Anyone notice all mobs now run into melee?


Adeon Hawkwood

 

Posted

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Originally Posted by Panzerwaffen View Post
Which means scattering wildly and running away from melee to the furthest corners of the map even when they have 90% health remaining.
Well, Batman did say that criminals are a superstitous, cowardly lot


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Posted

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Originally Posted by Tutelary View Post
What I was really wondering if people have noticed melee attacks are not firing when trying to hit a fleeing foe, much like years ago. My scrapper is bumping into the foes backs and nothing happens until he gets a little ahead of them. Either that or they pause for a half a second to go around an object but even then it does not always fire even though it is obvious to me he is well within melee range.
I hadn't noticed that exactly, but there has been considerably more power animation oddity in general since i17. Hurl Boulder can be especially funny - charge at a mob, hit Hurl, watch boulder appear next to you when you're halfway there, while boulder chunks spray around the target. Then as you get there, the mob finally takes the KB and goes flying away, and your boulder companion disappears. Several other attack animations seem to just forget to work sometimes. And we won't discuss the staves again.


 

Posted

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Originally Posted by Tyrrano View Post
I hadn't noticed that exactly, but there has been considerably more power animation oddity in general since i17. Hurl Boulder can be especially funny - charge at a mob, hit Hurl, watch boulder appear next to you when you're halfway there, while boulder chunks spray around the target. Then as you get there, the mob finally takes the KB and goes flying away, and your boulder companion disappears. Several other attack animations seem to just forget to work sometimes. And we won't discuss the staves again.
I've noticed NPCs firing Hurl having issues way before I17 (I don't think I have a single character that has that power so I wouldn't know about what you're talking about).


 

Posted

Quote:
Originally Posted by Tutelary View Post
What I was really wondering if people have noticed melee attacks are not firing when trying to hit a fleeing foe, much like years ago. My scrapper is bumping into the foes backs and nothing happens until he gets a little ahead of them. Either that or they pause for a half a second to go around an object but even then it does not always fire even though it is obvious to me he is well within melee range.
It's not all melee attacks, it's just melee cones. I don't know if that's ever been "right" or when it became unfixed if it was, but I've been seeing it for at least a year. If you want to use, say, Hack, you can chase just fine and hit the enemy from behind. If you want to use Slice, though (or Head Splitter), you need to overtake the enemy by a good few feet.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Panzerwaffen View Post
Which means scattering wildly and running away from melee to the furthest corners of the map even when they have 90% health remaining.
Nothing Runs like the Outdoor Hellions, Freakshow Tank, and Crey Tanks use to... Freak Tanks would run when you attack a group, and run all over Brickstown.


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Posted

Quote:
Originally Posted by Panzerwaffen View Post
Which means scattering wildly and running away from melee to the furthest corners of the map even when they have 90% health remaining.
Even if they're a boss, elite boss, or AV that's +4 to you. They should really do something about that.


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