Merging servers.


Aggelakis

 

Posted

Bill Z Bubba exists on every server. As a placeholder only on all but Pinnacle, but he exists there nonetheless.

Will I be given a free rename for every one of those Bill Zs with this server merge? Will I have to be stuck with BZB, BZB1, BZB2, BZB3, etc?

As usual, a poster posts without thinking through the consequences of their request.


Be well, people of CoH.

 

Posted

I hate threads like these such a waste.

I have no problems getting on teams,hell half the time I just log on and have a blind waiting for me.

I also play on Pinn,Truimph,Freedom(very rarely and you know why), and Virtue.

Oh well some folks you just can't please,help,or hold their hand enough...meh..


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Bill Z Bubba exists on every server. As a placeholder only on all but Pinnacle, but he exists there nonetheless.

Will I be given a free rename for every one of those Bill Zs with this server merge? Will I have to be stuck with BZB, BZB1, BZB2, BZB3, etc?

As usual, a poster posts without thinking through the consequences of their request.
The other consequence that leaps out at me is how many screens will I need to scroll through to see all my now combined list of characters at 12 per screen?


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Bill Z Bubba exists on every server. As a placeholder only on all but Pinnacle, but he exists there nonetheless.

Will I be given a free rename for every one of those Bill Zs with this server merge? Will I have to be stuck with BZB, BZB1, BZB2, BZB3, etc?

As usual, a poster posts without thinking through the consequences of their request.
As usual, a poster didn't read the thread and made bad assumptions. That particular consequence was discussed here and here.


 

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Originally Posted by SkeetSkeet View Post
Sometimes a poster posts without reading anything except the last post in a thread. That particular consequence, how it could be dealt with and what could possibly be some groundwork already in place for it has been covered.
Would you be referring to our unique global name?

If so I would point out to you that I have the same global name on every server along with that same character name as would Bill on his account/characters.

[edit] Oh goodie, you added links to your two earlier posts where you mention the global name.

Looks like you still fail then for my example and Bill's.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Originally Posted by SwellGuy View Post
Would you be referring to our unique global name?

If so I would point out to you that I have the same global name on every server along with that same character name as would Bill on his account/characters.

[edit] Oh goodie, you added links to your two earlier posts where you mention the global name.

Looks like you still fail then for my example and Bill's.
Of course you have the "same" global name on every server. By definition, that is what a global name is.

In your example, they could chose to... or not to... allow the same name to be used more than once on a single account. That's a design choice and I suppose there are plenty of valid reasons why they might chose one way or the other in a scenario where they cut the cord on using toon names for communication/email.

However, there is nothing about it that dictates they couldn't chose to allow it and having to rename your duplicates is in no way a consequence that absolutely follows from using global names.


 

Posted

He tried to cover it in one of those links. His assumption is that the devs can divorce all aspects of a character completely from the character name.

All communications will be based on the globalname. Meaning that there would no longer be server friends, only global friends.

Any specific character name would be meaningless.

This ignores the fact that if they did so, we could have 10000 "Bill Z Bubba"s on at the same time, all filling up teams and making communication a nightmare because the character name would still have to be the one that shows up in team chat.

So regardless of the attempt, it fails to correct for the issue at hand by creating more problems.

In other words, it's a crap idea no matter how you look at it.


Be well, people of CoH.

 

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Quote:
Originally Posted by Bill Z Bubba View Post
He tried to cover it in one of those links. His assumption is that the devs can divorce all aspects of a character completely from the character name.
Correct. That is my premise, based on the steps they have taken so far with global names.

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All communications will be based on the globalname. Meaning that there would no longer be server friends, only global friends.
This is also an accurate implication of what I'm saying.

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Any specific character name would be meaningless.
Yes. This. A toon name is just words floating over your toon's head. Currently there are dependencies on that toon name--chat, email, friends, etc. The absolute need for these dependencies is gradually being chipped away at by expansion of the use of global names. I don't think it's a ridiculous leap of imagination to speculate they could take the final step and make it so that the toon name truly is nothing more than letters over your toon's head with no more requirement for uniqueness than a title, your costume, powers or any other aspect of character data.

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This ignores the fact that if they did so, we could have 10000 "Bill Z Bubba"s on at the same time, all filling up teams and making communication a nightmare because the character name would still have to be the one that shows up in team chat.
Here's where we part company. I'm suggesting that while the team display and chat currently display character names only, that could certainly change. See for example, any global chat channel as just one example of how people in the game communicate completely independent of toon names.

See also how some people choose to use binds to display their current toon name in addition to their global name when talking in global chat.

Not saying that this is how it will happen, simply that these examples illustrate how it could happen and that the idea isn't far fetched.

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So regardless of the attempt, it fails to correct for the issue at hand by creating more problems.

In other words, it's a crap idea no matter how you look at it.
You can certainly choose to dislike the idea, but there's a real difference between saying "that can't work" and "I don't like it."


 

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Originally Posted by SkeetSkeet View Post
Of course you have the "same" global name on every server. By definition, that is what a global name is.

In your example, they could chose to... or not to... allow the same name to be used more than once on a single account. That's a design choice and I suppose there are plenty of valid reasons why they might chose one way or the other in a scenario where they cut the cord on using toon names for communication/email.

However, there is nothing about it that dictates they couldn't chose to allow it and having to rename your duplicates is in no way a consequence that absolutely follows from using global names.
Back up. Your post that I replied to mentioned not having to choose servers upon login.

That means my 12 Swellguys are going to all be on my character screens. What differentiates them? Perhaps I really like the name Piratey McPirate and I have 12 of them.

Also we currently max out at 3 screens of 12 characters. Do you think that will go to 33 screens of 12 characters max? Some people have more than 36 characters across the servers.

------
Another issue from serverless situation is supergroups which are duplicately named on other servers.

This thing is not the slam dunk no problem you seem to be painting.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

And FYI, the RPers are going to be hating on the global name thing big time. Massively big time. They might hunt you down and /em kill at you. Who knows what they would do to the devs were it implemented.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

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Originally Posted by BlueClaw View Post
@Dechs

Though i disagree with a lot of what you pasted at least you've given the subject some thought.
Though it's probably pointless to respond to the OP at this point, since he hasn't bothered to comment since page 1:

Could you bother explaining WHY you disagree with all those extremely valid points? If you're going to insist that there's good reason to merge servers, you'll have to do more to shoot down the good reasons NOT to merge servers. A simple, "Mmmm, I disagree," doesn't cut it.

Also, if you could bother explaining to what depths you tried to find other players on the server you were on, that would also shed some light on your experience. Right now, it seems like you looked around some empty spots in certain zones, and decided no one was on. This, as pointed out earlier, is bad logic.

Please keep in mind that nearly all content in the game is played in instanced maps. And with the proliferation of travel abilities in the game [i.e. Travel powers from Safegaurds/Mayhems, Buying jetpacks in Grandville/Shadow Shard, team recall veteran power, mission teleport bonus pack power, Ouroboros portals, Pocket D portals, SG base teleporters, etc. etc.], travel time in zones has been reduced dramatically. So yeah, city zones will have the appearance of being "dead." Seriously, put some more effort into forming your own teams through the search function (or ask to join others). It works.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

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Quote:
Originally Posted by SwellGuy View Post
Back up. Your post that I replied to mentioned not having to choose servers upon login.

That means my 12 Swellguys are going to all be on my character screens. What differentiates them? Perhaps I really like the name Piratey McPirate and I have 12 of them.
Their AT, level, current location, appearance, position in the list or any other information that could potentially be added or removed from character selection could differentiate them for you. Having created and leveled all these toons yourself, a certain familiarity with them could be taken for granted.

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Also we currently max out at 3 screens of 12 characters. Do you think that will go to 33 screens of 12 characters max? Some people have more than 36 characters across the servers.
Lots of ways to approach that. Starting with the assumption that they wouldn't take an approach that forced anyone to give up any existing toon for lack of character slots, I suppose they'd revamp the character interface in some fashion that allowed easy management and selection from a larger number of potential slots. After all, nothing is etched in stone when it comes to interface, many areas of the game have been added, changed or revamped over the years.

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Another issue from serverless situation is supergroups which are duplicately named on other servers.
Yes, work would have to be done on how that's handled. There's certainly more than one way it could go, just one of which would be simply allowing duplicate names to exist.

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This thing is not the slam dunk no problem you seem to be painting.
No, it's not a slam dunk. If it were that simple it would've happened already. At one point they warned could go serverless one day. Since then they've taken steps that could, for the sake of discussion, be a connect the dots roadmap to that coming to pass and I'm just speculating on what that might look like if it did.


 

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Yep, definitely another Kittykrusader here. Standard Code Rant applies.


 

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Originally Posted by Memphis_Bill View Post
....we had someone here saying, on a sunday IIRC, that they couldn't get a team on Freedom redside.
I think that's probably part of the main point of these threads, Memphis_Bill.

When it comes down to it, we will find that many of the people that want a server merger are actually playing on Freedom.

Honestly, - for a while now - I don't want to team with the kind of players that tend to be on Freedom. The other servers tend not to have the kind of player that I do not want to team with on Freedom. This is reason enough for me not to want the servers merged; I don't want to play on Freedom.
The fact that I really don't want to play on Freedom because of the kind of players that seem to frequent it really sucks. I have a good sized sg and vg over there. I have a server full of characters -- heroes ranging from level 20 to level 42 and villains ranging from level 19 to level 46 -- that I just log in for log-in badge events and sg/vg maintenance. (Hopefully, one day, Freedom will settle back down to just being a highly-populated server versus a Server highly-populated with exploiters and RMT'rs.)

If someone can't find a team on Freedom, they have to be completely obnoxious in one way or another. And, even then, only if they didn't try blind invite everyone on the server while they had a mission-up ready-to-go.
Seriously, if you can't find a team on Freedom, it's your own fault. DO NOT try drag the rest of us in to that cluster because you can't play nice.

Heck, I'm known for my attitudes toward what Freedom has become and I had countless blind invites (and some invites with tells first! "On Freedom!?" *gasp*).

If you can't find a team - check the threads on
  1. How to find teams
  2. How to start a team
  3. Using Teaming Tools
There are plenty of them out there.
Server merger is not the answer to not being able to find a team.
Server merger is a sign of a game dying.

Long Live the City!


 

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Originally Posted by Dispari View Post
There's your problem. Seriously.
Quite impressive how you stopped reading after one line.
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LFT flag and spamming broadcast
And then assume things i never said.

If you expect me to really respond, you need to go back and actually read what I said. I clearly said I asked people, had read and acknowledged their LFG messages, and had given the details of what we were doing in the message, yet you still give some canned post about spamming broadcast.

And if someone wants to pass the message on to SwellGuy, my global is @el chupacabre if he feels like avoiding me ingame as well. Anyone with ignore on quickdraw is someone I will be happy to avoid.


 

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Originally Posted by SkeetSkeet View Post
Yeah, if I went to play the game one day and nothing else had changed except that I didn't get to click on a server name while logging in, I'd ragequit too. heh.
So, you'd be perfectly happy with a game that forces you to be somewhere you don't want to be? As long as you don't have to lift a finger to find a team, who gives a damn if Claws doesn't like it, right?

Did you miss the part where I said I play on a lower population server intentionally? Intentionally. That means I don't like the atmosphere Freedom has and don't want to play there. If I want to play on Freedom, I can play there anytime, same as you can.

Currently, I have the choice of playing somewhere that ISN'T crowded full of idiots who think I'm obligated to join their team just because they sent a tell. I prefer it that way.

That is what would change. I would be crammed in with a whole bunch of people I don't WANT to be crammed in with.

Stop thinking about what YOU want, and consider that some people don't like the playstyle you seem to prefer. Your desires are not more important than mine. Deal with the fact that I have the right to play how I want, just like you do. You want to see crowded zones that lag out every time someone sneezes, you know where to go. Don't force ME to go there too.

But I keep forgetting the me me me, now now now mentality people seem to have these days. Who gives a crap if someone else is inconvenienced as long as you get YOUR way, right?

I hope you find yourself on the receiving end of that attitude someday. You'll get just as indignant then as you do now when someone tells you that, no, in fact you are NOT more important than everyone else and don't deserve to get what you want just because you threw a hissy fit about it.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I'll give it a shot, but since I'm not your secretary I'm not responsible for anything that gets lost in translation.

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Originally Posted by rsclark View Post
And if someone wants to pass the message on to SwellGuy, blah blah blah blah blah blah blah blah blah blah blah blah blah. Blah blah blah blah blah blah blah blah blah blah blah blah blah.
I hope that helps.


 

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Originally Posted by ClawsandEffect View Post
So, you'd be perfectly happy with a game that forces you to be somewhere you don't want to be? As long as you don't have to lift a finger to find a team, who gives a damn if Claws doesn't like it, right?

Did you miss the part where I said I play on a lower population server intentionally? Intentionally. That means I don't like the atmosphere Freedom has and don't want to play there. If I want to play on Freedom, I can play there anytime, same as you can.

Currently, I have the choice of playing somewhere that ISN'T crowded full of idiots who think I'm obligated to join their team just because they sent a tell. I prefer it that way.

That is what would change. I would be crammed in with a whole bunch of people I don't WANT to be crammed in with.

Stop thinking about what YOU want, and consider that some people don't like the playstyle you seem to prefer. Your desires are not more important than mine. Deal with the fact that I have the right to play how I want, just like you do. You want to see crowded zones that lag out every time someone sneezes, you know where to go. Don't force ME to go there too.

But I keep forgetting the me me me, now now now mentality people seem to have these days. Who gives a crap if someone else is inconvenienced as long as you get YOUR way, right?

I hope you find yourself on the receiving end of that attitude someday. You'll get just as indignant then as you do now when someone tells you that, no, in fact you are NOT more important than everyone else and don't deserve to get what you want just because you threw a hissy fit about it.
Time to cap the rage spill there buddy, it's endangering wildlife.

As players neither of us is in a position to force anything on the other. We just happen to have differing opinions on where the game is likely to go and whether it'd be a bad thing.

I happen to have the view that given the tools we have for managing our visibility to others, the ongoing infrastructure changes they're making to handled increased loads, the fact that most content is instanced and thus free from "crowds" ... there is no doom scenario associated with a serverless game.

I also don't buy the "people on server X are of a different nature than people on server Y" line of reasoning either. I've played on a variety of them and for any decent sample size, players are players regardless of server there's a mix of good, bad and ugly types.

Overall, I view the partitioning of the playerbase into multiple servers not as a feature or a benefit but rather just the side effect of technical limitations six years ago.


 

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Originally Posted by SkeetSkeet View Post
At one point they warned could go serverless one day
*sigh*

No, they did not warn they could go serverless.

They introduced server transfers, and of course made an announcement about it. They also, in a pretty standard CYA fashion, said (paraphrasing) "If anything happens in the future that would have made this moot, for example if we went to a serverless model, there would be no refunds."

That's it. That is not "We're talking about going serverless." That's not even "We might go serverless one day." That's "Once the transfer is done, it's done, no refunds for any reason if you decide you didn't want/need to, even if it's something we do on our side that makes you come to that decision." The whole point of the phrasing was "NO REFUNDS," not "Hey, we might go serverless," but that seems to be all some people want to remember.

It's like me saying "Hey, I'm one of those who hates heights, but loves to fly on an airplane" and hearing for the next three years "He said 'Hey, I'm an airplane!" You're missing some ... well, every very important bit of information.


 

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Originally Posted by SkeetSkeet View Post
Their AT, level, current location, appearance, position in the list or any other information that could potentially be added or removed from character selection could differentiate them for you. Having created and leveled all these toons yourself, a certain familiarity with them could be taken for granted.
That doesn't really solve the issue though. I have my main on seven servers, and only two of them are duplicates AT/powerset-wise, and while their clothing and colours may be different they all use the same face and hair colour.

So, what if I RP'd every one of them, and while her back story is the same, the people she is associated with is going to change from server to server. How do those people differentiate between seven different 'Angel Red's now running around?


I personally would consider it a monumental waste of the Dev's time and NCSoft resources to dump a tonne of money on creating a whole new system, to replace a system that works just fine.


 

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Originally Posted by Red Valkyrja View Post
That doesn't really solve the issue though. I have my main on seven servers, and only two of them are duplicates AT/powerset-wise, and while their clothing and colours may be different they all use the same face and hair colour.

So, what if I RP'd every one of them, and while her back story is the same, the people she is associated with is going to change from server to server. How do those people differentiate between seven different 'Angel Red's now running around?
The wonderful thing about RP is it allows for unlimited creativity. Any corner you can RP yourself into, you can RP yourself out of.

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I personally would consider it a monumental waste of the Dev's time and NCSoft resources to dump a tonne of money on creating a whole new system, to replace a system that works just fine.
Whether it's just fine or not is a matter of some debate.

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Originally Posted by Memphis_Bill View Post
*sigh*

No, they did not warn they could go serverless.

They introduced server transfers, and of course made an announcement about it. They also, in a pretty standard CYA fashion, said (paraphrasing) "If anything happens in the future that would have made this moot, for example if we went to a serverless model, there would be no refunds."
I guess that's one way to interpret it. My reading of it is that in adding that caveat they are demonstrating that the idea has at least crossed their minds. No, it's not definitive but then the entire notion has been couched in terms of hints and educated guesses to start with.


 

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Quote:
Originally Posted by Memphis_Bill View Post
*sigh*

No, they did not warn they could go serverless.

They introduced server transfers, and of course made an announcement about it. They also, in a pretty standard CYA fashion, said (paraphrasing) "If anything happens in the future that would have made this moot, for example if we went to a serverless model, there would be no refunds."

That's it. That is not "We're talking about going serverless." That's not even "We might go serverless one day." That's "Once the transfer is done, it's done, no refunds for any reason if you decide you didn't want/need to, even if it's something we do on our side that makes you come to that decision." The whole point of the phrasing was "NO REFUNDS," not "Hey, we might go serverless," but that seems to be all some people want to remember.

It's like me saying "Hey, I'm one of those who hates heights, but loves to fly on an airplane" and hearing for the next three years "He said 'Hey, I'm an airplane!" You're missing some ... well, every very important bit of information.
Isn't it fascinating to watch the lengths some people will go to in order to justify their delusions? In Skeet's case he's cherry-picking words and twisting meanings so he can get from NO REFUNDS to We might go serverless one day.


 

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Originally Posted by SkeetSkeet View Post
I guess that's one way to interpret it.
No that is what they said.

In the event the game ever go to a serverless enviroment there will be no refunds for server transfers.

If you have evidence the devs ever said otherwise post a screenshot of the unedited post.