Full Respec Request
I like how you wrote the name of the mechanic three times in two different ways, and didn't get it right once. (Hint: 'respec' is shorthand for 'respecification'. 'respect' is esteem or honor. 'resect' is generally a medical procedure involving partial removal of something)
Also: It's not going to happen. Just roll another character. And if the devs were for some reason inclined to make it happen, they wouldn't have enough time to do it before GR anyway.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I like how you wrote the name of the mechanic three times in two different ways, and didn't get it right once. (Hint: 'respec' is shorthand for 'respecification'. 'respect' is esteem or honor. 'resect' is generally a medical procedure involving partial removal of something)
Also: It's not going to happen. Just roll another character. And if the devs were for some reason inclined to make it happen, they wouldn't have enough time to do it before GR anyway. |
Also: You know I didn't ask if you think it is going to happen or not, but rather if you want it or not. So please stay on topic.
Then why are we in the Suggestions and Ideas forum...?
http://www.fimfiction.net/story/36641/My-Little-Exalt
So, would you like this option for at least one character of yours?
P.S. I don't buy the fact that it would be too hard to do.
If you're asking for opinions from players, how is it a suggestion for the devs?
If it's a suggestion for the devs, then I can tell you it's not a suggestion they're going to implement.
As for 'too hard', nobody ever said it was too hard. I said they don't have time to push your suggestion through before GR, which is probably true even if they wanted to.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I would like to request to allow 1, and only 1, full power respec per pre-order of Going Rogue ( I would really like it for every character, but not trying to be too picky).
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/unsigned
Some of use have concepts that will be better fufilled with what we were planing with the new power sets. |
So who is with me on this? |
Man, didn't think it would be that bad of an idea...
Now, where'd that copypasta go...
Why a full respec is not a good idea for COH. So, you've played your Apathy/Dual Wet Noodle Tank to 50 and decided you don't like him. You've come to the forums and said "Why not let me completely respec the character!" Well, people consider a "full respec" to be different things. I'm going to cover a complete and total character respec. If some of them don't apply, well, this comes up enough for this to be a copy and paste reply. There are four things that the developers and game see as defining your character: 1. Archetype 2. Origin 3. Primary powerset 4. Secondary powerset When people talk about a full respec, they're either talking about the powersets or the whole enchilada. A Respec is short for respecification - altering what your character can do. This can be through reordering the levels you took powers, reassigning slots, and/or changing power pools. You'll note that none of this touches on changing the four listed items. The reason being that if any of those change, it's not the same character. A respec is not recreation or reimagining. It's tweaking your character a bit. Now, let's go through some of these "full respecs." Primary/Secondary You're sure to hear this repeated a good bit - Just because you've played one set, doesn't mean you know how to play them all. For instance, my namesake tank is a Fire/Superstrength tank. I know how he plays. The most similar powerset to him at the time of writing is Dark Armor. It's resistance based, it has no knockback protection, it has a damage aura, a self heal that does damage - it even has a self rez as its tier9. They don't play anything alike. (I can say this, because I also have a version that's DA/SS.) Fire has no Psi protection. It has no stealth. Burn has a far different effect than Oppressive Gloom, and nothing similar to Cloak of Fear. It calls for a thoroughly different style of play. With Fire, I can leave my toggles on and go to town. With Dark Armor, I have to be selective, or the times I have to herd stragglers (for instance) won't work exceptionally well. Dark Armor also does not have anything like Consume to help out with Endurance - that's in Dark Melee. With "similar" sets being that different - try Fire vs Stone. Or Invulnerability. You now have a set at or near 50 (when most people seem to mention wanting this - "I have a 50 that...") that you don't know how to slot effectively (which means you'll be doing *at least* one more respec) and don't know how to play effectively. That's just changing *one* side of the equation. Now add in, say, going from Stone Melee to Dark Melee. Different effects, with *very* different affects on your survivability. And you won't know how to slot that, either, or how well they synergize. Similarly, a Stormie plays vastly differently from an Empath, or a Dark, or a Rad. Earth Control is nothing like Illusion. Combo-chasing with Dual Blades won't help you with Martial Arts. How do I know that this ends up being a mess? Beta testing. The devs have, on rare occasion, bumped up characters to specific levels. The most notable was when Recluse's Victory came out for testing. Everyone was made level 40 - and it was a *mess.* Sure, people made copies of their own characters, and those worked out. Then there were those (many, many of those) who said "Hey, I've never had a X/Y before, I'll make one of those!" Like I said, it was a mess. You could very easily tell who had done that versus making copies of characters they knew. Now, yes, over time you'll learn your powerset - but in the meantime, you're not going to be very effective, or very happy. Archetype Now, given what I just said about powersets, imagine a *whole different AT.* Your tank is now an Empath? Really? You know how to survive as a Blaster because you played a Scrapper? And don't even get me started on epics. If *sets* are that different, Archetype is that times ten. Impact on enhancements IOs are a big part of the game right now. Think about IO'ing out your character. You get your KB protection, sets and the like, potentially spending millions (or more) on finishing up these sets, or working on merits or whatnot. Now, you change your primary - again, we'll take a tank - from a resistance based one to a defense based one. Guess what is now useless to you. You *may* have a power to stick that resist set in, somewhere, but now you're defense based - and those resist sets dont' work for you any more. That Knockback set isn't taken any more. It's even worse when you say you want to switch AT - what is a Blaster going to do with a resist set? What is a Scrapper going to do with Sting of the Manticore or Malaise's Illusions? This isn't even touching on the fact that *you could only retain ten enhancements.* That's 1 2/3 six-slotted powers. And you'd have nobody to blame for all that lost time and INF but yourself... Origin Origin holds a strange place in this list. I'm just going to touch on it briefly. Origin used to matter *vastly,* back in pre-beta. It determined how many powers you could learn and how skilled you could get with them. The system was scrapped, and for a long time it was mostly an RP item, as well as determining which enhancements you could use. It now has *some* impact in the game with some temp powers - the "helper" power you get at level 1 (throwing knives, taser, mutagen, etc.) as well as some of the vet powers. The main impact, though, would be if you'd equipped with DOs or SOs, with the lost INF. That said, you would be able to get some of it back. Origin's probably the least of the problems with a full respec. Though some would, of course, complain that they no longer get a damage bonus or what have you - and who knows what the devs may do with this in the future. Gameplay There are also three other things to consider. 1. The game is designed around alts. Seriously. If this were Guild Wars, for instance, with severely limited slots, I could see wanting to do a complete respec. But by default, you can make over 100 characters before feeling a pinch - and can purchase up to 24 additional slots per server, if you so choose. Don't like one set, make some others and try them out. 2. It's just not that hard to level. Seriously... it's not. With half debt inside missions, patrol XP, double XP weekends, XP smoothing, XP adjustments (typically up,) debt reduction everywhere... it just *isnt'* hard to level. And levelling "honestly" means you're learning your powersets, how they work with each other and others and hopefully how to use them best - which will only make you a stronger player. 3. The devs say "no." The devs have said no. They devs will continue to say no. The most recent "no" being the 4/2010 Q&A. So this is not just player opinion. In closing, let me just say "No. Roll an alt." |
Right after that they told us that we were lucky they decided to let us pull 10 enhancements from a build when doing a respec. In their opinion 10 was being generous.
As FW said, they never said it was too hard to do, they said they refuse to do it. Big difference.
Don't get discouraged about making other suggestions tho. You just happened to stumble on one of the few things that will never happen.
I thought I saw this dead horse get raised. I'm actually amazed and astounded that less than 72 hours after Positron openly shot down full re-specifications, somebody who apparently read that QA session STILL came onto the forums and requested it.
That ranks right up there with the guy who tried to get full re-specifications through customer service then threatened to tell every major news site and spam the forum with his story of "bad customer service" when he didn't get what he wanted. Seriously, I didn't think anybody was gonna top that or even get close... and now we have this thread.
Then re-roll? It's what everyone has been doing for years when a new set becomes available that fits a concept better.
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It's not really a *bad* idea. I'd go for it. But it's largely rejected by the fuddy-duddies around here due to the largely terrible reasons in Bill's copy-paste, and unlikely to get implemented in any case due to the only important statement in Bill's copy-paste - that the devs have unequivocally said "no".
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
That ranks right up there with the guy who tried to get full re-specifications through customer service then threatened to tell every major news site and spam the forum with his story of "bad customer service" when he didn't get what he wanted. Seriously, I didn't think anybody was gonna top that or even get close... and now we have this thread.
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He actually posted his budget and listed his monthly porn and gambling expenses.
I still haven't "rerolled" my MA/Regen Scrapper as a MA/WP. First they made changes which killed Regen for me, then they made WP which was more what I wanted in the first place. Yet my Scrapper still sits there languishing at level 35? or so, because I don't want to take that particular character through those 35 levels again. I'd like to play him all the way up to 50, but I can't stand Regen for very long these days.
It's not really a *bad* idea. I'd go for it. But it's largely rejected by the fuddy-duddies around here due to the largely terrible reasons in Bill's copy-paste, and unlikely to get implemented in any case due to the only important statement in Bill's copy-paste - that the devs have unequivocally said "no". |
PPpppppppffffttttaahahahahahahahaha!!
Sorry, but...'Fuddy-duddies'?
Seriously, someone has a severe case of cranial-rectal reversal syndrome here.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I think it is a pretty good idea to be able to fully respec a characters primary and secondary powers.
Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!
I think it is a pretty good idea to be able to fully respec a characters primary and secondary powers.
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Why a full respec is not a good idea for COH. So, you've played your Apathy/Dual Wet Noodle Tank to 50 and decided you don't like him. You've come to the forums and said "Why not let me completely respec the character!" Well, people consider a "full respec" to be different things. I'm going to cover a complete and total character respec. If some of them don't apply, well, this comes up enough for this to be a copy and paste reply. There are four things that the developers and game see as defining your character: 1. Archetype 2. Origin 3. Primary powerset 4. Secondary powerset When people talk about a full respec, they're either talking about the powersets or the whole enchilada. A Respec is short for respecification - altering what your character can do. This can be through reordering the levels you took powers, reassigning slots, and/or changing power pools. You'll note that none of this touches on changing the four listed items. The reason being that if any of those change, it's not the same character. A respec is not recreation or reimagining. It's tweaking your character a bit. Now, let's go through some of these "full respecs." Primary/Secondary You're sure to hear this repeated a good bit - Just because you've played one set, doesn't mean you know how to play them all. For instance, my namesake tank is a Fire/Superstrength tank. I know how he plays. The most similar powerset to him at the time of writing is Dark Armor. It's resistance based, it has no knockback protection, it has a damage aura, a self heal that does damage - it even has a self rez as its tier9. They don't play anything alike. (I can say this, because I also have a version that's DA/SS.) Fire has no Psi protection. It has no stealth. Burn has a far different effect than Oppressive Gloom, and nothing similar to Cloak of Fear. It calls for a thoroughly different style of play. With Fire, I can leave my toggles on and go to town. With Dark Armor, I have to be selective, or the times I have to herd stragglers (for instance) won't work exceptionally well. Dark Armor also does not have anything like Consume to help out with Endurance - that's in Dark Melee. With "similar" sets being that different - try Fire vs Stone. Or Invulnerability. You now have a set at or near 50 (when most people seem to mention wanting this - "I have a 50 that...") that you don't know how to slot effectively (which means you'll be doing *at least* one more respec) and don't know how to play effectively. That's just changing *one* side of the equation. Now add in, say, going from Stone Melee to Dark Melee. Different effects, with *very* different affects on your survivability. And you won't know how to slot that, either, or how well they synergize. Similarly, a Stormie plays vastly differently from an Empath, or a Dark, or a Rad. Earth Control is nothing like Illusion. Combo-chasing with Dual Blades won't help you with Martial Arts. How do I know that this ends up being a mess? Beta testing. The devs have, on rare occasion, bumped up characters to specific levels. The most notable was when Recluse's Victory came out for testing. Everyone was made level 40 - and it was a *mess.* Sure, people made copies of their own characters, and those worked out. Then there were those (many, many of those) who said "Hey, I've never had a X/Y before, I'll make one of those!" Like I said, it was a mess. You could very easily tell who had done that versus making copies of characters they knew. Now, yes, over time you'll learn your powerset - but in the meantime, you're not going to be very effective, or very happy. Archetype Now, given what I just said about powersets, imagine a *whole different AT.* Your tank is now an Empath? Really? You know how to survive as a Blaster because you played a Scrapper? And don't even get me started on epics. If *sets* are that different, Archetype is that times ten. Impact on enhancements IOs are a big part of the game right now. Think about IO'ing out your character. You get your KB protection, sets and the like, potentially spending millions (or more) on finishing up these sets, or working on merits or whatnot. Now, you change your primary - again, we'll take a tank - from a resistance based one to a defense based one. Guess what is now useless to you. You *may* have a power to stick that resist set in, somewhere, but now you're defense based - and those resist sets dont' work for you any more. That Knockback set isn't taken any more. It's even worse when you say you want to switch AT - what is a Blaster going to do with a resist set? What is a Scrapper going to do with Sting of the Manticore or Malaise's Illusions? This isn't even touching on the fact that *you could only retain ten enhancements.* That's 1 2/3 six-slotted powers. And you'd have nobody to blame for all that lost time and INF but yourself... Origin Origin holds a strange place in this list. I'm just going to touch on it briefly. Origin used to matter *vastly,* back in pre-beta. It determined how many powers you could learn and how skilled you could get with them. The system was scrapped, and for a long time it was mostly an RP item, as well as determining which enhancements you could use. It now has *some* impact in the game with some temp powers - the "helper" power you get at level 1 (throwing knives, taser, mutagen, etc.) as well as some of the vet powers. The main impact, though, would be if you'd equipped with DOs or SOs, with the lost INF. That said, you would be able to get some of it back. Origin's probably the least of the problems with a full respec. Though some would, of course, complain that they no longer get a damage bonus or what have you - and who knows what the devs may do with this in the future. Gameplay There are also three other things to consider. 1. The game is designed around alts. Seriously. If this were Guild Wars, for instance, with severely limited slots, I could see wanting to do a complete respec. But by default, you can make over 100 characters before feeling a pinch - and can purchase up to 24 additional slots per server, if you so choose. Don't like one set, make some others and try them out. 2. It's just not that hard to level. Seriously... it's not. With half debt inside missions, patrol XP, double XP weekends, XP smoothing, XP adjustments (typically up,) debt reduction everywhere... it just *isnt'* hard to level. And levelling "honestly" means you're learning your powersets, how they work with each other and others and hopefully how to use them best - which will only make you a stronger player. 3. The devs say "no." The devs have said no. They devs will continue to say no. The most recent "no" being the 4/2010 Q&A. So this is not just player opinion. In closing, let me just say "No. Roll an alt." |
Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
With the live questions answered on Friday I would like to make note that there will be no full respec. The actual question was that if we would be able to full change the character archetype, primary and secondary power sets.
All I am concerned about is the primary and secondary power sets. I would like to request to allow 1, and only 1, full power respec per pre-order of Going Rogue ( I would really like it for every character, but not trying to be too picky). Some of use have concepts that will be better fufilled with what we were planing with the new power sets. So who is with me on this? |
If so, then good for you. If not....your problem, not mine.
As for the freshly minted X/X character that used to be a Y/Y character being played by someone who may or may not have any experience or skill with that powerset: I'll just solo at that point to avoid them.
Consider the source. (Why he keeps paying for a game he apparently doesn't like... and wasn't he one of those looking forward to the 'promised land' of CO?)
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Does the face look bothered?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Can we atleast get a different respec system that lets you just pick the one power you wanna get rid of instead of going through all this other stuff.
Join the Advocates of Fate on Infinity today!
@Inconclusive
Can we at least get a different respec system that lets you just pick the one power you wanna get rid of instead of going through all this other stuff.
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It's been brought up before, and I still like the idea.
Sometimes, you're happy with the power picks and just want to move slots or enhancements around.
With the live questions answered on Friday I would like to make note that there will be no full respec. The actual question was that if we would be able to full change the character archetype, primary and secondary power sets.
All I am concerned about is the primary and secondary power sets.
I would like to request to allow 1, and only 1, full power respec per pre-order of Going Rogue ( I would really like it for every character, but not trying to be too picky). Some of use have concepts that will be better fufilled with what we were planing with the new power sets.
So who is with me on this?