Non-scrapper/tank alpha masters?


Carnifax_NA

 

Posted

I love my mind/rad controller for neutering alpha's. Mass Hypnosis with Total Domination or EM Pulse can lock down most of the spawn without any return fire. There's Mass Confusion, of course. Even Mass Hypnosis and Radiation Infection will take a sizeable bite out of return fire.


 

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MM can send in a sacrificial T1 pet. The pet gets shredded, and I understand all the mobs will now target the MM who is either in BG mode, out of LOS, or both


 

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Quote:
Originally Posted by milehigh77 View Post
The thread on how Shield Defense so outperforms other secondaries may have expediated the nerfs( or corrections) Castle is going to implement.

No need to hurl insults where none were warranted.

lol and me playing my shield sets tons may have done it to. Worrying about posting something on the forums for fear of a nerf is borderline insane. Bottom line, if something is that much to good, they will find it and they will adjust it.


Duel me.
I will work on my sig pic more when I have time.

 

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Quote:
Originally Posted by ConFlict View Post
lol and me playing my shield sets tons may have done it to. Worrying about posting something on the forums for fear of a nerf is borderline insane. Bottom line, if something is that much to good, they will find it and they will adjust it.
Okay brain.

Use a dictionary.

Look up the word expedite.

Tc.


 

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Quote:
Originally Posted by Stratos View Post
MM can send in a sacrificial T1 pet. The pet gets shredded, and I understand all the mobs will now target the MM who is either in BG mode, out of LOS, or both

This is my Necro/Darks standard way of opening a fight. Of course by the time the mobs have finished shredding a zombie they're quaking thanks to stacked fears and have a Fluffy standing beside them. And then the shredded zombie pops out a wee peed-off ghostie while they get dogpiled by the rest of the horde.


My Thugs/Traps uses Gang War, Seekers or pulls with an attack leading them around a corner and into a pile of traps.


Alphas are the only thing my Dark/WP Brute is wary of though. Easy for him to be overwhelmed by them before he can regenerate the damage. I've found my MMs generally safer in terms of absorbing alphas, although a lot of the time that just makes doing it with a Brute more exciting. "Better" can often mean "duller" in this game.


 

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Quote:
Originally Posted by milehigh77 View Post
Okay brain.

Use a dictionary.

Look up the word expedite.

Tc.


Look up the word may. Then relax.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Besides, a thread wherein it was systematically demonstrated how Shield Charge is way overperforming is hardly the same as someone saying "x AT or powerset can mitigate alpha strikes".

For the lulz, it should be noted that Shield Charge can mitigate alphas, 20' AoE KD and damage every 30 seconds on an IOd build :3


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

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So I made a plant troller and so far it is everything that I wanted.... No tanks necessary in my usual radio missions . I am trying a rad defender also to see which feels more powerful (feels being the word, don't really care about min maxing), what is the best way to handle the alpha as a rad def? Dropnthe toggles and pray?

Savage


 

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Quote:
Originally Posted by Savage_P View Post
what is the best way to handle the alpha as a rad def? Drop the toggles and pray?
The radiation toggles aren't large enough to reliably cover most spawns. When you engage, the spawn may spread out more as some of the enemies approach you while others stand still. For these reasons, I suggest you either run towards the anchor for radiation infection, or hide around a corner (breaking line of sight) and let them come to you.

The first doesn't do much for spawns that are spread out, but the second is quite often disrupted by teammates. Realize that whatever you do, you have a very brief period of time when the animation of radiation infection isn't completely finished and you can't activate another power, but you can move around. Use that time to position yourself however you see fit.

I'll specify that radiation infection should be the first toggle used when survivability is a priority. Enervating field doesn't have quite the same defensive properties.


 

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Re: Rad def alpha:

I like Torrent or range enhanced Shockwave, then RI and LR while they're down. YMMV.


 

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Quote:
Originally Posted by Dersk View Post
I'll specify that radiation infection should be the first toggle used when survivability is a priority. Enervating field doesn't have quite the same defensive properties.
On the other hand, EF animates much faster, so you can opt for the protection it offers sooner by going that route. On a fast-moving team I often don't even bother with RI, because the spawn it dead by the time it finishes animating.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Quote:
Originally Posted by ConFlict View Post
lol and me playing my shield sets tons may have done it to. Worrying about posting something on the forums for fear of a nerf is borderline insane. Bottom line, if something is that much to good, they will find it and they will adjust it.
Yes you played your shield toons too much and now they are nerfed. The thread uncovering a modifier mistake had nothing to do with it.

Blame it all on conflict.

Low level stormies can handle the alpha pretty well, once you get to the upper levels (somewhere in your thirties) the mobs stop being effected by cane and all your -tohit so much, and you have to start substituting in defense bonus's from IO sets to keep up the reliability. Its a fun playstyle though, especially when you dont feel like laying down a bunch of buffs/debuffs. At least, you wont feel like your just laying down debuffs with all the orange numbers (and mobs) floating around.

Redside, Ive been leveling an /SR stalk with the hopes that Ill someday IO it out enough to handle any alpha's. Ive seen it done and it doesnt look to be very expensive to build, yet very, very efficient. And I mean, cmon, no one expects a stalk to consistently take alpha, even with their armor secondaries. Lack of HP I would guess.


 

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Quote:
Originally Posted by RabidBrian View Post
Yes you played your shield toons too much and now they are nerfed. The thread uncovering a modifier mistake had nothing to do with it.

Blame it all on conflict.

Low level stormies can handle the alpha pretty well, once you get to the upper levels (somewhere in your thirties) the mobs stop being effected by cane and all your -tohit so much, and you have to start substituting in defense bonus's from IO sets to keep up the reliability. Its a fun playstyle though, especially when you dont feel like laying down a bunch of buffs/debuffs. At least, you wont feel like your just laying down debuffs with all the orange numbers (and mobs) floating around.

Redside, Ive been leveling an /SR stalk with the hopes that Ill someday IO it out enough to handle any alpha's. Ive seen it done and it doesnt look to be very expensive to build, yet very, very efficient. And I mean, cmon, no one expects a stalk to consistently take alpha, even with their armor secondaries. Lack of HP I would guess.
may is underlined stop being a smart *** ****** because no one likes a smart ***.


 

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<QR>

I found that enemies hate my vet buff pets enough that one of them plus a phase shift can take my alpha hit.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Quote:
Originally Posted by Generic Forum User 02 View Post
may is underlined stop being a smart *** ****** because no one likes a smart ***.
speak for yourself