Heroic Brute


Adeon Hawkwood

 

Posted

Okay building a Brute for when Going Rougeis launched, gonna rush it
to level 20 with help of friends and a ton of Task Force Missions and
en-mass Power Levelling.

Primary: Warhammer.
Secondary: Willpower.



Pool Powers:
Stamina.
Leadership.



Might leave any travel power until much latter since I have Ninja run and
the Mission Teleport Power.

Now I have made a brute all ready and while it's good I'm not over happy
with having chosen the Shield as the secondary Power Set, it's great
don't get me wrong and it looks awesome but it often leaves me
struggling some times and even with 'Stamina' it run's out of endurance
to quick some times.

Now will power form what I have experienced on my Tank doesn't suffer
so much with that espechily with 'Stamina' from the Fitness power pool,
so after some contemplation and reading put together the idea of the
awesome Protection of Willpower with the stunning power of 'Warhammer'
though I was heavily tempted to go with Axe again like with my other
brute.


I do not wish to make a Brute in the form of a poor mans Tank because
that's not what a Brute does best well in my opinion any way, it's best
for laying into the enemy and getting more and more powerful the
higher it's unique bar builds allowing it to do damage well beyond the level
a character of its level should normally be able to do.

Though to be honest I have not yet constructed this Toon yet and it
looks good on paper but then again a lot of things look good but tends
to suck in practice, so I would like peoples thoughts and input before I
move on to the creating of the toon.


 

Posted

I get the Fittness pool, but why the leadership pool?Those powers drain massive Endurance, and they wouldnt really be worth it from my point of veiw.

Mind to clarify why?


 

Posted

Well mostly for all the team bonuses they give was the main reson for
putting them down on paper as a possibility, I've seen how great they
work in a team and stack well when others in the team use the same
powers as well.

Combine this with the advanced Leadership & Powerpool Leadership
Powers from Archnos Soldiers (some of my friend hope to bring over to the
hero side) and pow we are talking major if not frightning amounts of
bonuses here.

But even with out otehrs adidng any Leadership Powers of their own from
what I could tell my toon alone giving the bonuses should still prove most
useful, well that my thought on selecting 'Leadership' from the powerpool.


 

Posted

As a Brute, your main job will most likely be getting punched in the face more so than your friends.

Let your friends handle the buffing while you handle the 'fist-to-face' aspect. You very well may take Leadership. But your probably more useful to your team taking Weave and Tough from the Fighting pool.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

Hmnnn good point, though I wont been needing to hold agro and we'll
have a couple of tanks I will more than likely need to be able to take
damage as I build up my bar to give even more nasty damage back to
the targets.

Hmnnn so add Weave and Tough and cancle the 'Leadership' powers
hmnn would 'Combat Jumping' be worth considering as well?


 

Posted

From my Experiance with a SS/WP Brute I got to lvl 31.I can honestly say that Leadership, while a seeming good idea, isnt needed as itll make you run out of Stamina quick enough just being a Brute.

Also I never bothered with Tough or Weave, and Combat Jumping was more of a "Sucks that I have to have it." Power to gte to Super Jump for my brute, and was never used or put on my trays.

Your pretty strong without all the silly stuff.Fittness is really all you need to be powerful on a WP build because it adds to the capability of WP its self.


 

Posted

I disagree about Leadership. Yes all of the toggles are weak individually. The reason is they are intended to stack on a team. If everyone on a team takes a leadership toggle or two the team gets a strong benefit.


 

Posted

Leadership pool is a good choice. Take Leadership and Fighting, stack Weave and Maneuver's defense bonuses to get you closer to the softcap. Nothing wrong with a brute taking Leadership for more defense (but the other powers in it are kind of unneeded, unless you have nothing better to take).


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
and Combat Jumping was more of a "Sucks that I have to have it." Power to gte to Super Jump for my brute, and was never used or put on my trays
What? Combat jumping is an extremely cheap toggle that gives a decent amount of extra defense. It gives half the defense of weave, but has 1/10 the endurance cost and doesn't require two other powers to get to it. It also gives immobilize protection (only really an issue for dark/fire armor), jump control and a decent jump height boost, which can sometimes be handy in certain mission maps.

I'd almost never put extra slots in it, but if you have it, TURN IT ON.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by Pitho View Post
What? Combat jumping is an extremely cheap toggle that gives a decent amount of extra defense. It gives half the defense of weave, but has 1/10 the endurance cost and doesn't require two other powers to get to it. It also gives immobilize protection (only really an issue for dark/fire armor), jump control and a decent jump height boost, which can sometimes be handy in certain mission maps.

I'd almost never put extra slots in it, but if you have it, TURN IT ON.
I've slotted it on several characters. Particularly those that don't have a ton of +def powers, it's a great place to drop in a Kismet: Accuracy, a LotG 7.5, or for many squishies a Karma: KB protection. Since it accepts universal travel and jumping sets it's also a fine place for a Winter's Gift unique or an Unbounded Leap +stealth (though I usually end up with the +stealth in sprint...). It's a great utility power, and when you're building some sets (like /EA) toward the soft cap, it's actually worth slotting for defense as well.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Did some checking and to get Weave and Tough I have to have Boxing or
Kick and frankly I don't want eithe rof those two powers yet to get the
two that would be useful I must get two I don't want.

Yeah Boxing and Kick may be good but I really do not want them, and I
don't see why I should get a power or two I do not want justt for two I
do want


 

Posted

you take boxing because weave gives you more def than maneuvers and ou get + resistance from tough which you can not get. Not to mention both of the toggles from fighting are cheaper to run than the ones from leadership. Auto toggle boxing to help build fury. And if you ahve the slots you can 4 slot it with kinetic combats to get more def...a brute with leadership is pointless imo


 

Posted

But as I said I have to select either Boxing or Kick just to geth Weave and
Tough, and I do not want Boxing or Kick, I do not see why I should have
to get a skill I do not want just for two Good Skills.

I'm sorry but to me it makes no sense taking a power you don't want.


 

Posted

Quote:
Originally Posted by Logan Storm View Post
But as I said I have to select either Boxing or Kick just to geth Weave and
Tough, and I do not want Boxing or Kick, I do not see why I should have
to get a skill I do not want just for two Good Skills.

I'm sorry but to me it makes no sense taking a power you don't want.
If the value of those three powers > the value of 3 other power combinations, then sacrificing 1 is worth it.

Other than that, it's hard to explain fundamental realities to someone. Good luck!


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I disagree about Leadership. Yes all of the toggles are weak individually. The reason is they are intended to stack on a team. If everyone on a team takes a leadership toggle or two the team gets a strong benefit.
Yes, but it's still not a good enough reason to take it on a Brute.


 

Posted

Quote:
Originally Posted by SPiNE View Post
Yes, but it's still not a good enough reason to take it on a Brute.
I'd agree with that. If you have a build loose enough then sure, but honestly I've always found many better choices than this. I have a Willpower/War Mace Tanker and honestly the build is pretty tight for power choices.. you will definitely making poor sacrifices to get such a marginal boost to your team, which is going to be outweighed exponentially by any corrupter worth their salt.

And no, I'm not talking about a corrupter using leadership, but just using their buff/debuff adds 30x what a manouvers toggle will do.


 

Posted

With Willpower's Quick Recovery, and Fitness' Stamina you can actually pick both. Ninja Run + Hurdle is roughly as fast at jumping as a single slotted Super Jump, and while it doesn't jump as high as Super Jump, it's still usually more than enough vertical movement.

Quick Recover + Stamina and some endredux IO slotting in your attacks will easily allow you to run Maneuvers, Tactics, Tough and Weave simultaneously, which will all mix very nicely with Willpowers' toggle effects.

Do not think of taking Boxing or Kick as a waste of a power, but rather as gaining some slots for other powers. You aren't going to be using Boxing or Kick, so take them strategically so that you can use the slots in the next level to boost up a power that could really benefit from it.

That leaves you with one more pool to fit in either Haste, or Combat Jumping (Or Hover, if you swing that way.) I tend to find Hasten less useful on Willpower which is mostly made up of Toggles and Passive abilities save for the self rez power. Your Mace, however, might enjoy the extra recharge.

Else there is Combat Jumping or Hover for some extra defense, which will still allow you to take a travel power if you really are opposed to just using Ninja Run your entire life like the cool kids (I am one of the cool kids.)

I would generally make mention of the Soul Mastery power Darkest Night here, and how it's prowess greatly overshadows that of Tough and Weave, but I have no idea how epic pools are going to work for a Heroic Brute so I won't bother. Take a look at it anyway.

Below is my an older Scrapper build I have for Dual Blades/Willpower, just to demonstrate how you can take advantage of Willpower's abilities. It's a bit old, so some of the slotting could probably be optimized, however. You'll notice I took combat jumping for extra defense, but you can just as easily replace it with Hasten if you find your primary needing the extra global recharge.

When building your willpower, keep in mind that you are lowering the enemies To-Hit in rise to the Challenge. To-Hit debuffs on the enemy can be translated to defense for yourself, and it's worth considering slotting up that aspect of the power when making a soft-capped character. Just keep in mind that debuffs against the enemies are not always going to be applied fully, and that the debuff is only going to effect enemies that are within melee range. I only point it out because I didn't utilize it on this character, and would hate for you to be unaware of it.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Warkupo (Red Chocobo) V3: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting

Hero Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), GS-Acc/Dmg(3), GS-Acc/End/Rech(15), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/EndRdx(40)
Level 1: High Pain Tolerance -- Numna-Regen/Rcvry+(A), Numna-Heal(43), Dct'dW-Heal(46)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), Mako-Acc/Dmg(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/EndRdx(37), Achilles-ResDeb%(40)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5)
Level 6: Typhoon's Edge -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg/Rchg(15), Oblit-Dmg(37), Oblit-%Dam(39)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/EndRdx(13)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(46), Zephyr-Travel(46)
Level 14: Hurdle -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 18: Swift -- Run-I(A)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)
Level 22: Health -- Numna-Heal/EndRdx(A), RgnTis-Regen+(23), Numna-Heal(23)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), P'Shift-End%(25)
Level 26: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(27), Aegis-ResDam/Rchg(27)
Level 28: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), GS-Acc/Dmg(29), GS-Acc/End/Rech(29), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Dmg/EndRdx(36)
Level 30: Sweeping Strike -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Dmg(37), Oblit-%Dam(45)
Level 32: One Thousand Cuts -- Armgdn-Acc/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Dmg/Rchg(33), Armgdn-Dmg(33), Armgdn-Dam%(34)
Level 35: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(39)
Level 41: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg(45), GSFC-Build%(45)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-Psi/Status(48), S'fstPrt-ResDam/Def+(48), GA-3defTpProc(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run


 

Posted

search these forums, i will be in awe if you find a brute with leadership. Not to mention tough gives 17% resistance when sloted. SEVENTEEN!!!!


 

Posted

Quote:
Originally Posted by Logan Storm View Post
Hmnnn good point, though I wont been needing to hold agro and we'll
have a couple of tanks I will more than likely need to be able to take
damage as I build up my bar to give even more nasty damage back to
the targets.

Hmnnn so add Weave and Tough and cancle the 'Leadership' powers
hmnn would 'Combat Jumping' be worth considering as well?
You want Cobat Jumping for Mobility.

I highly suggest Hasten to improve your attack chain, attacking faster is important for fury.

You want the Fighting Pool, no questions.

If you want to hold aggro, with Taunt in your build, Whirling Mace and Crowd Control - you will have more than enough aggro. I like Superspeed because it means I get to the fight first.




Quote:
Originally Posted by Adeon Hawkwood View Post
I disagree about Leadership. Yes all of the toggles are weak individually. The reason is they are intended to stack on a team. If everyone on a team takes a leadership toggle or two the team gets a strong benefit.
That's fine, but as a Brute neither the leadership pool nor the presence pool are priorities. Staying alive, and dealing damage are priorities.


 

Posted

Hmnn if ihave done my sum's correctly (all ways sucked at maths) takeing
considerations of from Lv 1 to Lv 40 you get a Skill every second Level Up
and the one skill every Three Level Up's from Lv40 to Lv50.

Would mean I can have up to a max of 23 skill not including Inherent powers
or those from Booster Packs and Tempory Powers.

Well here's my first Plan which is by no means to be set in stone and may
probably change over time.


Primary: War Mace.

Bash
Pulverize
Jawbreaker
Build Up
Clobber
Whirling
Shatter
Crowd Control


Secondry: Will Power.

High Pain Tolerance
Mind Over Body
Fast Healing
Indomitable Will
Rise to the Challenge
Quick Recovery
Heightened Senses
Resurgence


Power Pool: Fitness, Combat Jumping.

Swift
Hurdle
[Used in conjunction to Ninja Run]
Health
Stamina
Combat Jumping


Brute Mu Mastery:

Mu Lightning
Electrifying Fences


 

Posted

http://planner.cohtitan.com/planner

Use this for quick builds.. there are downloadable planners which you can copy and paste some code and will display for others too There's no need to try and work it out in your head.


 

Posted

Like this?

+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Brute
Primary: War Mace
Secondary: Willpower
+----------------------------------------------------------------
01: Bash => Empty(1), Empty(3), Empty(5), Empty(5), Empty(7)
01: Pulverize => Empty(1), Empty(9), Empty(11), Empty(11)
02: Jawbreaker => Empty(2), Empty(13), Empty(13), Empty(15), Empty(15), Empty(17)
04: High Pain Tolerance => Empty(4), Empty(29), Empty(31)
06: Build Up => Empty(6), Empty(17), Empty(19)
08: Clobber => Empty(8), Empty(19), Empty(21), Empty(21), Empty(23), Empty(23)
10: Mind Over Body => Empty(10), Empty(31), Empty(31)
12: Indomitable Will => Empty(12), Empty(33), Empty(33)
14: Fast Healing => Empty(14), Empty(33), Empty(34)
16: Rise to the Challenge => Empty(16), Empty(34), Empty(34)
18: Whirling Mace => Empty(18), Empty(25), Empty(25), Empty(27), Empty(27), Empty(29)
20: Quick Recovery => Empty(20), Empty(36), Empty(36)
22: Swift => Empty(22), Empty(36)
24: Hurdle => Empty(24), Empty(36), Empty(37)
26: Shatter => Empty(26), Empty(37), Empty(37)
28: Heightened Senses => Empty(28), Empty(39), Empty(39)
30: Health => Empty(30), Empty(39), Empty(40)
32: Crowd Control => Empty(32), Empty(43), Empty(43)
35: Resurgence => Empty(35), Empty(42), Empty(43)
38: Strength of Will => Empty(38), Empty(40), Empty(40)
41: Stamina => Empty(41), Empty(42), Empty(42)
44: Combat Jumping => Empty(44), Empty(45), Empty(45)
47: Mu Lightning => Empty(47), Empty(48), Empty(48), Empty(48)
49: Electrifying Fences => Empty(49), Empty(50), Empty(50), Empty(50)
+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------
01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)


 

Posted

Would Patron Powers be available for a blue-side brute? Or would you have to pick from one of the epic power pools?


 

Posted

I believe it's been stated that Patron pools will still be available to villains, but if you respec blueside as a villain then you'll have access to some ancillary power pools like the heroic AT's have (though I've been told they won't be exactly the same).

Also: I can't disagree enough with people who say to not take Weave or Maneuvers. Both are very good powers for a brute to take, as they're some of the easiest methods of gaining more defense. With a Willpower Brute, they tend to have the Endurance necessary to manage the toggles.


 

Posted

unless you are incredibly anal about softcapping, I would skip manuevers. It is an end hog and you would almost be better off taking hover instead, except that you would have to hover all the time.

seriously, maneuvers is just terrible on brutes. it's great on corrs/defenders as it is buffed on them, but brutes, ick, no.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.