Add Vendor Prices to AHUI?


Adeon Hawkwood

 

Posted

I've noticed that the new Auction House UI (and even the old one) never tell you what a vendor will buy an item for. This seems like a glaring omission to me.

As a rule, I tend not to sell something on the market if it looks like I can get more for it at the vendor. (Vendor badges aren't that big a deal to me.)

Would anyone else find this a useful QOL addition?


 

Posted

It would also help those who wan to buy and resell to vendors.

But this is not the suggestions forum.


 

Posted

Once upon a time I wanted this but experience has taught me what is vendor trash and what isn't. Recipes increase in price by level by set amounts, there's a chart buried deep deep in the Marketing section that shows what recipe is worth how much at the vendor. It's pretty straight forward and I reckon hundreds of people have memorized the price of a level 35 immobilization recipe subconsciously and don't even realize it.

I wish there was something at the vendor that will tell me what a dumb smuck I am for selling Pounding Slugfests to the vendor all this time. The Biotech employee let me know the recipe I just sold him for 1200 is worth 100.000 at the market.


 

Posted

I've always been for this. It makes sense to list it as a basic convenience.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

This would be nice, especially for, say, level 28 set IOs that sit forlornly unbought in my Wentworth's list for a month. If it won't sell at 500 influence, I'd like to know I can get 2800 or something for it at a vendor.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by LISAR View Post
It would also help those who wan to buy and resell to vendors.

But this is not the suggestions forum.
Nope, I'm not ready to submit it to the Suggestions forum until I get a sense of whether or not I'm alone in feeling that it would be useful. Although, I can see where you're coming from: a thread started there would likey have served the same purpose. I'll ask a dev to move this to the Suggestions forum.

Edit: A request to move the thread has been submitted to Mod8.


 

Posted

Quote:
Originally Posted by warden_de_dios View Post
Once upon a time I wanted this but experience has taught me what is vendor trash and what isn't. Recipes increase in price by level by set amounts, there's a chart buried deep deep in the Marketing section that shows what recipe is worth how much at the vendor. It's pretty straight forward and I reckon hundreds of people have memorized the price of a level 35 immobilization recipe subconsciously and don't even realize it.

I wish there was something at the vendor that will tell me what a dumb smuck I am for selling Pounding Slugfests to the vendor all this time. The Biotech employee let me know the recipe I just sold him for 1200 is worth 100.000 at the market.
There are a lot of items that I know I won't be able to sell on the market for more than a vendor will buy them for, however there are also many many more where I have no clue. Further, new players (and we soon hope to have many of them) don't have the benefit of years of experience.

It would seem to me that adding this information would vastly simplify decision making when at the auction house, both for new players and experienced players alike.


 

Posted

Well, for the most part, the vendor prices are simple.

1> You can't sell the crafted enhancement at all...

2a> Common Salvage (white) sells for: 250
2b> Uncommon Salvage (yellow) goes: 1000
2c> Rare Salvage (orange) vendors for: 5000

3> Common Recipes vendor according to a simple math formula based
on the level of the recipe and its crafting costs (shown when you mouseover it)

3a> Level 10 - 25 ... Sells for Crafting Price / 8
3b> Level 30 - 40 ... Sells for Crafting Price / 5.333
3c> Level 45 - 50 ... Sells for Crafting Price / 4

4> Set Recipes prices are based on their level and rarity
4a> Uncommon (yellow) sell for 100 X recipe level
4b> Rare Recipes (orange) sell for 200 X recipe level.

5> Costume pieces typically vendor for a flat 100


I don't recall what it is for temporary powers, but you won't get rich
vendoring them...


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by FourSpeed View Post
Well, for the most part, the vendor prices are simple.

1> You can't sell the crafted enhancement at all...

2a> Common Salvage (white) sells for: 250
2b> Uncommon Salvage (yellow) goes: 1000
2c> Rare Salvage (orange) vendors for: 5000

3> Common Recipes vendor according to a simple math formula based
on the level of the recipe and its crafting costs (shown when you mouseover it)

3a> Level 10 - 25 ... Sells for Crafting Price / 8
3b> Level 30 - 40 ... Sells for Crafting Price / 5.333
3c> Level 45 - 50 ... Sells for Crafting Price / 4

4> Set Recipes prices are based on their level and rarity
4a> Uncommon (yellow) sell for 100 X recipe level
4b> Rare Recipes (orange) sell for 200 X recipe level.

5> Costume pieces typically vendor for a flat 100


I don't recall what it is for temporary powers, but you won't get rich
vendoring them...


Regards,
4
Even so, why should we have to do math in our heads when the game knows these numbers and could simply display them with the item?


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
I'd like to see it, if only to cut down on the folks who sell generic IO recipes for higher than the crafting tables sell them for...
What do you mean by this?


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by TyrantMikey View Post
Even so, why should we have to do math in our heads when the game knows these numbers and could simply display them with the item?
As a player that avoids any attempt to participate in City of Spreadsheets, I heartily agree!

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

I don't have a problem with this idea.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by TyrantMikey View Post
Even so, why should we have to do math in our heads when the game knows these numbers and could simply display them with the item?
Maybe because you'd like to be knowledgeable about this game?

Maybe you'd prefer to not have a crappy AHUI further cluttered with
information that is very easy to determine already?

My thought is if you'd like them to add a *useful* idea, why not have
an actual vendor at each WW or BM?

"That Guy Who Knows Something" could be a vendor, and his schtick
could be "Hey, you can buy/sell items with me, or you could check out
those shady characters by that truck over there"...

Heck, it's already true with many Merit Vendors near the markets.


In any case, what I've listed are the vendor prices....

If you'd just prefer to complain (since it's posted here, rather than in the Suggestion Forum) -
my appologies for attempting to provide helpful information.... I'll move along now...

Carry On.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by FourSpeed View Post
Maybe you'd prefer to not have a crappy AHUI further cluttered with
information that is very easy to determine already?
This is a bit of a stretch. It presumes that you know the values for the formula for recipe prices. It also presumes that you know that the formula exists.

The vendor price of an item would be one additional datum in the rollover information. I wouldn't call that excessively cluttered, and it wouldn't even necessarily be part of the AHUI.

What I would like to see added to the AHUI is, in addition to the last 5 prices for an item and their dates, the lowest price that an item has been traded for in the last five minutes, hour, day, week, and month. If the "impatience tax" were made more public, perhaps there would be less outcry over AH prices based on seeing only momentary price spikes and not long-term trends.

Anyway, if wishes were fishes...


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
This is a bit of a stretch. It presumes that you know the values for the formula for recipe prices. It also presumes that you know that the formula exists.

The vendor price of an item would be one additional datum in the rollover information. I wouldn't call that excessively cluttered, and it wouldn't even necessarily be part of the AHUI.

What I would like to see added to the AHUI is, in addition to the last 5 prices for an item and their dates, the lowest price that an item has been traded for in the last five minutes, hour, day, week, and month. If the "impatience tax" were made more public, perhaps there would be less outcry over AH prices based on seeing only momentary price spikes and not long-term trends.

Anyway, if wishes were fishes...
I'd make a fortune selling tartar sauce!


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
This is a bit of a stretch. It presumes that you know the values for the formula for recipe prices. It also presumes that you know that the formula exists.
Well, it's honestly no more of a stretch than knowing there are formulas for
everything else in the game like: Def, Acc/ToHit, XP, leveling etc.

I don't expect to see those displayed prominently either, but I assure you
that folks who find the results of those formulas important have a pretty
good idea on where to find them and how to use them...

I don't see the market any differently, especially when all of the market
numbers are a flat price or one simple division or multiplication (orders of
magnitude simpler than the other formulas I alluded to).

I'll give a mulligan to anyone who hasn't passed Grade 3 or 4 math yet,
but for the rest, well, I can think of dozens of things I'd rather see the
devs put quality time towards than this...

So, I guess we'll just have to agree to disagree and leave it at that.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

I don't have any objection to this (especially if it's added to the tooltip for all items in inventory as well). I don't think its particuarly essential since the only items with wierd prices are common IO recipes and SOs but I can see it being occasionally useful. At the same time it's not the sort of change I want urgently.


 

Posted

Quote:
Originally Posted by FourSpeed View Post
Maybe because you'd like to be knowledgeable about this game?
This assumes that all of us want to be bothered with formulae. What's true for some of us isn't true for all of us. In my case (since I can't speak for everyone), it's a pointless time sink to have to run to a vendor to determine the price of a recipe just to determine whether or not I will make a profit on an item in the market, and then run back to him after checking market prices to learn that a recipe is, essentially, vendor trash.

And I stand by my opinion that the game should, whenever possible, display the numbers. The developers have already adopted this philosophy, in that the Combat Attributes window shows us the numbers. I don't see how this would be any different.

Quote:
Originally Posted by FourSpeed View Post
Maybe you'd prefer to not have a crappy AHUI further cluttered with
information that is very easy to determine already?
I'm not going to argue "crapiness" as that's subjective. I will argue "utility," however, as that can be fairly objective. We're talking about what I feel is a genuinely useful piece of information that is not really all that easy to determine if you're a new player, or even an experienced player who doesn't know the formulae.

Quote:
Originally Posted by FourSpeed View Post
My thought is if you'd like them to add a *useful* idea, why not have
an actual vendor at each WW or BM?


"That Guy Who Knows Something" could be a vendor, and his schtick
could be "Hey, you can buy/sell items with me, or you could check out
those shady characters by that truck over there"...

Heck, it's already true with many Merit Vendors near the markets.
The difference is in time spent. This becomes crucial when you're teaming and need to clear your inventory quickly in order to get back into the action. If a vendor is added to the store, you still have to move back and forth between two different contacts to determine the value of an item, involving many more mouse clicks. A QOL addition, such as the one I'm proposing, would eliminate that altogether. Simply moving the vendor contact closer might eliminate the travel time, but it wouldn't eliminate the work involved in comparing vendor prices to market prices.

Quote:
Originally Posted by FourSpeed View Post
In any case, what I've listed are the vendor prices....

If you'd just prefer to complain (since it's posted here, rather than in the Suggestion Forum) -
my appologies for attempting to provide helpful information.... I'll move along now...

Carry On.

Regards,
4
Forgive me, but I think you presume too much. I was not complaining, nor did my original post imply anything of the kind. I simply stated that I had noticed something which seemed to be a glaring omission, and that it might be handy. Then I asked if anyone else would find it useful. It was not a complaint. Not in any of my responses have I complained. I have, however, argued that a simple QOL addition to the AHUI would streamline the decision making process when selling recipes.

The whole point of the redesign of the AHUI was to make it easier and faster to work with the market. As I see it, this meager addition (which is not necessarily simple to implement, mind you) would be consistent with that goal.


 

Posted

Quote:
Originally Posted by SwellGuy View Post
What do you mean by this?
Just in the very off chance that your question is actually serious (and in the not so off chance that some newbie reading this may not be aware of this phenomenon), allow me to educate here.


Here is Exhibit A, a crafting table showing how much one can expect to pay for a level 45 Endurance Modification recipe:



And now, class, we make a little field trip to Wentworth's for Exhibit B...



In this test, I brought up the same recipe and placed a bid at the price I would otherwise be able to purchase said recipe at an invention table.

Now, take note of what happened. Of the 131 that were up for sale, I successfully purchased none of them at the crafting table price. And though I am unwilling to spend my hard earned inf to prove my theory, it is a good bet that if one were to then do the bid creep, one would probably still fail to purchase many of those until the bid got up near what the highest of the last five show, and possibly even higher. Some may slip through at around the 200K point, but it is highly likely that the majority are listed at 300K or more.

Face it, going any amount higher than the table price is foolish. Claiming convenience is incorrect even. After all, to then craft the recipe into an enhancement, you should still need to get to an invention table. And at that point, you may as well wait and just purchase directly for the table price.


Thank you for your time. There will be a pop quiz on this after the break.


 

Posted

I'd be for it.


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Posted

I would be all for this. I get tired of running to the store to check the price on an item to see if it's worth selling on the market.


 

Posted

Quote:
Originally Posted by GhoulSlayer View Post
I would be all for this. I get tired of running to the store to check the price on an item to see if it's worth selling on the market.
Also, I would be for this addition to the UI, for the record. But generally, if I see the recipe in question is selling in at least the 5 digit range, then it is most likely worth listing. And even moreso, it is worth checking to see if the crafted enhancer is worth putting up (provided it doesn't require an overpriced piece of salvage that would otherwise cause you to take a loss.)


 

Posted

Quote:
Originally Posted by Willowpaw
Thank you for your time. There will be a pop quiz on this after the break.
Bonus points for also specifying what this recipe would sell for if vendored...

Teasing aside, EndMod recipes have been the one common IO recipe that fairly
consistently sells on market for higher than crafting table price for certain levels.

None of the others do that (consistently), but I had a toon that sold them
on the market from the crafting table for ~35-65% profits -- for months (in I-11).

I scratched my head that it ever worked back then, and it tickles me that
it still (evidently) works today...

It certainly defies logical explanation, and has done so for years...


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by Willowpaw View Post
Here is Exhibit A, a crafting table showing how much one can expect to pay for a level 45 Endurance Modification recipe:
Generic EndMod recipes have been strangely expensive on the Market for a long time, and I don't really know why. Other recipes might or might not share the same oddity, but EndMods are consistently so.


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