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Posts
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If we wanted use a set based on a specific fighting art that be time consuming not on just the time to animate but on research as well.
And that's why we have fighting games, which are budgeted for that type of thing >_< -
We will get AWESOME animation like this
http://www.youtube.com/watch?v=FiARsQSlzDc
Also a general public tool set for any game engine are a bear in there own right to make...
Though on the plus side, not many people own the programs used in animation/model asset creation -
Quote:Oh how i miss those...Keep in mind that I don't exactly like that idea much either. It was nice when McDonald's toys were McDonald's Characters and not just pandering to the money making of Disney and other child-targeted products.
Transform cheeseburger, fries, and shake and attack the invading army of care bears! -
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I'd LOVE to be a QA tester for this game.
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People always say they'd love to be a QA tester, but I'm not sure people realize that it's basically playing very specific parts of a game over and over and over and over again until your eyeballs bleed, fall out and you never, ever want to play the game again.
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Or it could be as glamours as in the movie's Grandma's Boy...which has CoX cameos in it as well...
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I had to work on that little game the QA guys were testing....I still want those 3 weeks back
Then again kind of hard to make a 360 game on a normal x-box and a laptop
//always late to the party
///Qualified at least as a animator but likes were I'm at -