too just came from Wow and on a demo account until the expansion comes out. The overwhelming thing that I have noticed are:


http://boards.cityofheroes.com/showthread.php?t=231591
The link to my recent welcoming thread. Lots of good tips in it.
I was just about to link to that thread :P

Quick overview (general format) of the archetypes.

Hero :

Tanks - Armor/Melee AT - Higher armor (defense/res) mods mean it's armor powers are stronger than scrappers. Playstyle can vary widely depending on powersets chosen. All attacks generate agro in addition to the range-debuffing "Taunt" power.

Scrapper - Also called the solo archetype. Melee/Armor. Has a crit rate on all powers, which scales based on target's class (you crit more on bosses/lts/players than minions).

Blaster - Ranged Damage/Self-Support - Damage, usually at ranged. The assault sets tend to be a mix of utility, ranged, and melee powers.

Defender - Support/Ranged Damage - Buffs/Debuffs/Heals/etc, with blast secondaries.

Controllers - Mez/Support - Holds, immobilizes, and other mezzes.


Villains :

Stalker - Melee/Armor - has the powers "Assassin's Strike" and "Placate" in each melee set, Hide in each armor set. A rogue/melee burst DPS (also called "Melee Blaster" by some) set. But you can "scrap" somewhat too.

Brute - Melee/Armor - The "evil scrapper" which can also tank more than a scrapper with the right buffs (higher caps). Has Fury (as you attack/are attacked, you build up a damage bonus).

Corruptor - Ranged Damage/Support - Inverse Defender - has Scourge mechanic, a crit chance that only happens when the target is less than half health.

Mastermind - Pet/Support - Pet class, also envisioned as the dark side's tank, originally. Now shares it with the Brute. Bodyguard effect - When in Defend/Follow mode, nearby pets share the master's damage. Supremacy - When in Bodyguard range, pets get a Accuracy/Damage boost.

Dominator - Control/Assault - secondary is a mix of ranged and melee attacks with some utility powers. As you attack, you build "Domination" - when it's high enough, you can use your special click power to go into "Domination - when you enter this state, your endurance is refilled, you get mez protection, and your mez powers have extra magnitude/strength.Note, this is the only AT where the secondary is a second Primary as far as design intent goes - it has higher than usual modifiers for the powers in it's secondary.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

One quick note - when looking at the descriptions of attacks, they will often say "Low damage", moderate damage, "Supieror", etc. That is as compared to most other attacks in the set/archetype. A High damage controller power could be outdamaged by a low or moderate damage scrapper or blaster power, for example.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Vicros View Post
Um.. Id have to say Deadpool and Gambit.
Then I suggest you get a villain to 20 and make a bane.

Otherwise, you might enjoy a broadsword scrapper. Either super reflexes, willpower, or regen.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
One quick note - when looking at the descriptions of attacks, they will often say "Low damage", moderate damage, "Supieror", etc. That is as compared to most other attacks in the set/archetype. A High damage controller power could be outdamaged by a low or moderate damage scrapper or blaster power, for example.
To be honest, they're often not even that accurate within an archetype either...


 

Posted

Well guys i just wanna say so far the game is great and its actually really fun...to be at low level is still quite fun to play i dont feel so underpowered.


 

Posted

Before you get to heavy in the Hollows. You might want to head to Kings Row Grab a Police scanner. The scanner is added to your contacts list and would offer three random short missions. Do enough of them and you get a Safeguard. (Villains get newspapers and Mayhem missions)

The Safeguard Mission is you stopping NPC Villains from robbing a bank. Do that and it offers a reward the first levels 5-10 is Atlas Park and the Raptor Flight jet pack. 10-15 is Kings row bank and it's a Super Jump Zero-g Pack. Other rewards is a self Rez, Summon team Teleport power and other goodies.

All are temporary they do run out after a time but can be helpful.

Yeah Blasters are Squshy. They have a lot of damage dealing but often end up face planted. It's a standard thing for Blasters to keep awakens in inspiration innovatory.

P.S. I didn't say it yet but WELCOME TO THE CITY!


 

Posted

Quote:
Originally Posted by Vicros View Post
Well guys..an update for you all on my CoX adventures. I have made 3 different toons, my first one is actually my best lol. Hes a Technology Scrapper. Seems to be working out pretty good, im a lvl 6 now and moving on to my next area, the Hollows.

I do have a Magic Blaster who is also a lvl 6 but he gets his butt kicked by the mobs lol. My 3rd toon is a lvl 2 Natural Scrapper. I really havent gotten into him yet but so far im liking my first toon. And from what i can tell so far this game is AWESOME! lol..sorry for the caps...
For the record, your character's origin is pretty much completely irrelevant. The only thing it has any effect on is what enhancements you will be slotting (Dual Origin and Single Origin enhancements must match your origin in order for you to use them), and what temp power you start the game with.

In telling us here on the forum what you are playing, the accepted form is Primary/Secondary Archetype. So if I were to tell you the character I'm playing it would be Fire/Energy blaster, or katana/willpower scrapper.

Glad you're having fun with it, the game IS pretty awesome, and it will keep getting better as you play. If you should ever find yourself on the Pinnacle server, look me up, my global is @Claws and Effect.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Sweet thanks alot..im already loving this community here...such a wonderful place.

And sorry lol..ill go edit that.


 

Posted

Quote:
Originally Posted by Vicros View Post
Sweet thanks alot..im already loving this community here...such a wonderful place.

And sorry lol..ill go edit that.
LOL, I wasn't saying you had to change it, I was just letting you know for future reference to save some confusion down the road.

Eventually you'll probably want some advice on what powers to choose or how to slot them, and it really helps to know what primary and secondary powersets you have in order to give advice.

A Fire/Energy blaster plays very differently than a Sonic/Devices blaster, which plays differently than an Ice/Ice blaster.

Similarly, a Spines/Dark Armor scrapper will play very differently than a Dark Melee/Super Reflexes scrapper, and both will play differently than a Claws/Regen scrapper.

Advice I would give for any one of those builds might not apply to another, or might even be BAD advice for another.

At this point, it doesn't matter what you're playing. You're having fun, that's the important part. But when you ask "How do I make this character better?" or "What power should I take at level 22?" it's kind of important to mention what powersets you have so we have a context to make suggestions in.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Wow, 64 posts so far, this does my heart proud, I love to see this much help to a new player. Well I've just got a few things....

1) I would avoid Energy primary on blasters and Corrupters for now, that set has a lot of knockback in it and tanks that are a little on the short fuse side will get mad if you knocking the baddie around like a rag doll.

2) In team's it will turn into fun right away. You may have to wait a few minutes to get started, ( So the team can pack up with 8 ) but it's worth it, things die fast, and you move at about the speed of a rabbit.

3) When soloing killling everything may seem like a drag but you got the enemy scaler now that controls how many baddies you go against and how much higher they are from you.

4) Like many have said enjoy the low lvls they only come once then they are done.

5) Concepts deepen the game ten fold, if you feel a sense of connection with your toon you will feel more home playing him a lot and wont tire of playing him.

6) Though pvp is all but existent here, you can still meet some friends there and have friendly matches to see whos build is better at battling follow players, and who knows, maybe one of you could land a pvp IO hopefully a lvl 50 one, and not have to worry about influence for a while.

7) But most of all enjoy the game, don't let it turn into whos the better damage dealer or who has more def, the whole point behind games is that they are fun and that's why you play them. I myself, love to feel like I can do anything with a toon, this is why I'm playing a defender, seeing if it can take on many enemies at once. Enjoy, destroy, and most of all have fun follow CoX player!


 

Posted

Quote:
Originally Posted by Vicros View Post
Sweet thanks alot..im already loving this community here...such a wonderful place.

And sorry lol..ill go edit that.

What server did you wind up choosing? I always recomend going to that server's specific section and just making a "Hi I am new to the server post"


Also just to repeat what Dechs and Panzer said you might try joining the N P C channel. We have mentors on every server and there is alot of experienced players there to answer questions as they arise in the game.

Information can be found in my signature and in game you can type: /chan_join "N P C"

there are spaces between the letters



"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"
-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events

 

Posted

Quote:
1) I would avoid Energy primary on blasters and Corrupters for now, that set has a lot of knockback in it and tanks that are a little on the short fuse side will get mad if you knocking the baddie around like a rag doll.
To clarify this a little: When you're the tank in question, sometimes you feel like people are playing "Fetch" with you. You got the badguy? Fetch!

I had a friend of mine, nice person, but she targeted through me [so she attacked whatever I was attacking] with powers that did knockback. I was on a Scrapper. It took me a level and a half to figure out what was going on. I ... may not have been diplomatic when I figured out what was going on.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

WELCOME!
About time you shed your lemming fur.

To answer your question, as I'm sure 65 others have before me (didn't read), Scrappers (DPS +durability) then Blasters (Glass Cannons).

Some other ATs with some powerset combinations and builds bend or even break this "rule" but for the most part go with a Scrapper if you intend heavy solo play and a Blaster if you intend to mostly team.


 

Posted

Lol..sorry...Hes got Electrical Melee/Electrical Armor. And hes on Freedom.


 

Posted

Quote:
Originally Posted by Vicros View Post
Lol..sorry...Hes got Electrical Melee/Electrical Armor. And hes on Freedom.
Freedom TF, RF2009, and Freedom elite are some of the main global channels on freedom. I play there if you need a hand just send me a tell to my global just type: /t @tritonfree, your message



"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"
-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events

 

Posted

Ok guys..Well i have like 6 toons now and they are all Hero and on Freedom. Still trying different powersets to see what i like best. I tried 2 blaster toons and they just dont fit me, ima get in stand toe-to-toe kind of guy. So scrapper has been my favorite choice so far. I have not tried tanker yet. My newest toon is a ninja lol. Katana/Regen are his powersets and so far im liking this one the best.


 

Posted

Quote:
Originally Posted by Shadowe View Post
Well, the usual forum helpfulness has kicked in, so no need for me to go into detail, since the posters above me have said it all, really.

Still, my 2 inf:

1) Try everything, stick with what you enjoy.
Can't stress this enough. Some archetypes and some powerset combinations that I didn't try for a long time were a revelation to me when I finally did try them.

Also, for me personally, but this is a claim I've seen repeated by many folks, it's those characters who are a combination of good name, good costume, solid concept, good bio/description, and the right powersets that really take off and become my favorites. Sometimes it's a little thing like just the right aura, or custom sword, or a great pun in the bio, or a unique custom-colored power that seems to complete the character and give him or her zing. So once you've got a good thing going with an AT/powerset, give some thought to look, feel, story, and concept as well; it can really add to the experience.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Thank you sailboat. I really have not typed to much in the bios or the battle cry boxes but i have typed some zingers for fun lol. I think i may wait and see if i like any of the upcoming GR powersets before i really put alot of thought into my character. But so far the thing that has taken the most time is my costume creation, im a wee tad bit on the picky/perfectionist side lol.


 

Posted

Quote:
Originally Posted by Vicros View Post
But so far the thing that has taken the most time is my costume creation, im a wee tad bit on the picky/perfectionist side lol.
Many people are. There are times I've spent a half-hour plus during character creation trying to get a costume just right - and then deleted them by level 12 or 13 because it turns out I couldn't stand the power set combination.