How much inf. to make Fire/SD playable 1-50?
Considering how END heavy the set combo is |
FM's dots are essentially free of charge. Additionally, Incinerate is one of the most efficient ST attacks for DPE.
Then look at Shield. AaO is basically an endurance buff when speaking about DPE. SC is yet another great DPE attack (of top on all its other advantages). Being defense based, Shield also avoids endurance drains.
FM/SD is high middle of the pack when it comes to endurance efficiency. It doesn't have true end management tools like Regen/WP/Elec/Fire, but it makes up for that with the advantages listed above.
So, to answer the original question : it takes 0 additional influence to make Fire/SD playable and enjoyable from level 1 to 50. Using SOs (or common IOs) will do just fine. I'd suggest investing in a steadfast +3 def and frankenslotting attacks, which is stuff you can do with the influence you gain from normal playing on your way to level 25-30 ; but adding miracle/numina/perf shifter uniques or going for +recovery bonuses would be extremely low priority on a leveling FM/SD for me.
It's really not.
FM's dots are essentially free of charge. Additionally, Incinerate is one of the most efficient ST attacks for DPE. Then look at Shield. AaO is basically an endurance buff when speaking about DPE. SC is yet another great DPE attack (of top on all its other advantages). Being defense based, Shield also avoids endurance drains. FM/SD is high middle of the pack when it comes to endurance efficiency. It doesn't have true end management tools like Regen/WP/Elec/Fire, but it makes up for that with the advantages listed above. So, to answer the original question : it takes 0 additional influence to make Fire/SD playable and enjoyable from level 1 to 50. Using SOs (or common IOs) will do just fine. I'd suggest investing in a steadfast +3 def and frankenslotting attacks, which is stuff you can do with the influence you gain from normal playing on your way to level 25-30 ; but adding miracle/numina/perf shifter uniques or going for +recovery bonuses would be extremely low priority on a leveling FM/SD for me. |
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Considering how END heavy the set combo is I want to know, as roughly as necessary, what sort of influence pool I should be looking at before I roll one if I want to make the leveling experience and smooth as enjoyable as it should be.
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However, I will inform you this Fire/SD is a pale shadow of what it could be at 50 with very heavy investments. While some will argue anything can be improved with investment I confidently say that the margin between a Fire/SD and for example SO fitted is massive. In spite of almost sounding contradictorily you can still enjoy Fire/SD with SO's, but I'd insist it isn't against high +level foes nor do you attempt taking alphas.
Enjoy it, it's one crazy set.
Fury
As other have said not much, but I would also look in to the Kismet +Accuracy too.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Mine was playable with SOs and still a good scrapper. Sure I just shelled out a fortune on it but that's just because by e-mailing inf I found half a bil I didn't know I had so I added that to my budged and dropped manoeuvres instead. I was also really impatient on my shopping so ended up spending 1.1bil. I'd say for 400 mil you could easily soft cap it and in process bring the end cost of everything down. But if you're not worried about that just popping a purple before each fight and running on SO's works perfectly fine. Combining insps has meant more for my scrappers than for any other alt to me
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Not that bad. As long as you don't mind using insps. Getting to 32% def with SO slotted powers is pretty easy. Then it's a purple per group and you are capped on each group
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Considering how END heavy the set combo is I want to know, as roughly as necessary, what sort of influence pool I should be looking at before I roll one if I want to make the leveling experience and smooth as enjoyable as it should be.
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With a Steadfast Def/Res (3%) and tough/weave, it's very solid with just SOs (around 32ish percent to all three positions). It means that one small purple can close to soft cap you for hard fights, which means that it's very decent.
You can also cheaply IO it to a soft cap build for around 150-200M.
The build has a lot of upside so eventually players invest a considerable amount into a fire/shield because almost every incremental investment is noticeable. That doesn't mean that a mostly SO / common IO build is by any means bad.
How much inf you put into it depends entirely on the level of performance you want out of it. SO's will be playable... it won't be a monster but it'll be functional.
If you're wanting to soft cap then it'll get more expensive... I haven't really figured it but probably on the order of 200 million. End isn't really an issue; there's lots of bonuses you could snag to boost recovery and total endurance... I tend to like the Gift of the Ancients for this; it's relatively inexpensive, 4 of them ED caps your defense with good endred and it gives you 2% recovery and 1.8 points of endurance.
I certainly wouldn't worry about endurance though; my BS/SD, a much heavier end primary than Fire, has zero endurance issues and runs 7 toggles at all times. No Miracle or Numina uniques, simply 4 sets of Gift of the Ancients and the +end accolades. I'm good for about 10 minutes of constant farming of the Cimerora wall without ever popping a blue unless I forget to turn off Super Jump.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I'd guess even cheaper than 200 million to soft cap. I'm sitting at 43.1%/39.2%/42.9% defense on mine, and that's my leveling build, which is to say whatever cheap stuff I could slap in quickly on the influence I made while leveling. Picked up Combat Jumping, Weave and Maneuvers. Gaussian set in Tactics. Steadfast Protection unique. Multi strikes in Fire Sword Circle and Shield Charge. That's gotta be under 50 million so far. I suppose it gets more expensive after that, though. What would I add... Performance Shifter set in Stamina takes care of AoE. Touch of Death in some attack to take care of melee. A couple Mako's Bite sets to finish off Ranged? I suppose it adds up, but I doubt it would get to 200 million, and there might be cheaper ways to do it.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
To softcap, I'd say 250-300 million if you're impatient enough to pay the "I WANT IT NAO!!!" price for the sets.
Sometimes I'll do that if I need to fix a problem with my build that is hurting me, but I'll usually exercise some patience and try not to get reamed on prices.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I find that it's often cheaper to frankenslot than it is to use 25 common IOs.
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Fury
My question is why would anyone play shield? My perception of defense based powers is that they are defenseless. I created a scrapper Broadsword/shield on test. The base level of defense in the firat 2 tier powers is no better than having the toggles drop on zoning and not even noticing it through the first couple fiights. Then I notice that brawl is not smacking with the shield. I constantly take damage from even level mobs. So much so I'm wearing out rest. Can't keep enough green inspirations on hand. When I fight +1 mobs I risk being defeated as finally happened at level 9. From what I'm reading here everyone's build for shields requires multiple power pool powers to make it work. Why isn't it capable of working on it's own merit. I also decided to try a axe/shield brute. The only advantage that has kept him from a defeat is his fury. It sure isn't the shield power.
So can someone explain how to build a shield/ super reflex/ninja reflex/or any other defense based power on it's own merit? Or is it as I long suspected a lot of God Mode utilities?
My question is why would anyone play shield? My perception of defense based powers is that they are defenseless. I created a scrapper Broadsword/shield on test. The base level of defense in the firat 2 tier powers is no better than having the toggles drop on zoning and not even noticing it through the first couple fiights. Then I notice that brawl is not smacking with the shield. I constantly take damage from even level mobs. So much so I'm wearing out rest. Can't keep enough green inspirations on hand. When I fight +1 mobs I risk being defeated as finally happened at level 9. From what I'm reading here everyone's build for shields requires multiple power pool powers to make it work. Why isn't it capable of working on it's own merit. I also decided to try a axe/shield brute. The only advantage that has kept him from a defeat is his fury. It sure isn't the shield power.
So can someone explain how to build a shield/ super reflex/ninja reflex/or any other defense based power on it's own merit? Or is it as I long suspected a lot of God Mode utilities? |
Resistance sets are not much better half the time I run the 1st 10 levels and may never turn on an any of my powers other than a damage aura I do not slot any powers until at least DO and then just me damage and acc in my main attacks.
This is the catch 22 of scrappers they can not give us a lot of defense or resistance early because of the other end when you start to enhance them in late game it becomes over powered. I guess they could give all players more HP early and reduce the amount of HP you get from leveling and still end up with the same current total as we do now at level 50.
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
If you want to be resiliant from start play a sword set that's all, else you will have to wait more or less depending of your secondary set before being able to solo withotu realling to much on inspiration.
I constantly take damage from even level mobs. So much so I'm wearing out rest. Can't keep enough green inspirations on hand. When I fight +1 mobs I risk being defeated as finally happened at level 9. From what I'm reading here everyone's build for shields requires multiple power pool powers to make it work. Why isn't it capable of working on it's own merit. I also decided to try a axe/shield brute. The only advantage that has kept him from a defeat is his fury. It sure isn't the shield power.
So can someone explain how to build a shield/ super reflex/ninja reflex/or any other defense based power on it's own merit? Or is it as I long suspected a lot of God Mode utilities? |
Your most important inspiration early is the purple. One will more or less double your defense (if you're running Deflection and Battle Agility). You also--with Broadsword--should be swinging Parry about as often as it is up. Stacked Parry basically caps your melee defense on a Shield. If you can't fight +1s, fight 0s/-1s. Once you have AoEs, fight as many as you can safely, for they bring more inspirations, which bring faster kills, etc.
My question is why would anyone play shield? My perception of defense based powers is that they are defenseless. I created a scrapper Broadsword/shield on test. The base level of defense in the firat 2 tier powers is no better than having the toggles drop on zoning and not even noticing it through the first couple fiights. Then I notice that brawl is not smacking with the shield. I constantly take damage from even level mobs. So much so I'm wearing out rest. Can't keep enough green inspirations on hand. When I fight +1 mobs I risk being defeated as finally happened at level 9. From what I'm reading here everyone's build for shields requires multiple power pool powers to make it work. Why isn't it capable of working on it's own merit. I also decided to try a axe/shield brute. The only advantage that has kept him from a defeat is his fury. It sure isn't the shield power.
So can someone explain how to build a shield/ super reflex/ninja reflex/or any other defense based power on it's own merit? Or is it as I long suspected a lot of God Mode utilities? |
OK, you're right. If you intend to only play the game to level 9, there's no reason to take Shield Defense.
On the other hand, if you want to play to 50, and are willing to take pool powers (I didn't realize that was a line in the sand that some people didn't want to cross), and particularly if you're willing to spend even half of the influence you're earning on making your character better, Shield Defense offers plenty of survivability plus greatly enhances your damage output.
So no, I'm not going to explain how to build a Shield Defense or Super Reflexes "on it's own merit". How you build it is you take pool powers and you spend some of that hard earned influence on occasion, like on the Steadfast Protection unique. That's also how you build ANY character. I can't even imagine that there are people playing this game without taking pool powers. But I suppose they must be out there, struggling, dying, burning out of endurance constantly, and wondering why their primary and secondary suck.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
My question is why would anyone play shield? My perception of defense based powers is that they are defenseless. I created a scrapper Broadsword/shield on test. The base level of defense in the firat 2 tier powers is no better than having the toggles drop on zoning and not even noticing it through the first couple fiights. Then I notice that brawl is not smacking with the shield. I constantly take damage from even level mobs. So much so I'm wearing out rest. Can't keep enough green inspirations on hand. When I fight +1 mobs I risk being defeated as finally happened at level 9. From what I'm reading here everyone's build for shields requires multiple power pool powers to make it work. Why isn't it capable of working on it's own merit. I also decided to try a axe/shield brute. The only advantage that has kept him from a defeat is his fury. It sure isn't the shield power.
So can someone explain how to build a shield/ super reflex/ninja reflex/or any other defense based power on it's own merit? Or is it as I long suspected a lot of God Mode utilities? |
This isn't saying that a player must take certain pools (much like fitness isn't mandatory) but make no mistake that the devs certainly assume that many players will make certain choices.
So can someone explain how to build a shield/ super reflex/ninja reflex/or any other defense based power on it's own merit? Or is it as I long suspected a lot of God Mode utilities?
How can I phrase this politely... at level 9 you are GOING to have problems; your build isn't mature, you don't have Stamina, you don't deal as much damage and your protections aren't up to snuff yet. This is a problem that EVERY AT AND POWERSET IN THE GAME has at that level.
At level 9 you're correct; defensive sets are weak. At level 35 they can be among the strongest ones available. Still, if you're having problems with a BS/SD at level 9 facing +1 mobs then either you're doing something wrong or you're facing a lot of mobs like COT Spectrals and can't hit anything.
I don't care what you're playing, you are going to faceplant on occasion! When this happens pick yourself up, dust yourself off and give it another try, possibly with better tactics.
If all you're interested in is how a set performs in the first 9 levels then grab Regen... it's probably the best performer in the super low levels and it remains viable to the endgame. Weaker than Shield and SR in the end sure, but still perfectly functional.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
CMA sounds angry...
Considering how END heavy the set combo is I want to know, as roughly as necessary, what sort of influence pool I should be looking at before I roll one if I want to make the leveling experience and smooth as enjoyable as it should be.