Anyone notice all mobs now run into melee?
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I hadn't noticed that exactly, but there has been considerably more power animation oddity in general since i17. Hurl Boulder can be especially funny - charge at a mob, hit Hurl, watch boulder appear next to you when you're halfway there, while boulder chunks spray around the target. Then as you get there, the mob finally takes the KB and goes flying away, and your boulder companion disappears. Several other attack animations seem to just forget to work sometimes. And we won't discuss the staves again.
What I was really wondering if people have noticed melee attacks are not firing when trying to hit a fleeing foe, much like years ago. My scrapper is bumping into the foes backs and nothing happens until he gets a little ahead of them. Either that or they pause for a half a second to go around an object but even then it does not always fire even though it is obvious to me he is well within melee range.
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I've noticed NPCs firing Hurl having issues way before I17 (I don't think I have a single character that has that power so I wouldn't know about what you're talking about).
I hadn't noticed that exactly, but there has been considerably more power animation oddity in general since i17. Hurl Boulder can be especially funny - charge at a mob, hit Hurl, watch boulder appear next to you when you're halfway there, while boulder chunks spray around the target. Then as you get there, the mob finally takes the KB and goes flying away, and your boulder companion disappears. Several other attack animations seem to just forget to work sometimes. And we won't discuss the staves again.
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It's not all melee attacks, it's just melee cones. I don't know if that's ever been "right" or when it became unfixed if it was, but I've been seeing it for at least a year. If you want to use, say, Hack, you can chase just fine and hit the enemy from behind. If you want to use Slice, though (or Head Splitter), you need to overtake the enemy by a good few feet.
What I was really wondering if people have noticed melee attacks are not firing when trying to hit a fleeing foe, much like years ago. My scrapper is bumping into the foes backs and nothing happens until he gets a little ahead of them. Either that or they pause for a half a second to go around an object but even then it does not always fire even though it is obvious to me he is well within melee range.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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