i17 open beta


Chad Gulzow-Man

 

Posted

Quote:
Originally Posted by Zamuel View Post
I like Protean's mechanic but it sucks that it effectively prevents me from completing his arc with my blaster since I've outleveled it and have to do it as a flashback.
? You'll have to explain that one. I don't know anything about the new arcs... I don't like the sound of one that you can't flashback, though... kind of sucks for all my older characters that might want to do it.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
? You'll have to explain that one. I don't know anything about the new arcs... I don't like the sound of one that you can't flashback, though... kind of sucks for all my older characters that might want to do it.
You can flashback to all 4 (2 red, 2 blue) I17 story arcs GP.


It is better to ask forgiveness than permission.

 

Posted

No no no...you CAN flashback. The problem is that my blaster is elec/elec and generally does better when I blap than when I play full ranged. Protean has a melee AoE the heals him by draining your end. I like it since it forces you to be aware instead of just mashing an attack chain but since the flashback caps at lvl 29 it really shuts her down since I don't have access to Power Sink. You can't invite people mid-flashback/TF and I can't solo him so I'm screwed despite enjoying the encounter. I can get close and I can almost sap him but it's not enough. I noticed an intriguing safe spot among the flames that are trying to kill you that I may need to experiment with.


 

Posted

Hmmm, guess I won't know until I play it. Is this heal autohit? If it is, that is kind of, well, annoying. It's nice to be able to prepare at least and deal with that sort of thing. I know one of the guest author arcs bothered me when it featured Lieutenants with Power Sink. Nothing I could do to dodge it, and they drained your endurance ridiculously. Wasn't so bad if it was one mob, but when they were in almost every mob... ugh.

Sounds like the best solution is to remain at range, then. Elec/Elec isn't as good at range as it is at melee, but it should do fairly well. An AV might be a bit rough, but I've dropped EBs staying at range. I do hope this heal you're describing isn't autohit, though. With my build I was able to solo Nosferatu as an EB (with some inspirations), so I'd hope I could do the same with this guy if I prepared well.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Zamuel View Post
No no no...you CAN flashback. The problem is that my blaster is elec/elec and generally does better when I blap than when I play full ranged. Protean has a melee AoE the heals him by draining your end. I like it since it forces you to be aware instead of just mashing an attack chain but since the flashback caps at lvl 29 it really shuts her down since I don't have access to Power Sink. You can't invite people mid-flashback/TF and I can't solo him so I'm screwed despite enjoying the encounter. I can get close and I can almost sap him but it's not enough. I noticed an intriguing safe spot among the flames that are trying to kill you that I may need to experiment with.
Hmmm. I will have to play that again on my elec defender. I managed to drain him and stop him from using that power more than once - but not sure if it was transference that did it or Short Circuit. It may be possible to stock up on the purps until you get his end bottomed out, then be able to blap away. I did also kite him, which sounds less desirable for you.


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Hmmmm, yeah, hopefully they'll have options to turn things on or off with that. Not sure how it is now, but you would have thought they would do this in the first place... you're oftentimes just interested in one particular recipe (or two) that you have in your inventory, but there are some others you are holding on to or are planning on selling.
I can see how it happened, but I am surprised they didn't think of it. They made the "memorized" section a tab like any other inventory, and the search treats it like you actually have it on hand


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Hmmm, guess I won't know until I play it. Is this heal autohit?
No but I think it has moderately decent accuracy. However, a few players mentioned they just stayed in melee the whole time rather than dodging in and out.

In response to Hippeh, he did seem more vulnerable to KB after being sapped (I think it's an actual shield and not an auto power) so it is entirely possible I was "doing it wrong".


 

Posted

Quote:
Originally Posted by Zamuel View Post
No but I think it has moderately decent accuracy. However, a few players mentioned they just stayed in melee the whole time rather than dodging in and out.

In response to Hippeh, he did seem more vulnerable to KB after being sapped (I think it's an actual shield and not an auto power) so it is entirely possible I was "doing it wrong".
Nah, I hope I did not imply that. Like I said, I have no idea if transference was what allowed me to get him low enough for me to keep his end empty via short circuit and ball lightning.

Another thing I did not think of: If his power had recharge, siphon speed spared me a good amount.

You know, take back what I said :O


 

Posted

If you haven't seen it:

Quote:
Chat
  • New command: /chan_timeout <channel name> <duration>
    • This is a command to help Moderators manage channels. When the channel timeout is set, users that have not logged in within the duration specified will be removed from the channel.
    • The duration is in days
    • Setting duration to zero means there is no limit.
    • 7 is the minimum time allowed to be set.
    • Only channel moderators can use this command
    • Example: “/chan_timeout AwesomeChannel 30” will kick all members of AwesomeChannel who have been logged out more than 30 days.
Hopefully OPs people will be on this, though I don't know if established channels will really benefit if people are already use to having off-shoot Channels due to currently being full. Would at least feel "cleaner" to me with hopefully only using one channel compared to having to spam multiple channels filling TFs that essentially have the exact same people in them.


I've already forgotten about most of you

 

Posted

ooo shiney


 

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i agree with the timeout thing for channels, will really help cleanup VB/VB09 (moreso VB)


 

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Nice QoL addition to chat. Will be interested in seeing if people get all in a fit since they didn't log in some alt on another server for a while and expect to use a global channel they joined.

If anything, they should really have some more information for new toons on globals so that new players get in these sooner.


 

Posted

Quote:
Originally Posted by PennyPA View Post
Nice QoL addition to chat. Will be interested in seeing if people get all in a fit since they didn't log in some alt on another server for a while and expect to use a global channel they joined.

If anything, they should really have some more information for new toons on globals so that new players get in these sooner.
I don't think it's based on character, but strictly tied to Global name. This won't do anything for people who play but no longer use a channel they are still subscribed to. *shrug*

There is already a mess of fits going on in the discussion thread for this feature for other reasons


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
There is already a mess of fits going on in the discussion thread for this feature for other reasons
Thanks for pointing that out. Interesting discussion and drama.


 

Posted

If I understand this correctly “/chan_timeout AwesomeChannel 0" would do nothing, correct?


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

Quote:
Originally Posted by Mental_Giant View Post
If I understand this correctly “/chan_timeout AwesomeChannel 0" would do nothing, correct?
Hard to test on Test server IMO; but, supposedly, it won't "do nothing" as much as "not change anything".


I've already forgotten about most of you

 

Posted

Quote:
Originally Posted by VoodooCompany View Post
Hard to test on Test server IMO; but, supposedly, it won't "do nothing" as much as "make it like it is pre-I17".

fixed.


Victory PvP Boot Camp 2.0 - Rules Committee Member

 

Posted

Why are people angsty about the new channel options? Or is it something else? Feel free to linky me if you wish, but I didn't find it in a quick scan.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Why are people angsty about the new channel options? Or is it something else? Feel free to linky me if you wish, but I didn't find it in a quick scan.
The discussion I saw was in the latest open beta patch note thread.

The angst seemed to be over the minimum days of 7, which is shorter than a vacation, which may lead to griefing/channel takeovers/a variety of other Bad(tm) things.


 

Posted

right... minimum of 7 days. You wouldn't want the channel to kick people in 1 to 6 days, would you? That would be retarded. I think the anger is coming from stupidity, personally.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
It's gonna be scary to see how little time it takes for Stalkers to run the old Posi TF once Going Rogue is released.
Why? A Brute or scrapper with SS+ stealth IO can do this even faster sice they have more AoEs or damage auras to take care of minions surrounding the bosses. And they would stealth to glowies at the same speed as a Stalker, faster if the Stalker doesn't have SS.


 

Posted

Quote:
Originally Posted by Elegost View Post
right... minimum of 7 days. You wouldn't want the channel to kick people in 1 to 6 days, would you? That would be retarded. I think the anger is coming from stupidity, personally.
I did not endorse the angst I am hoping that is a rhetorcial question.

The scenarios people are coming up with are somewhat comical IMO - like there are Chat special forces just waiting to take over your channel if you let your guard down for an instant.


 

Posted

Well, I feel that there is a lot of drama on the chat channel change. Maybe there are channels where Mods haven't logged in for a while, leaving the door open for opportunistic mods to do whatever (sounds immature, but nothing surprises me anymore, even Voo! ). I am curious what happens to channels where the mods are all kicked for inactivity. Is there an autopromote feature?

Anyhow, the way I read the notes is that you would be kicked if you do not log in after X amount of days if a minimum has been set through the new command. And using 7 as a minimum is tight since that could be as long as a simple trip out of town. You leave one weekend, and come back late the following weekend, you may have not logged on for 9 days. Now you are suddenly kicked from channels that are set <9 days. Add in a spring breaks, summer trips, holidays like Thanksgiving and Christmas, and this become more than an annoyance if every few months you have to rejoin channels. Will people set to 7 days to channels on the servers? Definitely. Will this happen on Victory? Like I said above, it wouldn't surprise me.


 

Posted

Wait, I thought the command was a one time event. When you do that it establishes a standing rule for the channel to kick anyone who hasn't logged in in X days? If that's the case, then 30 should probably be the minimum.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

There is some kind of auto-promote feature, at least back in the day; happened to me way back when with a different channel I OP'd (and the only OP) at the time. I can only assume that it can still happen.

The command does not seem to be a one-time only command. It appears anyone with OPs can change the setting whenever they wanted.


There is an incredible amount of paranoia over every conceivable problem that could happen with this. And I think it's funny.



Quote:
Originally Posted by PennyPA View Post
but nothing surprises me anymore, even Voo! ).
Oh? That sounds like a challenge......


I've already forgotten about most of you