All Tanker Hamidon Strategy Discussion


Amily

 

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Quote:
Originally Posted by Rad_Avenger View Post
I haven't played my lvl 49 Stone Tank in ... mmmm ... 4 years? Permananently mothballed at level 49.2, but hey if I can help, more than happy to. Have no problem respec'ing into an Earth's Embrace / Rooted build with high recharge, but I don't have a ton of influence - I can liquidate a few hundred million in short order, but if this is going to hit post-GR / market merger, I can transfer a few billion from villain side as needed, just let me know.

P.S. Stop being civil, its less fun
I have to be civil for the moment to get maximum involvement. I'll go back to being my old self after we complete this.



I have a a billion or two liquid laying around if we need it for alternate builds and such.


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Posted

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Originally Posted by Amygdala View Post
You can assume that the Tanks that have solo taunted Hami at previous raids have been Tanks with perma capped HP. Only instance I can think of where this wasn't the case was when Cherry used her level 49 Tank at a raid recently, but it still had well over 3000 HP IIRC.

We've been using 1 Tank on Hami for quite a while so the people responding will be referencing that method. When we used the rotating Tank team, many did not have capped HP.
What I was initially thinking was to use a Tanker Taunt cell of 5 to 8 Tankers for Hamidon aggro, however, the idea of single taunting the greens might change that equation. If all the taunt team has to worry about is Hamidon debuffs, you might be able to wing it with 1-3, depending on builds and such.


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"And you'll never have to." - the Dark Knight

 

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Originally Posted by Marut View Post
Which oddly makes Stone armor potentially valuable for this purpose if you have someone willing to alternate build for it. Earth's Embrace provides resist to toxic, and should therefore still work, as well as jacking max hp, which raises regeneration rate by neccessity. Rooted provides a fairly decent regen boost on it's own as well. I would like to see just how high one's regen bonus can get with Rooted slotted to the gills and a lot of recharge for EE. I'm sure it's not high enough, but might make a solid difference in how many people are needed for the job.

Earth's Embrace does work and I can confirm this. And rooted is a necessity (but didn't stop me from dying, alas.)
Should keep something around for the fear component also because that can be a problem if they get stacked.


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Posted

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Originally Posted by Amygdala View Post
the 'All Tanker' strat itself hasn't been decided on yet (to my knowledge at least).
While we've had some discussion concerning it recently, this thread is the beginning of any serious planning, which I expect you (along with Marut) to feature in heavily.


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"And you'll never have to." - the Dark Knight

 

Posted

Okay, please don't think of me as a killjoy, but how are you going to overcome the Green mitos? Even with everyone in possession of a full set of nukes, I'm not sure you can overcome the healing ability of one set of them, let alone what'll happen on the other three blooms.



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Originally Posted by Hyperstrike View Post
Okay, please don't think of me as a killjoy, but how are you going to overcome the Green mitos? Even with everyone in possession of a full set of nukes, I'm not sure you can overcome the healing ability of one set of them, let alone what'll happen on the other three blooms.
Tankers have holds in the EPPs, although their exact mag and duration escapes me. We'll have to take a look at that.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Okay, please don't think of me as a killjoy
Oh, by all means, say whatever you will in whatever manner works for you. We'll need all of the input we can get.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Okay, please don't think of me as a killjoy, but how are you going to overcome the Green mitos? Even with everyone in possession of a full set of nukes, I'm not sure you can overcome the healing ability of one set of them, let alone what'll happen on the other three blooms.
There are ways to get the green mitos to heal targets other than the one you want defeated, depending on where they are located.

As for being a killjoy, don't worry. It'll be a challenge but it doesn't mean it's impossible.



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Posted

Question: Will we actually need a yellow taunt group if everyone in the raid has Mezz toggles?


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Originally Posted by Myrmydon View Post
Question: Will we actually need a yellow taunt group if everyone in the raid has Mezz toggles?
I would highly recommend still using a yellow taunt team. Yellows put out a lot of damage, thus having such a team reduces the total number of EoEs used by the raid.


 

Posted

I would love to help out with this. Right now I am stuck with my Stone/SS at 40 0r 41 on Champ next is a Dark/Electric in the mid-20's

Let me know if I need to switch gears to the lower tank for leveling and I will. I have not touched the second build on either toon yet so I can make a secondary build from scratch.

Let me know if I can help, what we need for the builds and point me at what to hit.

This sounds like fun.


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Quote:
Originally Posted by PapaSlade View Post
I would love to help out with this. Right now I am stuck with my Stone/SS at 40 0r 41 on Champ next is a Dark/Electric in the mid-20's

Let me know if I need to switch gears to the lower tank for leveling and I will. I have not touched the second build on either toon yet so I can make a secondary build from scratch.

Let me know if I can help, what we need for the builds and point me at what to hit.

This sounds like fun.
I would say level up that Dark/Elec, but I've never been much of a Stone fan, so I'm a tad biased there. I have a 45 Dark/Fire that I now wish I had made Dark/Elec instead.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

Another question: What are any specific changes made to Hamidon since it was changed in I9?


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

Ok, its gym time, plus I need ot get ready for a birthday BBQ for a kid turning 21 tonight. I'll check back in an a couple of hours and see what we have. Keep the discussion rolling.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

I'm not one to worry about technical details, so I'm useless for planning, but have a Shield/Strength and Stone/Dark at 50. That's Absolute Territory and Playground, for those who remember.


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'I'd rather not,' the Cat remarked.
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Quote:
Originally Posted by Myrmydon View Post
Another question: What are any specific changes made to Hamidon since it was changed in I9?
Besides the green mito bug, which got fixed, nothin'.

And I'm game for this. I've got an idea for the green mito team and Hami taunt to be merged into one team o' eight tanks. Two for Hami taunt, the other six for the greens.

It involves one Hami taunter grabbin' aggro while the other goes into Rest out o' Hami's targetted AoE range to cap his regen/recov with his Taunt aura on next to it's main mass. Once he's in Rest, have the other tank stop tauntin' and move slightly outside taunt aura range until the taunt aura from the Rested tank grabs his attention. As long as the greens are bein' taken care of by the other six tanks on team, the Rested tank should be able to out-regen any damage dealt by Hami alone.


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Originally Posted by Cobalt_Azurean View Post
As long as the greens are bein' taken care of by the other six tanks on team, the Rested tank should be able to out-regen any damage dealt by Hami alone.
Wouldn't Rest negate the effect of an EoE, or are you expecting to try that without any resistance?

Remember, I'm not a numbers person, but it doesn't seem to work well against a Rikti Pylon. <.<


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
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Posted

Rest also puts a toon into "Only Affecting Self" Status, which as I recall makes the damage/taunt aura ineffective. It won't turn it off, just suppresses it. The resistance debuff from Rest doesn't seem to be indicated on Paragonwiki or the like, but it's definitely there, and it's fairly huge.


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Posted

Quote:
Originally Posted by Cobalt_Azurean View Post
It involves one Hami taunter grabbin' aggro while the other goes into Rest out o' Hami's targetted AoE range to cap his regen/recov with his Taunt aura on next to it's main mass. Once he's in Rest, have the other tank stop tauntin' and move slightly outside taunt aura range until the taunt aura from the Rested tank grabs his attention. As long as the greens are bein' taken care of by the other six tanks on team, the Rested tank should be able to out-regen any damage dealt by Hami alone.
There are problems with this: Rest makes any mez last forever. The stuns will stack quickly. And Rest makes the taunt aura do nothing. Also, Rest gives huge -resistance to yourself (including special typed damage).


 

Posted

I tested out the Taunt aura in Rest and the Boss I was at didn't lose interest and my Threat didn't go down per the Combat Statistics. I didn't Taunt the boss, nor did I attack it in any way before I went into Rest. I suppose I could've read into this the wrong way as still maintainin' aggro. If I didn't, I would imagine he would've ran away.

While Rest does debuff your status resistance, accordin' to Mids, you still have a fair amount o' protection. 12.98 unRested, 11.98 Rested. Dependin' on the severity o' the stun, the duration, and how fast Hami would spam it in addition to his other attack, that could prove to be a problem.

As for the -resistance, I was under the impression that Hami wasn't special damage, just that it was simply untyped. With that in mind, if you didn't pop an EoE, you'd be takin' the full damage all the time. As Cherry noted in her post, and noted by others in the Hami Taunter position, with enough buffs (AB, RA, etc) you don't need to eat EoEs to stay alive. To give Marut the numbers, it's -1000, but it caps off at -300 in Combat Statistics. Again, the -resistance doesn't really matter as noted above.

Thank you for the feedback.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Quote:
Originally Posted by Cobalt_Azurean View Post
While Rest does debuff your status resistance, accordin' to Mids, you still have a fair amount o' protection. 12.98 unRested, 11.98 Rested. Dependin' on the severity o' the stun, the duration, and how fast Hami would spam it in addition to his other attack, that could prove to be a problem.
They last a very long time. I've tested this.

In regard to the damage type, it is correct to say that it is 'untyped', and also correct to say that it is 'special', as this is how the game labels it.

In regard to threat, an enemy can easily stay aggrod on you even if the taunt aura isn't doing anything to them.


 

Posted

Quote:
Originally Posted by Kahlan_ View Post
They last a very long time. I've tested this.

In regard to the damage type, it is correct to say that it is 'untyped', and also correct to say that it is 'special', as this is how the game labels it.

In regard to threat, an enemy can easily stay aggrod on you even if the taunt aura isn't doing anything to them.
Yeah, that's probably true. Good call.

P.S.: Several minutes, eh? >8)


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

I'll add Cobalt's suggestion for the Hami Taunt team to the list, along with any modifications we make for it.

Shaping up well so far, keep em coming.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

Good times Myr. I've already told you my ideas via tells but if I think of something else I'll let you know.

Oh and re: mez durations going through the roof when Rested:

This was a fairly long duration mez to begin with, (I dunno, 20-30 seconds), but the mez resistance debuff on Rest shot the number so high it broke the ingame notation

Linky

Edit: Oh and Myr? Pour vous.


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