Originally Posted by seebs
I think CoH's "bidding" concept is neat, but the net effect is that you have no way of guessing what a market price for an item is.
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Question about in game economy
Depends if you view the recipe and the enhancement as the same item, I do, you don't.
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The usable item is the enhancement, you can't actually use the recipe, so the recipe is going to end up as the enhancement eventually. |
This is just terminology really, I consider buying, crafting, relisting (where I happen to make my cash these days) as all part of flipping. |
No I don't find it sad that he can't afford to pimp out his toon immediately, I find it sad that at 47 where he is now, he can't afford a single set of ToD let alone the several he needs. |
He has 12M left having bought some of the cheap IOs (and even cheap rare IOs will cost 2.5M in most cases for a rare salvage, buying the recipe and level 40-50 crafting fee). |
He made all the mistakes casual players make (as well as blowing tens of millions in Icon), sold recipes not enhancements etc. |
Flippers/crafters are not really a problem here, except that they take away the "patient bargains" on recipes. |
This is one of the most controversial aspects of the auction house. Personally my opinion is that blind bidding and the ability to leave standing buy orders in place makes the market a lot more useful to someone with limited time although I would like to see more price history.
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If you want to buy brass for 500, go ahead and put in a bid at 500, your chances are as good as mine, and you will get your brass after a few hours or a couple of days.
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Well, until you make new bids at 502! But that just means I'll make newer bids at 503.
Until you make even newer bids at 504...
Agreed, but it would make it easier for a patient bidder who doesn't follow the market to get an idea as to the true market value. My interest with this sort of thing is not reducing prices for the impatient it's reducing the knowledge gap for the patient.
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They're going to look at however much the last few went for and go nuts bidding.
No I don't find it sad that he can't afford to pimp out his toon immediately, I find it sad that at 47 where he is now, he can't afford a single set of ToD let alone the several he needs. He has 12M left having bought some of the cheap IOs (and even cheap rare IOs will cost 2.5M in most cases for a rare salvage, buying the recipe and level 40-50 crafting fee). He made all the mistakes casual players make (as well as blowing tens of millions in Icon), sold recipes not enhancements etc. |
Regardless I refuse to have any sympathy for a level 47 Fire/Shield Scrapper not being able to afford all the IOs he can possibly want....really? Cant afford rare salvage? The AE is in virtually every zone...set diff to X8 +0 No bosses and go crazy. Theres an opportunity cost to teaming...salvage and drops, but this opportunity cost is not insurmountable.
But if I made a bid for Brass at 501, then I'd ensure that I'd get it ahead of whomever is bidding 500 for it.
Well, until you make new bids at 502! But that just means I'll make newer bids at 503. Until you make even newer bids at 504... |
The only time I care is if I'm in a hurry to make money, and haven't got much, in which case I go through the level 40 common recipes which are for sale, and bid 120x10 on all of them, selling the results to a vendor for 10-20k. Each.
So what? I have zero interest whatsoever in helping the impatient. My interest is in lowering the barriers of entry to those who are willing to be patient. Currently someone who rarely uses the market might be perfectly patient but with only the last 5 sales to go on it can be very hard for someone who doesn't regularly use the market to know what the long term market price is. Providing more historical pricing info (even just small stuff like last 48 hour low and high sales) would allow someone with patience but a lack of info to make more informed pricing decisions thereby lowering the barrier to entry.
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However, I feel this would simply widen the gap between the marketers and the have-nots.
Granted, we have zero responsibility to them to provide them with nice things at 1 inf apiece. But, to be honest, the ******** is loud enough already.
Additionally, I'm not really sure the server they're using for market transactions could handle the additional data load. The market response times to pricing queries are horrific enough already.
While I don't know what hardware they're using to run the market, whatever they've got just ain't enough. I'd say more memory and a lower latency, higher throughput "disk" subsystem are in order.
Granted, the market purge/merge for i18 may help speed things up dramatically for a while.
A point of clarification. When I buy common salvage for a high price, it's not because that price is insignificant to my PvE earnings (although it is, somewhat). I buy it to craft a recipe sooner, and the difference between 500 inf and 100,000 inf is not a significant portion of the 1M+ inf I expect to gain through the overall transaction. I could wait to get the 500 inf brass, but then I'd be waiting to get the 1M from the crafted enhancement and meanwhile the bid would be taking up a market slot and the recipe would be taking up space in my inventory.
Of course if I'm planning on mass-producing something, I'll bid 500 on a stack of 10 and come back tomorrow. But I generally don't do that, because punching dudes for drops is more fun to me.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
The market is a skill-based reward scheme, and like Fury for brutes, it's something that some people just can't manage and find difficult, and some people manage so readily that they insist that there can't be anyone out there who'd find it difficult. Adding complexity is just going to reward the high-skilled players and punish the lower-skilled ones. Now, I'm all for a '**** the poor' attitude, but I don't think the developers have any real reason to give us more ridiculous piles of money.
I'm not convinced it would. More info would be useful to marketeers but most of the good ones already know pretty much what it would show. Conversely the have-nots who are actually willing to think and learn have a MUCH easier time doing so.
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plus when the whiners come here we can point to the graphs as evidence that they are wrong . |
Name me one instance.
Note: I will NOT be holding my breath in anticipation of an answer.
Historically, the developers could generally be relied on to favorably consider changes that, in their view, reduce the skill requirements for some niche activity, in the hope that participation will increase.
Historically, the results have been... mixed.
In other cases I have advocated bribery as an alternative method to improve participation. But everyone who can be induced with bribes is already marketeering. It would be nice if the developers took a more hands-off approach here, merged the markets and then waited to see how it worked out. But the developers are not scientists - they have a tendency to confound their own experiments by changing multiple variables at a time. I would not be surprised to see many economic measures implemented concurrently with the market change, and the landscape shifting wildly as a result - not necessarily toward anything resembling the developers' intention, either.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
A point of clarification. When I buy common salvage for a high price, it's not because that price is insignificant to my PvE earnings (although it is, somewhat). I buy it to craft a recipe sooner, and the difference between 500 inf and 100,000 inf is not a significant portion of the 1M+ inf I expect to gain through the overall transaction. I could wait to get the 500 inf brass, but then I'd be waiting to get the 1M from the crafted enhancement and meanwhile the bid would be taking up a market slot and the recipe would be taking up space in my inventory.
Of course if I'm planning on mass-producing something, I'll bid 500 on a stack of 10 and come back tomorrow. But I generally don't do that, because punching dudes for drops is more fun to me. |
Precisely. If I'm crafting an IO that brings in 500 million inf, I'm not going to pussyfoot around to make sure I'm paying only 2.1 million for components instead of 2.5 million. Profit differential of less than 1/10th of 1%?
I can leverage 500 million a lot harder than I can 400K.
Are you familiar with the term 'aspirational item,' and the way that people handle a variety of prices for similar objects?
Even on the market forum, very few people have claimed to use the market to earn inf for the sake of having it. Just about everyone earns inf for the sake of buying stuff they want.
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My main, for whom I spare no expense, is /regen. I'm waiting for purple healing and resistance sets.
hmm.... dunno if he's my favorite, but he has a clue and a sense of humor.
Paragon City Search And Rescue
The Mentor Project
When the servers shut down (as they eventually will), all that effort you went to in order to be the guy with the most stuff will have been completely wasted, as the stuff will no longer exist.
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As the preacher said of real life:
"... vanity of vanities; all is vanity."
and the way that people handle a variety of prices for similar objects? |
Then there are the people that don't want to study economics in order to play a video game.
I fall into that category. I play the game to be a superhero, not a stockbroker. Having an in-depth understanding of supply and demand should in no way ever be required just to buy or sell somethng in a market found within a video game. It's a GAME, people. The people who are going on and on about the market (on both sides) are taking the whole thing too damn seriously. |
Sounds like you simply want a classic RPG store where you can go and upgrade to the latest, bestest gear you can afford. Problem is the devs didn't give us that, they gave us a free market system, a method to obtain supply and what we are seeing are simply the natural result of a free market, a low supply rate and an every growing money supply.
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I think players coming from a WoW like MMO, where if you do raid X enough times you are going to get the epic drop that our purely random chance system is simply too tedious. Then there is the difference between the market systems.
WoW also uses an auction house. So while the seller may have a minimum acceptable price, it's up to the buyers to home in on the fair market value and pay no more. With a consignment house, it's simply the first bid meeting or is over the asking price that wins. And with only the last five transactions shown, which can be from the same one buy offer but filled from five sellers, it can quickly hide the fair price simply because one player is in a hurry, has a lot of inf and doesn't need to be frugal.
So the combination of how our "leet" loot is acquired and how our open market system works can frustrate those crossing over (or back) from other MMOs where the time sinks are reasonably predictable and the markets are more informative.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
Sounds like you simply want a classic RPG store where you can go and upgrade to the latest, bestest gear you can afford. Problem is the devs didn't give us that, they gave us a free market system, a method to obtain supply and what we are seeing are simply the natural result of a free market, a low supply rate and an every growing money supply.
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The best equipment is always in limited supply, and requis jumping through hoops to get, or some kind of extraordinary luck. Fortunately, this game lets you pick the hoop you want to jump through, so you can use the one you find easiest.
@Roderick