Endurance Recovery
Your base recovery is 1.67 endurance per second (eps). Adding 3.5% to that makes 1.72845 eps, or a boost of .05845 eps. Adding more to your maximum endurance increases your base endurance recovery.
Incidentally, you might want to look into Enhancement Diversification (you are wasting three slots in Stamina). Also, there are a ton of other sets that can improve recovery, not just Efficacy and Performance Shifter.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
The wiki has the exact method by which recovery works:
http://wiki.cohtitan.com/wiki/Endurance
Also, since you mentioend six-slotting stamina I recommend you read up on enhancement diversification (short version: slotting more than three of the same enhancement type is generally a waste):
http://wiki.cohtitan.com/wiki/Enhanc...iversification
Okay, first off, I see a problem when you say that you've got 6-slotted Stamina. My guess is that you are unfamiliar with Enhancement Diversification (ED). This basically means that any enhancements of the same type in the same power are giving you very low return on investment. You would be better off slotting Endurance Reduction in your attacks than putting more than 3 slots of EndMod in Stamina.
Edit -> This also means that slotting your attacks for something like 1 Accuracy, and 5 Damage isn't all that good. Because you're only getting very low returns on those last two Damage enhancements, you'd be better served with filling those slots with either Endurance Reduction or Recharge Reduction (or another Accuracy, if you're missing a lot).
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
My mistake, I wasn't saying that I had six-slotted Stamina with one set or multiples of one IO. By six-slotting I simply meant that the power itself has six enhancement slots. I've already read up on ED, but thank you all nonetheless.
I guess I'll have to look into raising my maximum endurance and replacing some recharge reductions with endurance reductions.. Thank you for the replies.
If I might ask, what are you slotting in stamina other than endurance modification enhancements?
I can't think of a reason for putting more than 4 slots in there, and that 4th is stretching it. Even with IOs.
Why don't you post your current build and let us take a look at it? I run a number of blasters and haven't encountered any insurmountable endurance issues on any of them.
You shouldn't have major end issues with Stamina, especially if you are also getting recovery bonuses from sets.
Your natural recovery rate is 60 seconds to recover 100 endurance. With Stamina and three lvl 30 end mod IOs that should go down to about 35 seconds (approx.).
The 2.62% total recover figure is correct because naturally it is 1.67% and with Stamina slotted as I suggested you should be at 2.5% (approx.).
Stamina usually only needs four slots, three generic end mod IOs (or SOs) and one slot for a +end proc. You can put a set in there (efficacy adapt) to get the set bonus, however, make sure you are getting atleast 95% endurance enhancement from the set.
If you are choosing parts of the end mod set that are not getting you to 95% endurance enhancement you need to replace some of those. It is always best to start any end mod set with the one IO that is end mod only, obviously because it gives the biggest % to the main objective.
Also if you've been fighting carnies (or malta sappers) they sap end with their powers and when they die, although I doubt this is your current issue.
I hope I've helped.
Lots of people handle Stamina in different ways. I usually slot 2 EndRed IOs, a Performance Shifter EndRed and the proc, but if I can afford the slots, I may go with whole sets. Slot the Numina and Miracle uniques in Health. After that, there are several cheap sets that offer some bonuses, Thunderstrike, Cleaving Blow, and some others.
Blasters running several toggles can sometimes get into trouble without investing in serious IO bonuses.
Never argue with stupid people. They drag you down to their level and beat you with experience.
@vanda1 and @nakoa2
If I might ask, what are you slotting in stamina other than endurance modification enhancements?
I can't think of a reason for putting more than 4 slots in there, and that 4th is stretching it. Even with IOs. |
@PuceNonagon: The problem with that is.. Those are freakin' expensive.
My main problem is I'm obsessed with damage. I need to replace quite a few damage IOs with End Mods.
My main problem is I'm obsessed with damage. I need to replace quite a few damage IOs with End Mods.
|
Who is it that has that guide to Frankenslotting? I think the OP would probably love that strategy.
And as was intimated earlier, if you're slotting 5 damage IOs in one power, you're wasting two slots. Those extra two IOs will only give you another 2-3% increase, if that, thanks to ED
Who is it that has that guide to Frankenslotting? I think the OP would probably love that strategy. |
Frankenslotting, wouldn't you be missing out on overall bonuses if you didn't use mostly set bonuses? I mean, the cheaper sets don't get the good bonuses until (3)~(5). I'm currently at a 13% bonus to damage and 22.50% to recharge from set bonuses.
Hi. I'd like to apologize in advance for this upcoming wall of text.
My main character is a Blaster and I have huge problems with endurance conservation even with a 6-slotted Stamina. So, to counter this, I figured I'd invest in some sets that grant Recovery bonuses. (Performance Shifter, Efficacy Adaptor) I also chose two electricity powers as my epic pool powers. (Static Discharge, Shocking Bolt) as they can be used for Endurance Modification Enhancement Sets. So, my plan is to fill up both of those powers as well as Stamina with full Performance Shifter/Efficacy Adaptor sets.. The problem is, even with a few Recovery Bonuses already active, my recovery doesn't seem to actually change. I should currently have a 3.5% bonus from sets alone. (2% from Thunderstrike, it's in my Power Burst power. And 1.5% from Efficacy Adaptor, it's in my Static Discharge power.) But when I check my Combat Attributes I only have 2.62% total Recovery. My sets supposedly are only giving me 0.03% and 0.02% each? Maybe I'm just misunderstanding the effect of the enhancements. I was originally thinking that the recovery bonus was a percentage of your maximum Endurance- Meaning the 1.5% from a set would be 1.5% of 105. Now I'm taking it that the bonus is actually just a percentage of your current recovery? If so, 2.62% + 1.5% = 0.0393.. Seems like I really just misunderstood the formula. But if that's the case, I'm still clueless as to how some Blasters seem to keep their endurance near-full during massive battles without even having to use Conserve Power. |
Also(and this may be a silly question), are you using Endurance Reduction in your other powers?
I used to skip them in my attacks(before they added in Detailed info), and favor Recovery buffs; I would run out of Endurance regularly.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
Well the main topic was originally about the way the recovery bonuses actually work, which I was indeed wrong about.
|
Frankenslotting, wouldn't you be missing out on overall bonuses if you didn't use mostly set bonuses? I mean, the cheaper sets don't get the good bonuses until (3)~(5). I'm currently at a 13% bonus to damage and 22.50% to recharge from set bonuses.
|
Personally, I tend to mix the two approaches. Some powers I frankenslot, others I'll drop in sets for bonuses.
On the flip side, many builds can skip stamina with proper slotting.
The plan was originally for full Efficacy Adaptor for the bonus damage and recharge.
@PuceNonagon: The problem with that is.. Those are freakin' expensive. My main problem is I'm obsessed with damage. I need to replace quite a few damage IOs with End Mods. |
As a Blaster, your choice sets for Ranged are Devastation and Thunderstrike. Devastation grants +3% damage for 4 pieces of the set. Thunderstrike +2% recovery for 2 pieces, +7% accuracy for 4, and Ranged defense of +3.75 with the full set. They are your friends.
I occasionally 'frankenslot', but I still squeeze in set bonuses(i.e. 2-3 of one set and 2-3 of another in the same power). Slow sets are the only ones I truly slot ignoring sets bonuses.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
Do you have a link for it? I could only find the wiki page on it.
On the flip side, many builds can skip stamina with proper slotting. |
I've crazy enough to take Quick Recovery, Stamina, Physical Perfection and slot Performance Shifter End Mod & Chance for +End in all 3. Unnecessary, yes, but fun
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
First, I would tend not to put more than 3 slots in stamina... Maybe 4 If I can spare a slot.
2 lvl 50 endmod IOs gives a bonus of 84.8% (give or take effects of ED). thats +46.2% recovery rate, or ~0.77 end/sec
A third will take you to 99.1, which translates to +49.77 recovery rate, or ~0.82 end/sec. Anything beyond this is fairly pointless.
The performance shifter proc (in stamina) has a 20% chance to give you 10 endurance every 10 seconds, which works out to something like 0.20 end/second average. This does have the advantage that if for any reason your recovery drops to 0 (used your nuke, hit by certain attacks), you still get this gift of 10 endurance every time it successfully fires.
so for maximum efficiency out of stamina, I'd say 3 endmod and performance shifter proc (If you want, replace one of the endmod with performance shifter +42.4 endmod and get a windfall +5% run speed). You could also fit the PS proc, and 3 others from an endmod set (the solo endmod, and 2 endmod/X) The recovery set bonus (2.5 for performance shifter, 1.5 for efficiency adaptor) will offset some of the reduced efficiency while also providing a little bonus health (+1.88% PS, +1.13% EA)
Now, If you think the Performance Shifter proc is expensive, I'm about to probably blow your mind with this next suggestion for more recovery. Put both the Miracle and Numina's unique in Health (although I won't suggest putting a Panacea in there... But, you know, If you happen to engage in pvp, and just happen to get one as a drop... Personally I'd sell it for 1.5 billion or more, and finance the rest of my build.)
EDIT: also, if you haven't already, work on getting The Atlas Medalion, and Portal Jockey accolades. They increase your max endurance by 5% each, and since your recovery per second is based off a % of your max end, your recovery also increases by 5% for each of the two accolades.
Beyond this, your best hope is to look at ways to reduce your endurance consumption. Like many of the users above me; I'm not entirely sure if you understand the ramifications of the Enhancement Diversification system. more than 3 of any single enhancement type while slotting SOs, and common IOs is largely useless. The third it's self is largely neutered. Common (non set) slotting strategy for attacks is 3 damage, and the remaining slots any combination of accuracy, recharge, and end reduction. For toggles, it's usually an even split between end reduction, and whatever the power takes (defence, resistance, tohit, etc.)
(ymmv)
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
On a blaster, a good way to reduce your endurance useage is to slot some endurance reduction into your attacks. If you slot sets (such as Thunderstrike), you get a lot of endurance reduction as well as the set bonuses.
Not certain if it was linked before but I find this guide is a good start to understanding what Frankenslotting can do for you.
Capn_Canadian's Guide "IO's for Newbs, Casual Playas, & Cheapskates"
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Thank you all. I'll look into those guides and give it a shot.
Who is it that has that guide to Frankenslotting? I think the OP would probably love that strategy.
|
EDIT: Dammit, didn't see that Ad Astra had already posted. Oh well, I still provided the link to the guide. :P
@Roderick
Hi. I'd like to apologize in advance for this upcoming wall of text.
My main character is a Blaster and I have huge problems with endurance conservation even with a 6-slotted Stamina. So, to counter this, I figured I'd invest in some sets that grant Recovery bonuses. (Performance Shifter, Efficacy Adaptor) I also chose two electricity powers as my epic pool powers. (Static Discharge, Shocking Bolt) as they can be used for Endurance Modification Enhancement Sets.
So, my plan is to fill up both of those powers as well as Stamina with full Performance Shifter/Efficacy Adaptor sets.. The problem is, even with a few Recovery Bonuses already active, my recovery doesn't seem to actually change. I should currently have a 3.5% bonus from sets alone. (2% from Thunderstrike, it's in my Power Burst power. And 1.5% from Efficacy Adaptor, it's in my Static Discharge power.) But when I check my Combat Attributes I only have 2.62% total Recovery. My sets supposedly are only giving me 0.03% and 0.02% each?
Maybe I'm just misunderstanding the effect of the enhancements. I was originally thinking that the recovery bonus was a percentage of your maximum Endurance- Meaning the 1.5% from a set would be 1.5% of 105. Now I'm taking it that the bonus is actually just a percentage of your current recovery? If so, 2.62% + 1.5% = 0.0393.. Seems like I really just misunderstood the formula.
But if that's the case, I'm still clueless as to how some Blasters seem to keep their endurance near-full during massive battles without even having to use Conserve Power.