All Tanker Hamidon Strategy Discussion


Amily

 

Posted

...So I came into some in game numbers.

With an EoE:

Hamidon blasts you with it's Electrolytic Beam for 52.15 points of damage!
Hamidon blasts you with it's Electrolytic Blast for 52.15 points of damage!

Without an EoE:

Hamidon blasts you with it's Electrolytic Beam for 521.61 points of damage!
Hamidon blasts you with it's Electrolytic Blast for 521.61 points of damage!



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Posted

Quote:
Originally Posted by Celestial_Lord View Post
Not that I've tested this myself, but word on the street is that Green Mitos are both untauntable and unplacatable.
Yeah, the Resistance shields have -500 taunt listed, but I figured the green Tanks could grab a jet pack and hover near the greens while spamming attacks. They'll hardly do any damage, but I'd think the greens would preferentially blast them over the Hami taunter.



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Posted

Quote:
Originally Posted by Amygdala View Post
I like to use the following screen shot of Hami when thinking about these things:



I thought it might be useful to look at things from this angle, because it gives you a really good idea of the spacing of the mitos.

I never noticed that the mitos were set up in a pattern like this. From the side, they always seemed to just be randomly placed. Huh...


I don't play tankers, but I'm finding this outside the box strategy discussion fascinating. Please carry on I'm all for doing a raid different, and hopefully some of these tactics leak over into regular raids.


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Posted

ya they will shift up or down or side to side some between waves


 

Posted

Quote:
Originally Posted by _Cherry_ View Post
ya they will shift up or down or side to side some between waves
Back, back, back it up, yeah? Now wiggle it?


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Posted

Quote:
Originally Posted by Cobalt_Azurean View Post
Back, back, back it up, yeah? Now wiggle it?

*original comment tastefully deleted*



Regarding the Hami blast, how large a splash, if any, does it have?


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Posted

Quote:
Originally Posted by Amygdala View Post
Electrolytic Blast has a 25 foot radius.

Was wondering because that would effect how tightly packed the hami tankers can get. It also have a hefty KB if I remember.


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Posted

Quote:
Originally Posted by Marut View Post
Considering that we're looking at attempting a raid with all just one AT, and Tanks at that, this might be a square peg/round hole problem in regards to adapting common method to utilizing just the tankers. There might be a couple other options. Anyone got anything crazy on their minds?
I think I got an idea.

Now, I know it's crazy and all, but stick with me here for a minute.

How 'bout we do the raid without capes or auras?

It just might work.

What do you think?


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by Amygdala View Post
...So I came into some in game numbers.

With an EoE:

Hamidon blasts you with it's Electrolytic Beam for 52.15 points of damage!
Hamidon blasts you with it's Electrolytic Blast for 52.15 points of damage!

Without an EoE:

Hamidon blasts you with it's Electrolytic Beam for 521.61 points of damage!
Hamidon blasts you with it's Electrolytic Blast for 521.61 points of damage!
3212 / 522 = 6.15 attacks (not accounting for regen). Again, going off recollection, I believe there's about 9 seconds between the Hammy attacks. If so, that's 54 seconds of max HP tank survival without accounting for regen, heals, or EoE.

EoE gives tankers 90% resistance for 60 seconds. So a tank with one EoE and max HP should be able to take 11 attacks before being overwhelmed. At that point, heals are useless and only regen, hiber, phase, or another tank taking over aggro will save you.

A tanker with 3212 could take a hit of 52 damage 61 times (again not accounting for regen). Sixty one hits times nine seconds is 549 seconds, or a little over 9 minutes. With 20 EoEs (a full tray) that's a full 20 minutes worth of coverage but only 9 or 10 minutes without a death.

With two HP capped tanks taking turns, I would recommend that they each have 18 EoE, one awaken and one break free. That way they can self-rez and get out of the goo to rest up for the next round. The replacement tanker would obviously have to move away from the last one to avoid a splash damage death.

I think two tankers could do it, if everything went perfectly. Since it never does, I think three experienced tankers should be more than enough to keep Hammy taunted for a raid, if they have capped HP, at least 18 EoEs, and either a self-rez or an awaken and BF combo.

I don't think that greens will be a problem, as long as you stay at range. I rarely, if ever, get hit by a green. I alternate taunt, laser beam eyes, blackwand and Nemesis Staff to keep a strong Hammy aggro on me.


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Posted

You can also have some back-up EoE's, wakies and break free's etc. stored in your email...ya know...just in case.


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Posted

Quote:
Originally Posted by Amygdala View Post
We'll lead them into the hot gates. Their numbers will count for nothing.

Note: This will only work with Shield Tankers.
Be sure to eat hearty.

For tonight, we dine in jell!.... o.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by Amygdala View Post
We'll lead them into the hot gates. Their numbers will count for nothing.

Note: This will only work with Shield Tankers.
I have a Shield/Javelin Tank, could you use me? He's all spec'd out with Ninja Ran for the cool formations we can do. I recommend heading straight for Hami in a Flying-V. That'll learn 'im.


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Posted

Quote:
Originally Posted by _Force_ View Post
Havn't seen this method in action yet but.

Ice Armor: Hibernate

Tri slotted w/ standers Heal IOs puts regen slightly under 2000% Back it with a solid recharge build and it can recharge in less than 35 seconds. That on top of perma Hoarfrost.

Numbers that I have on the build I put together puts Regen w/ Hiber active at 297.2 HP Regen/sec. Now obviously one wouldn't be able to taunt while Hib'd or have their acro aura be effecting target however Hib has none of the negative aspects that Rest does. So taking what Cobalt suggested w/ his Rest idea and expound upon it for Hibernate?

Hib/Pop out/Throw taunts in/Pop EoE/Hoarfrost/Hib again.


On paper it seems like it would work.

Drawbacks? Problems?
Problem: NoPhase

Once you Phase/Hib you can do so for up to 30 seconds but not again for 90 seconds after that.

Your idea still works, you'd just need 4 Ice Tankers cycling through to do it, 5-6 to be on the safe side.


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Posted

I'd like to submit this photo under our test results. This is what it looks like to solo tank Hami and his mitos. I wore a black dress and stilettos for extra taunt.



I also took a few shots of all of the regen debuffs stacking up. It gives a nice breakdown of the blasts and the debuffs. Thought folks might be interested to see it in action.



This one was the last one of 5 I took as I was dying (yes, despite my provocative attire, Hami showed me no mercy). You can see the values adding up when you look from the first to last.



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Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

tramp, you said you wore the dress for me


 

Posted

Quote:
Originally Posted by Amygdala View Post
I'd like to submit this photo under our test results. This is what it looks like to solo tank Hami and his mitos. I wore a black dress and stilettos for extra taunt.



I also took a few shots of all of the regen debuffs stacking up. It gives a nice breakdown of the blasts and the debuffs. Thought folks might be interested to see it in action.



This one was the last one of 5 I took as I was dying (yes, despite my provocative attire, Hami showed me no mercy). You can see the values adding up when you look from the first to last.


Interesting look at Hamidon's attacks there. So, if we can keep the rest off of the Hami taunters, we just might be able to handle him with a small team alternating aggro.


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Posted

Quote:
Originally Posted by PapaSlade View Post
You can also have some back-up EoE's, wakies and break free's etc. stored in your email...ya know...just in case.
Good point, Papa. That'll give us alot more options.


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Posted

Quote:
Originally Posted by _Cherry_ View Post
Im all up on hami.. infact, he's asked me to not get so close unless i intend on buying him dinner.
I love you folks...

I need to move where people smile and make jokes, is there an old Heroes home here on Champion that would take in a tired old 'troller?


 

Posted

Quote:
Originally Posted by Green_Eyed_Lady View Post
I love you folks...

I need to move where people smile and make jokes, is there an old Heroes home here on Champion that would take in a tired old 'troller?

see, its a give and take kinda thing around here... in order to keep balance we'd need to send 1 of our own there..

elf, we'll miss you.

Welcome, Green!


 

Posted

Quote:
Originally Posted by _Cherry_ View Post
see, its a give and take kinda thing around here... in order to keep balance we'd need to send 1 of our own there..

elf, we'll miss you.

Welcome, Green!

Damn now I understand why the server population jumped like crazy when Stryker and SF left....We probably got 10 or 15 people for Stryker alone...


 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
3212 / 522 = 6.15 attacks (not accounting for regen). Again, going off recollection, I believe there's about 9 seconds between the Hammy attacks. If so, that's 54 seconds of max HP tank survival without accounting for regen, heals, or EoE.

EoE gives tankers 90% resistance for 60 seconds. So a tank with one EoE and max HP should be able to take 11 attacks before being overwhelmed. At that point, heals are useless and only regen, hiber, phase, or another tank taking over aggro will save you.

A tanker with 3212 could take a hit of 52 damage 61 times (again not accounting for regen). Sixty one hits times nine seconds is 549 seconds, or a little over 9 minutes. With 20 EoEs (a full tray) that's a full 20 minutes worth of coverage but only 9 or 10 minutes without a death.

With two HP capped tanks taking turns, I would recommend that they each have 18 EoE, one awaken and one break free. That way they can self-rez and get out of the goo to rest up for the next round. The replacement tanker would obviously have to move away from the last one to avoid a splash damage death.

I think two tankers could do it, if everything went perfectly. Since it never does, I think three experienced tankers should be more than enough to keep Hammy taunted for a raid, if they have capped HP, at least 18 EoEs, and either a self-rez or an awaken and BF combo.

I don't think that greens will be a problem, as long as you stay at range. I rarely, if ever, get hit by a green. I alternate taunt, laser beam eyes, blackwand and Nemesis Staff to keep a strong Hammy aggro on me.
These numbers look promising, though the recharge on Electrolytic Beam/Blast is listed at 3.5 seconds. I'm assuming Hami has nothing better to do than fire his attacks once they're recharged. However, if it is longer than 3.5 seconds, that's very good news for us.

I'm pretty confident that a small number of Tanks could take care of this, but like you say, things don't always go perfectly, especially in raid situations. Sticking in an extra Tank as a buffer is a good call.

The other thing that we might want to give more thought towards is actually entering the jello. If we could all magically appear at once, everyone to their exact position so that the system we designed was instantaneous, things would go very well indeed. However, we're going to have to move in there somehow, and during that time I think will be the most deaths and the Hami taunt team will have to rotate the fastest. For example, in a normal raid situation, RAs and ABs on the Hami taunter allow them to run in and not get sapped completely by the blues. Without any buffs and all that end drain on one target, it would be easy for important toggles to get shut down (i.e. KB protection). Once we're in and stable, it should be less of a problem. On that note, raiders should probably look into accolades like Geas of the Kind Ones, and remember to turn off all Resistance/Defense based toggles that aren't effective against Hami. Doing this will be a lot more critical due to lack of Emps.

I'm thinking our best bet would be to send in several Tankers at a time so that the blasts/debuffs are diffused. At a normal raid, we only gather on Safe Rock for buffs. That's literally the only benefit to doing that, because the downside is that some Tankers have to run across the bowl to get to their target. Referring back to my bird's eye screen shot of Hami, what we might want to do is set up teams stationed around the jello so we can converge on Hami and hopefully disperse some of the damage as we're getting into position.

Anyways, whatever strat we decide on, food for thought.



Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

orrrrrrrr

we can do what I/We tried yesterday and thats to get a jet pack, fly over your target and fall into place!


(that was hilarious)

falling hibernoob ftw

(there, this is my crazy idea contribution to this thread..well that and we all go dressed in lil black dresses and stilettos..)


 

Posted

not really a crazy idea Cherry, this could be one of the few time where Group-fly would be useful. It would be the same as the old PA-Drop team.

Technically, you only need 6 tanks with group-fly to position everyone (the other 2 can just run in... ) , then the hami taunt team could drop in, followed by everyone else