Solo-friendly mentalist: blaster or controller?


Ben_Arizona

 

Posted

Yes, I do understand about the problems facing any psychic-oriented character as she levels up - the increasing resistance (including, boo, among enemies I like to fight), and all the rest. So when I say I want one anyway, I understand that I'm talking about a character I'll have some fun leveling and almost certainly end up shelving along the way.

Nevertheless, I want one, because deep inside me is still the adolescent girl who was fascinated by Marvel Girl and Emma Frost, Saturn Girl, and characters like that.

So! How do Psychic Blast (presumably supported by Mental Manipulation) and Mind Control (supported by, um, dunno, might be Empathy or Force Fields or Kinetics) compare for soloing: Speed? Escape options? Endurance hogging? Stuff I don't yet know enough to ask about?


 

Posted

Make a Dominator- with that you have the best of both worlds. Safety through controls and the punch of a blaster. Mind/psi concept Ftw.


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Posted

IMHO blaster- if you're looking primarily to solo, always go with damage.

I've had a mind/kin controller for most of my CoH career and despite folk who sing the praises of the combo I can't stand soloing him. He's an awesome amount of fun on a team, but soloing him is best described as "tedious". Given the way /kin boosts your damage, I can't imagine any other combo doing any better.


I have a psi/dev blaster (concept PPD character) who's still fairly 'young' at level 20-ish but who solos quite nicely and is a lot of fun to play. The changes to Defiance made a huge difference in blaster soloability, no need to keep a tray of break-frees handy at all times anymore.

/edit
and yeah, Doms are a nice hybrid option. =)


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Posted

Quote:
Originally Posted by magikwand View Post
Make a Dominator- with that you have the best of both worlds. Safety through controls and the punch of a blaster. Mind/psi concept Ftw.
Hmm. Maybe so, though redside often depresses me. I do have friends who want me to do something villainous.

Quote:
Originally Posted by Nethergoat View Post
IMHO blaster- if you're looking primarily to solo, always go with damage.

I've had a mind/kin controller for most of my CoH career and despite folk who sing the praises of the combo I can't stand soloing him. He's an awesome amount of fun on a team, but soloing him is best described as "tedious". Given the way /kin boosts your damage, I can't imagine any other combo doing any better.

I have a psi/dev blaster (concept PPD character) who's still fairly 'young' at level 20-ish but who solos quite nicely and is a lot of fun to play. The changes to Defiance made a huge difference in blaster soloability, no need to keep a tray of break-frees handy at all times anymore.
Thanks!


 

Posted

Quote:
Originally Posted by Hidden Heart View Post
Yes, I do understand about the problems facing any psychic-oriented character as she levels up - the increasing resistance (including, boo, among enemies I like to fight), and all the rest. So when I say I want one anyway, I understand that I'm talking about a character I'll have some fun leveling and almost certainly end up shelving along the way.

Nevertheless, I want one, because deep inside me is still the adolescent girl who was fascinated by Marvel Girl and Emma Frost, Saturn Girl, and characters like that.

So! How do Psychic Blast (presumably supported by Mental Manipulation) and Mind Control (supported by, um, dunno, might be Empathy or Force Fields or Kinetics) compare for soloing: Speed? Escape options? Endurance hogging? Stuff I don't yet know enough to ask about?
I currently have a Mind/Radiation that I am enjoying the heck out of.
He used to be Mind/Empathy but after getting my Empathy defender to 50, I decided to go with another buff/debuff set and have not regretted it yet.

There is more than damage when considering a Mind-Blasting character concept.
If you have not tried Confuse, then I highly reccommend you give it a try. There is nothing sweeter than taking some of the most annoying villains out of a fight and turning them into friends before you draw any aggro.

The real issue with a controller is the number of damage dealing attacks at your disposal, and Mind Control has it pretty decent with 3 single target attacks all available early. Add in a Vet attack or a pool attack and you should be pretty solid for normal content.


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Posted

I agree with Nethergoat, I have a mind/kin at 50 and it really isn't that impressive. Even damage capped (which I am most of the time) the damage feels pretty subpar.

However, it will do a lot more damage than a mind/psi dominator with my main three 'attacks' doing between 240 and 320 damage. Comparatively the dom (without outside buffs) will be seeing 170 to 228 with their damage moves.

I've done a psi/em up to 40 and it solo'ed easily enough (not anywhere near as safe as mind control though) and had enough punch to move quickly through targets.

IME if I were to roll another mentalist it would be in this order because I value damage with 'enough' safety rather than an abundance of safety with a lack of damage.
psi/x blaster (where x has buildup)
mind/kin troller
kin/psi def
mind/psi dom


 

Posted

Quote:
Originally Posted by Hidden Heart View Post
Yes, I do understand about the problems facing any psychic-oriented character as she levels up - the increasing resistance (including, boo, among enemies I like to fight), and all the rest. So when I say I want one anyway, I understand that I'm talking about a character I'll have some fun leveling and almost certainly end up shelving along the way.

Nevertheless, I want one, because deep inside me is still the adolescent girl who was fascinated by Marvel Girl and Emma Frost, Saturn Girl, and characters like that.

So! How do Psychic Blast (presumably supported by Mental Manipulation) and Mind Control (supported by, um, dunno, might be Empathy or Force Fields or Kinetics) compare for soloing: Speed? Escape options? Endurance hogging? Stuff I don't yet know enough to ask about?
Does it have to be Psychic/Psychic?

I'd recommend a Psi/EM blaster for a solo Psychic build. Alot of Single target and some decent control to accompany it.


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Posted

Mind Control is about the safest possible soloer you can build for everyday missions. It's certainly not the fastest, but to get killed you have to really, really work at it. The only, uh, "weakness" is it can't solo AVs, not because it's a bad set but because--dangerous sidebar rant alert--AV fighting is a cheeseball gimmick dominated by completely arbitrary rules (AVs have high regen and don't resist -Resistance like they should due to game limitations, basically).

Mind/Kin is so clicky I'd probably break the keyboard in frustration. Mind/Rad, Mind/Cold, and Mind/Storm I find much more palatable. And good old Mind/Force Field can be IOed into a kind of rolling tank.

I personally think Psi Blast is kind of not so hot on a Blaster, for a long list of reasons. The Defender/Corruptor version's not as bad. But I'd still generally have Mind Control over any of the Psi Blast sets. The damage difference between them isn't that big and the mezzes in Mind Control are MUCH better than the blast sets... actually one of the top mezz sets in the game. Plus unlike the Blasts, Mind Control ignores positional defense (so force fields, for example, provide no extra protection).


 

Posted

Mind Control is a much better solo-er if you take Levitate than if you dont.

It does 33% more damage than Dominate or Mesmerise, and does Smashing damage, especially nice against robots.

If your concept includes a bit of TK as well as telepathy, you're golden, otherwise, you may find Mind Control a bit of a drag if you skip this power. For a pure telepath, I'd prefer a Psi Blast Blaster or Defender.


 

Posted

I think the best answer is probably a Fortunata

It will come in as less damaging than the psi blaster, but more damaging than the next closest being the mind/kin.

It doesn't have all that much less control than a mind troller/dom, but has a lot more damage and is arguably more survivable than most mind trollers and way more survivable than a psi blaster.

If you are flexible in your build it can do a lot more aoe damage than any Psi blaster (excluding psi/fire) and definitely more than any mind troller/dom.

Now that they unlock at lvl 20 there would be little reason to exclude them from the list and in terms of being a mentalist they are tops.

so in terms of damage it would be:
psi/x blaster(where x has bu)
fortunata
mind/kin
kin/psi
mind/psi

In terms of safety it is arguably:
mind/kin
fortunata
mind/psi
kin/psi
psi/x

Fort and Mind/kin come near the top in both categories. Having played both I can tell you the fortunata does quite a bit more damage has more than enough control and softcapped def is pretty crazy on top of all that.


 

Posted

I'm going to throw in a vote for Mind/Trick Arrow.

I've gotten one to 50 and found that he is a very safe build to solo. Not overly fast at first in the earlier levels but with the sheer amount of single target and AoE control you get you will be very safe. You get:
* 2 ST holds
* 2 AoE holds
* 1 ST sleep
* 2 AoE sleep
* 1 ST confuse
* 1 AoE confuse
* 1 cone fear
* 1 ST Immobilise

If you take the 3 ST damaging powers from Mind that helps, as people have said Levitate does decent damage and isn't just Psi damage. And then when you get Oil Slick Arrow you will have something that will happily deal with those pesky Psi resistant mobs!

Mass Hypnosis (or Total Domination/EMP Arrow for sleep resistant mobs) => Disruption Arrow => Glue Arrow => Oil Slick Arrow => Fireball (or something else to light the Oil Slick pre lvl 41)

That combo is one of my fav and it eats mobs alive! Espcially if you are stealthed and once they are burning you can throw on an Acid Arrow for some extra -res and clear up with your ST attacks and terrify.


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Posted

Dominator all the way. You've got safety, you've got damage and you've got options:

Safety = vs a controller or blaster, a dom will give you mez protection plus ridiculous control. Blasters only get 'kinda' mez protection and controllers none at all until epic pools (and you probably won't make it that far seeing as this is just an alt for you).

Damage = close to a blaster. But a dom does lack BU/Aim, a nova and extra attacks from the manipulation pool. It's arguable if controllers do more damage, especially with Mind control. With no pet to buff, the secondary will go to waste if it's buffs and counter to your confuse if its debuffs like -rech, -tohit, -dmg etc.

Options = Blasters and Doms can go Psi/ or /Psi but Controllers only have one mental set. If you want to go pure psi, those two can but if you just one partial psi, you've got the option to mix damage types (moreso on Blasters). This will get around the resistance of enemies (just smack the robots with Energy Melee or something).

Also, I believe Dom Psychic Shockwave is better than Blaster version (I think...could be wrong but never played /psi on Blaster). It's not as ultra powerful as it used to but it's still very nice.


 

Posted

I would go with a Fort or a Mind/Energy Dominator.

Fort for the reasons stated above, fantastic survivability, good damage, mez protection and team buffs. Great if you want to team a lot.

Mind/Energy Dom because well, /Psy is a lot more balanced since the changes but it's still an awkward set. You can recolour the Energy stuff to look more psy like and it does great damage now. Mind/Energy would a beast at soloing from very early on.

A Psy Blaster would be good if you like the playstyle. Problem is, while it's got damage in boatloads, that's basically all it's got. A Dom or Fort would bring enough damage to the table while being much safer to solo/team with.

Edit: in response to villside depressing you, GR is coming soon so you can always side-switch your character to heroside.


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Posted

Quote:
Originally Posted by Leo_G View Post
Dominator all the way. You've got safety, you've got damage and you've got options:
You kind of don't though, safety in spades, but damage in /psi assault? not so much.

Quote:
Damage = close to a blaster. But a dom does lack BU/Aim, a nova and extra attacks from the manipulation pool.
No not even close to blaster damage. There is only one assault set that can keep pace with blaster damage and arguably only one dom primary as well. It isn't mind or psi assault, both of which are the lowest damage options available. Honestly, if you roll up a mind/psi dom expecting "blaster" damage you are going to be severely disappointed. It s a good toon, but damage is not what mind/psi brings to the table as a strength.

Quote:
Also, I believe Dom Psychic Shockwave is better than Blaster version (I think...could be wrong but never played /psi on Blaster). It's not as ultra powerful as it used to but it's still very nice.
They are basically the same attack. Dom version does like 2 more base damage and costs 8 more endurance. Buildup, defiance and aim (if going psi blast) make the blaster version significantly more powerful though.


 

Posted

Quote:
Originally Posted by Silas View Post
Mind/Energy Dom because well, /Psy is a lot more balanced since the changes but it's still an awkward set. You can recolour the Energy stuff to look more psy like and it does great damage now. Mind/Energy would a beast at soloing from very early on.
If I was going to play a Mind Domi I'd go Energy as well, you spread the damage types around more (so avoiding that Resistance issue you mention) and I feel that Energy would work better with Mind than Psi, seems to be a better ranged set than Psi. Plus you get Power Boost which is nice for a control set with direct controls.


Forts suit the bill as well, but even with GR coming you're going to have to do the first 20 levels in the Rogue Isles (I'd advise doing them now before GR because I reckon it's going to be a pretty empty place once GR goes live).


 

Posted

Wait for GR and roll a Mind/Fire dom. Ton of fun. (Or don't wait and play redside. Cranked up the difficulty at level 3 and have kept going.)
If you want controller - sure, Mind/FF is safe, but boring. You don't have anything really assisting you when you solo, nothing boosting your damage (or debuffing the enemies, etc.) Mind/Emp I found - well, dull. Then again, I played (and deleted) it before dual builds, so I was trying to keep some balance between solo and group utility. Dual builds will help with that quite a bit.

Oh, and I disagree with fortunata. Sure, they unlock at 20. Then you have to play them to 24, deal with the forced respec, THEN start "being a fortunata." I've gotten to really dislike that entire aspect of the VEATs. (Aside from finding them just flat out "not fun.")

Regardless, I still don't see Psy blasters as "mentalists," personally. But that's personal bias (and nothing against the set.) Speed, they'll be faster. You asked about escape options, though? How about confusing, terrorizing, holding and/or putting to sleep everything that faces you? You can, of course, pair that with /Rad, lowering enemy defense, resistance and damage, plus buffing yourself and your teammates - it'll be a somewhat tight build with all the stuff you'll want to take, though.


 

Posted

Quote:
Originally Posted by Frosticus View Post
No not even close to blaster damage. There is only one assault set that can keep pace with blaster damage and arguably only one dom primary as well. It isn't mind or psi assault, both of which are the lowest damage options available. Honestly, if you roll up a mind/psi dom expecting "blaster" damage you are going to be severely disappointed. It s a good toon, but damage is not what mind/psi brings to the table as a strength.
That is if you consider "close" to equal "keep pace" or "expecting blaster damage". And if you take into consideration the confuse powers, you'll be doing some good damage...not blaster's damage, but significant in that you won't be bogging down speed like a psi defender or controller.


 

Posted

Quote:
Originally Posted by Leo_G View Post
That is if you consider "close" to equal "keep pace" or "expecting blaster damage". And if you take into consideration the confuse powers, you'll be doing some good damage...not blaster's damage, but significant in that you won't be bogging down speed like a psi defender or controller.
If your definition of "close" (your words not mine) paints something like flares and blaze in the same stroke as "close" to doing the same damage then I agree with your statement regarding a psi/mm blaster and a mind/psi dom as being close.

I already gave an order ranking of how a few "mentalists" compare in terms of damage, but to assign a numeric value it would be something like this:
Psi/mm = 10
Fort = 8
Mind/kin =7
kin/psi =5
mind/psi = 3

*no a psi/mm isn't a 10 in relative terms to everything in the game, but it is a 10 for this scale because that is the proper way to use a scale.

In general doms benefited from the revamp and all do more damage than before. /psi however, did not. It is a very low st damage set with mediocre aoe. Mind unfortunately doesn't really help it out either as it is lower damage still and lacks a pet. Confuse while an amazing power takes time directly away from applying damage (unlike a true pet) and very few mobs are as effective as a pet in actual damage dealing due to their 50% hit rate. Unless you confuse a powerful npc, but then you risk serious xp issues due to it killing things before you can apply any damage.


 

Posted

Go with Fortunata. Sure, you'd have to unlock it with a lvl 20 on villain side, but 20's easy to do. Then you have to go through 24 levels of being a melee character. But in the end you'll have controls (early ones are confuse and dominate), damage, status protection of a melee toon, option to have your second build into a night widow in case you get tired of fortunata and want a melee stalker/scrapper alt.

On top of it all, you get all the leadership powers for cheap for you and your team (should you wish to team) and enjoy great positional defense and sliding resists.


 

Posted

Quote:
Originally Posted by Frosticus View Post
In general doms benefited from the revamp and all do more damage than before. /psi however, did not. It is a very low st damage set with mediocre aoe.
If I remember all the numbers starsman or somene else ran during the dominator revamp test, psi assault came in second to fire for AE damage (or vice versa - I know they where the top two sets, just not which was which), so you are off base on this at least. I don't remember how it came in on single target damage so I won't speak to that, or to your list of ratings except to note that if you are wrong about the AE damage, I certainly wouldn't trust a list of arbitrary numbers that don't look to be backed by actual in game data, just your 'experience'.

However, the original poster asked for a blaster vs controller as a good solo experience and to that question I would say that there is no good answer - both a psi/* blaster and a mind/* controller are going to solo fairly well - the blaster a little faster due to aim/build up and the controller a little safer due to all the lockdown a mind controller gets (but not a ton slower, especially when comparing mind control to psi blast). Both are going to be single target specialists as minds real AE damage is in mass confuse and psi blast is pretty much a single target set unless you take either psi/fire, and can handle getting up close and personal with FSC and hot feet, or psi/psi and live with the fact that certain enemies are just going to be a pain (council robots, etc).

If you want the AE goodness that blasters dish out I would recommend one of the two options listed above. If you want better safety I would recommend mind/rad for completele safety or mind/storm for reasonable safety + tons of chaotic fun. I found a mind controller to be a good soloer in the early levels - mass hypnosis to lock down a group, then dominate + levitate + mesmerize to kill single targets quickly - about as quickly as a blaster would once you allow for the initial lock down time and its a lot safer.

If you do want to try a redside char I would suggest a mind/fire dominator. You get the insanely good control of a mind and fire assault is one of the two highest damaging AE secondaries and is very good for single target damage as well. Fortunata's are ok but for an alt you are not sure of I wouldn't suggest 24 levels of psuedo claws/sr stalker just to get to your psi character although they ARE a great combo mind blaster/controller with a lot of defensive options.


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Posted

Quote:
Originally Posted by Frosticus View Post
If your definition of "close" (your words not mine) paints something like flares and blaze in the same stroke as "close" to doing the same damage then I agree with your statement regarding a psi/mm blaster and a mind/psi dom as being close.
So Dom is to Blaster as Flares is to Blaze. Gotcha. Just pointing out the ridiculousness of your stance.


 

Posted

Quote:
Originally Posted by EricHough View Post
If I remember all the numbers starsman or somene else ran during the dominator revamp test, psi assault came in second to fire for AE damage (or vice versa - I know they where the top two sets, just not which was which), so you are off base on this at least. I don't remember how it came in on single target damage so I won't speak to that, or to your list of ratings except to note that if you are wrong about the AE damage, I certainly wouldn't trust a list of arbitrary numbers that don't look to be backed by actual in game data, just your 'experience'.
/psi assault is third among doms. It was second and then /earth showed up with a damage aura. Dom's kinda suck at aoe damage, hence mediocre aoe damage. /psi definitely sucks at st damage. It is only third for doms because PSW hits 6 more targets than anyone else. Its per target damage is well below fire and earth and also below thorny. Being 4th against 10 targets and 3rd against 16 is very much "middle of the pack" aka mediocre. Mediocre damage within a mediocre aoe AT. Nothing really difficult to understand. Or at least so I thought.

The ranking I gave the sets I listed is based on having played all of them to at least 40 in addition to a numerical analysis of their capabilities. Basically, I don't play a toon unless I know exactly what it is and will be capable of doing.


 

Posted

Quote:
Originally Posted by Leo_G View Post
So Dom is to Blaster as Flares is to Blaze. Gotcha. Just pointing out the ridiculousness of your stance.
Seriously, my stance is the ridiculous one? Did you not say that a mind/psi dom will be "close" to a psi/mm blaster in terms of damage?

Maybe I misunderstood, but it sounded like you were the one saying what you are suggesting in the above quote. Because a mind/psi dom doesn't hold a candle to the damage a psi/mm blaster does. They aren't even in the same league and it is just ridiculous to suggest they are by saying such things as:

Quote:
Originally Posted by Leo_G View Post
Dominator all the way. You've got safety, you've got damage and you've got options:

Damage = close to a blaster. But a dom does lack BU/Aim, a nova and extra attacks from the manipulation pool.
Actually rereading what you said you are right. The damage is close if the psi/mm blaster doesn't use aim, bu, or any secondary powers and attacks slow enough to not build up any defiance. Good point.

I'm going to state something as ridiculous as you did:
Safety (of a psi/mm) = close to mind/psi. But the blaster does lack dominate, confuse, masshyp, terrify and full mez protection from domination.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Maybe I misunderstood, but it sounded like you were the one saying what you are suggesting in the above quote. Because a mind/psi dom doesn't hold a candle to the damage a psi/mm blaster does. They aren't even in the same league and it is just ridiculous to suggest they are by saying such things as:
Considering their damage mods aren't that far apart, yes you did misunderstand. With the attacks a dom has, it will not fall far behind a Blaster shot for shot.


Quote:
I'm going to state something as ridiculous as you did:
Safety (of a psi/mm) = close to mind/psi. But the blaster does lack dominate, confuse, masshyp, terrify and full mez protection from domination.
And my metric for 'Safety' was 'mez protection' which Blasters do not get. Try again.


 

Posted

Quote:
Originally Posted by Leo_G View Post
Considering their damage mods aren't that far apart, yes you did misunderstand. With the attacks a dom has, it will not fall far behind a Blaster shot for shot.
Oh ok. If you say so.

If that is the case then you won't mind sharing some numbers to educate me. What kind of st dps will a psi/mm produce on SO's, hasten, IO'd vs a mind/psi on SO's, hasten, IO'd?

And what kind of aoe damage will each produce under the same settings?

How 'bout both in terms of burst damage too?