All Tanker Hamidon Strategy Discussion
So the question that moving forwards needs is. Bio Nukes, or No Bio Nukes. If you want to use Bio nukes than you can throw strategy out the window and just grab 50 random bio nuking tanks. Yeah...that'll work of course.
So I move to vote on no nukes, to make it interesting. If we wanted easy we'd just stand back and watch Silas solo Hami... Right? Because we all know he's just itchin' to make a tank. :P
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So the question that moving forwards needs is. Bio Nukes, or No Bio Nukes. If you want to use Bio nukes than you can throw strategy out the window and just grab 50 random bio nuking tanks. Yeah...that'll work of course.
So I move to vote on no nukes, to make it interesting. If we wanted easy we'd just stand back and watch Silas solo Hami... Right? Because we all know he's just itchin' to make a tank. :P |
Although, we could always set up a non nuke strat, and bring nukes anyways just in case it doesn't work and finish off the raid.
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Amygdala's Guide to the Cathedral of Pain Trial
That would be the prefer'd method of approach I imagine.
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So the question that moving forwards needs is. Bio Nukes, or No Bio Nukes. If you want to use Bio nukes than you can throw strategy out the window and just grab 50 random bio nuking tanks. Yeah...that'll work of course.
|
Now I'm being trolled :C
The Melee Teaming Guide for Melee Mans
I thought it might be useful to look at things from this angle, because it gives you a really good idea of the spacing of the mitos. |
You have 6 teams of 8 and one team of 2. The team of 2 are the two Hammy taunters. They are responsible for having enough regen, hitpoints, inspirations, and any other tricks to survive Hammy for the three waves.
The other six teams are each responsible for a yellow, a green, and a blue mito, in that order. With all six yellows taking damage at once, the greens' heals should be divided and fairly easily overcome.
The greens will be tougher. Stone, Ice, and Super Strength have holds in their secondaries, but none of the others do. The epics can give you char, block of ice, and fossilize. Tech tankers get the little taser dart hold. You can get a temp power tear gas from day jobs or a safeguard missions; Golden rings from the winter events; and genetic restabilizer from a story arc. HVAS and Recluse Victory mini Heavies also have hold attacks.
If memory serves, green mitos have 50 mag protection. If all eight tankers have two holds and Vanguard accolade you might have enough mag to overcome the mito's resistance. But I doubt that all six teams will have that many holds.
Hmmm . . . so much for the three mitos to a team plan. I guess you could have the teams take out their yellow and blue and then all join together to take down the greens one by one.
Alternatively, you could keep the basic strategy: have a team of yellow taunters, a team of Hammy taunters, a team of yellow damage, and aggregate all the tankers with holds into the green team.
If the two taunt groups were all on one team, they could also jump in and taunt Hammy if necessary, once their yellow was down. So one taunt team of eight and one yellow damage team of eight leaves 34 tanks to take down the greens. That should definately be enough unless as long as those tanks have at least one hold.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
How's this for a simple strategy for tankers:
You have 6 teams of 8 and one team of 2. The team of 2 are the two Hammy taunters. They are responsible for having enough regen, hitpoints, inspirations, and any other tricks to survive Hammy for the three waves. The other six teams are each responsible for a yellow, a green, and a blue mito, in that order. With all six yellows taking damage at once, the greens' heals should be divided and fairly easily overcome. The greens will be tougher. Stone, Ice, and Super Strength have holds in their secondaries, but none of the others do. The epics can give you char, block of ice, and fossilize. Tech tankers get the little taser dart hold. You can get a temp power tear gas from day jobs or a safeguard missions; Golden rings from the winter events; and genetic restabilizer from a story arc. HVAS and Recluse Victory mini Heavies also have hold attacks. If memory serves, green mitos have 50 mag protection. If all eight tankers have two holds and Vanguard accolade you might have enough mag to overcome the mito's resistance. But I doubt that all six teams will have that many holds. Hmmm . . . so much for the three mitos to a team plan. I guess you could have the teams take out their yellow and blue and then all join together to take down the greens one by one. Alternatively, you could keep the basic strategy: have a team of yellow taunters, a team of Hammy taunters, a team of yellow damage, and aggregate all the tankers with holds into the green team. If the two taunt groups were all on one team, they could also jump in and taunt Hammy if necessary, once their yellow was down. So one taunt team of eight and one yellow damage team of eight leaves 34 tanks to take down the greens. That should definately be enough unless as long as those tanks have at least one hold. |
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
How's this for a simple strategy for tankers:
The team of 2 are the two Hammy taunters. They are responsible for having enough regen, hitpoints, inspirations, and any other tricks to survive Hammy for the three waves. |
What?
You read the previous posts bud?
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Some of them, but not all. Is there one in particular you are referring to?
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
How's this for a simple strategy for tankers:
You have 6 teams of 8 and one team of 2. The team of 2 are the two Hammy taunters. They are responsible for having enough regen, hitpoints, inspirations, and any other tricks to survive Hammy for the three waves. The other six teams are each responsible for a yellow, a green, and a blue mito, in that order. With all six yellows taking damage at once, the greens' heals should be divided and fairly easily overcome. The greens will be tougher. Stone, Ice, and Super Strength have holds in their secondaries, but none of the others do. The epics can give you char, block of ice, and fossilize. Tech tankers get the little taser dart hold. You can get a temp power tear gas from day jobs or a safeguard missions; Golden rings from the winter events; and genetic restabilizer from a story arc. HVAS and Recluse Victory mini Heavies also have hold attacks. If memory serves, green mitos have 50 mag protection. If all eight tankers have two holds and Vanguard accolade you might have enough mag to overcome the mito's resistance. But I doubt that all six teams will have that many holds. Hmmm . . . so much for the three mitos to a team plan. I guess you could have the teams take out their yellow and blue and then all join together to take down the greens one by one. Alternatively, you could keep the basic strategy: have a team of yellow taunters, a team of Hammy taunters, a team of yellow damage, and aggregate all the tankers with holds into the green team. If the two taunt groups were all on one team, they could also jump in and taunt Hammy if necessary, once their yellow was down. So one taunt team of eight and one yellow damage team of eight leaves 34 tanks to take down the greens. That should definately be enough unless as long as those tanks have at least one hold. |
I know that 6 yellow Tanks can survive with EoEs and no regen buffs, because it's happened at previous raids. Worst case scenario is that if a yellow Tanker does die, the Tank next to them can take over taunting while they rez, or one of the yellow taunters whose yellow has been defeated can take over. So I'm not worried about this team in general.
While holding the green mitos is an interesting issue, the bottom line is that unless Hami aggro can be properly controlled, we won't get a chance to hold the greens. Thus, Hami aggro is personally what I'd stabilize first.
With that said, I had a thought about how to do the Hami taunt team (using only Tanker powers and no temps). We get WP Tanks with capped HP, high regen and Resurgence (self rez). With 3 recharge IOs in this power and Hasten, the recharge time on it is approximately 2 minutes (120 seconds). It will likely be shorter considering global recharge bonuses that some will have in their builds. If we can determine how long a Tank can last with an EoE and no regen buffs (i.e. no bio nukes) vs Hami, we can calculate how many Tanks would need to be added to the rotation to make this taunt stream perma. For example, if each Tank can last 30 seconds, we would need a minimum of 4 Tanks. For the sake of argument, let's lower the bar even more and assume we need 8 Tanks. 120 seconds/8 Tanks = 15 seconds/Tank. 15 seconds sounds doable, though would be rough on EoEs, but doable. Let's say we're really in trouble and 15 seconds is too long. If we have a team of green taunters, they'll be close by and could taunt to buy some time if need be. (I don't think it'll actually come to that, but I like to think worst case scenario so that I can establish back ups and contingencies.)
In order to get a sense of how many we'd actually need, what I might do is hold a regular raid, and once we've cleared all mitos and are at Hami, have a Tank with just an EoE take aggro and time how long they last. This should simulate what it would be like if the -regen from the greens was mitigated at an actual raid.
Once we know how to manage Hami aggro, we can roughly calculate how many holds it would take to hold the greens. They have mag 50 hold protection and 50% hold resistance, meaning the duration of holds would be reduced and would have to be considered. As Flea stated, some Tanks have holds right in their attack set while others might have to switch their Epic set. While you might not get many /Ice Melee Tanks, I believe you'd get a very decent amount of SS Tanks, and a fair number of Stone. So I think all in all it would be doable without the use of temp powers. We just might have to inform folks that those attack sets are favorable for this type of raid if they're choosing between Tanks.
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Amygdala's Guide to the Cathedral of Pain Trial
Just asking.
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Amy, a level 46 Stoner without full slotting can survive exactly 2 direct blasts from Hami before dying. With the recharge, that was right around 8 seconds.
(Of course if I had been better slotted or remembered to put up rooted so I wasn't knocked down, I might have gotten off a heal and actually lasted a 3rd attack. Ah, the ignominy. )
Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
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Considering that we're looking at attempting a raid with all just one AT, and Tanks at that, this might be a square peg/round hole problem in regards to adapting common method to utilizing just the tankers. There might be a couple other options. Anyone got anything crazy on their minds?
Marut, 50 FF/Rad/Power Defender - Champion
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Amy, a level 46 Stoner without full slotting can survive exactly 2 direct blasts from Hami before dying. With the recharge, that was right around 8 seconds.
(Of course if I had been better slotted or remembered to put up rooted so I wasn't knocked down, I might have gotten off a heal and actually lasted a 3rd attack. Ah, the ignominy. ) |
All kidding aside, was this with an EoE? With the greens still up and debuffing? What was your HP/Regen at? +/- insults directed at Hamidon's mom?
This is why I'd like to try it with Tanks with finished builds to get a better idea.
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
Considering that we're looking at attempting a raid with all just one AT, and Tanks at that, this might be a square peg/round hole problem in regards to adapting common method to utilizing just the tankers. There might be a couple other options. Anyone got anything crazy on their minds?
|
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
What are the damage numbers on Hamidon's attacks? I saw 522 + DoT of 80, but I also have a vague recollection of about 932. If we have the damage numbers and Hammy's rate of attack and assume a tanker has the max hitpoints of 3212, then it will be easy to determine how long a tank will last.
And then you have to factor in the 90% resistance for 60 seconds from EoE.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
I ask because it's a new model, and whenever one of those pops up, it's worth looking into even stuff that's considered useless most of the time.
Considering the fact that we're already looking at second builds to accomplish this, I've got one method that will work for certain, but before throwing that out here I'd like to wait and see what else we can come up with.
Marut, 50 FF/Rad/Power Defender - Champion
Leader of The Earthguard
Leader of The Galactic Empire
Havn't seen this method in action yet but.
Ice Armor: Hibernate
Tri slotted w/ standers Heal IOs puts regen slightly under 2000% Back it with a solid recharge build and it can recharge in less than 35 seconds. That on top of perma Hoarfrost.
Numbers that I have on the build I put together puts Regen w/ Hiber active at 297.2 HP Regen/sec. Now obviously one wouldn't be able to taunt while Hib'd or have their acro aura be effecting target however Hib has none of the negative aspects that Rest does. So taking what Cobalt suggested w/ his Rest idea and expound upon it for Hibernate?
Hib/Pop out/Throw taunts in/Pop EoE/Hoarfrost/Hib again.
On paper it seems like it would work.
Drawbacks? Problems?
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I think in order for this to go smoothly, something has to be done with the green mitos since they're the main source of the regen debuffs. When I've taunted Hami on my Brute, there are times my regen got debuffed to nothing, despite having 4 or 5 Painbringers on me. Once the greens are taken care of, it's not too difficult to stand up to Hami itself.
Having a few Tanks taunt the greens would help alleviate most of the pain in doing this I think. I'd suggest something with a heal like Fire or Dark Tanks to do this job. |
@Celestial Lord and @Celestial Lord Too
Hami's mom never entered the conversation. But there were references to a dog, two chimpanzees, Nastassja Kinsky and Roman Polansky, not necessarily in that order.
What?!? A tank's got to have a good taunt, don't they?
Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
My MiniCity
Havn't seen this method in action yet but.
Ice Armor: Hibernate Tri slotted w/ standers Heal IOs puts regen slightly under 2000% Back it with a solid recharge build and it can recharge in less than 35 seconds. That on top of perma Hoarfrost. Numbers that I have on the build I put together puts Regen w/ Hiber active at 297.2 HP Regen/sec. Now obviously one wouldn't be able to taunt while Hib'd or have their acro aura be effecting target however Hib has none of the negative aspects that Rest does. So taking what Cobalt suggested w/ his Rest idea and expound upon it for Hibernate? Hib/Pop out/Throw taunts in/Pop EoE/Hoarfrost/Hib again. On paper it seems like it would work. Drawbacks? Problems? |
Do you have Hib on your Icer Cherry? We should test it. I could see a regular raid drawback being that while in Hib you wouldn't be able to get AB from the Emps. But we won't be having that problem. Also unsure if the EoE is negated while in Hib?
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What are the damage numbers on Hamidon's attacks? I saw 522 + DoT of 80, but I also have a vague recollection of about 932. If we have the damage numbers and Hammy's rate of attack and assume a tanker has the max hitpoints of 3212, then it will be easy to determine how long a tank will last.
And then you have to factor in the 90% resistance for 60 seconds from EoE. |
Empirical evidence FTW?
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Amygdala's Guide to the Cathedral of Pain Trial
You should make that your avatar.
"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight