Day/Night Cycle
Yeah, /unsigned to making day/night "realistic" (to where? RI?). On the other hand, I would not object to it lengthening some. Likely hard cooked into the system, though.
EDIT: Oh, and as to the objection...does WoW change what your character looks like (colors) at night? Because this one sure does. It bugs me enough being night all the time during the Halloween events.
Dec out.
OK, that would mean that some people would never get to see the city during the day as they only play at night, but there are other MMO's out there, including WoW, that implement a realistic day/night cycle, and it's completely a non-issue for them so why would it be an issue for us?
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/unsigned
Ooo, good point, although I must point out that the Ghosts are available in some instanced missions blueside.
Dec out.
I'd certainly /sign lengthening them. I think a friend worked it out, and the Game world would be in about...2115 or something by now? Either way, it's way, way too fast.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It does get a little troublesome being in an RP session and feeling like your character's been there for three days already. That, and in the case of a 'night raid'... night doesn't last long enough for one to happen!
I will agree that once I started noticing it, half hour days seem incredibly short, especially with only ten minutes of that night (I guess it really is always summer in Paragon). They could double that easily and most people would never even notice.
Dec out.
Lengthen it or not doesn't much matter to me, but can we PLEASE have a way to eliminate or lessen the horrible GLARE at sunrise/sunset?
---Edit---
Actually, I'm happy without night unless the zone/event "mood" REALLY calls for it.
Oooh, no, I like that glare. But if they lengthen the day, it won't happen as often at least.
Dec out.
I'm not sure that I'd want a 24 hour cycle, but lengthening it from half an hour would be great. The fast-moving shadows look pretty silly at the moment. Maybe a four or six hour 'day'?
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I sign. The Idea of expanding the time for day/night. Don't want a RL 24h time table thought again with hunting down badges that would be hard but increasing the time it takes for a game day to go by is a good idea.
I can definitely see an argument for extending it. However, I think anything longer than a 1-2 hour day would be a bad idea. The city changes a lot between day and night (in terms of appearance) and you want players to be able to experience the different times. A lot of people play at roughly the same time during each session so the day/night cycle really needs to fit mostly within a single session for them to experience the complete cycle. If you assume an average session length of 1-3hours and a timing variation of +/-1hour (which seems reasonable to me as representing someone who occasionally plays on weekdays after work/school) then a total day/night cycle longer than 2-4hours is probably a bad idea.
I can definitely see an argument for extending it. However, I think anything longer than a 1-2 hour day would be a bad idea. The city changes a lot between day and night (in terms of appearance) and you want players to be able to experience the different times. A lot of people play at roughly the same time during each session so the day/night cycle really needs to fit mostly within a single session for them to experience the complete cycle. If you assume an average session length of 1-3hours and a timing variation of +/-1hour (which seems reasonable to me as representing someone who occasionally plays on weekdays after work/school) then a total day/night cycle longer than 2-4hours is probably a bad idea.
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I do not suffer from altitis, I enjoy every character of it.
Link! As in "The Legend of Zelda: Occarina of Time". Two hour days.
I agree whole-heartedly that the current 1/2 is way too short now that the shadows are so realistic, and I agree with the other posters that a full day would be out of the question.
I think two hours would give people plenty of time to do the night things they want to do while also making the shadows move at a nearly unnoticible rate.
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Another way to do it would be to make the cycle long, but also not a divider (?, not sure on what its called in English) of the standard 24 hour day. For example 7 hours. So if a person plays each day around 20:00 to 23:00 then on one day his session will be during nighttime on next day daytime and then perhaps the sun will rise (or set) during the play session and so on.
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--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
OK, that would mean that some people would never get to see the city during the day as they only play at night, but there are other MMO's out there, including WoW, that implement a realistic day/night cycle, and it's completely a non-issue for them so why would it be an issue for us?
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So, no. Not only am I fervently against realistic day/night cycles, I'm flatly against lengthening the cycle at all. It gives me the ability to see multiple days and multiple nights during any given play session, and I treasure that highly.
Also, there's this clock if you want to work out the in-game time.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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There are some hunt missions that the mob type only come out at night or during the day. A 24 hour cycle would mean that anyone that can't play at the right time will be stuck having to drop those missions.
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The Justiciars
I think seasons should go with whatever season RI is in. If it's summer or spring, the sun is bright and people are walking around in shorts. In fall or winter, leaves are blowing and the sky is a bit darker. Citizens are more bundled up.
This way, it gives some feeling to seasons without using weather, except maybe a little wind.
As for Day/Night, while real time would be preferable, it would never work due to all the different people playing on different schedules. I would like to see an in-game clock and longer days and nights.
A solution to using real time would be to make certain zones (Croatoa for example) always dark allowing ghosts and such to always be out.
Another way to do it would be to make the cycle long, but also not a divider (?, not sure on what its called in English) of the standard 24 hour day. For example 7 hours. So if a person plays each day around 20:00 to 23:00 then on one day his session will be during nighttime on next day daytime and then perhaps the sun will rise (or set) during the play session and so on.
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This is because the game changes spawning rules based on the day/night cycle. As noted above, Croatoa ghosts and Banished Pantheon in Talos only come out at night. This wouldn't work if the time were determined client-side or otherwise independently of the server time. After all, if it's night on your computer and day on your friend's, do the BP spawn in Talos, or not?
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i think it needs to be doubled or tripled to what it is now tbh.
It's best just to ignore it as if you don't then a lot of the reast of the game doesn't make much sense... what do I mean?
2002 = rikti Attack
How long has it been since that date according to the game?
According to updates and Lore it is exactly present day.
According to the night/day cycle... It is around the year 2298
Aquila_NA is solo: I didn't ask that they take it away from YOU. I asked if I could take it away from MYSELF. I asked for more control over my own gaming experience. Not to dictate to others how they must adjust to my preferences. |
Dec out.
If I'm understanding you correctly, you want the time to be dependent on the player? I'm pretty sure that won't work, since I'm almost certain in game time is set to the server and not done client-side.
This is because the game changes spawning rules based on the day/night cycle. As noted above, Croatoa ghosts and Banished Pantheon in Talos only come out at night. This wouldn't work if the time were determined client-side or otherwise independently of the server time. After all, if it's night on your computer and day on your friend's, do the BP spawn in Talos, or not? |
For an analogy, consider weeks and calendar months. The 13th may be a Friday in one month and Monday in the next. Similarly, a person who plays for a few hours every evening would be playing in (ingame) daylight on one day and during the (ingame) night on the next.
I highly doubt that environmental things like that are ever going to be controlled individually.
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Oh and if the day/night cycle is made longer, we could also use an (optional) gui element that tracks it.
I do not suffer from altitis, I enjoy every character of it.
Charcoal_EU mentions: An advanced graphical setting to lower/increase environmental glare perhaps? The actual processing is done client side anyway, on the graphics card. |
**has to keep Max Particle Count under 1000 or I can't seen anything when fighting on a team for all the damn glowing powers**
Dec out.
Since ultra mode had been released, one thing that has become a hell of an eyesore is the incredibly rapid day/night cycle within CoH. If you stay in any one place for more than a few minutes, shadows cast by various buildings will whip around you at impressive, and VERY distracting, speeds.
So, I think the devs should look at changing the day/night cycle. IMO, it's always been way too fast anyway and I'd MUCH rather they implement a more realistic cycle, right down to the shortening/lengthening of the days as per the natural seasonal cycles.
OK, that would mean that some people would never get to see the city during the day as they only play at night, but there are other MMO's out there, including WoW, that implement a realistic day/night cycle, and it's completely a non-issue for them so why would it be an issue for us?
I'd also like weather conditions adding to the game, again to follow the actual weather at the time in the real Rhode Island. But I know the chances of that are pretty much zero.
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Do not go gentle into that good night.
Rage, rage against the dying of the light.