Anyone notice all mobs now run into melee?
Yes, it has been noticed.
The next patch fixes it
enjoy it while you can
http://boards.cityofheroes.com/showthread.php?t=223626
Patch notes for build 1800.201005212331.1T
COMBINED
Powers
General
- Fixed a bug that caused many critters with ranged attacks to change behavior and prefer melee range, including Rikti Drones and most Mastermind pets. Critters should behave as they used to again.
http://boards.cityofheroes.com/showthread.php?t=223626 Patch notes for build 1800.201005212331.1T |
well...not to bring reality into a superhero game, but if you have a gun, ya may want to shoot someone with it, rather than whomp them in the head with it. it still is better than in champs, those guys run to different zip codes, my ma framework guy weeps openly fighting a lot of their groups.
well...not to bring reality into a superhero game, but if you have a gun, ya may want to shoot someone with it, rather than whomp them in the head with it. it still is better than in champs, those guys run to different zip codes, my ma framework guy weeps openly fighting a lot of their groups.
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to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
well...not to bring reality into a superhero game, but if you have a gun, ya may want to shoot someone with it, rather than whomp them in the head with it. it still is better than in champs, those guys run to different zip codes, my ma framework guy weeps openly fighting a lot of their groups.
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I always come back to the Succubus demon women from the original Diablo. They'd spam Blood Star from range REALLY quickly, and then run away from you as soon as you approach them. Because they ran as fast as you do, you could never catch them, as they would never stop to shoot as long as you chased them. As soon as you stopped chasing them, they'd stop running and shoot at you. This one single aspect of the ENTIRE game pissed me off so much I still remember it like it was yesterday and I STILL feel like punching things when I think about it. Yes, it made sense for ranged enemies to run away and shoot from range. It's also about the WORST enemy in any game I've ever played.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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hey, i play mostly scrapper and brutes, im with you in spirit, just saying that guns do make sense for shooting. as i said, rian in co feels a heck of a lot weaker than rian in coh.despite having a fairly similar power structure, and part of it is that the enemies tend to scatter on me and i cant throw my good cone abilities and just bowl them over, whereas here people love to mob rian and get that nice little flapjack effect when i leg-sweep everyone.
That's kind of why I thought it was a good thing. I realise it's unrealistic, but I'll trade realism for gameplay any day. It's very rare that I've told myself "Boy, this game sucks, but I guess it makes sense so it's OK." Much more often, I tell myself "This... Makes no sense! But I guess if they did what made sense, the game would really suck, so oh well!"
I always come back to the Succubus demon women from the original Diablo. They'd spam Blood Star from range REALLY quickly, and then run away from you as soon as you approach them. Because they ran as fast as you do, you could never catch them, as they would never stop to shoot as long as you chased them. As soon as you stopped chasing them, they'd stop running and shoot at you. This one single aspect of the ENTIRE game pissed me off so much I still remember it like it was yesterday and I STILL feel like punching things when I think about it. Yes, it made sense for ranged enemies to run away and shoot from range. It's also about the WORST enemy in any game I've ever played. |
"Run from THIS, b****!"
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Fixed a bug that caused many critters with ranged attacks to change behavior and prefer melee range, including Rikti Drones and most Mastermind pets. |
As far as NPCs go, they may run into melee even without attacks, but they certainly turn tail and take off just like they always have. It's not like this bug has been beneficial.
The Council Marksmen still sit back at a safe range.
... *bursts into tears*
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
ketch lead the way: You throw your gun at Superman. It doesn't work, but they try it every time. |
Dec out.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Well, if throwing guns at him were so harmless, then why does he always try to dodge the gun when he doesn't flinch at the bullets? That's because of the little-known fact that Superman's REAL crippling weakness is tossed guns. Now if someone could develop a gun that tossed guns, we're all screwed.
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Good point! Brings back to mind all those comic debates about "If Thor is bulletproof, why does he spin them away with his hammer? Or Wonder Woman block them with her bracelets?"
Dec out.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
Pre- or post-Crisis on Infinite Earths? DC's such a muddle due to all the retconning.
Dec out.
I think I17 has brought with it a major bug where all AI critters are trying to melee you - even if they don't have any melee attacks!
From Rikti Drones to Hellion and Skulls lieutenants and Mastermind ranged pets, they are all obsessed with charging in. When will this be fixed? |
What I was really wondering if people have noticed melee attacks are not firing when trying to hit a fleeing foe, much like years ago. My scrapper is bumping into the foes backs and nothing happens until he gets a little ahead of them. Either that or they pause for a half a second to go around an object but even then it does not always fire even though it is obvious to me he is well within melee range.
I think I17 has brought with it a major bug where all AI critters are trying to melee you - even if they don't have any melee attacks!
From Rikti Drones to Hellion and Skulls lieutenants and Mastermind ranged pets, they are all obsessed with charging in. When will this be fixed?