Savage_P

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  1. I have played a plant/storm and ill/storm to high lvls and my beef with those combos is that i never felt like a master of weather but some other hero with storm powers thrown in. Defenders were always too weak for me after MANY attempts to feel mighty. Maybe a MM will feel stronger if I don't take any personal attacks.
  2. Quote:
    Originally Posted by _Pine_ View Post
    I really enjoyed my Ice/Storm controller.
    I enjoyed that for a while, but the low dmg early levels did not make my enemies fear my storm wielding power .

    So the consensus is a controller for the ultimate in weather mastery?
  3. Hi team,

    When you think of awe inspiring mob defeating power, what storm combo amongst all archetypes would fit that description?
  4. Savage_P

    Sonic woes?

    When does sonic blast become the blast set that the defender community raves about? I have been on a search for a powerful defender combo, and tried rad/sonic, dark/sonic up into the high 20's and with my dark I kill no faster than dark/dark, and with my rad/sonic i still take ages to kill anything.

    Against hard targets, like bosses, it feels faster than my other defenders, but overall I don't feel that I am getting anything special while leveling up. Also on teams, I know people rave about force multiplication that sonic brings, but in the mid-levels it just doesn't "feel" like I am adding that much to the battlefield.

    Is it too early in my toon's career to be complaining about sonic? Plus once in a blue moon someone says that can get to near scrapper damage with defender blasts, is that only with a HUGE investment in IOs?

    Regards,
    Savage
  5. So I made a plant troller and so far it is everything that I wanted.... No tanks necessary in my usual radio missions . I am trying a rad defender also to see which feels more powerful (feels being the word, don't really care about min maxing), what is the best way to handle the alpha as a rad def? Dropnthe toggles and pray?

    Savage
  6. So based on what I have read, I am thinking that Dark Miasma, Traps, Plant Control and possibly Rad will give me what I am looking for... Thanks for the input and help!

    Of those four what is the current community thought around solo speed/fun factor? Does everything still play the same since i14?
  7. Quote:
    Originally Posted by Telperion View Post
    There's only one thing like PA, and that's PA. I'd suggest Ill/rad.
    I guess I am spoiled since illusion was my "main" prior to my hiatus...

    I guess traps seekers is the closest thing to PA?

    Savage
  8. Thank you for the replies so far, and I appreciate the dark miasma suggestion. I know that most trollers are OK with an alpha, but I guess I am looking for PA type powers that canget things started without having to resort to tactics that need your team to think all that much. I tried an ice troller for example and I hated the whole ice slick behind a corner thing. I am not looking for a tank mage, just a toon that feels like a hero and doesn't have to wait on lazy tankers.

    Regards,

    Savage
  9. Hello CoX community,

    After a long hiatus, power customization has drawn me back into the wonderful world of City of Heroes and as re-awakened my altitis. My only lvl 50 is an ill/storm troller, which i created because i was so sick of being on teams and having the tank being afraid of jumping in and taking the alpha. I am now looking to roll another toon, and i am looking for help in finding a ranged toon that can negotiate an alpha strike almost as well as my illusion controller.

    I rolled a traps defender as I wanted to play with the seeker drones, but the traps play style kind of wears on me as it takes almost 3 seconds to place traps and with a fast moving team it felt awkward. Could anyone suggest a CoH powerset combination (for blaster/def/troller) that manages the alpha well? should i just keep trudging on with traps?

    regards,
    savage