"Random Wisecrack" Marco?
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I have used that macro for a while and it is good. The only issue I have with it is that you can't use 'z's in the text or the saying is truncated and the macro gets locked into just that saying. I had to go thru all the text and replace the 'z' with 's' in order to get around the problem.
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Change "delims=zzz" to "delims=~~~"
My first computer: Sinclair ZX81 which had 1 kilobyte of RAM, outputted to a TV screen and saved to a cassette tape recorder via modem (no, you couldn't plug a phone line into it and get on the Internet, there was no Internet or even bulletin board systems, it converted the program to sound that was recorded as sound onto the tape).
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Here's a little write-up I did for a friend about setting it up on one of my characters using nothing but the game and notepad...
Okay, so here's the story...
One of my characters is supposed to be a chatty wisecracker. Think Deadpool or Spider-man. Point is, I want to set up a keybind to have him spout random wisecracks with a single button, from a set list. I know it's possible to set up a cycling bind through /bindloadfile, so I could go through several phrases in a preset order. What I want to do is set up a randomized version, pulling a random phrase from the list each time. So, the question is: Is that possible, and how can I do it? |
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Okay, the first thing you do is create a directory to store your bind files... I use C:\keybinds and seperate it into each character. Then each bind is set up in a txt file like so: numpad2 "say I will not buy this record... It is scratched!$$bind_load_file c:\keybinds\Character1\quip002.txt" The bit at the end references the next file and loads it, replacing the current one when it's over. In game just type /bind_load_file C:\keybinds\character1\quip001.txt and it will be ready to go. Just remember to reference the first file at the end of the last file so that it will rotate back to start. The rest of the bind can be anything at all, as long as it would normally bind in game... it can be bound this way too. Like I said, it's a lot easier than I thought it would be... I have my files set up so that numpad1 activates the Taunt00x.txt files, and numpad2 activates the Quip00x.txt files. I can potentially have up to 999 of each this way. |
Edit: Nevermind... just saw you intended it to be random. My bad. Leaving the instructions anyway for anyone who needs them.
Also an Atari 800 guy.
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Holy crap. I had one of these when I was a kid. I never knew it was an actual computer though. I was young enough (I was born after it was created
I remember Texas Instruments had a computer but it had less than 48k.
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Now I have to go watch this song again.
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I only rarely remember in time to set up this bind:/bind decimal g So you're Nictus? There are antibiotics for that, you know. |
/bind numpad1 "say and I need to be loved!"
... because that's what I say OUT LOUD every time Rommie says "I AM NICTUS!!!"
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@Boltcutter in game.
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That's all well and good, but what are you going to do with all those eels in your hovercraft?
Mouse_Man gives instruction: Quote:
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Dec out.
My first thought was "Polo!"
Then again i've been drinking. <.< >.> *shhhh*
Then again i've been drinking. <.< >.> *shhhh*
Dr. Todt's theme.
i make stuff...
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That reminds me - once almost got grounded because my grandfather thought I had spliced his joystick for his computer to my NES - just turned out they were identical except for the Serial vs. NES connector.
Now I have to go watch this song again.
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Back to OT for a moment...
I've done the various random statements stuff, generally using /bindloadfile to load the next whatever. But I tend to get bored with them before 2 weeks is over...
[snip]
When my friends were goofing around on their Ti99-4a's
Then, we got a Trash80 as our first home compy, and I whipped out my mad programmin' skillz!! Got an A in 8th grade programing a Jeopardy! clone on the Trash80!!
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