Double the choices for power sets.
If it ain't broke don't fix it
I mean really how many ways can you play a Earth Rad controller.
I hope I made some sense through this rambling. |
9 powers in the Primary
9 powers in the Secondary
40 in the 10 power pools
16 more to choose from in the epic/patron power pool
-------------------------------
74 powers each character can choose from.
Sorry but there's plenty of variations to choose from.
/unsigned
I don't understand what you're saying. Do you want more powers in each powerset?
A game is not supposed to be some kind of... place where people enjoy themselves!
So, what, Make everything like a Kheldian? I somehow don't see that working out too well, and I imagine it would be a pain in the *** to try and balance around.
As it is, pool powers and epics already give quite a bit of diversity options.
The main problem I'm seeing here is that you're suggesting that they outright double the number of primary and secondary powers in the entire game.
That's an overwhelmingly HUGE amount of work.
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I'm not saying doubling, though without a doubt that would be really, really nice.. I would say maybe add 3 to each set as a 2nd choice. Best I can explain it is picking from the B column.
Not the best examples. But just trying to convey what I am trying to get out here. Using Assault Rifle.
Buckshot can be picked at level 2. Instead of having just buckshot which is an AOE type attack, you could opt for Slug shot. Single target attack with slightly different effect. So in this situation Buckshot is your column A choice and Slug shot is your column B choice.
@Forbin_Project
IF your just going for concept, your absolutely correct. Many choices. But if your incorporating a concept along with some sort of survivability play style. Well then your limited. Because your choices have without a doubt been controlled by powers that offer more survivability. So your not going to take all the Leviathan Mastery power because they look cool ( well you can't either way ).
Further IF your working with IO's then your without a doubt working towards some set bonus goal. So your definitely working within some power constraints based on your needs.
Would having 6 more powers to choose from change that for IO / SO users ? I don't know. It might depending on what you can slot in those powers.
I know on my Earth Rad when I was leveling him I would only log him in when I was sure I was gonna play him and not mess around because they have no attacks and the Ironblade temp power. I picked up Air Superiority just to have a 2nd attack. I would have loved to get some sort of attack from either my Primary or secondary before I got Rocky. My epics consist of attacks. That just took 41 levels to get.
Again just because you have all those choices it does not mean that all those choices are good. Time Bomb I think fits that category.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I'm not saying doubling, though without a doubt that would be really, really nice.. I would say maybe add 3 to each set as a 2nd choice. Best I can explain it is picking from the B column.
Not the best examples. But just trying to convey what I am trying to get out here. Using Assault Rifle. Buckshot can be picked at level 2. Instead of having just buckshot which is an AOE type attack, you could opt for Slug shot. Single target attack with slightly different effect. So in this situation Buckshot is your column A choice and Slug shot is your column B choice. @Forbin_Project IF your just going for concept, your absolutely correct. Many choices. But if your incorporating a concept along with some sort of survivability play style. Well then your limited. Because your choices have without a doubt been controlled by powers that offer more survivability. So your not going to take all the Leviathan Mastery power because they look cool ( well you can't either way ). Further IF your working with IO's then your without a doubt working towards some set bonus goal. So your definitely working within some power constraints based on your needs. Would having 6 more powers to choose from change that for IO / SO users ? I don't know. It might depending on what you can slot in those powers. I know on my Earth Rad when I was leveling him I would only log him in when I was sure I was gonna play him and not mess around because they have no attacks and the Ironblade temp power. I picked up Air Superiority just to have a 2nd attack. I would have loved to get some sort of attack from either my Primary or secondary before I got Rocky. My epics consist of attacks. That just took 41 levels to get. Again just because you have all those choices it does not mean that all those choices are good. Time Bomb I think fits that category. |
do not base your ideas from one AT. this is not a good idea.
|
Personally, while I don't think the idea is explained or as fleshed out as it could be, it does have merit. It would be nice, to have maybe 3 extra powers per powerset to add in a bit more variability. Maybe I don't want [Bonfire] I could pick one of these alternate powers instead. Would it be a lot of work? Probably, but it would also add a lot more build fexibility that one would get waaaaay before hitting 41 and the Epic pools.
Give the idea a chance, and help him flesh it out instead of berrating it on it's face before he even gets it off the ground. People needn't post an idea ONLY after it is flawless. After all, what would there be to discuss? I think we should start to encourage active brainstorming in the Suggestions forum a lot more than we do... instead of simply flashing our e-peens and making people feel like sub-human morons for not thinking of everythign before posting an idea.
(Please note that the majority of that was not directed at the posters I quoted, but instead the general idea of post and posters like those.)
Without reworking powers etc i cant see this happening tbh.
If its- do i like it or want it...Not really tbh while having lots of choices..too many ruins things
If I get what the OP is saying, he's talking about expanding the Primary and Secondary power sets in a similar fashion to how the Ancillary power pools were expanded.
I'm not sure there's a lot of room for such expansion in the sets, but it might be nice to have alternatives to powers like, say, Dark Pit.
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Hmmm...I could see this ona few powers, but not on all of them.
For instance, I'd love to see...
Follow Up, Soul Drain, Blinding Feint all get a Build Up option.
And the same said for the Build Ups getting a DPS style power over a burst power.
I'd also love to hav the option to give RTTC the Reconstruction treatment on my Scrapper, just so I don't have a power that is detoggled easily when I go into a PvP zone!
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That's the only comment you could muster in opposition to this idea?
Personally, while I don't think the idea is explained or as fleshed out as it could be, it does have merit. It would be nice, to have maybe 3 extra powers per powerset to add in a bit more variability. Maybe I don't want [Bonfire] I could pick one of these alternate powers instead. Would it be a lot of work? Probably, but it would also add a lot more build fexibility that one would get waaaaay before hitting 41 and the Epic pools. Give the idea a chance, and help him flesh it out instead of berrating it on it's face before he even gets it off the ground. People needn't post an idea ONLY after it is flawless. After all, what would there be to discuss? I think we should start to encourage active brainstorming in the Suggestions forum a lot more than we do... instead of simply flashing our e-peens and making people feel like sub-human morons for not thinking of everythign before posting an idea. (Please note that the majority of that was not directed at the posters I quoted, but instead the general idea of post and posters like those.) |
However reading it from your PoV I can see how it looks like he's just saying the idea as a whole isn't good.
Instead of making new sets. It would be nice to spice up old ones by having choice A or B when leveling up from each primary and each secondary.
I am aware that they made 2 builds available. But I really never hear anyone talk about. The way the game is set up there is not much wiggle room to build a specific character.
What I mean by that is, if your a blaster trying to get some sort of defense cap. It is not like you have 3 choices to decide upon on how to get that defense cap. It is pretty much written in stone which powers you much take to get there or spend 1 billion on inventions or both sometimes, your choice. Nutshell your only going to build that 1 billion toon up once and not spend 2 billion on the same toon for 2 different builds. Granted there a few that might, but those are very,very few and far between.
This idea also helps the short coming of possibly some power sets without really pointing them out. It does not force old players to revamp toons if they don't want. But would now allow old players to use that 2nd build and incorporate these new powers if he or she so wishes. Again without the loss of the old toon specs.
Simple example.
Instead of Ignite you might allow a 2nd option for Build up or Aim.
Instead of Trip mine you have the option to pick a grenade type power. AOE effect but for less damage but recharges faster.
Instead of Power Push from energy you can choose Targetting Drone. Okay sounds crazy, but you get the idea.
I am pretty sure over the years players have come with some great ideas that the devs liked as well. But just did not flesh out to be able to viable in a complete set. This could be a way of introducing new powers to an already existing set.
Again it does not have to be a 1 for one 1 swap. You could have a power choice from column B that could be good for several power slots.
Example: Aim could be swapped for Ignite or Sniper rifle.
Further I think something like this would be less balance issue intensive, since your looking at a few powers to add to a set, where you can say well this new power is good with these 3 old powers but would over power these 2 old powers. Okay so we make the new power the item of choice for those potentially overpowered old ones. Thus negating that possibility.
Roleplay wise, how many heroes and villains have matured over time to discover new powers. Many. Or have made new gadgets. Ironman from Marvel is a perfect example of that.
Again I don't know about anyone else. Myself I usually think up a toon and start working on him in Mids. Then once I think I have a build for some purpose I post up on the corresponding forum and ask players for help. Once I get him to 50 I might play around with him a bit, do some Task forces, etc. But then I am off making another toon or playing another 50 I have. So I am not using that 2nd build as, there are not many choices to make with many AT types. I mean really how many ways can you play a Earth Rad controller.
I hope I made some sense through this rambling.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives