New toon, Scrapper or Brute?


Bill Z Bubba

 

Posted

I have decided to roll up another new toon. While at first I was contemplating a non melee toon (almost 6 years now and all I've managed to get past 30 is Scraps, brutes, and a single blaster) then I realized I had been smelling my dogs farts and needed some air.

After clearing my mind, I decided.
Fire Melee and Invulnerability.
Now the only question is, Scrapper or Brute?
I don't really prefer one A/T over the other, and I have more than a couple of each at 50.

So can someone help sway my decision?

Forgot to mention, I will be doing some PvP with this toon, as well as the late game tfs/sfs frequently.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Gobbledygook View Post
Now the only question is, Scrapper or Brute?
(Looks at forum.)

Dude. Scrapper. Duh.


 

Posted

Brute: Higher base HP means you get more out of Dull Pain.
Scrapper: No need to chase fury.
Brute: DoT on Fiery Melee attacks Are affected by fury's damage buff but are Not affected by crits.

Brute wins.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Brute: Higher base HP means you get more out of Dull Pain.
Scrapper: No need to chase fury.
Brute: DoT on Fiery Melee attacks Are affected by fury's damage buff but are Not affected by crits.

Brute wins.
Sadly, true. If only the DoT could crit, then we'd be talkin'.

The only downside to Brute could be chasing Fury if you dislike that mechanic, which some on the forum have indicated. If Fury isn't a problem for you, then definitely Brute.


 

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Scrapper > pvp > brute ?


 

Posted

Quote:
Originally Posted by Warkupo View Post
Scrapper > pvp > brute ?
Ah, good point. I don't PVP, so I don't tend to have the mindset needed for PVP reccommendations, but Scrapper crits would certainly help out I would imagine. The higher HP and heal in DP might counter some of the disparity though. Again, supposition on the actual usefulness in PVP.


 

Posted

The PvP would be mostly for fun, not really concerned with trash talking and stuff. I have no problem with fury. I think of it as an incentive to have scrapperlock. Guess I'll be goin redside. With that said, anybody wanna make a new toon on Freedom and join me? lol


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Brute: Higher base HP means you get more out of Dull Pain.
Scrapper: No need to chase fury.
Brute: DoT on Fiery Melee attacks Are affected by fury's damage buff but are Not affected by crits.

Brute wins.
You forgot style. When it comes to that Scrappers always win.

However, I wouldn't complain if Scrapper numbers were a little better when compared to Brutes.


 

Posted

Quote:
Originally Posted by Myriad View Post
You forgot style. When it comes to that Scrappers always win.

However, I wouldn't complain if Scrapper numbers were a little better when compared to Brutes.
There's only one thing dead sexier than Bill Z Bubba scrapping:

Bill Z Bubba scrapping with more hit points and a taunt aura in evasion.

/shakes large fist of rage at Castle for not giving scrapper SR evasion a taunt aura


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
There's only one thing dead sexier than Bill Z Bubba scrapping:

Bill Z Bubba scrapping with more hit points and a taunt aura in evasion.

/shakes large fist of rage at Castle for not giving scrapper SR evasion a taunt aura
Doesn't that cause Evasion to turn off every time you get stunned like Willpowers -ToHit aura? If so, no thanks. I like to PvP on occasion and really don't want my defense toggle (even AoE) dropping over and over again in combat.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Brute: Higher base HP means you get more out of Dull Pain.
Scrapper: No need to chase fury.
Brute: DoT on Fiery Melee attacks Are affected by fury's damage buff but are Not affected by crits.

Brute wins.
Actually, you forgot one more:

Brute GFS - Scale 1 lethal dmg, Scale 1.44 fire dmg

Scrapper GFS - Scale 0.84 lethal dmg, Scale 1.44 fire dmg

The Brute's version of GFS is better than the Scrapper version, considering all other stats (rech, end cost, dot dmg) are the same.


[edit: Moonlighter - I don't think so. If you want to check intent, see if Invincibility detoggles. Keep in mind that those are design decisions, but there is no automatic system to enforce it. When I13 first rolled out, Brute RttC didn't detoggle while held.]


 

Posted

Quote:
Originally Posted by Moonlighter View Post
Doesn't that cause Evasion to turn off every time you get stunned like Willpowers -ToHit aura? If so, no thanks. I like to PvP on occasion and really don't want my defense toggle (even AoE) dropping over and over again in combat.
Negative. RttC gets shut off because it has a tohit debuff attached to it. (Mind you, I consider that design decision to be total BS.) Evasion only taunts but otherwise does not affect enemies and thus stays on.


Be well, people of CoH.

 

Posted

I prefer Brutes to Scrappers in general. There are a few exceptions where I pick scrappers over brutes. Scrappers benefit from damage buffs MUCH more than brutes. So if you are rolling sets that buff your damage for a considerable portion of your smacking things, scrappers will have much sexier orange numbers (not talking exreme conditions but general play).

This will be moot once GR hits and Brutes can take APPs but on some builds I love Physical perfection so much, that I roll scrappers just for that.

That being said, I love fury. I love chasing fury, and I love sets such as WP and Inv on brutes. The higher HP is small but makes a difference in my play experience. For Fire/Inv I'd do brute over scrapper. But I think the biggest difference will be personal prefference.

And as always, dude, you get a friggin fist as an AT icon for brutes, how can you beat that?


 

Posted

Go with the brute if you want superior overall performance. Brutes are not ridiculously better, but they do have more advantages. And don't let the 'fury mechanic' scare you off. Completely ignore it if you want, and you'll still be at 50%-75% fury most of the time, which means you'll be doing similar damage to scrappers while having superior health and mitigation caps. Once you become a non-stop killing machine, you'll be doing more damage most of the time as well.

In regards to rttc and the fact it detoggles, all because of the miniscule to hit debuff it applies, is a terrible design decision.


 

Posted

I see in a variety of threads stating that Brutes now have difficulty in reaching scrapper level damage though for some reason when I monitor the real numbers, the damage bonus from Fury seems to make the scalar difference up in a heartbeat.

.75 (brutes) *150% = 1.125 (scrapper). Without considering criticals (which only really improve damage by the critical rate... significant but not more than 12%) Brute damage equals scrapper damage at 50% damage bonus from Fury? My damage bonus monitor often seems to top 100% without inspirations and without difficulty. What am I missing? Is my damage bonus monitor not correctly reporting the bonus?


 

Posted

Quote:
Originally Posted by hewhorocks View Post
I see in a variety of threads stating that Brutes now have difficulty in reaching scrapper level damage though for some reason when I monitor the real numbers, the damage bonus from Fury seems to make the scalar difference up in a heartbeat.

.75 (brutes) *150% = 1.125 (scrapper). Without considering criticals (which only really improve damage by the critical rate... significant but not more than 12%) Brute damage equals scrapper damage at 50% damage bonus from Fury? My damage bonus monitor often seems to top 100% without inspirations and without difficulty. What am I missing? Is my damage bonus monitor not correctly reporting the bonus?
Combat monitor is working fine.

Let's look at your math.

.75*1.5 = 1.125 Check. But who runs around without any damage buffs at all AND you're not calculating crits at all.

1.125*1.1 = 1.2375 (Edit: Using 10% crit rate)
Brute now needs 65% damage buff to catch up. (32.5% fury)

With 95% damage enhancement:
1.125*1.95*1.1 = 2.413125
Brute now needs 221.75 total damage buff. 95 from enhancements leaves 126.75% damage buff. (63.375% fury)

See where this is going? For every damage buff added to the scrapper, the brute has to work even more to catch up.


Be well, people of CoH.

 

Posted

I'm not certain, but I think your damage bonus monitor is reporting base damage enhancement. Enhancements also improve damage. So do build up powers, team buffs, and so on. Let's say, for the sake of argument, that everyone averages about 140% enhancement, and that your damage bonus is reporting 120%.

Brute: 75 * (100% base + 140% enhancement + 120% buff from fury) = 270
Scrapper: 112.5 * (100% base + 140% enhancement) * 110% criticals = 297

NOTE: I have no idea if I'm doing this right. I've played a few brutes, but never number crunched them, or cared much about inter-AT differences as long as I'm having fun and others say they're at least vaguely in range of each other.

(Edit: Didn't see Bill's post before posting. I gather I'm doing it right, then.)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

One thing that I can say that I definitely like better about my Brutes than my Scrappers is that I can somewhat gauge my ability to kill a target, since there aren't the oh-so-random chances to crit and that I don't have to waste my big damage attacks on a minion with less than half health unless I choose to. In otherwords, I've had several countless occassions on my Scrappers where I'll get dang near zero crits on a boss during a fight...and turn around and get a critical on both minions standing next to him...even though they are already at like 1/4 health and 1 "regular non-crit" attack would have taken each out anyways. It's sorta the same frustration a Corruptor gets when his Scrouge doesn't actually kick in or work until a mob is at less than 10% hp...at that point Scrouge was just overkill and the "non" Scourged attack would have gotten the job done just fine.


Anyways, in the end, I still sorta lean just a tad more towards Scrappers as my favorite for some reason lol


 

Posted

I see the point with scrappers getting more out of enhancements. Generally speaking it seems that my brute (KM/FA i have made the same toon as a scrapper as an experiment) runs around with a fairly consistent fury of 65~70% though KM might be playing faster than the animations feel. I think the damage auras (which don't crit?) seem to play into the brutes strength - sustained damage vrs burst.
Also as enhancements seem to play such a large role in the scrapper's advantage and my slotting habits are generally poor until the end game (im kind of stingy) it may be that my scrapper simply hasnt reached the point yet where additional enhancement values times the scalar multiple have reached the benefits from Fury.

I'm not sure the play time has been exact but it appears as the brute is progressing much faster.


 

Posted

Hmm wait a second. The communicative property seems to be in effect here.

If Scalar * critical modifier = Scalar * fury modifier. Then additional enhancements to either side wouldn't effect the equality of the equation.

Unless of course Fury only modifies the un-enhansed base damage and not the slotted value. Is that the case? Does the global damage bonus only effect the unsloted portion of a power?


 

Posted

Quote:
Originally Posted by hewhorocks View Post
Hmm wait a second. The communicative property seems to be in effect here.

If Scalar * critical modifier = Scalar * fury modifier. Then additional enhancements to either side wouldn't effect the equality of the equation.

Unless of course Fury only modifies the un-enhansed base damage and not the slotted value. Is that the case? Does the global damage bonus only effect the unsloted portion of a power?
A crit causes the attack in question to do double the final damage.

Fury is nothing more than more damage buff, no different than build up or damage enhancements.

Scrapper: (Base damage * (1+damage buff)) * 2 = damage done when crit fires

Brute: (Base damage * (1+damage buff including fury)) = damage done

EDIT: What I did above was to show Average damage output. A 10% crit rate changes that *2 to *1.1 as a 15% crit rate, like on claws/eviscerate would be *1.15 when averaging out damage.


Be well, people of CoH.

 

Posted

I see what your saying, but in the long run a criticals are only a damage buff equal to the chance for a critical. 10% of double damage is really only a 10% damage buff over time. That said if any given level of fury makes unenhanced damage for brutes = unenhanced levels of scrappers-including criticals, then bonuses added on equally to both the scrapper and the Brute do not affect the final outcome.

We know unsloted power X on scrappers does 1.125 *1.1 (critical) and for brute does .75 * (1+fury)

Assuming fury to be 32.5% then the Damage buff is %65 ( or %165 of normal damage) and both sides of the equation are equal. (1.125 * 1.1) = 1.2375 = (.75 * 1.65)

Slotting should not have any bearing on this equality because 2*3*4= 4*3*2. We know that when you multiply both sides of the equation by a constant the equation remains true.

All Scalar differences are made up when Fury grants a %65 damage bonus. As long as that bonus applies to the final slotted damage and not just the base damage of a power then all things are equal. I guess the question is

"Is damage calculated (Base * Scalar* enhancement*((1+Global damage bonus)) or is it calculated (Base*enhancement*scalar)+(Base* Scalar *(1+Global damage bonus)) ?"


 

Posted

Quote:
Slotting should not have any bearing on this equality because 2*3*4= 4*3*2. We know that when you multiply both sides of the equation by a constant the equation remains true.
Right, but that's not what we're dealing with.

You stated: (1.125 * 1.1) = 1.2375 = (.75 * 1.65) which is true. But when we add in 95% damage buff from enhancements to both sides, the value they reach changes:
Scrapper: (1.125 * (1+.95)) * 1.1 = 2.413125
Brute: .75 * (1+.65 + .95) = 1.95

So to answer your question: Base * (1+ALL Damage Buffs) * Scaler and the crit value is only applied after all the rest is calculated.

Again, fury is nothing more than more damage buff and is calculated as such.


Be well, people of CoH.

 

Posted

To the OP, ask yourself this question: Which mechanic do you like better, crits or fury? The answer to that question is your answer to which AT to play imho.

Me? I love Spines. Gimme gimme more spines scrappers. Spines/WP, Spines/Dark, Spines/Fire, heck I'd do Spines/Spines if I could.

Now if they ever give Spines to Brutes.......I'm done for. Absolutely done for. Because then I will have no farking clue what AT to play either as I love them both.