Chinese Kung Fu vs Martial arts
Kind of like Lei in Tekkens various stances?
I can kind of see that working, almost like Dual Blades combo system or Dual Pistols Swap Ammo.
Having a set list of moves avail to each form would be pretty cool and open up all kinds of possibilities.
That said, I wouldn't hold my breath for this.
I'd like them to create it and call the set Kung-Fu
We could then rename Martial Arts to Street Fighting.
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check out the video from pax-east, there is a set coming with going rogue that may do some of what you want. its called kinetic melee and the animator mentioned that he used tai-chi chuan as a basis for some of its moves. beyond that, current martial arts also has alternate animations, the original animations are reminiscent of korean karate, roundhouse kicks, side kicks, a big flying back kick, the axe kick, but it also has alternate animations for a more brawlerish character. I have been suggesting now and then for them to add animations based on styles like capoeria, muai thai and "movie" kung-fu, but one should be reasonable about expectations. animations are time consuming and putting a ton of work into a single set is going to pay off in limited dividends, but we will see, check out the kinetic melee vid though, it may be what you need.
check out the video from pax-east, there is a set coming with going rogue that may do some of what you want. its called kinetic melee and the animator mentioned that he used tai-chi chuan as a basis for some of its moves. beyond that, current martial arts also has alternate animations, the original animations are reminiscent of korean karate, roundhouse kicks, side kicks, a big flying back kick, the axe kick, but it also has alternate animations for a more brawlerish character. I have been suggesting now and then for them to add animations based on styles like capoeria, muai thai and "movie" kung-fu, but one should be reasonable about expectations. animations are time consuming and putting a ton of work into a single set is going to pay off in limited dividends, but we will see, check out the kinetic melee vid though, it may be what you need.
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First and foremost: That black Veranda is hard to read.
This power set had nothing to do about the essence of martial arts other than kicks and terrible wording for a certain technique. As a martial artist myself I was shocked that a game like this would not have the best description of martial arts.
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Being that this is a superhero game why not have the best martial arts known to mankind and the Oldest in history, Chinese Kung Fu!
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Best? I think you may be a little biased there. And if you've been taught that what you're learning is 'the best', then your teacher is an idiot. There isn't really such thing as the best set of hand-to-hand techniques, merely what is advantageous to you at any given time. And if I had to chose the best style of hand-to-hand combat from all those available, I would probably look to the close quarters combat taught to modern police and soldiers -- fighting techniques which benefit from the failures and successes throughout history. (Also: fighting techniques which are most relevant in the modern era)
Kung fu is also rather ambiguous. It more generally refers to personal accomplishment than to martial arts. Wushu is a better term to use, but even that doesn't really clarify what combat style you're trying to talk about.
There is this misconception in this game that martial arts only do smashing. So, you telling me that none of the developers had any insight on what Martial arts can do.
Such as cause Internal Damage, lost of Breath when a pressure point blockage accrues, pressure points that can stop the chi flow, martial arts can also heal with acupuncture. |
with all these facts the martial arts power set should have been a Debuffing set, because of its internal application that it causes; not just a smashing martial arts, also every lethal and a internal martial arts, as well, not just smashing.
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The secondary reason is because outside of a sparring match, in combat you want to defeat your opponent, not simply make him temporarily weaker. Debuffs don't do damage (or are not a significant source of damage). Again, this is because of the game's design. At the same time, a close combat attack is meant to deal damage, and therefore will not generally be a control or debuff. Again, game design.
Finally, Martial Arts already does have crippling effects: Thunder Kick, Cobra Strike, and Eagle's Claw can all make the target disoriented, Crane Kick can knock an opponent around, and Crippling Axe Kick prevents the targets from moving (a literal crippling effect).
After realizing the developers only based the martial arts power set after mainstream movie media, such as, Neo fighting agents in the matrix; Tommy and Jason fighting Rita replusa from the power Rangers this is why we have such a weak martial art set.
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I thought martial arts would be a extremely powerful set because this is a comic book like game and martial arts is really strong in comics, and to my surprise, again it wasn't.
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Being that the developers may have depicted martial arts from American stand point of view, instead of and Asian point view where it originated from in mainstream Asian comics, such as, Dragon ball (Japan), and Dragon Tiger Gate (China) Martial Artist are visualize as Fighting gods arranging from breaking mountains, and leveling buildings with their punches. So, how in sam-hill we get storm kick, crippling axe.
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Why the bloody hell do you THINK everything's from an American point of view?
And beyond that, anime is not what any sane person calling themselves a martial artist would look to for inspiration. PROTIP: Dragon Ball isn't real.
I also believe this should be a secondary power used for Brutes, scrappers, and stalkers a-like.
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The best martial arts I even seen performed in a game was the Matrix Online which is now shutdown.
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You do realize that actual practitioners of Zui Quan have to be completely sober to even attempt their techniques, right? You make a big deal about being a martial artist and wanting something more realistic, but it seems more like you've just watched a variety of anime. You wouldn't happen to be a student of the Musabetsu Kakuto Ryu school of martial arts, would you?
Five Point Palm Exploding Heart Technique? I thought we were staying away from western film?
So, not only is this an eclectic mix of powers with little holding it together... not only is this a debuff set trying to be a defense set when thematically it should be a melee set... not only does it apparently fail at all three of those goals... but you're only allowed to have one power active at a time?
Dude, that sort of thinking was thrown out the window some time around Issue 3, I believe.
Edit: Oh yeah, and you only listed 8 powers. A Primary/Secondary set needs 9.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Add to that: The Devs went for a "Generic" punching and kicking set. Why? So that multiple concepts work for it. IF they used a distinct and real-world martial art for the powerset then they'd have to make individual power sets based on each style in order to appease everyone. And the only people they'd wind up appeasing are those who prefer Chinese/Japanese inspired martial arts. You still have Capoeira, Krav Maga, Beni Hasan, Greco roman wrestling (actually -any- grappling is impossible in this engine...), Sambo, and Military Martial arts.
Instead they went for generic martial arts like you might see in a Batman comic before the most recent explosion of kung fu movies, notably Wire-fighting. Though I'll admit the Eagle's Claw is incredibly "Wire Fighty" you might see a Crane Kick (as in the game) or Axe kick fired off by a mixed martial arts user. Especially when combined with the "Haymaker" and "Gut Punch" animation replacements.
-Rachel-
First and foremost: That black Veranda is hard to read.
What is the essence of martial arts? "Martial arts" is the art of warfare. No matter what you put into this game, if you call it 'martial arts', you will be wrong. Archery is martial arts. You can even call nuclear weapons a part of martial arts. And be right. Oldest? Actually, the oldest record of codified hand-to-hand fighting techniques comes from Egypt. Murals in Beni Hasan, dated back to the 20th century BC (the Bronze Age). Best? I think you may be a little biased there. And if you've been taught that what you're learning is 'the best', then your teacher is an idiot. There isn't really such thing as the best set of hand-to-hand techniques, merely what is advantageous to you at any given time. And if I had to chose the best style of hand-to-hand combat from all those available, I would probably look to the close quarters combat taught to modern police and soldiers -- fighting techniques which benefit from the failures and successes throughout history. (Also: fighting techniques which are most relevant in the modern era) Kung fu is also rather ambiguous. It more generally refers to personal accomplishment than to martial arts. Wushu is a better term to use, but even that doesn't really clarify what combat style you're trying to talk about. "Smashing" damage equates to blunt force trauma in the real world. Which is exactly what a traditional martial arts attack would inflict, assuming we're talking about a martial arts that doesn't incorporate weapons. Your fist will not slice someone open, freeze them to death, burn them alive, psychically assault them, poison them, summon otherworldly powers, or electrocute them. Your fist will inflict blunt force. Because it is a blunt object. City of Heroes is first and foremost a game, not a kung fu simulator. The game design held characters proficient at debuffing enemies out of the fray (or at least removed the need for them to be there), while melee characters are built to survive and to do damage. That's the main reason martial arts is not a 'debuffing' set -- it's a game. The secondary reason is because outside of a sparring match, in combat you want to defeat your opponent, not simply make him temporarily weaker. Debuffs don't do damage (or are not a significant source of damage). Again, this is because of the game's design. At the same time, a close combat attack is meant to deal damage, and therefore will not generally be a control or debuff. Again, game design. Finally, Martial Arts already does have crippling effects: Thunder Kick, Cobra Strike, and Eagle's Claw can all make the target disoriented, Crane Kick can knock an opponent around, and Crippling Axe Kick prevents the targets from moving (a literal crippling effect). Honestly, the devs' version of Martial Arts is more based in reality than yours, which appears to be based on anime and a thin grasp of what various martial disciplines are meant to be used for. In comics, a character's power level (good or evil) is based entirely on what the writer wishes. In a game, a character's power level is based on the fact that all characters should be at least nominally balanced with one another. Remember: This. Is. A. Game. Considering this is an American game based generally on American/Western comics, set in America (and off the coast of Florida), with some ties to Western mythology, and with servers located in America and Germany... and the only direct ties to Asia are the producer parent company (NCSoft is from South Korea, though I believe the game is technically published by NCSoft's Mountain View branch in California) and a largely unsuccessful attempt at a South Korean game launch... Why the bloody hell do you THINK everything's from an American point of view? And beyond that, anime is not what any sane person calling themselves a martial artist would look to for inspiration. PROTIP: Dragon Ball isn't real. Why should a style of combat (martial arts) be an armor set (Brute/Stalker/Scrapper secondary)? Earlier you denigrated the fighting style of Neo, and now you praise the martial arts in Matrix Online. Please understand why I'm laughing silently. You do realize that actual practitioners of Zui Quan have to be completely sober to even attempt their techniques, right? You make a big deal about being a martial artist and wanting something more realistic, but it seems more like you've just watched a variety of anime. You wouldn't happen to be a student of the Musabetsu Kakuto Ryu school of martial arts, would you? Five Point Palm Exploding Heart Technique? I thought we were staying away from western film? So, not only is this an eclectic mix of powers with little holding it together... not only is this a debuff set trying to be a defense set when thematically it should be a melee set... not only does it apparently fail at all three of those goals... but you're only allowed to have one power active at a time? Dude, that sort of thinking was thrown out the window some time around Issue 3, I believe. Edit: Oh yeah, and you only listed 8 powers. A Primary/Secondary set needs 9. |
martial arts
–noun
any of the traditional forms of Oriental self-defense or combat that utilize physical skill and coordination without weapons, as karate, aikido, judo, or kung fu, often practiced as sport.
I do get what you are saying, but your concept of martial arts is Euro I'm talking about oriental the DEV was not think about ancient egyptians fighting styles when they created the martial arts powerset, if so they would gave the fighting techniques egyptians name not chinese, and japanese and I never said I wanted a realistic martials art powerset I did comment on the matrix online martial arts powerset, because the developers used real martial artis (asian style not ancient egyptian style). I do know drunken kung fu is not about being drunk this is a video game it still need fanasty once again never said I wanted a real martial arts powerset just the
essence - In philosophy, essence is the attribute or set of attributes that make an object or substance what it fundamentally is, and which it has by necessity, and without which it loses its identity. Essence is contrasted with accident: a property that the object or substance has contingently, without which the substance can still retain its identity. The concept originates with Aristotle, who used the Greek expression to ti ên einai, literally 'the what it was to be', or sometimes the shorter phrase to ti esti, literally 'the what it is,' for the same idea. This phrase presented such difficulties for his Latin translators that they coined the word essentia to represent the whole expression. For Aristotle and his scholastic followers the notion of essence is closely linked to that of definition (horismos) [1]
your idea of essence is warfare in asian understanding it was for defensive purpose thats why the shaolin monks are renowned for there wushu/kung fu/egyptian fu etc... oh I the little comment you made about thequentin taratino That technique was not westen it was in the original 1970 movie chinese cult classic called Hung Hsi Kuan and clan of the white lotus that story about the a real-life taoist monk Bak mei that existed whom taratino called pai mei
All of what Forbin just put in.
Add to that: The Devs went for a "Generic" punching and kicking set. Why? So that multiple concepts work for it. IF they used a distinct and real-world martial art for the powerset then they'd have to make individual power sets based on each style in order to appease everyone. And the only people they'd wind up appeasing are those who prefer Chinese/Japanese inspired martial arts. You still have Capoeira, Krav Maga, Beni Hasan, Greco roman wrestling (actually -any- grappling is impossible in this engine...), Sambo, and Military Martial arts. Instead they went for generic martial arts like you might see in a Batman comic before the most recent explosion of kung fu movies, notably Wire-fighting. Though I'll admit the Eagle's Claw is incredibly "Wire Fighty" you might see a Crane Kick (as in the game) or Axe kick fired off by a mixed martial arts user. Especially when combined with the "Haymaker" and "Gut Punch" animation replacements. -Rachel- |
thanks for the your comment I see martial arts with a lot of internal application as well not like fleet whisper who wants it all western. thats why I say make another powerset and make it a debuffing melee set and call it kung fu
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The most perfect possible application of a "Kung Fu" powerset would basically -be- the Martial Arts powerset, but with an incredible library of different animations for all the powers and a single "Stance" power with multiple animations that the player could cycle back to.
However you would lose -years- of potential new powersets as the Animators painstakingly recreated hundreds of different fighting styles and took 7 powers out of each one (not including Build Up or Taunt) to which they applied to current damage/accuracy/disorient/knockback/debuffs in the powers they already have.
So, sadly, I'm gonna have to request that the devs Not follow through on this suggestion. It's too much effort for far too little net gain.
-Rachel-
But there is no melee debuff archetype for your powerset to go to.
The most perfect possible application of a "Kung Fu" powerset would basically -be- the Martial Arts powerset, but with an incredible library of different animations for all the powers and a single "Stance" power with multiple animations that the player could cycle back to. However you would lose -years- of potential new powersets as the Animators painstakingly recreated hundreds of different fighting styles and took 7 powers out of each one (not including Build Up or Taunt) to which they applied to current damage/accuracy/disorient/knockback/debuffs in the powers they already have. So, sadly, I'm gonna have to request that the devs Not follow through on this suggestion. It's too much effort for far too little net gain. -Rachel- |
you are wrong about martial arts the TERM martial arts was only used for Oriental-combat this term came into use in 1920 to describe oriental combat then it was applied to other fighting styles.
martial arts noun any of the traditional forms of Oriental self-defense or combat that utilize physical skill and coordination without weapons, as karate, aikido, judo, or kung fu, often practiced as sport. |
The word may have originally been coined to refer to various Asian styles, but its etymology derives from Mars, the Roman god of war, and it was quickly applied to European styles of combat as wells as styles originating in the Americas, Africa, and elsewhere.
Additionally, even Asian martial arts styles include weapons. Eskrima (Phillipines), Gatka (India), Haidong Gumdo (Korea), and Hojojutsu (Japan), among many others. Don't forget the martial styles developed by the common people to defend themselves using readily available weapons: sickles, rakes, staves, etc.
I do get what you are saying, but your concept of martial arts is Euro
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Your initial post suggests otherwise.
I did comment on the matrix online martial arts powerset, because the developers used real martial artis (asian style not ancient egyptian style).
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<essense>
your idea of essence is warfare in asian understanding it was for defensive purpose thats why the shaolin monks are renowned for there wushu/kung fu/egyptian fu etc... |
Also, your links are all broken. I'm assuming you were trying to link to en.wikipedia.com/wiki/___, rather than simply to /wiki/___.
oh I the little comment you made about thequentin taratino That technique was not westen it was in the original 1970 movie chinese cult classic called Hung Hsi Kuan and clan of the white lotus that story about the a real-life taoist monk Bak mei that existed whom taratino called pai mei
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http://www.fimfiction.net/story/36641/My-Little-Exalt
If we wanted use a set based on a specific fighting art that be time consuming not on just the time to animate but on research as well.
And that's why we have fighting games, which are budgeted for that type of thing >_<
No, I'm not, really. I'm simply thinking about the actual categorization of the term "martial arts", rather than your limited view of Chinese wushu and anime. I am fully aware of the Asian styles, and I acknowledge that the Martial Arts set in the game has much more of an Asian flair to it, because when the average person hears "martial arts", they don't think large-scale infantry movements. I'm talking about martial arts as a whole. You're talking about a limited personal experience. You do realize that Bak Mei is an entirely fictional character, right? Bak Mei is one of the "Five Elders", and the Five Elders are exactly as real as the Vermilion Bird, the Azure Dragon, the White Tiger, and the Black Tortoise. |
If you knew I was talking about asian martial arts why did you spend the time just to try to discredit me and insult my intellgence just to make yourself seem more superior because of your american pride to always be right I never said I was right, or this was a fact, and you insulted wat I know and my sifu.
How can you say Bak mei is fictional pai mei is fiction there is a entire kung fu passed down in his honor and you insult me again hahlol your on a roll. there are. If you have anymore insults please let me haven't God forbids if someone out wits you and shows themself to be smarter your going to give to them hard hhalol.
Bak Mei (Chinese: 白眉; Mandarin: Bai Mei, literally White Eyebrows) is said to have been one of the legendary Five Elders — survivors of the destruction of the Shaolin Temple by the Qing Dynastyimperial regime (1644–1912) — who, according to some accounts, betrayed Shaolin to the imperial government. He shares his name with the SouthernChinese martial art attributed to him.
Bak Mei has been fictionalized in Hong Kong films such as Executioners from Shaolin (1977), Abbot of Shaolin (1979), and Clan of the White Lotus (1980). In these movies, Bak Mei was played by Lo Lieh, who also directed the 1980 film. Recently, Bak Mei is better known in the West as "Pai Mei" (the Wade-Giles romanization of his name in Mandarin), played by Gordon Liu in the Hollywood film Kill Bill: Volume 2 (2004).
Actually if you want a suggestion for Martial Arts your best bet would be GURPS martial arts supplement.
Now GURPS sourcebooks aren't just supplements for their game, they're actually pretty comprehensive discussions and details on the subject at hand if they're a generic one like Martial Arts, Robots etc.
Now Boxing is a 'Martial Art' (an 'Art of combat') it's not a traditional Eastern Martial art but then not all combat orientated arts are like that, Boxing is still an an art of combat.
Infact in the blurb for GURPS martial arts it actually has the following paragraph:
GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. From popular Asian bare-handed techniques to European combat arts to fantastic non-human training, |
First off the Martial Artists in CoH ARE fighting gods...I'm sorry but no real world martial artist could take on the Kronos Titan and expect to do any damage since that thing is basically a walking battle fortress with inches thick armour. To a lesser extent a real world martial artist wouldn't be able to touch Council/5th Column Mekmen or the lesser Malta Titans. Yet in CoH Martial Artists can take on and damage these things.
Secondly the Tai-Chi kung-fu is ACTUALLY the inspiration for the new Kinetic melee set coming with Going Rogue which does use a few Tai-Chi moves if 'fancified' by the devs since, you know, this is in a world of superpowers.
Off topic: Why do you change the color of your text? It's hard to read.
That said, I don't think we really need a pissing contest here. If the devs came out and said it, they would tell you the 'Martial Arts' set is a generalized concept because being an Eastern Chinese kung fu master wouldn't be the concept for every character players would create.
As for your proposed idea, I'm not sure what AT this would work for. It isn't an armor type set or a melee attack set so you couldn't make a Melee character with this. It'd be possible to tweek the design for a support AT like Defender but it is counter to the range secondary of that AT. Care to tell us more about your idea?

If you knew I was talking about asian martial arts why did you spend the time just to try to discredit me and insult my intellgence just to make yourself seem more superior because of your american pride to always be right I never said I was right, or this was a fact, and you insulted wat I know and my sifu.
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I have not spent time trying to make myself seem superior. I have spent time arguing a point about whether or not we need more variegated martial arts styles in the game, and that your suggestion is not worth the investment to create. And shooting down your attempts at counterpoints, which is part of what you do in a debate. If you've perceived any difference in intelligence levels, it's purely your own doing.
How can you say Bak mei is fictional pai mei is fiction...
<wikipedia entry> |
The stories of the Five Elders may have no basis in historical fact at all, and may come solely from wuxia novels like Wan Nian Qing and the mythology of anti-Qing organizations such as the Heaven and Earth Society, which were spreading wildly through China in the early 19th century.So:
- Bak Mei is one of the Five Elders
- The Five Elders are fictional characters
- Therefore, Bak Mei is fictional
Edit: And yes, there is a Bak Mei martial arts style. There are also martial arts named for animals or supernatural creatures, but that doesn't mean the martial style was developed by them.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I'm going to quote 8-bit theater here:
Black Belt: I'm trained to hit pressure points, do you know where the pressure points are on a giant spider? I don't! a spider-man, a man-spider maybe, but a Spider?
Your Idea doesn't really fill any niches in the game, every power in this game fulfills a purpose, thematically speaking. We already HAVE a "martial arts" set, the best part is, it can fulfill a range of concepts, including that of an agile combatant, like Daredevil, or a Speedster, like the Flash.
Mechanically, your set makes little sense, it might possibly be an EAT on it's own, but that's a very specific thing to do, and, again, we already have a set that fills a martial artist niche.
Edit:
also, I'm very interested in concepts of cultural bias and such, but you're putting a bit to muc h into the "wester v. eastern" thing, where it actually doesn't fully apply.
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
Krav Maga FTW!!!
Just groin kick all villains into submission.
Look, I don't know from one martial art to the next. I know a liitle about some of them and I don't know much about their philosophies and history. All I know is: the animations for this powerset could use a re-tool.
As much as I enjoy watching a good spinning back kick, I'd like to see a couple of good cover-ups or blocks when I dodge an attack. I'd also like to see more "martial-arty" type punches. The punch options available in the powers menu are cool, but seem to me to be more of a Super Strength choice.
And not for nothing, but the spinning back kick does look a teensy bit like a ballet move. Really. If you squint. I'm just saying.
How about if the toon keeps one foot on the ground like they're supposed to and wheels around on that axis?
Cyberforce has the wrong half: As much as I enjoy watching a good spinning back kick, I'd like to see a couple of good cover-ups or blocks when I dodge an attack. |
Dec out.
Do you know why the Martial Arts powerset in the game is so generic and not one specific form?
I do. It's because the devs are very well aware that there are dozens (if not hundreds) of martial arts out there, and they specifically made their powerset generic so it could be applied to any backstory. They knew that if they created one specific martial arts style they would get flak from people because A) The martial artist they envisioned doesn't practice that style, or B) They got it wrong when they did the animations.
The style of martial arts I would call what they have here is "comic book martial arts". If you read a comic book, you'll notice that very rarely do they ever say that a martial artist character uses a specific style. They do that for a couple reasons:
A) the writers usually don't know much about martial arts themselves.
B) it leaves them open to allow the character to do anything they can dream up, rather than having them fight a certain way all the time. It stands to reason that you'd have to adjust your technique when fighting a person that can take an anti-tank shell to the face without even flinching.
Someone trained in only one style would probably lack the ability to deal with that person if their style doesn't teach a way to expose a weakness in someone impervious to normal attacks.
How is a kung fu master supposed to fight the Hulk?
Jujitsu isn't going to help you much against Juggernaut.
Aikido's bone-breaking techniques are going to be useless against Wolverine.
How do you grapple someone who is ON FIRE? (Human Torch)
Do YOU know how to hit the Thing's pressure points? I don't.
Try and punch Quicksilver or the Flash, I dare ya.
Comic book martial arts are generic because there isn't a technique in real life that could ever handle any of those situations, so they make stuff up. CoH martial arts are generic for the exact same reason.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I thought martial arts would be a extremely powerful set because this is a comic book like game and martial arts is really strong in comics, and to my surprise, again it wasn't. Being that the developers may have depicted martial arts from American stand point of view, instead of and Asian point view where it originated from in mainstream Asian comics, such as, Dragon ball (Japan), and Dragon Tiger Gate (China) Martial Artist are visualize as Fighting gods arranging from breaking mountains, and leveling buildings with their punches. |
Ah, so you want to make a character who fights like they do in Dragon Ball? It's simple! Pick Dark Melee/Whatever. Make your attack chain Flurry > Shadow Maul > Sands of Mu. Now set up a bind of your character screaming and spam that when you attack or use any self-buffs. Now all you need is a costume with ridiculously long blonde hair and you're good to go!
BONUS: Before using any self-buffs, kindly ask all allies and enemies to stop fighting and then stand still screaming for 30 minutes. After you're done screaming, click your buff. Additional bonus points if you can convince your allies and enemies to say things like "No, that power is impossible!" and "IT'S OVER NINE THOUSAAAAAAND!!!!" while you're screaming.
This is a superhero game!
No. More. Asian. Bullhonkey!
@Mechaniker
Official Old Angry German Guy of CoV.
My Characters: http://boards.cityofheroes.com/showthread.php?t=247787
Just have to say, could you not change the colour of your text? The red is impossible to read and the blacks very difficult.
Oh, and all your links are broken.
Hello, Everyone, I been playing this game for about 10 months. When I first made my character I knew it was going to be a martial arts character, because I studied martial arts for years; to my shock and disbelief. This power set had nothing to do about the essence of martial arts other than kicks and terrible wording for a certain technique. As a martial artist myself I was shocked that a game like this would not have the best description of martial arts. I have a few Ideas how this Power set should be done. Being that this is a superhero game why not have the best martial arts known to mankind and the Oldest in history, Chinese Kung Fu! There is this misconception in this game that martial arts only do smashing. So, you telling me that none of the developers had any insight on what Martial arts can do.
Such as cause Internal Damage, lost of Breath when a pressure point blockage accrues, pressure points that can stop the chi flow, martial arts can also heal with acupuncture. with all these facts the martial arts power set should have been a Debuffing set, because of its internal application that it causes; not just a smashing martial arts, also every lethal and a internal martial arts, as well, not just smashing. After realizing the developers only based the martial arts power set after mainstream movie media, such as, Neo fighting agents in the matrix; Tommy and Jason fighting Rita replusa from the power Rangers this is why we have such a weak martial art set.
``
I thought martial arts would be a extremely powerful set because this is a comic book like game and martial arts is really strong in comics, and to my surprise, again it wasn't. Being that the developers may have depicted martial arts from American stand point of view, instead of and Asian point view where it originated from in mainstream Asian comics, such as, Dragon ball (Japan), and Dragon Tiger Gate (China) Martial Artist are visualize as Fighting gods arranging from breaking mountains, and leveling buildings with their punches. So, how in sam-hill we get storm kick, crippling axe.
Well, never fear I came up with an Idea that should help martial arts lovers everywhere I Believe the developers should use the internal application that martial arts cause not just the smashing, and I also believe this should be a secondary power used for Brutes, scrappers, and stalkers a-like. The best martial arts I even seen performed in a game was the Matrix Online which is now shutdown. (I really thought COH/COV was going to them in the martial arts department I was wrong).
NEW-POWERSET: Secondary Brutes, Scrappers or Stalkers
Chinese Kung Fu or Kung Fu
1. Chi Kung: you enter into a Horse Stance and began to meditate removing all negative effects. Sleep, hold, immobilization, fear, and protection against some Psionics.- Similar to Ku-jin in the Ninjutsu
2. Drunken Boxing Kung fu:You are in a state of drunkardness you sway back and forth, and are very highly resistance to stun, disorient, or confuse. You become slightly elusive and hard to hit because of your drunken movement. If hit by a attack that cause stun disorient or confuse you get a to hit bonus to drunken boxing
3. Tai chi Kung Fu:You are one with the wind and you move in flowing motion like water. You heal your body with your inner chi and have some deflective property when attacked you can parry physical, fire, and some energy attacks.
4. Tiger Claw Kung Fu:You enter into a tiger kung fu style stance an as ferocious as a tiger slashing and dislocating your enemies joints causing slow movements, and a slight chance of fear
5. Palms of Steel: You strike the ground with both your palms knocking your enemies off their feet with a chance of disorient.
6. Pressure Point Strike: Your mastery of acupuncture you can softly press several times your alley body points causing their blood flow to move fluently and free them from Immobilization, Fear, confuse disorient, sleep, hold, stun, effects. When used own an opponent with one finger causing them to be held effect as wel.
7. Iron Body: Your advance chi and breathing control has made your skin like titanium for short period of time you are all resistance to smashing and lethal damage.
8. Five Deadly Palm Strike: You release five dreadful palm strikes that blocks all your opponent chi and blood flow your opponent will suffer a extreme poison effect each time they use endurance this effect last for a extend period of time but you lose all endurance after this attack is used leaving you tired and drain.
[NOTE]. You can only use one kung fu style at a time.